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Meta Reinforcement Learning (Meta RL) trains agents that adapt to fast-changing environments and tasks. Current strategies often lose adaption efficiency due to the passive nature of model exploration, causing delayed understanding of new transition dynamics. This results in particularly fast-evolving tasks being impossible to solve. We propose a novel approach, Hypothesis Network Planned Exploration (HyPE), that integrates an active and planned exploration process via the hypothesis network to optimize adaptation speed. HyPE uses a generative hypothesis network to form potential models of state transition dynamics, then eliminates incorrect models through strategically devised experiments. Evaluated on a symbolic version of the Alchemy game, HyPE outpaces baseline methods in adaptation speed and model accuracy, validating its potential in enhancing reinforcement learning adaptation in rapidly evolving settings.

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Networking:IFIP International Conferences on Networking。 Explanation:國(guo)際(ji)網(wang)絡會議。 Publisher:IFIP。 SIT:

Safe operations of UAVs are of paramount importance for various mission-critical and safety-critical UAV applications. In context of airborne target tracking and following, UAVs need to track a flying target avoiding collision and also closely follow its trajectory. The safety situation becomes critical and more complex when the flying target is non-cooperative and has erratic movements. This paper proposes a method for collision avoidance in an autonomous fast moving dynamic quadrotor UAV tracking and following another target UAV. This is achieved by designing a safety controller that minimally modifies the control input from a trajectory tracking controller and guarantees safety. This method enables pairing our proposed safety controller with already existing flight controllers. Our safety controller uses a control barrier function based quadratic program (CBF-QP) to produce an optimal control input enabling safe operation while also follow the trajectory of the target closely. We implement our solution on AirSim simulator over PX4 flight controller and with numerical results, we validate our approach through several simulation experiments with multiple scenarios and trajectories.

Existing approaches to Implicit Neural Representation (INR) can be interpreted as a global scene representation via a linear combination of Fourier bases of different frequencies. However, such universal basis functions can limit the representation capability in local regions where a specific component is unnecessary, resulting in unpleasant artifacts. To this end, we introduce a learnable spatial mask that effectively dispatches distinct Fourier bases into respective regions. This translates into collaging Fourier patches, thus enabling an accurate representation of complex signals. Comprehensive experiments demonstrate the superior reconstruction quality of the proposed approach over existing baselines across various INR tasks, including image fitting, video representation, and 3D shape representation. Our method outperforms all other baselines, improving the image fitting PSNR by over 3dB and 3D reconstruction to 98.81 IoU and 0.0011 Chamfer Distance.

Variational Graph Auto-Encoders (VGAEs) have been widely used to solve the node clustering task. However, the state-of-the-art methods have numerous challenges. First, existing VGAEs do not account for the discrepancy between the inference and generative models after incorporating the clustering inductive bias. Second, current models are prone to degenerate solutions that make the latent codes match the prior independently of the input signal (i.e., Posterior Collapse). Third, existing VGAEs overlook the effect of the noisy clustering assignments (i.e., Feature Randomness) and the impact of the strong trade-off between clustering and reconstruction (i.e., Feature Drift). To address these problems, we formulate a variational lower bound in a contrastive setting. Our lower bound is a tighter approximation of the log-likelihood function than the corresponding Evidence Lower BOund (ELBO). Thanks to a newly identified term, our lower bound can escape Posterior Collapse and has more flexibility to account for the difference between the inference and generative models. Additionally, our solution has two mechanisms to control the trade-off between Feature Randomness and Feature Drift. Extensive experiments show that the proposed method achieves state-of-the-art clustering results on several datasets. We provide strong evidence that this improvement is attributed to four aspects: integrating contrastive learning and alleviating Feature Randomness, Feature Drift, and Posterior Collapse.

Generalized Labeled Multi-Bernoulli (GLMB) densities arise in a host of multi-object system applications analogous to Gaussians in single-object filtering. However, computing the GLMB filtering density requires solving NP-hard problems. To alleviate this computational bottleneck, we develop a linear complexity Gibbs sampling framework for GLMB density computation. Specifically, we propose a tempered Gibbs sampler that exploits the structure of the GLMB filtering density to achieve an $\mathcal{O}(T(P+M))$ complexity, where $T$ is the number of iterations of the algorithm, $P$ and $M$ are the number hypothesized objects and measurements. This innovation enables the GLMB filter implementation to be reduced from an $\mathcal{O}(TP^{2}M)$ complexity to $\mathcal{O}(T(P+M+\log T)+PM)$. Moreover, the proposed framework provides the flexibility for trade-offs between tracking performance and computational load. Convergence of the proposed Gibbs sampler is established, and numerical studies are presented to validate the proposed GLMB filter implementation.

The mobile robot relies on SLAM (Simultaneous Localization and Mapping) to provide autonomous navigation and task execution in complex and unknown environments. However, it is hard to develop a dedicated algorithm for mobile robots due to dynamic and challenging situations, such as poor lighting conditions and motion blur. To tackle this issue, we propose a tightly-coupled LiDAR-visual SLAM based on geometric features, which includes two sub-systems (LiDAR and monocular visual SLAM) and a fusion framework. The fusion framework associates the depth and semantics of the multi-modal geometric features to complement the visual line landmarks and to add direction optimization in Bundle Adjustment (BA). This further constrains visual odometry. On the other hand, the entire line segment detected by the visual subsystem overcomes the limitation of the LiDAR subsystem, which can only perform the local calculation for geometric features. It adjusts the direction of linear feature points and filters out outliers, leading to a higher accurate odometry system. Finally, we employ a module to detect the subsystem's operation, providing the LiDAR subsystem's output as a complementary trajectory to our system while visual subsystem tracking fails. The evaluation results on the public dataset M2DGR, gathered from ground robots across various indoor and outdoor scenarios, show that our system achieves more accurate and robust pose estimation compared to current state-of-the-art multi-modal methods.

Pre-trained models (PTMs) have achieved great success in various Software Engineering (SE) downstream tasks following the ``pre-train then fine-tune'' paradigm. As fully fine-tuning all parameters of PTMs can be computationally expensive, a widely used solution is parameter-efficient fine-tuning (PEFT), which freezes PTMs while introducing extra parameters. Though work has been done to test PEFT methods in the SE field, a comprehensive evaluation is still lacking. This paper aims to fill in this gap by evaluating the effectiveness of five PEFT methods on eight PTMs and four SE downstream tasks. For different tasks and PEFT methods, we seek answers to the following research questions: 1) Is it more effective to use PTMs trained specifically on source code, or is it sufficient to use PTMs trained on natural language text? 2) What is the impact of varying model sizes? 3) How does the model architecture affect the performance? Besides effectiveness, we also discuss the efficiency of PEFT methods, concerning the costs of required training time and GPU resource consumption. We hope that our findings can provide a deeper understanding of PEFT methods on various PTMs and SE downstream tasks. All the codes and data are available at \url{//github.com/zwtnju/PEFT.git}.

A precondition for the deployment of a Reinforcement Learning agent to a real-world system is to provide guarantees on the learning process. While a learning algorithm will eventually converge to a good policy, there are no guarantees on the performance of the exploratory policies. We study the problem of conservative exploration, where the learner must at least be able to guarantee its performance is at least as good as a baseline policy. We propose the first conservative provably efficient model-free algorithm for policy optimization in continuous finite-horizon problems. We leverage importance sampling techniques to counterfactually evaluate the conservative condition from the data self-generated by the algorithm. We derive a regret bound and show that (w.h.p.) the conservative constraint is never violated during learning. Finally, we leverage these insights to build a general schema for conservative exploration in DeepRL via off-policy policy evaluation techniques. We show empirically the effectiveness of our methods.

This work aims to provide an engagement decision support tool for Beyond Visual Range (BVR) air combat in the context of Defensive Counter Air (DCA) missions. In BVR air combat, engagement decision refers to the choice of the moment the pilot engages a target by assuming an offensive stance and executing corresponding maneuvers. To model this decision, we use the Brazilian Air Force's Aerospace Simulation Environment (\textit{Ambiente de Simula\c{c}\~ao Aeroespacial - ASA} in Portuguese), which generated 3,729 constructive simulations lasting 12 minutes each and a total of 10,316 engagements. We analyzed all samples by an operational metric called the DCA index, which represents, based on the experience of subject matter experts, the degree of success in this type of mission. This metric considers the distances of the aircraft of the same team and the opposite team, the point of Combat Air Patrol, and the number of missiles used. By defining the engagement status right before it starts and the average of the DCA index throughout the engagement, we create a supervised learning model to determine the quality of a new engagement. An algorithm based on decision trees, working with the XGBoost library, provides a regression model to predict the DCA index with a coefficient of determination close to 0.8 and a Root Mean Square Error of 0.05 that can furnish parameters to the BVR pilot to decide whether or not to engage. Thus, using data obtained through simulations, this work contributes by building a decision support system based on machine learning for BVR air combat.

Vast amount of data generated from networks of sensors, wearables, and the Internet of Things (IoT) devices underscores the need for advanced modeling techniques that leverage the spatio-temporal structure of decentralized data due to the need for edge computation and licensing (data access) issues. While federated learning (FL) has emerged as a framework for model training without requiring direct data sharing and exchange, effectively modeling the complex spatio-temporal dependencies to improve forecasting capabilities still remains an open problem. On the other hand, state-of-the-art spatio-temporal forecasting models assume unfettered access to the data, neglecting constraints on data sharing. To bridge this gap, we propose a federated spatio-temporal model -- Cross-Node Federated Graph Neural Network (CNFGNN) -- which explicitly encodes the underlying graph structure using graph neural network (GNN)-based architecture under the constraint of cross-node federated learning, which requires that data in a network of nodes is generated locally on each node and remains decentralized. CNFGNN operates by disentangling the temporal dynamics modeling on devices and spatial dynamics on the server, utilizing alternating optimization to reduce the communication cost, facilitating computations on the edge devices. Experiments on the traffic flow forecasting task show that CNFGNN achieves the best forecasting performance in both transductive and inductive learning settings with no extra computation cost on edge devices, while incurring modest communication cost.

It has been shown that deep neural networks are prone to overfitting on biased training data. Towards addressing this issue, meta-learning employs a meta model for correcting the training bias. Despite the promising performances, super slow training is currently the bottleneck in the meta learning approaches. In this paper, we introduce a novel Faster Meta Update Strategy (FaMUS) to replace the most expensive step in the meta gradient computation with a faster layer-wise approximation. We empirically find that FaMUS yields not only a reasonably accurate but also a low-variance approximation of the meta gradient. We conduct extensive experiments to verify the proposed method on two tasks. We show our method is able to save two-thirds of the training time while still maintaining the comparable or achieving even better generalization performance. In particular, our method achieves the state-of-the-art performance on both synthetic and realistic noisy labels, and obtains promising performance on long-tailed recognition on standard benchmarks.

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