The field of edge computing has witnessed remarkable growth owing to the increasing demand for real-time processing of data in applications. However, challenges persist due to limitations in performance and power consumption. To overcome these challenges, heterogeneous architectures have emerged that combine host processors with specialized accelerators tailored to specific applications, leading to improved performance and reduced power consumption. However, most of the existing platforms lack the necessary configurability and extendability options for integrating custom accelerators. To overcome these limitations, we introduce in this paper the eXtendible Heterogeneous Energy-Efficient Platform (X-HEEP). X-HEEP is an open-source platform designed to natively support the integration of ultra-low-power edge accelerators. It provides customization options to match specific application requirements by exploring various core types, bus topologies, addressing modes, memory sizes, and peripherals. Moreover, the platform prioritizes energy efficiency by implementing low-power strategies, such as clock-gating and power-gating. We demonstrate the real-world applicability of X-HEEP by providing an integration example tailored for healthcare applications that includes a coarse-grained reconfigurable array (CGRA) and in-memory computing (IMC) accelerators. The resulting design, called HEEPocrates, has been implemented both in field programmable gate array (FPGA) on the Xilinx Zynq-7020 chip and in silicon with TSMC 65 nm low-power CMOS technology. We run a set of healthcare applications and measure their energy consumption to demonstrate the alignment of our chip with other state-of-the-art microcontrollers commonly adopted in this domain. Moreover, we showcase the energy benefit of 4.9 x gained by exploiting the integrated CGRA accelerator, compared to running on the host CPU.
3D scene understanding for robotic applications exhibits a unique set of requirements including real-time inference, object-centric latent representation learning, accurate 6D pose estimation and 3D reconstruction of objects. Current methods for scene understanding typically rely on a combination of trained models paired with either an explicit or learnt volumetric representation, all of which have their own drawbacks and limitations. We introduce DreamUp3D, a novel Object-Centric Generative Model (OCGM) designed explicitly to perform inference on a 3D scene informed only by a single RGB-D image. DreamUp3D is a self-supervised model, trained end-to-end, and is capable of segmenting objects, providing 3D object reconstructions, generating object-centric latent representations and accurate per-object 6D pose estimates. We compare DreamUp3D to baselines including NeRFs, pre-trained CLIP-features, ObSurf, and ObPose, in a range of tasks including 3D scene reconstruction, object matching and object pose estimation. Our experiments show that our model outperforms all baselines by a significant margin in real-world scenarios displaying its applicability for 3D scene understanding tasks while meeting the strict demands exhibited in robotics applications.
Image enhancement algorithms are very useful for real world computer vision tasks where image resolution is often physically limited by the sensor size. While state-of-the-art deep neural networks show impressive results for image enhancement, they often struggle to enhance real-world images. In this work, we tackle a real-world setting: inpainting of images from Dunhuang caves. The Dunhuang dataset consists of murals, half of which suffer from corrosion and aging. These murals feature a range of rich content, such as Buddha statues, bodhisattvas, sponsors, architecture, dance, music, and decorative patterns designed by different artists spanning ten centuries, which makes manual restoration challenging. We modify two different existing methods (CAR, HINet) that are based upon state-of-the-art (SOTA) super resolution and deblurring networks. We show that those can successfully inpaint and enhance these deteriorated cave paintings. We further show that a novel combination of CAR and HINet, resulting in our proposed inpainting network (ARIN), is very robust to external noise, especially Gaussian noise. To this end, we present a quantitative and qualitative comparison of our proposed approach with existing SOTA networks and winners of the Dunhuang challenge. One of the proposed methods HINet) represents the new state of the art and outperforms the 1st place of the Dunhuang Challenge, while our combination ARIN, which is robust to noise, is comparable to the 1st place. We also present and discuss qualitative results showing the impact of our method for inpainting on Dunhuang cave images.
Hand-crafted, logic-based state and action representations have been widely used to overcome the intractable computational complexity of long-horizon robot planning problems, including task and motion planning problems. However, creating such representations requires experts with strong intuitions and detailed knowledge about the robot and the tasks it may need to accomplish in a given setting. Removing this dependency on human intuition is a highly active research area. This paper presents the first approach for autonomously learning generalizable, logic-based relational representations for abstract states and actions starting from unannotated high-dimensional, real-valued robot trajectories. The learned representations constitute auto-invented PDDL-like domain models. Empirical results in deterministic settings show that powerful abstract representations can be learned from just a handful of robot trajectories; the learned relational representations include but go beyond classical, intuitive notions of high-level actions; and that the learned models allow planning algorithms to scale to tasks that were previously beyond the scope of planning without hand-crafted abstractions.
Secure multiparty computation (MPC) techniques enable multiple parties to compute joint functions over their private data without sharing that data with other parties, typically by employing powerful cryptographic protocols to protect individual's data. One challenge when writing such functions is that most MPC languages force users to intermix programmatic and privacy concerns in a single application, making it difficult to change or audit a program's underlying privacy policy. Prior policy-agnostic MPC languages relied on dynamic enforcement to decouple privacy requirements from program logic. Unfortunately, the resulting overhead makes it difficult to scale MPC applications that manipulate structured data. This work proposes to eliminate this overhead by instead transforming programs into semantically equivalent versions that statically enforce user-provided privacy policies. We have implemented this approach in a new MPC language, called Taypsi; our experimental evaluation demonstrates that the resulting system features considerable performance improvements on a variety of MPC applications involving structured data and complex privacy policies.
Steering the behavior of a strong model pre-trained on internet-scale data can be difficult due to the scarcity of competent supervisors. Recent studies reveal that, despite supervisory noises, a strong student model may surpass its weak teacher when fine-tuned on specific objectives. Yet, the effectiveness of such weak-to-strong generalization remains limited, especially in the presence of large capability gaps. In this paper, we propose to address this challenge by harnessing a diverse set of specialized teachers, instead of a single generalist one, that collectively supervises the strong student. Our approach resembles the classical hierarchical mixture of experts, with two components tailored for co-supervision: (i) we progressively alternate student training and teacher assignment, leveraging the growth of the strong student to identify plausible supervisions; (ii) we conservatively enforce teacher-student and local-global consistency, leveraging their dependencies to reject potential annotation noises. We validate the proposed method through visual recognition tasks on the OpenAI weak-to-strong benchmark and additional multi-domain datasets. Our code is available at \url{//github.com/yuejiangliu/csl}.
The ability to understand visual concepts and replicate and compose these concepts from images is a central goal for computer vision. Recent advances in text-to-image (T2I) models have lead to high definition and realistic image quality generation by learning from large databases of images and their descriptions. However, the evaluation of T2I models has focused on photorealism and limited qualitative measures of visual understanding. To quantify the ability of T2I models in learning and synthesizing novel visual concepts (a.k.a. personalized T2I), we introduce ConceptBed, a large-scale dataset that consists of 284 unique visual concepts, and 33K composite text prompts. Along with the dataset, we propose an evaluation metric, Concept Confidence Deviation (CCD), that uses the confidence of oracle concept classifiers to measure the alignment between concepts generated by T2I generators and concepts contained in target images. We evaluate visual concepts that are either objects, attributes, or styles, and also evaluate four dimensions of compositionality: counting, attributes, relations, and actions. Our human study shows that CCD is highly correlated with human understanding of concepts. Our results point to a trade-off between learning the concepts and preserving the compositionality which existing approaches struggle to overcome. The data, code, and interactive demo is available at: //conceptbed.github.io/
Image customization has been extensively studied in text-to-image (T2I) diffusion models, leading to impressive outcomes and applications. With the emergence of text-to-video (T2V) diffusion models, its temporal counterpart, motion customization, has not yet been well investigated. To address the challenge of one-shot motion customization, we propose Customize-A-Video that models the motion from a single reference video and adapting it to new subjects and scenes with both spatial and temporal varieties. It leverages low-rank adaptation (LoRA) on temporal attention layers to tailor the pre-trained T2V diffusion model for specific motion modeling from the reference videos. To disentangle the spatial and temporal information during the training pipeline, we introduce a novel concept of appearance absorbers that detach the original appearance from the single reference video prior to motion learning. Our proposed method can be easily extended to various downstream tasks, including custom video generation and editing, video appearance customization, and multiple motion combination, in a plug-and-play fashion. Our project page can be found at //anonymous-314.github.io.
3D stacked technology has emerged as an effective mechanism to overcome physical limits and communication delays found in 2D integration. However, 3D technology also presents several drawbacks that prevent its smooth application. Two of the major concerns are heat reduction and power density distribution. In our work, we propose a novel 3D thermal-aware floorplanner that includes: (1) an effective thermal-aware process with 3 different evolutionary algorithms that aim to solve the soft computing problem of optimizing the placement of functional units and through silicon vias, as well as the smooth inclusion of active cooling systems and new design strategies,(2) an approximated thermal model inside the optimization loop, (3) an optimizer for active cooling (liquid channels), and (4) a novel technique based on air channel placement designed to isolate thermal domains have been also proposed. The experimental work is conducted for a realistic many-core single-chip architecture based on the Niagara design. Results show promising improvements of the thermal and reliability metrics, and also show optimal scaling capabilities to target future-trend many-core systems.
Face recognition technology has advanced significantly in recent years due largely to the availability of large and increasingly complex training datasets for use in deep learning models. These datasets, however, typically comprise images scraped from news sites or social media platforms and, therefore, have limited utility in more advanced security, forensics, and military applications. These applications require lower resolution, longer ranges, and elevated viewpoints. To meet these critical needs, we collected and curated the first and second subsets of a large multi-modal biometric dataset designed for use in the research and development (R&D) of biometric recognition technologies under extremely challenging conditions. Thus far, the dataset includes more than 350,000 still images and over 1,300 hours of video footage of approximately 1,000 subjects. To collect this data, we used Nikon DSLR cameras, a variety of commercial surveillance cameras, specialized long-rage R&D cameras, and Group 1 and Group 2 UAV platforms. The goal is to support the development of algorithms capable of accurately recognizing people at ranges up to 1,000 m and from high angles of elevation. These advances will include improvements to the state of the art in face recognition and will support new research in the area of whole-body recognition using methods based on gait and anthropometry. This paper describes methods used to collect and curate the dataset, and the dataset's characteristics at the current stage.
The incredible development of federated learning (FL) has benefited various tasks in the domains of computer vision and natural language processing, and the existing frameworks such as TFF and FATE has made the deployment easy in real-world applications. However, federated graph learning (FGL), even though graph data are prevalent, has not been well supported due to its unique characteristics and requirements. The lack of FGL-related framework increases the efforts for accomplishing reproducible research and deploying in real-world applications. Motivated by such strong demand, in this paper, we first discuss the challenges in creating an easy-to-use FGL package and accordingly present our implemented package FederatedScope-GNN (FS-G), which provides (1) a unified view for modularizing and expressing FGL algorithms; (2) comprehensive DataZoo and ModelZoo for out-of-the-box FGL capability; (3) an efficient model auto-tuning component; and (4) off-the-shelf privacy attack and defense abilities. We validate the effectiveness of FS-G by conducting extensive experiments, which simultaneously gains many valuable insights about FGL for the community. Moreover, we employ FS-G to serve the FGL application in real-world E-commerce scenarios, where the attained improvements indicate great potential business benefits. We publicly release FS-G, as submodules of FederatedScope, at //github.com/alibaba/FederatedScope to promote FGL's research and enable broad applications that would otherwise be infeasible due to the lack of a dedicated package.