Large data-driven image models are extensively used to support creative and artistic work. Under the currently predominant distribution-fitting paradigm, a dataset is treated as ground truth to be approximated as closely as possible. Yet, many creative applications demand a diverse range of output, and creators often strive to actively diverge from a given data distribution. We argue that an adjustment of modelling objectives, from pure mode coverage towards mode balancing, is necessary to accommodate the goal of higher output diversity. We present diversity weights, a training scheme that increases a model's output diversity by balancing the modes in the training dataset. First experiments in a controlled setting demonstrate the potential of our method. We discuss connections of our approach to diversity, equity, and inclusion in generative machine learning more generally, and computational creativity specifically. An implementation of our algorithm is available at //github.com/sebastianberns/diversity-weights
Diffusion models are a powerful method for generating approximate samples from high-dimensional data distributions. Several recent results have provided polynomial bounds on the convergence rate of such models, assuming $L^2$-accurate score estimators. However, up until now the best known such bounds were either superlinear in the data dimension or required strong smoothness assumptions. We provide the first convergence bounds which are linear in the data dimension (up to logarithmic factors) assuming only finite second moments of the data distribution. We show that diffusion models require at most $\tilde O(\frac{d \log^2(1/\delta)}{\varepsilon^2})$ steps to approximate an arbitrary data distribution on $\mathbb{R}^d$ corrupted with Gaussian noise of variance $\delta$ to within $\varepsilon^2$ in Kullback--Leibler divergence. Our proof builds on the Girsanov-based methods of previous works. We introduce a refined treatment of the error arising from the discretization of the reverse SDE, which is based on tools from stochastic localization.
Recent interactive segmentation methods iteratively take source image, user guidance and previously predicted mask as the input without considering the invariant nature of the source image. As a result, extracting features from the source image is repeated in each interaction, resulting in substantial computational redundancy. In this work, we propose the Feature Decoupling-Recycling Network (FDRN), which decouples the modeling components based on their intrinsic discrepancies and then recycles components for each user interaction. Thus, the efficiency of the whole interactive process can be significantly improved. To be specific, we apply the Decoupling-Recycling strategy from three perspectives to address three types of discrepancies, respectively. First, our model decouples the learning of source image semantics from the encoding of user guidance to process two types of input domains separately. Second, FDRN decouples high-level and low-level features from stratified semantic representations to enhance feature learning. Third, during the encoding of user guidance, current user guidance is decoupled from historical guidance to highlight the effect of current user guidance. We conduct extensive experiments on 6 datasets from different domains and modalities, which demonstrate the following merits of our model: 1) superior efficiency than other methods, particularly advantageous in challenging scenarios requiring long-term interactions (up to 4.25x faster), while achieving favorable segmentation performance; 2) strong applicability to various methods serving as a universal enhancement technique; 3) well cross-task generalizability, e.g., to medical image segmentation, and robustness against misleading user guidance.
Diffusion probabilistic models have achieved remarkable success in text guided image generation. However, generating 3D shapes is still challenging due to the lack of sufficient data containing 3D models along with their descriptions. Moreover, text based descriptions of 3D shapes are inherently ambiguous and lack details. In this paper, we propose a sketch and text guided probabilistic diffusion model for colored point cloud generation that conditions the denoising process jointly with a hand drawn sketch of the object and its textual description. We incrementally diffuse the point coordinates and color values in a joint diffusion process to reach a Gaussian distribution. Colored point cloud generation thus amounts to learning the reverse diffusion process, conditioned by the sketch and text, to iteratively recover the desired shape and color. Specifically, to learn effective sketch-text embedding, our model adaptively aggregates the joint embedding of text prompt and the sketch based on a capsule attention network. Our model uses staged diffusion to generate the shape and then assign colors to different parts conditioned on the appearance prompt while preserving precise shapes from the first stage. This gives our model the flexibility to extend to multiple tasks, such as appearance re-editing and part segmentation. Experimental results demonstrate that our model outperforms recent state-of-the-art in point cloud generation.
Several learnable image encryption schemes have been developed for privacy-preserving image classification. This paper focuses on the security block-based image encryption methods that are learnable and JPEG-friendly. Permuting divided blocks in an image is known to enhance robustness against ciphertext-only attacks (COAs), but recently jigsaw puzzle solver attacks have been demonstrated to be able to restore visual information on the encrypted images. In contrast, it has never been confirmed whether encrypted images including noise caused by JPEG-compression are robust. Accordingly, the aim of this paper is to evaluate the security of compressible and learnable encrypted images against jigsaw puzzle solver attacks. In experiments, the security evaluation was carried out on the CIFAR-10 and STL-10 datasets under JPEG-compression.
Many material properties are manifested in the morphological appearance and characterized with microscopic image, such as scanning electron microscopy (SEM). Polymer miscibility is a key physical quantity of polymer material and commonly and intuitively judged by SEM images. However, human observation and judgement for the images is time-consuming, labor-intensive and hard to be quantified. Computer image recognition with machine learning method can make up the defects of artificial judging, giving accurate and quantitative judgement. We achieve automatic miscibility recognition utilizing convolution neural network and transfer learning method, and the model obtains up to 94% accuracy. We also put forward a quantitative criterion for polymer miscibility with this model. The proposed method can be widely applied to the quantitative characterization of the microstructure and properties of various materials.
Applying large-scale pre-trained visual models like CLIP to few-shot action recognition tasks can benefit performance and efficiency. Utilizing the "pre-training, fine-tuning" paradigm makes it possible to avoid training a network from scratch, which can be time-consuming and resource-intensive. However, this method has two drawbacks. First, limited labeled samples for few-shot action recognition necessitate minimizing the number of tunable parameters to mitigate over-fitting, also leading to inadequate fine-tuning that increases resource consumption and may disrupt the generalized representation of models. Second, the video's extra-temporal dimension challenges few-shot recognition's effective temporal modeling, while pre-trained visual models are usually image models. This paper proposes a novel method called Multimodal Adaptation of CLIP (MA-CLIP) to address these issues. It adapts CLIP for few-shot action recognition by adding lightweight adapters, which can minimize the number of learnable parameters and enable the model to transfer across different tasks quickly. The adapters we design can combine information from video-text multimodal sources for task-oriented spatiotemporal modeling, which is fast, efficient, and has low training costs. Additionally, based on the attention mechanism, we design a text-guided prototype construction module that can fully utilize video-text information to enhance the representation of video prototypes. Our MA-CLIP is plug-and-play, which can be used in any different few-shot action recognition temporal alignment metric.
Large Language Models (LLMs) have shown excellent generalization capabilities that have led to the development of numerous models. These models propose various new architectures, tweaking existing architectures with refined training strategies, increasing context length, using high-quality training data, and increasing training time to outperform baselines. Analyzing new developments is crucial for identifying changes that enhance training stability and improve generalization in LLMs. This survey paper comprehensively analyses the LLMs architectures and their categorization, training strategies, training datasets, and performance evaluations and discusses future research directions. Moreover, the paper also discusses the basic building blocks and concepts behind LLMs, followed by a complete overview of LLMs, including their important features and functions. Finally, the paper summarizes significant findings from LLM research and consolidates essential architectural and training strategies for developing advanced LLMs. Given the continuous advancements in LLMs, we intend to regularly update this paper by incorporating new sections and featuring the latest LLM models.
Deep learning has revolutionized many machine learning tasks in recent years, ranging from image classification and video processing to speech recognition and natural language understanding. The data in these tasks are typically represented in the Euclidean space. However, there is an increasing number of applications where data are generated from non-Euclidean domains and are represented as graphs with complex relationships and interdependency between objects. The complexity of graph data has imposed significant challenges on existing machine learning algorithms. Recently, many studies on extending deep learning approaches for graph data have emerged. In this survey, we provide a comprehensive overview of graph neural networks (GNNs) in data mining and machine learning fields. We propose a new taxonomy to divide the state-of-the-art graph neural networks into different categories. With a focus on graph convolutional networks, we review alternative architectures that have recently been developed; these learning paradigms include graph attention networks, graph autoencoders, graph generative networks, and graph spatial-temporal networks. We further discuss the applications of graph neural networks across various domains and summarize the open source codes and benchmarks of the existing algorithms on different learning tasks. Finally, we propose potential research directions in this fast-growing field.
High spectral dimensionality and the shortage of annotations make hyperspectral image (HSI) classification a challenging problem. Recent studies suggest that convolutional neural networks can learn discriminative spatial features, which play a paramount role in HSI interpretation. However, most of these methods ignore the distinctive spectral-spatial characteristic of hyperspectral data. In addition, a large amount of unlabeled data remains an unexploited gold mine for efficient data use. Therefore, we proposed an integration of generative adversarial networks (GANs) and probabilistic graphical models for HSI classification. Specifically, we used a spectral-spatial generator and a discriminator to identify land cover categories of hyperspectral cubes. Moreover, to take advantage of a large amount of unlabeled data, we adopted a conditional random field to refine the preliminary classification results generated by GANs. Experimental results obtained using two commonly studied datasets demonstrate that the proposed framework achieved encouraging classification accuracy using a small number of data for training.
Image segmentation is an important component of many image understanding systems. It aims to group pixels in a spatially and perceptually coherent manner. Typically, these algorithms have a collection of parameters that control the degree of over-segmentation produced. It still remains a challenge to properly select such parameters for human-like perceptual grouping. In this work, we exploit the diversity of segments produced by different choices of parameters. We scan the segmentation parameter space and generate a collection of image segmentation hypotheses (from highly over-segmented to under-segmented). These are fed into a cost minimization framework that produces the final segmentation by selecting segments that: (1) better describe the natural contours of the image, and (2) are more stable and persistent among all the segmentation hypotheses. We compare our algorithm's performance with state-of-the-art algorithms, showing that we can achieve improved results. We also show that our framework is robust to the choice of segmentation kernel that produces the initial set of hypotheses.