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Generative neural networks can produce data samples according to the statistical properties of their training distribution. This feature can be used to test modern computational neuroscience hypotheses suggesting that spontaneous brain activity is partially supported by top-down generative processing. A widely studied class of generative models is that of Restricted Boltzmann Machines (RBMs), which can be used as building blocks for unsupervised deep learning architectures. In this work, we systematically explore the generative dynamics of RBMs, characterizing the number of states visited during top-down sampling and investigating whether the heterogeneity of visited attractors could be increased by starting the generation process from biased hidden states. By considering an RBM trained on a classic dataset of handwritten digits, we show that the capacity to produce diverse data prototypes can be increased by initiating top-down sampling from chimera states, which encode high-level visual features of multiple digits. We also found that the model is not capable of transitioning between all possible digit states within a single generation trajectory, suggesting that the top-down dynamics is heavily constrained by the shape of the energy function.

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Node outlier detection in attributed graphs is a challenging problem for which there is no method that would work well across different datasets. Motivated by the state-of-the-art results of score-based models in graph generative modeling, we propose to incorporate them into the aforementioned problem. Our method achieves competitive results on small-scale graphs. We provide an empirical analysis of the Dirichlet energy, and show that generative models might struggle to accurately reconstruct it.

We propose a novel generative saliency prediction framework that adopts an informative energy-based model as a prior distribution. The energy-based prior model is defined on the latent space of a saliency generator network that generates the saliency map based on a continuous latent variables and an observed image. Both the parameters of saliency generator and the energy-based prior are jointly trained via Markov chain Monte Carlo-based maximum likelihood estimation, in which the sampling from the intractable posterior and prior distributions of the latent variables are performed by Langevin dynamics. With the generative saliency model, we can obtain a pixel-wise uncertainty map from an image, indicating model confidence in the saliency prediction. Different from existing generative models, which define the prior distribution of the latent variables as a simple isotropic Gaussian distribution, our model uses an energy-based informative prior which can be more expressive in capturing the latent space of the data. With the informative energy-based prior, we extend the Gaussian distribution assumption of generative models to achieve a more representative distribution of the latent space, leading to more reliable uncertainty estimation. We apply the proposed frameworks to both RGB and RGB-D salient object detection tasks with both transformer and convolutional neural network backbones. We further propose an adversarial learning algorithm and a variational inference algorithm as alternatives to train the proposed generative framework. Experimental results show that our generative saliency model with an energy-based prior can achieve not only accurate saliency predictions but also reliable uncertainty maps that are consistent with human perception. Results and code are available at \url{//github.com/JingZhang617/EBMGSOD}.

Generative models have demonstrated impressive results in vision, language, and speech. However, even with massive datasets, they struggle with precision, generating physically invalid or factually incorrect data. This is particularly problematic when the generated data must satisfy constraints, for example, to meet product specifications in engineering design or to adhere to the laws of physics in a natural scene. To improve precision while preserving diversity and fidelity, we propose a novel training mechanism that leverages datasets of constraint-violating data points, which we consider invalid. Our approach minimizes the divergence between the generative distribution and the valid prior while maximizing the divergence with the invalid distribution. We demonstrate how generative models like GANs and DDPMs that we augment to train with invalid data vastly outperform their standard counterparts which solely train on valid data points. For example, our training procedure generates up to 98 % fewer invalid samples on 2D densities, improves connectivity and stability four-fold on a stacking block problem, and improves constraint satisfaction by 15 % on a structural topology optimization benchmark in engineering design. We also analyze how the quality of the invalid data affects the learning procedure and the generalization properties of models. Finally, we demonstrate significant improvements in sample efficiency, showing that a tenfold increase in valid samples leads to a negligible difference in constraint satisfaction, while less than 10 % invalid samples lead to a tenfold improvement. Our proposed mechanism offers a promising solution for improving precision in generative models while preserving diversity and fidelity, particularly in domains where constraint satisfaction is critical and data is limited, such as engineering design, robotics, and medicine.

Autonomous individuals establish a structural complex system through pairwise connections and interactions. Notably, the evolution reflects the dynamic nature of each complex system since it recodes a series of temporal changes from the past, the present into the future. Different systems follow distinct evolutionary trajectories, which can serve as distinguishing traits for system classification. However, modeling a complex system's evolution is challenging for the graph model because the graph is typically a snapshot of the static status of a system, and thereby hard to manifest the long-term evolutionary traits of a system entirely. To address this challenge, we suggest utilizing a heat-driven method to generate temporal graph augmentation. This approach incorporates the physics-based heat kernel and DropNode technique to transform each static graph into a sequence of temporal ones. This approach effectively describes the evolutional behaviours of the system, including the retention or disappearance of elements at each time point based on the distributed heat on each node. Additionally, we propose a dynamic time-wrapping distance GDTW to quantitatively measure the distance between pairwise evolutionary systems through optimal matching. The resulting approach, called the Evolution Kernel method, has been successfully applied to classification problems in real-world structural graph datasets. The results yield significant improvements in supervised classification accuracy over a series of baseline methods.

Generative models, as an important family of statistical modeling, target learning the observed data distribution via generating new instances. Along with the rise of neural networks, deep generative models, such as variational autoencoders (VAEs) and generative adversarial network (GANs), have made tremendous progress in 2D image synthesis. Recently, researchers switch their attentions from the 2D space to the 3D space considering that 3D data better aligns with our physical world and hence enjoys great potential in practice. However, unlike a 2D image, which owns an efficient representation (i.e., pixel grid) by nature, representing 3D data could face far more challenges. Concretely, we would expect an ideal 3D representation to be capable enough to model shapes and appearances in details, and to be highly efficient so as to model high-resolution data with fast speed and low memory cost. However, existing 3D representations, such as point clouds, meshes, and recent neural fields, usually fail to meet the above requirements simultaneously. In this survey, we make a thorough review of the development of 3D generation, including 3D shape generation and 3D-aware image synthesis, from the perspectives of both algorithms and more importantly representations. We hope that our discussion could help the community track the evolution of this field and further spark some innovative ideas to advance this challenging task.

Graphs are important data representations for describing objects and their relationships, which appear in a wide diversity of real-world scenarios. As one of a critical problem in this area, graph generation considers learning the distributions of given graphs and generating more novel graphs. Owing to their wide range of applications, generative models for graphs, which have a rich history, however, are traditionally hand-crafted and only capable of modeling a few statistical properties of graphs. Recent advances in deep generative models for graph generation is an important step towards improving the fidelity of generated graphs and paves the way for new kinds of applications. This article provides an extensive overview of the literature in the field of deep generative models for graph generation. Firstly, the formal definition of deep generative models for the graph generation and the preliminary knowledge are provided. Secondly, taxonomies of deep generative models for both unconditional and conditional graph generation are proposed respectively; the existing works of each are compared and analyzed. After that, an overview of the evaluation metrics in this specific domain is provided. Finally, the applications that deep graph generation enables are summarized and five promising future research directions are highlighted.

Deep learning has shown great potential for modeling the physical dynamics of complex particle systems such as fluids (in Lagrangian descriptions). Existing approaches, however, require the supervision of consecutive particle properties, including positions and velocities. In this paper, we consider a partially observable scenario known as fluid dynamics grounding, that is, inferring the state transitions and interactions within the fluid particle systems from sequential visual observations of the fluid surface. We propose a differentiable two-stage network named NeuroFluid. Our approach consists of (i) a particle-driven neural renderer, which involves fluid physical properties into the volume rendering function, and (ii) a particle transition model optimized to reduce the differences between the rendered and the observed images. NeuroFluid provides the first solution to unsupervised learning of particle-based fluid dynamics by training these two models jointly. It is shown to reasonably estimate the underlying physics of fluids with different initial shapes, viscosity, and densities. It is a potential alternative approach to understanding complex fluid mechanics, such as turbulence, that are difficult to model using traditional methods of mathematical physics.

Graphs, which describe pairwise relations between objects, are essential representations of many real-world data such as social networks. In recent years, graph neural networks, which extend the neural network models to graph data, have attracted increasing attention. Graph neural networks have been applied to advance many different graph related tasks such as reasoning dynamics of the physical system, graph classification, and node classification. Most of the existing graph neural network models have been designed for static graphs, while many real-world graphs are inherently dynamic. For example, social networks are naturally evolving as new users joining and new relations being created. Current graph neural network models cannot utilize the dynamic information in dynamic graphs. However, the dynamic information has been proven to enhance the performance of many graph analytical tasks such as community detection and link prediction. Hence, it is necessary to design dedicated graph neural networks for dynamic graphs. In this paper, we propose DGNN, a new {\bf D}ynamic {\bf G}raph {\bf N}eural {\bf N}etwork model, which can model the dynamic information as the graph evolving. In particular, the proposed framework can keep updating node information by capturing the sequential information of edges, the time intervals between edges and information propagation coherently. Experimental results on various dynamic graphs demonstrate the effectiveness of the proposed framework.

High spectral dimensionality and the shortage of annotations make hyperspectral image (HSI) classification a challenging problem. Recent studies suggest that convolutional neural networks can learn discriminative spatial features, which play a paramount role in HSI interpretation. However, most of these methods ignore the distinctive spectral-spatial characteristic of hyperspectral data. In addition, a large amount of unlabeled data remains an unexploited gold mine for efficient data use. Therefore, we proposed an integration of generative adversarial networks (GANs) and probabilistic graphical models for HSI classification. Specifically, we used a spectral-spatial generator and a discriminator to identify land cover categories of hyperspectral cubes. Moreover, to take advantage of a large amount of unlabeled data, we adopted a conditional random field to refine the preliminary classification results generated by GANs. Experimental results obtained using two commonly studied datasets demonstrate that the proposed framework achieved encouraging classification accuracy using a small number of data for training.

Person re-identification (\textit{re-id}) refers to matching pedestrians across disjoint yet non-overlapping camera views. The most effective way to match these pedestrians undertaking significant visual variations is to seek reliably invariant features that can describe the person of interest faithfully. Most of existing methods are presented in a supervised manner to produce discriminative features by relying on labeled paired images in correspondence. However, annotating pair-wise images is prohibitively expensive in labors, and thus not practical in large-scale networked cameras. Moreover, seeking comparable representations across camera views demands a flexible model to address the complex distributions of images. In this work, we study the co-occurrence statistic patterns between pairs of images, and propose to crossing Generative Adversarial Network (Cross-GAN) for learning a joint distribution for cross-image representations in a unsupervised manner. Given a pair of person images, the proposed model consists of the variational auto-encoder to encode the pair into respective latent variables, a proposed cross-view alignment to reduce the view disparity, and an adversarial layer to seek the joint distribution of latent representations. The learned latent representations are well-aligned to reflect the co-occurrence patterns of paired images. We empirically evaluate the proposed model against challenging datasets, and our results show the importance of joint invariant features in improving matching rates of person re-id with comparison to semi/unsupervised state-of-the-arts.

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