This research presents ADOD, a novel approach to address domain generalization in underwater object detection. Our method enhances the model's ability to generalize across diverse and unseen domains, ensuring robustness in various underwater environments. The first key contribution is Residual Attention YOLOv3, a novel variant of the YOLOv3 framework empowered by residual attention modules. These modules enable the model to focus on informative features while suppressing background noise, leading to improved detection accuracy and adaptability to different domains. The second contribution is the attention-based domain classification module, vital during training. This module helps the model identify domain-specific information, facilitating the learning of domain-invariant features. Consequently, ADOD can generalize effectively to underwater environments with distinct visual characteristics. Extensive experiments on diverse underwater datasets demonstrate ADOD's superior performance compared to state-of-the-art domain generalization methods, particularly in challenging scenarios. The proposed model achieves exceptional detection performance in both seen and unseen domains, showcasing its effectiveness in handling domain shifts in underwater object detection tasks. ADOD represents a significant advancement in adaptive object detection, providing a promising solution for real-world applications in underwater environments. With the prevalence of domain shifts in such settings, the model's strong generalization ability becomes a valuable asset for practical underwater surveillance and marine research endeavors.
This work explores the capacity of large language models (LLMs) to address problems at the intersection of spatial planning and natural language interfaces for navigation. We focus on following complex instructions that are more akin to natural conversation than traditional explicit procedural directives typically seen in robotics. Unlike most prior work where navigation directives are provided as simple imperative commands (e.g., "go to the fridge"), we examine implicit directives obtained through conversational interactions.We leverage the 3D simulator AI2Thor to create household query scenarios at scale, and augment it by adding complex language queries for 40 object types. We demonstrate that a robot using our method CARTIER (Cartographic lAnguage Reasoning Targeted at Instruction Execution for Robots) can parse descriptive language queries up to 42% more reliably than existing LLM-enabled methods by exploiting the ability of LLMs to interpret the user interaction in the context of the objects in the scenario.
Pretrained language models (PLMs) have shown remarkable generalization toward multiple tasks and languages. Nonetheless, the generalization of PLMs towards unseen languages is poor, resulting in significantly worse language performance, or even generating nonsensical responses that are comparable to a random baseline. This limitation has been a longstanding problem of PLMs raising the problem of diversity and equal access to language modeling technology. In this work, we solve this limitation by introducing LinguAlchemy, a regularization technique that incorporates various aspects of languages covering typological, geographical, and phylogenetic constraining the resulting representation of PLMs to better characterize the corresponding linguistics constraints. LinguAlchemy significantly improves the accuracy performance of mBERT and XLM-R on unseen languages by ~18% and ~2%, respectively compared to fully finetuned models and displaying a high degree of unseen language generalization. We further introduce AlchemyScale and AlchemyTune, extension of LinguAlchemy which adjusts the linguistic regularization weights automatically, alleviating the need for hyperparameter search. LinguAlchemy enables better cross-lingual generalization to unseen languages which is vital for better inclusivity and accessibility of PLMs.
This study introduces LRDif, a novel diffusion-based framework designed specifically for facial expression recognition (FER) within the context of under-display cameras (UDC). To address the inherent challenges posed by UDC's image degradation, such as reduced sharpness and increased noise, LRDif employs a two-stage training strategy that integrates a condensed preliminary extraction network (FPEN) and an agile transformer network (UDCformer) to effectively identify emotion labels from UDC images. By harnessing the robust distribution mapping capabilities of Diffusion Models (DMs) and the spatial dependency modeling strength of transformers, LRDif effectively overcomes the obstacles of noise and distortion inherent in UDC environments. Comprehensive experiments on standard FER datasets including RAF-DB, KDEF, and FERPlus, LRDif demonstrate state-of-the-art performance, underscoring its potential in advancing FER applications. This work not only addresses a significant gap in the literature by tackling the UDC challenge in FER but also sets a new benchmark for future research in the field.
Learning robot navigation strategies among pedestrian is crucial for domain based applications. Combining perception, planning and prediction allows us to model the interactions between robots and pedestrians, resulting in impressive outcomes especially with recent approaches based on deep reinforcement learning (RL). However, these works do not consider multi-robot scenarios. In this paper, we present MultiSoc, a new method for learning multi-agent socially aware navigation strategies using RL. Inspired by recent works on multi-agent deep RL, our method leverages graph-based representation of agent interactions, combining the positions and fields of view of entities (pedestrians and agents). Each agent uses a model based on two Graph Neural Network combined with attention mechanisms. First an edge-selector produces a sparse graph, then a crowd coordinator applies node attention to produce a graph representing the influence of each entity on the others. This is incorporated into a model-free RL framework to learn multi-agent policies. We evaluate our approach on simulation and provide a series of experiments in a set of various conditions (number of agents / pedestrians). Empirical results show that our method learns faster than social navigation deep RL mono-agent techniques, and enables efficient multi-agent implicit coordination in challenging crowd navigation with multiple heterogeneous humans. Furthermore, by incorporating customizable meta-parameters, we can adjust the neighborhood density to take into account in our navigation strategy.
We introduce ReplaceAnything3D model (RAM3D), a novel text-guided 3D scene editing method that enables the replacement of specific objects within a scene. Given multi-view images of a scene, a text prompt describing the object to replace, and a text prompt describing the new object, our Erase-and-Replace approach can effectively swap objects in the scene with newly generated content while maintaining 3D consistency across multiple viewpoints. We demonstrate the versatility of ReplaceAnything3D by applying it to various realistic 3D scenes, showcasing results of modified foreground objects that are well-integrated with the rest of the scene without affecting its overall integrity.
In real-world applications, there is often a domain shift from training to test data. This observation resulted in the development of test-time adaptation (TTA). It aims to adapt a pre-trained source model to the test data without requiring access to the source data. Thereby, most existing works are limited to the closed-set assumption, i.e. there is no category shift between source and target domain. We argue that in a realistic open-world setting a category shift can appear in addition to a domain shift. This means, individual source classes may not appear in the target domain anymore, samples of new classes may be part of the target domain or even both at the same time. Moreover, in many real-world scenarios the test data is not accessible all at once but arrives sequentially as a stream of batches demanding an immediate prediction. Hence, TTA must be applied in an online manner. To the best of our knowledge, the combination of these aspects, i.e. online source-free universal domain adaptation (online SF-UniDA), has not been studied yet. In this paper, we introduce a Contrastive Mean Teacher (COMET) tailored to this novel scenario. It applies a contrastive loss to rebuild a feature space where the samples of known classes build distinct clusters and the samples of new classes separate well from them. It is complemented by an entropy loss which ensures that the classifier output has a small entropy for samples of known classes and a large entropy for samples of new classes to be easily detected and rejected as unknown. To provide the losses with reliable pseudo labels, they are embedded into a mean teacher (MT) framework. We evaluate our method across two datasets and all category shifts to set an initial benchmark for online SF-UniDA. Thereby, COMET yields state-of-the-art performance and proves to be consistent and robust across a variety of different scenarios.
This paper introduces LeTO, a method for learning constrained visuomotor policy via differentiable trajectory optimization. Our approach uniquely integrates a differentiable optimization layer into the neural network. By formulating the optimization layer as a trajectory optimization problem, we enable the model to end-to-end generate actions in a safe and controlled fashion without extra modules. Our method allows for the introduction of constraints information during the training process, thereby balancing the training objectives of satisfying constraints, smoothing the trajectories, and minimizing errors with demonstrations. This "gray box" method marries the optimization-based safety and interpretability with the powerful representational abilities of neural networks. We quantitatively evaluate LeTO in simulation and on the real robot. In simulation, LeTO achieves a success rate comparable to state-of-the-art imitation learning methods, but the generated trajectories are of less uncertainty, higher quality, and smoother. In real-world experiments, we deployed LeTO to handle constraints-critical tasks. The results show the effectiveness of LeTO comparing with state-of-the-art imitation learning approaches. We release our code at //github.com/ZhengtongXu/LeTO.
Handwritten character recognition (HCR) is a challenging problem for machine learning researchers. Unlike printed text data, handwritten character datasets have more variation due to human-introduced bias. With numerous unique character classes present, some data, such as Logographic Scripts or Sino-Korean character sequences, bring new complications to the HCR problem. The classification task on such datasets requires the model to learn high-complexity details of the images that share similar features. With recent advances in computational resource availability and further computer vision theory development, some research teams have effectively addressed the arising challenges. Although known for achieving high efficiency, many common approaches are still not generalizable and use dataset-specific solutions to achieve better results. Due to complex structure and high computing demands, existing methods frequently prevent the solutions from gaining popularity. This paper proposes a straightforward, generalizable, and highly effective approach (CharNet) for detailed character image classification and compares its performance to that of existing approaches.
The cross-domain recommendation technique is an effective way of alleviating the data sparsity in recommender systems by leveraging the knowledge from relevant domains. Transfer learning is a class of algorithms underlying these techniques. In this paper, we propose a novel transfer learning approach for cross-domain recommendation by using neural networks as the base model. We assume that hidden layers in two base networks are connected by cross mappings, leading to the collaborative cross networks (CoNet). CoNet enables dual knowledge transfer across domains by introducing cross connections from one base network to another and vice versa. CoNet is achieved in multi-layer feedforward networks by adding dual connections and joint loss functions, which can be trained efficiently by back-propagation. The proposed model is evaluated on two real-world datasets and it outperforms baseline models by relative improvements of 3.56\% in MRR and 8.94\% in NDCG, respectively.
In order to answer natural language questions over knowledge graphs, most processing pipelines involve entity and relation linking. Traditionally, entity linking and relation linking has been performed either as dependent sequential tasks or independent parallel tasks. In this paper, we propose a framework called "EARL", which performs entity linking and relation linking as a joint single task. EARL uses a graph connection based solution to the problem. We model the linking task as an instance of the Generalised Travelling Salesman Problem (GTSP) and use GTSP approximate algorithm solutions. We later develop EARL which uses a pair-wise graph-distance based solution to the problem.The system determines the best semantic connection between all keywords of the question by referring to a knowledge graph. This is achieved by exploiting the "connection density" between entity candidates and relation candidates. The "connection density" based solution performs at par with the approximate GTSP solution.We have empirically evaluated the framework on a dataset with 5000 questions. Our system surpasses state-of-the-art scores for entity linking task by reporting an accuracy of 0.65 to 0.40 from the next best entity linker.