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Policies trained via Reinforcement Learning (RL) are often needlessly complex, making them difficult to analyse and interpret. In a run with $n$ time steps, a policy will make $n$ decisions on actions to take; we conjecture that only a small subset of these decisions delivers value over selecting a simple default action. Given a trained policy, we propose a novel black-box method based on statistical fault localisation that ranks the states of the environment according to the importance of decisions made in those states. We argue that among other things, the ranked list of states can help explain and understand the policy. As the ranking method is statistical, a direct evaluation of its quality is hard. As a proxy for quality, we use the ranking to create new, simpler policies from the original ones by pruning decisions identified as unimportant (that is, replacing them by default actions) and measuring the impact on performance. Our experiments on a diverse set of standard benchmarks demonstrate that pruned policies can perform on a level comparable to the original policies. Conversely, we show that naive approaches for ranking policy decisions, e.g., ranking based on the frequency of visiting a state, do not result in high-performing pruned policies.

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A fascinating aspect of nature lies in its ability to produce a large and diverse collection of organisms that are all high-performing in their niche. By contrast, most AI algorithms focus on finding a single efficient solution to a given problem. Aiming for diversity in addition to performance is a convenient way to deal with the exploration-exploitation trade-off that plays a central role in learning. It also allows for increased robustness when the returned collection contains several working solutions to the considered problem, making it well-suited for real applications such as robotics. Quality-Diversity (QD) methods are evolutionary algorithms designed for this purpose. This paper proposes a novel algorithm, QD - PG , which combines the strength of Policy Gradient algorithms and Quality Diversity approaches to produce a collection of diverse and high-performing neural policies in continuous control environments. The main contribution of this work is the introduction of a Diversity Policy Gradient (DPG) that exploits information at the time-step level to thrive policies towards more diversity in a sample-efficient manner. Specifically, QD - PG selects neural controllers from a MAP - E lites grid and uses two gradient-based mutation operators to improve both quality and diversity, resulting in stable population updates. Our results demonstrate that QD - PG generates collections of diverse solutions that solve challenging exploration and control problems while being two orders of magnitude more sample-efficient than its evolutionary competitors.

In the trial-and-error mechanism of reinforcement learning (RL), a notorious contradiction arises when we expect to learn a safe policy: how to learn a safe policy without enough data and prior model about the dangerous region? Existing methods mostly use the posterior penalty for dangerous actions, which means that the agent is not penalized until experiencing danger. This fact causes that the agent cannot learn a zero-violation policy even after convergence. Otherwise, it would not receive any penalty and lose the knowledge about danger. In this paper, we propose the safe set actor-critic (SSAC) algorithm, which confines the policy update using safety-oriented energy functions, or the safety indexes. The safety index is designed to increase rapidly for potentially dangerous actions, which allows us to locate the safe set on the action space, or the control safe set. Therefore, we can identify the dangerous actions prior to taking them, and further obtain a zero constraint-violation policy after convergence.We claim that we can learn the energy function in a model-free manner similar to learning a value function. By using the energy function transition as the constraint objective, we formulate a constrained RL problem. We prove that our Lagrangian-based solutions make sure that the learned policy will converge to the constrained optimum under some assumptions. The proposed algorithm is evaluated on both the complex simulation environments and a hardware-in-loop (HIL) experiment with a real controller from the autonomous vehicle. Experimental results suggest that the converged policy in all environments achieves zero constraint violation and comparable performance with model-based baselines.

In recent years, researchers have made significant progress in devising reinforcement-learning algorithms for optimizing linear temporal logic (LTL) objectives and LTL-like objectives. Despite these advancements, there are fundamental limitations to how well this problem can be solved that previous studies have alluded to but, to our knowledge, have not examined in depth. In this paper, we address theoretically the hardness of learning with general LTL objectives. We formalize the problem under the probably approximately correct learning in Markov decision processes (PAC-MDP) framework, a standard framework for measuring sample complexity in reinforcement learning. In this formalization, we prove that the optimal policy for any LTL formula is PAC-MDP-learnable only if the formula is in the most limited class in the LTL hierarchy, consisting of only finite-horizon-decidable properties. Practically, our result implies that it is impossible for a reinforcement-learning algorithm to obtain a PAC-MDP guarantee on the performance of its learned policy after finitely many interactions with an unconstrained environment for non-finite-horizon-decidable LTL objectives.

Context information in search sessions has proven to be useful for capturing user search intent. Existing studies explored user behavior sequences in sessions in different ways to enhance query suggestion or document ranking. However, a user behavior sequence has often been viewed as a definite and exact signal reflecting a user's behavior. In reality, it is highly variable: user's queries for the same intent can vary, and different documents can be clicked. To learn a more robust representation of the user behavior sequence, we propose a method based on contrastive learning, which takes into account the possible variations in user's behavior sequences. Specifically, we propose three data augmentation strategies to generate similar variants of user behavior sequences and contrast them with other sequences. In so doing, the model is forced to be more robust regarding the possible variations. The optimized sequence representation is incorporated into document ranking. Experiments on two real query log datasets show that our proposed model outperforms the state-of-the-art methods significantly, which demonstrates the effectiveness of our method for context-aware document ranking.

The difficulty in specifying rewards for many real-world problems has led to an increased focus on learning rewards from human feedback, such as demonstrations. However, there are often many different reward functions that explain the human feedback, leaving agents with uncertainty over what the true reward function is. While most policy optimization approaches handle this uncertainty by optimizing for expected performance, many applications demand risk-averse behavior. We derive a novel policy gradient-style robust optimization approach, PG-BROIL, that optimizes a soft-robust objective that balances expected performance and risk. To the best of our knowledge, PG-BROIL is the first policy optimization algorithm robust to a distribution of reward hypotheses which can scale to continuous MDPs. Results suggest that PG-BROIL can produce a family of behaviors ranging from risk-neutral to risk-averse and outperforms state-of-the-art imitation learning algorithms when learning from ambiguous demonstrations by hedging against uncertainty, rather than seeking to uniquely identify the demonstrator's reward function.

In real world settings, numerous constraints are present which are hard to specify mathematically. However, for the real world deployment of reinforcement learning (RL), it is critical that RL agents are aware of these constraints, so that they can act safely. In this work, we consider the problem of learning constraints from demonstrations of a constraint-abiding agent's behavior. We experimentally validate our approach and show that our framework can successfully learn the most likely constraints that the agent respects. We further show that these learned constraints are \textit{transferable} to new agents that may have different morphologies and/or reward functions. Previous works in this regard have either mainly been restricted to tabular (discrete) settings, specific types of constraints or assume the environment's transition dynamics. In contrast, our framework is able to learn arbitrary \textit{Markovian} constraints in high-dimensions in a completely model-free setting. The code can be found it: \url{//github.com/shehryar-malik/icrl}.

Recent work has proposed stochastic Plackett-Luce (PL) ranking models as a robust choice for optimizing relevance and fairness metrics. Unlike their deterministic counterparts that require heuristic optimization algorithms, PL models are fully differentiable. Theoretically, they can be used to optimize ranking metrics via stochastic gradient descent. However, in practice, the computation of the gradient is infeasible because it requires one to iterate over all possible permutations of items. Consequently, actual applications rely on approximating the gradient via sampling techniques. In this paper, we introduce a novel algorithm: PL-Rank, that estimates the gradient of a PL ranking model w.r.t. both relevance and fairness metrics. Unlike existing approaches that are based on policy gradients, PL-Rank makes use of the specific structure of PL models and ranking metrics. Our experimental analysis shows that PL-Rank has a greater sample-efficiency and is computationally less costly than existing policy gradients, resulting in faster convergence at higher performance. PL-Rank further enables the industry to apply PL models for more relevant and fairer real-world ranking systems.

One of the main challenges in ranking is embedding the query and document pairs into a joint feature space, which can then be fed to a learning-to-rank algorithm. To achieve this representation, the conventional state of the art approaches perform extensive feature engineering that encode the similarity of the query-answer pair. Recently, deep-learning solutions have shown that it is possible to achieve comparable performance, in some settings, by learning the similarity representation directly from data. Unfortunately, previous models perform poorly on longer texts, or on texts with significant portion of irrelevant information, or which are grammatically incorrect. To overcome these limitations, we propose a novel ranking algorithm for question answering, QARAT, which uses an attention mechanism to learn on which words and phrases to focus when building the mutual representation. We demonstrate superior ranking performance on several real-world question-answer ranking datasets, and provide visualization of the attention mechanism to otter more insights into how our models of attention could benefit ranking for difficult question answering challenges.

We consider the exploration-exploitation trade-off in reinforcement learning and we show that an agent imbued with a risk-seeking utility function is able to explore efficiently, as measured by regret. The parameter that controls how risk-seeking the agent is can be optimized exactly, or annealed according to a schedule. We call the resulting algorithm K-learning and show that the corresponding K-values are optimistic for the expected Q-values at each state-action pair. The K-values induce a natural Boltzmann exploration policy for which the `temperature' parameter is equal to the risk-seeking parameter. This policy achieves an expected regret bound of $\tilde O(L^{3/2} \sqrt{S A T})$, where $L$ is the time horizon, $S$ is the number of states, $A$ is the number of actions, and $T$ is the total number of elapsed time-steps. This bound is only a factor of $L$ larger than the established lower bound. K-learning can be interpreted as mirror descent in the policy space, and it is similar to other well-known methods in the literature, including Q-learning, soft-Q-learning, and maximum entropy policy gradient, and is closely related to optimism and count based exploration methods. K-learning is simple to implement, as it only requires adding a bonus to the reward at each state-action and then solving a Bellman equation. We conclude with a numerical example demonstrating that K-learning is competitive with other state-of-the-art algorithms in practice.

There is an increasing demand for algorithms to explain their outcomes. So far, there is no method that explains the rankings produced by a ranking algorithm. To address this gap we propose LISTEN, a LISTwise ExplaiNer, to explain rankings produced by a ranking algorithm. To efficiently use LISTEN in production, we train a neural network to learn the underlying explanation space created by LISTEN; we call this model Q-LISTEN. We show that LISTEN produces faithful explanations and that Q-LISTEN is able to learn these explanations. Moreover, we show that LISTEN is safe to use in a real world environment: users of a news recommendation system do not behave significantly differently when they are exposed to explanations generated by LISTEN instead of manually generated explanations.

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