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This paper addresses the problem of head detection in crowded environments. Our detection is based entirely on the geometric consistency across cameras with overlapping fields of view, and no additional learning process is required. We propose a fully unsupervised method for inferring scene and camera geometry, in contrast to existing algorithms which require specific calibration procedures. Moreover, we avoid relying on the presence of body parts other than heads or on background subtraction, which have limited effectiveness under heavy clutter. We cast the head detection problem as a stereo MRF-based optimization of a dense pedestrian height map, and we introduce a constraint which aligns the height gradient according to the vertical vanishing point direction. We validate the method in an outdoor setting with varying pedestrian density levels. With only three views, our approach is able to detect simultaneously tens of heavily occluded pedestrians across a large, homogeneous area.

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Detecting objects in aerial images is challenging for at least two reasons: (1) target objects like pedestrians are very small in pixels, making them hardly distinguished from surrounding background; and (2) targets are in general sparsely and non-uniformly distributed, making the detection very inefficient. In this paper, we address both issues inspired by observing that these targets are often clustered. In particular, we propose a Clustered Detection (ClusDet) network that unifies object clustering and detection in an end-to-end framework. The key components in ClusDet include a cluster proposal sub-network (CPNet), a scale estimation sub-network (ScaleNet), and a dedicated detection network (DetecNet). Given an input image, CPNet produces object cluster regions and ScaleNet estimates object scales for these regions. Then, each scale-normalized cluster region is fed into DetecNet for object detection. ClusDet has several advantages over previous solutions: (1) it greatly reduces the number of chips for final object detection and hence achieves high running time efficiency, (2) the cluster-based scale estimation is more accurate than previously used single-object based ones, hence effectively improves the detection for small objects, and (3) the final DetecNet is dedicated for clustered regions and implicitly models the prior context information so as to boost detection accuracy. The proposed method is tested on three popular aerial image datasets including VisDrone, UAVDT and DOTA. In all experiments, ClusDet achieves promising performance in comparison with state-of-the-art detectors. Code will be available in \url{//github.com/fyangneil}.

Generative adversarial networks (GANs) have been promising for many computer vision problems due to their powerful capabilities to enhance the data for training and test. In this paper, we leveraged GANs and proposed a new architecture with a cascaded Single Shot Detector (SSD) for pedestrian detection at distance, which is yet a challenge due to the varied sizes of pedestrians in videos at distance. To overcome the low-resolution issues in pedestrian detection at distance, DCGAN is employed to improve the resolution first to reconstruct more discriminative features for a SSD to detect objects in images or videos. A crucial advantage of our method is that it learns a multi-scale metric to distinguish multiple objects at different distances under one image, while DCGAN serves as an encoder-decoder platform to generate parts of an image that contain better discriminative information. To measure the effectiveness of our proposed method, experiments were carried out on the Canadian Institute for Advanced Research (CIFAR) dataset, and it was demonstrated that the proposed new architecture achieved a much better detection rate, particularly on vehicles and pedestrians at distance, making it highly suitable for smart cities applications that need to discover key objects or pedestrians at distance.

We propose a 3D object detection method for autonomous driving by fully exploiting the sparse and dense, semantic and geometry information in stereo imagery. Our method, called Stereo R-CNN, extends Faster R-CNN for stereo inputs to simultaneously detect and associate object in left and right images. We add extra branches after stereo Region Proposal Network (RPN) to predict sparse keypoints, viewpoints, and object dimensions, which are combined with 2D left-right boxes to calculate a coarse 3D object bounding box. We then recover the accurate 3D bounding box by a region-based photometric alignment using left and right RoIs. Our method does not require depth input and 3D position supervision, however, outperforms all existing fully supervised image-based methods. Experiments on the challenging KITTI dataset show that our method outperforms the state-of-the-art stereo-based method by around 30% AP on both 3D detection and 3D localization tasks. Code will be made publicly available.

3D vehicle detection and tracking from a monocular camera requires detecting and associating vehicles, and estimating their locations and extents together. It is challenging because vehicles are in constant motion and it is practically impossible to recover the 3D positions from a single image. In this paper, we propose a novel framework that jointly detects and tracks 3D vehicle bounding boxes. Our approach leverages 3D pose estimation to learn 2D patch association overtime and uses temporal information from tracking to obtain stable 3D estimation. Our method also leverages 3D box depth ordering and motion to link together the tracks of occluded objects. We train our system on realistic 3D virtual environments, collecting a new diverse, large-scale and densely annotated dataset with accurate 3D trajectory annotations. Our experiments demonstrate that our method benefits from inferring 3D for both data association and tracking robustness, leveraging our dynamic 3D tracking dataset.

We introduce a network that directly predicts the 3D layout of lanes in a road scene from a single image. This work marks a first attempt to address this task with on-board sensing instead of relying on pre-mapped environments. Our network architecture, 3D-LaneNet, applies two new concepts: intra-network inverse-perspective mapping (IPM) and anchor-based lane representation. The intra-network IPM projection facilitates a dual-representation information flow in both regular image-view and top-view. An anchor-per-column output representation enables our end-to-end approach replacing common heuristics such as clustering and outlier rejection. In addition, our approach explicitly handles complex situations such as lane merges and splits. Promising results are shown on a new 3D lane synthetic dataset. For comparison with existing methods, we verify our approach on the image-only tuSimple lane detection benchmark and reach competitive performance.

Object detection in remote sensing, especially in aerial images, remains a challenging problem due to low image resolution, complex backgrounds, and variation of scale and angles of objects in images. In current implementations, multi-scale based and angle-based networks have been proposed and generate promising results with aerial image detection. In this paper, we propose a novel loss function, called Salience Biased Loss (SBL), for deep neural networks, which uses salience information of the input image to achieve improved performance for object detection. Our novel loss function treats training examples differently based on input complexity in order to avoid the over-contribution of easy cases in the training process. In our experiments, RetinaNet was trained with SBL to generate an one-stage detector, SBL-RetinaNet. SBL-RetinaNet is applied to the largest existing public aerial image dataset, DOTA. Experimental results show our proposed loss function with the RetinaNet architecture outperformed other state-of-art object detection models by at least 4.31 mAP, and RetinaNet by 2.26 mAP with the same inference speed of RetinaNet.

Multiple object tracking (MOT) in urban traffic aims to produce the trajectories of the different road users that move across the field of view with different directions and speeds and that can have varying appearances and sizes. Occlusions and interactions among the different objects are expected and common due to the nature of urban road traffic. In this work, a tracking framework employing classification label information from a deep learning detection approach is used for associating the different objects, in addition to object position and appearances. We want to investigate the performance of a modern multiclass object detector for the MOT task in traffic scenes. Results show that the object labels improve tracking performance, but that the output of object detectors are not always reliable.

In order to track all persons in a scene, the tracking-by-detection paradigm has proven to be a very effective approach. Yet, relying solely on a single detector is also a major limitation, as useful image information might be ignored. Consequently, this work demonstrates how to fuse two detectors into a tracking system. To obtain the trajectories, we propose to formulate tracking as a weighted graph labeling problem, resulting in a binary quadratic program. As such problems are NP-hard, the solution can only be approximated. Based on the Frank-Wolfe algorithm, we present a new solver that is crucial to handle such difficult problems. Evaluation on pedestrian tracking is provided for multiple scenarios, showing superior results over single detector tracking and standard QP-solvers. Finally, our tracker ranks 2nd on the MOT16 benchmark and 1st on the new MOT17 benchmark, outperforming over 90 trackers.

Recent advances in object detection are mainly driven by deep learning with large-scale detection benchmarks. However, the fully-annotated training set is often limited for a target detection task, which may deteriorate the performance of deep detectors. To address this challenge, we propose a novel low-shot transfer detector (LSTD) in this paper, where we leverage rich source-domain knowledge to construct an effective target-domain detector with very few training examples. The main contributions are described as follows. First, we design a flexible deep architecture of LSTD to alleviate transfer difficulties in low-shot detection. This architecture can integrate the advantages of both SSD and Faster RCNN in a unified deep framework. Second, we introduce a novel regularized transfer learning framework for low-shot detection, where the transfer knowledge (TK) and background depression (BD) regularizations are proposed to leverage object knowledge respectively from source and target domains, in order to further enhance fine-tuning with a few target images. Finally, we examine our LSTD on a number of challenging low-shot detection experiments, where LSTD outperforms other state-of-the-art approaches. The results demonstrate that LSTD is a preferable deep detector for low-shot scenarios.

Object detection is an important and challenging problem in computer vision. Although the past decade has witnessed major advances in object detection in natural scenes, such successes have been slow to aerial imagery, not only because of the huge variation in the scale, orientation and shape of the object instances on the earth's surface, but also due to the scarcity of well-annotated datasets of objects in aerial scenes. To advance object detection research in Earth Vision, also known as Earth Observation and Remote Sensing, we introduce a large-scale Dataset for Object deTection in Aerial images (DOTA). To this end, we collect $2806$ aerial images from different sensors and platforms. Each image is of the size about 4000-by-4000 pixels and contains objects exhibiting a wide variety of scales, orientations, and shapes. These DOTA images are then annotated by experts in aerial image interpretation using $15$ common object categories. The fully annotated DOTA images contains $188,282$ instances, each of which is labeled by an arbitrary (8 d.o.f.) quadrilateral To build a baseline for object detection in Earth Vision, we evaluate state-of-the-art object detection algorithms on DOTA. Experiments demonstrate that DOTA well represents real Earth Vision applications and are quite challenging.

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