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We introduce a novel approach that combines tactile estimation and control for in-hand object manipulation. By integrating measurements from robot kinematics and an image-based tactile sensor, our framework estimates and tracks object pose while simultaneously generating motion plans to control the pose of a grasped object. This approach consists of a discrete pose estimator that uses the Viterbi decoding algorithm to find the most likely sequence of object poses in a coarsely discretized grid, and a continuous pose estimator-controller to refine the pose estimate and accurately manipulate the pose of the grasped object. Our method is tested on diverse objects and configurations, achieving desired manipulation objectives and outperforming single-shot methods in estimation accuracy. The proposed approach holds potential for tasks requiring precise manipulation in scenarios where visual perception is limited, laying the foundation for closed-loop behavior applications such as assembly and tool use. Please see supplementary videos for real-world demonstration at //sites.google.com/view/texterity.

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We introduce a novel approach that combines tactile estimation and control for in-hand object manipulation. By integrating measurements from robot kinematics and an image-based tactile sensor, our framework estimates and tracks object pose while simultaneously generating motion plans in a receding horizon fashion to control the pose of a grasped object. This approach consists of a discrete pose estimator that tracks the most likely sequence of object poses in a coarsely discretized grid, and a continuous pose estimator-controller to refine the pose estimate and accurately manipulate the pose of the grasped object. Our method is tested on diverse objects and configurations, achieving desired manipulation objectives and outperforming single-shot methods in estimation accuracy. The proposed approach holds potential for tasks requiring precise manipulation and limited intrinsic in-hand dexterity under visual occlusion, laying the foundation for closed-loop behavior in applications such as regrasping, insertion, and tool use. Please see //sites.google.com/view/texterity for videos of real-world demonstrations.

We introduce a novel approach that combines tactile estimation and control for in-hand object manipulation. By integrating measurements from robot kinematics and an image-based tactile sensor, our framework estimates and tracks object pose while simultaneously generating motion plans in a receding horizon fashion to control the pose of a grasped object. This approach consists of a discrete pose estimator that tracks the most likely sequence of object poses in a coarsely discretized grid, and a continuous pose estimator-controller to refine the pose estimate and accurately manipulate the pose of the grasped object. Our method is tested on diverse objects and configurations, achieving desired manipulation objectives and outperforming single-shot methods in estimation accuracy. The proposed approach holds potential for tasks requiring precise manipulation and limited intrinsic in-hand dexterity under visual occlusion, laying the foundation for closed-loop behavior in applications such as regrasping, insertion, and tool use. Please see //sites.google.com/view/texterity for videos of real-world demonstrations.

We tackle semi-supervised object detection based on motion cues. Recent results suggest that heuristic-based clustering methods in conjunction with object trackers can be used to pseudo-label instances of moving objects and use these as supervisory signals to train 3D object detectors in Lidar data without manual supervision. We re-think this approach and suggest that both, object detection, as well as motion-inspired pseudo-labeling, can be tackled in a data-driven manner. We leverage recent advances in scene flow estimation to obtain point trajectories from which we extract long-term, class-agnostic motion patterns. Revisiting correlation clustering in the context of message passing networks, we learn to group those motion patterns to cluster points to object instances. By estimating the full extent of the objects, we obtain per-scan 3D bounding boxes that we use to supervise a Lidar object detection network. Our method not only outperforms prior heuristic-based approaches (57.5 AP, +14 improvement over prior work), more importantly, we show we can pseudo-label and train object detectors across datasets.

Despite recent competitive performance across a range of vision tasks, vision Transformers still have an issue of heavy computational costs. Recently, vision prompt learning has provided an economic solution to this problem without fine-tuning the whole large-scale models. However, the efficiency of existing models are still far from satisfactory due to insertion of extensive prompts blocks and trick prompt designs. In this paper, we propose an efficient vision model named impLicit vIsion prOmpt tuNing (LION), which is motivated by deep implicit models with stable memory costs for various complex tasks. In particular, we merely insect two equilibrium implicit layers in two ends of the pre-trained main backbone with parameters in the backbone frozen. Moreover, we prune the parameters in these two layers according to lottery hypothesis. The performance obtained by our LION are promising on a wide range of datasets. In particular, our LION reduces up to 11.5% of training parameter numbers while obtaining higher performance compared with the state-of-the-art baseline VPT, especially under challenging scenes. Furthermore, we find that our proposed LION had a good generalization performance, making it an easy way to boost transfer learning in the future.

Large language models (LLMs) have achieved superior performance in powering text-based AI agents, endowing them with decision-making and reasoning abilities akin to humans. Concurrently, there is an emerging research trend focused on extending these LLM-powered AI agents into the multimodal domain. This extension enables AI agents to interpret and respond to diverse multimodal user queries, thereby handling more intricate and nuanced tasks. In this paper, we conduct a systematic review of LLM-driven multimodal agents, which we refer to as large multimodal agents ( LMAs for short). First, we introduce the essential components involved in developing LMAs and categorize the current body of research into four distinct types. Subsequently, we review the collaborative frameworks integrating multiple LMAs , enhancing collective efficacy. One of the critical challenges in this field is the diverse evaluation methods used across existing studies, hindering effective comparison among different LMAs . Therefore, we compile these evaluation methodologies and establish a comprehensive framework to bridge the gaps. This framework aims to standardize evaluations, facilitating more meaningful comparisons. Concluding our review, we highlight the extensive applications of LMAs and propose possible future research directions. Our discussion aims to provide valuable insights and guidelines for future research in this rapidly evolving field. An up-to-date resource list is available at //github.com/jun0wanan/awesome-large-multimodal-agents.

Deep model fusion/merging is an emerging technique that merges the parameters or predictions of multiple deep learning models into a single one. It combines the abilities of different models to make up for the biases and errors of a single model to achieve better performance. However, deep model fusion on large-scale deep learning models (e.g., LLMs and foundation models) faces several challenges, including high computational cost, high-dimensional parameter space, interference between different heterogeneous models, etc. Although model fusion has attracted widespread attention due to its potential to solve complex real-world tasks, there is still a lack of complete and detailed survey research on this technique. Accordingly, in order to understand the model fusion method better and promote its development, we present a comprehensive survey to summarize the recent progress. Specifically, we categorize existing deep model fusion methods as four-fold: (1) "Mode connectivity", which connects the solutions in weight space via a path of non-increasing loss, in order to obtain better initialization for model fusion; (2) "Alignment" matches units between neural networks to create better conditions for fusion; (3) "Weight average", a classical model fusion method, averages the weights of multiple models to obtain more accurate results closer to the optimal solution; (4) "Ensemble learning" combines the outputs of diverse models, which is a foundational technique for improving the accuracy and robustness of the final model. In addition, we analyze the challenges faced by deep model fusion and propose possible research directions for model fusion in the future. Our review is helpful in deeply understanding the correlation between different model fusion methods and practical application methods, which can enlighten the research in the field of deep model fusion.

Deep learning techniques have led to remarkable breakthroughs in the field of generic object detection and have spawned a lot of scene-understanding tasks in recent years. Scene graph has been the focus of research because of its powerful semantic representation and applications to scene understanding. Scene Graph Generation (SGG) refers to the task of automatically mapping an image into a semantic structural scene graph, which requires the correct labeling of detected objects and their relationships. Although this is a challenging task, the community has proposed a lot of SGG approaches and achieved good results. In this paper, we provide a comprehensive survey of recent achievements in this field brought about by deep learning techniques. We review 138 representative works that cover different input modalities, and systematically summarize existing methods of image-based SGG from the perspective of feature extraction and fusion. We attempt to connect and systematize the existing visual relationship detection methods, to summarize, and interpret the mechanisms and the strategies of SGG in a comprehensive way. Finally, we finish this survey with deep discussions about current existing problems and future research directions. This survey will help readers to develop a better understanding of the current research status and ideas.

We present CoDEx, a set of knowledge graph completion datasets extracted from Wikidata and Wikipedia that improve upon existing knowledge graph completion benchmarks in scope and level of difficulty. In terms of scope, CoDEx comprises three knowledge graphs varying in size and structure, multilingual descriptions of entities and relations, and tens of thousands of hard negative triples that are plausible but verified to be false. To characterize CoDEx, we contribute thorough empirical analyses and benchmarking experiments. First, we analyze each CoDEx dataset in terms of logical relation patterns. Next, we report baseline link prediction and triple classification results on CoDEx for five extensively tuned embedding models. Finally, we differentiate CoDEx from the popular FB15K-237 knowledge graph completion dataset by showing that CoDEx covers more diverse and interpretable content, and is a more difficult link prediction benchmark. Data, code, and pretrained models are available at //bit.ly/2EPbrJs.

Deep learning applies multiple processing layers to learn representations of data with multiple levels of feature extraction. This emerging technique has reshaped the research landscape of face recognition since 2014, launched by the breakthroughs of Deepface and DeepID methods. Since then, deep face recognition (FR) technique, which leverages the hierarchical architecture to learn discriminative face representation, has dramatically improved the state-of-the-art performance and fostered numerous successful real-world applications. In this paper, we provide a comprehensive survey of the recent developments on deep FR, covering the broad topics on algorithms, data, and scenes. First, we summarize different network architectures and loss functions proposed in the rapid evolution of the deep FR methods. Second, the related face processing methods are categorized into two classes: `one-to-many augmentation' and `many-to-one normalization'. Then, we summarize and compare the commonly used databases for both model training and evaluation. Third, we review miscellaneous scenes in deep FR, such as cross-factor, heterogenous, multiple-media and industry scenes. Finally, potential deficiencies of the current methods and several future directions are highlighted.

We give an overview of recent exciting achievements of deep reinforcement learning (RL). We discuss six core elements, six important mechanisms, and twelve applications. We start with background of machine learning, deep learning and reinforcement learning. Next we discuss core RL elements, including value function, in particular, Deep Q-Network (DQN), policy, reward, model, planning, and exploration. After that, we discuss important mechanisms for RL, including attention and memory, unsupervised learning, transfer learning, multi-agent RL, hierarchical RL, and learning to learn. Then we discuss various applications of RL, including games, in particular, AlphaGo, robotics, natural language processing, including dialogue systems, machine translation, and text generation, computer vision, neural architecture design, business management, finance, healthcare, Industry 4.0, smart grid, intelligent transportation systems, and computer systems. We mention topics not reviewed yet, and list a collection of RL resources. After presenting a brief summary, we close with discussions. Please see Deep Reinforcement Learning, arXiv:1810.06339, for a significant update.

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