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This paper introduces MultiBooth, a novel and efficient technique for multi-concept customization in image generation from text. Despite the significant advancements in customized generation methods, particularly with the success of diffusion models, existing methods often struggle with multi-concept scenarios due to low concept fidelity and high inference cost. MultiBooth addresses these issues by dividing the multi-concept generation process into two phases: a single-concept learning phase and a multi-concept integration phase. During the single-concept learning phase, we employ a multi-modal image encoder and an efficient concept encoding technique to learn a concise and discriminative representation for each concept. In the multi-concept integration phase, we use bounding boxes to define the generation area for each concept within the cross-attention map. This method enables the creation of individual concepts within their specified regions, thereby facilitating the formation of multi-concept images. This strategy not only improves concept fidelity but also reduces additional inference cost. MultiBooth surpasses various baselines in both qualitative and quantitative evaluations, showcasing its superior performance and computational efficiency. Project Page: //multibooth.github.io/

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We propose a novel inference technique based on a pretrained diffusion model for text-conditional video generation. Our approach, called FIFO-Diffusion, is conceptually capable of generating infinitely long videos without additional training. This is achieved by iteratively performing diagonal denoising, which concurrently processes a series of consecutive frames with increasing noise levels in a queue; our method dequeues a fully denoised frame at the head while enqueuing a new random noise frame at the tail. However, diagonal denoising is a double-edged sword as the frames near the tail can take advantage of cleaner ones by forward reference but such a strategy induces the discrepancy between training and inference. Hence, we introduce latent partitioning to reduce the training-inference gap and lookahead denoising to leverage the benefit of forward referencing. Practically, FIFO-Diffusion consumes a constant amount of memory regardless of the target video length given a baseline model, while well-suited for parallel inference on multiple GPUs. We have demonstrated the promising results and effectiveness of the proposed methods on existing text-to-video generation baselines. Generated video samples and source codes are available at our project page.

This paper introduces the retrieval-augmented large language model with Definite Finite Automaton (DFA-RAG), a novel framework designed to enhance the capabilities of conversational agents using large language models (LLMs). Traditional LLMs face challenges in generating regulated and compliant responses in special scenarios with predetermined response guidelines, like emotional support and customer service. Our framework addresses these challenges by embedding a Definite Finite Automaton (DFA), learned from training dialogues, within the LLM. This structured approach acts as a semantic router which enables the LLM to adhere to a deterministic response pathway. The routing is achieved by the retrieval-augmentation generation (RAG) strategy, which carefully selects dialogue examples aligned with the current conversational context. The advantages of DFA-RAG include an interpretable structure through human-readable DFA, context-aware retrieval for responses in conversations, and plug-and-play compatibility with existing LLMs. Extensive benchmarks validate DFA-RAG's effectiveness, indicating its potential as a valuable contribution to the conversational agent.

Compositional generalization is an important ability of language models and has many different manifestations. For data-to-text generation, previous research on this ability is limited to a single manifestation called Systematicity and lacks consideration of large language models (LLMs), which cannot fully cover practical application scenarios. In this work, we propose SPOR, a comprehensive and practical evaluation method for compositional generalization in data-to-text generation. SPOR includes four aspects of manifestations (Systematicity, Productivity, Order invariance, and Rule learnability) and allows high-quality evaluation without additional manual annotations based on existing datasets. We demonstrate SPOR on two different datasets and evaluate some existing language models including LLMs. We find that the models are deficient in various aspects of the evaluation and need further improvement. Our work shows the necessity for comprehensive research on different manifestations of compositional generalization in data-to-text generation and provides a framework for evaluation.

We introduce VividDream, a method for generating explorable 4D scenes with ambient dynamics from a single input image or text prompt. VividDream first expands an input image into a static 3D point cloud through iterative inpainting and geometry merging. An ensemble of animated videos is then generated using video diffusion models with quality refinement techniques and conditioned on renderings of the static 3D scene from the sampled camera trajectories. We then optimize a canonical 4D scene representation using an animated video ensemble, with per-video motion embeddings and visibility masks to mitigate inconsistencies. The resulting 4D scene enables free-view exploration of a 3D scene with plausible ambient scene dynamics. Experiments demonstrate that VividDream can provide human viewers with compelling 4D experiences generated based on diverse real images and text prompts.

The integration of large language models (LLMs) and search engines represents a significant evolution in knowledge acquisition methodologies. However, determining the knowledge that an LLM already possesses and the knowledge that requires the help of a search engine remains an unresolved issue. Most existing methods solve this problem through the results of preliminary answers or reasoning done by the LLM itself, but this incurs excessively high computational costs. This paper introduces a novel collaborative approach, namely SlimPLM, that detects missing knowledge in LLMs with a slim proxy model, to enhance the LLM's knowledge acquisition process. We employ a proxy model which has far fewer parameters, and take its answers as heuristic answers. Heuristic answers are then utilized to predict the knowledge required to answer the user question, as well as the known and unknown knowledge within the LLM. We only conduct retrieval for the missing knowledge in questions that the LLM does not know. Extensive experimental results on five datasets with two LLMs demonstrate a notable improvement in the end-to-end performance of LLMs in question-answering tasks, achieving or surpassing current state-of-the-art models with lower LLM inference costs.

Advances in NERFs have allowed for 3D scene reconstructions and novel view synthesis. Yet, efficiently editing these representations while retaining photorealism is an emerging challenge. Recent methods face three primary limitations: they're slow for interactive use, lack precision at object boundaries, and struggle to ensure multi-view consistency. We introduce IReNe to address these limitations, enabling swift, near real-time color editing in NeRF. Leveraging a pre-trained NeRF model and a single training image with user-applied color edits, IReNe swiftly adjusts network parameters in seconds. This adjustment allows the model to generate new scene views, accurately representing the color changes from the training image while also controlling object boundaries and view-specific effects. Object boundary control is achieved by integrating a trainable segmentation module into the model. The process gains efficiency by retraining only the weights of the last network layer. We observed that neurons in this layer can be classified into those responsible for view-dependent appearance and those contributing to diffuse appearance. We introduce an automated classification approach to identify these neuron types and exclusively fine-tune the weights of the diffuse neurons. This further accelerates training and ensures consistent color edits across different views. A thorough validation on a new dataset, with edited object colors, shows significant quantitative and qualitative advancements over competitors, accelerating speeds by 5x to 500x.

Expert-designed close-ended benchmarks serve as vital tools in assessing the knowledge capacity of large language models (LLMs). Despite their widespread use, concerns have mounted regarding their reliability due to limited test scenarios and an unavoidable risk of data contamination. To rectify this, we present PertEval, a toolkit devised for in-depth probing of LLMs' knowledge capacity through knowledge-invariant perturbations. These perturbations employ human-like restatement techniques to generate on-the-fly test samples from static benchmarks, meticulously retaining knowledge-critical content while altering irrelevant details. Our toolkit further includes a suite of transition analyses that compare performance on raw vs. perturbed test sets to precisely assess LLMs' genuine knowledge capacity. Six state-of-the-art LLMs are re-evaluated using PertEval. Results reveal significantly inflated performance of the LLMs on raw benchmarks, including an absolute 21% overestimation for GPT-4. Additionally, through a nuanced response pattern analysis, we discover that PertEval retains LLMs' uncertainty to specious knowledge, potentially being resolved through rote memorization and leading to inflated performance. We also find that the detailed transition analyses by PertEval could illuminate weaknesses in existing LLMs' knowledge mastery and guide the development of refinement. Given these insights, we posit that PertEval can act as an essential tool that, when applied alongside any close-ended benchmark, unveils the true knowledge capacity of LLMs, marking a significant step toward more trustworthy LLM evaluation.

This paper introduces holographic cross-device interaction, a new class of remote cross-device interactions between local physical devices and holographically rendered remote devices. Cross-device interactions have enabled a rich set of interactions with device ecologies. Most existing research focuses on co-located settings (meaning when users and devices are in the same physical space) to achieve these rich interactions and affordances. In contrast, holographic cross-device interaction allows remote interactions between devices at distant locations by providing a rich visual affordance through real-time holographic rendering of the device's motion, content, and interactions on mixed reality head-mounted displays. This maintains the advantages of having a physical device, such as precise input through touch and pen interaction. Through holographic rendering, not only can remote devices interact as if they are co-located, but they can also be virtually augmented to further enrich interactions, going beyond what is possible with existing cross-device systems. To demonstrate this concept, we developed HoloDevice, a prototype system for holographic cross-device interaction using the Microsoft Hololens 2 augmented reality headset. Our contribution is threefold. First, we introduce the concept of holographic cross-device interaction. Second, we present a design space containing three unique benefits, which include: (1) spatial visualization of interaction and motion, (2) rich visual affordances for intermediate transition, and (3) dynamic and fluid configuration. Last we discuss a set of implementation demonstrations and use-case scenarios that further explore the space.

Visual dialogue is a challenging task that needs to extract implicit information from both visual (image) and textual (dialogue history) contexts. Classical approaches pay more attention to the integration of the current question, vision knowledge and text knowledge, despising the heterogeneous semantic gaps between the cross-modal information. In the meantime, the concatenation operation has become de-facto standard to the cross-modal information fusion, which has a limited ability in information retrieval. In this paper, we propose a novel Knowledge-Bridge Graph Network (KBGN) model by using graph to bridge the cross-modal semantic relations between vision and text knowledge in fine granularity, as well as retrieving required knowledge via an adaptive information selection mode. Moreover, the reasoning clues for visual dialogue can be clearly drawn from intra-modal entities and inter-modal bridges. Experimental results on VisDial v1.0 and VisDial-Q datasets demonstrate that our model outperforms exiting models with state-of-the-art results.

We introduce a multi-task setup of identifying and classifying entities, relations, and coreference clusters in scientific articles. We create SciERC, a dataset that includes annotations for all three tasks and develop a unified framework called Scientific Information Extractor (SciIE) for with shared span representations. The multi-task setup reduces cascading errors between tasks and leverages cross-sentence relations through coreference links. Experiments show that our multi-task model outperforms previous models in scientific information extraction without using any domain-specific features. We further show that the framework supports construction of a scientific knowledge graph, which we use to analyze information in scientific literature.

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