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We present in this paper a novel denoising training method to speedup DETR (DEtection TRansformer) training and offer a deepened understanding of the slow convergence issue of DETR-like methods. We show that the slow convergence results from the instability of bipartite graph matching which causes inconsistent optimization goals in early training stages. To address this issue, except for the Hungarian loss, our method additionally feeds ground-truth bounding boxes with noises into Transformer decoder and trains the model to reconstruct the original boxes, which effectively reduces the bipartite graph matching difficulty and leads to a faster convergence. Our method is universal and can be easily plugged into any DETR-like methods by adding dozens of lines of code to achieve a remarkable improvement. As a result, our DN-DETR results in a remarkable improvement ($+1.9$AP) under the same setting and achieves the best result (AP $43.4$ and $48.6$ with $12$ and $50$ epochs of training respectively) among DETR-like methods with ResNet-$50$ backbone. Compared with the baseline under the same setting, DN-DETR achieves comparable performance with $50\%$ training epochs. Code is available at \url{//github.com/FengLi-ust/DN-DETR}.

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Much effort has been put into developing samplers with specific properties, such as producing blue noise, low-discrepancy, lattice or Poisson disk samples. These samplers can be slow if they rely on optimization processes, may rely on a wide range of numerical methods, are not always differentiable. The success of recent diffusion models for image generation suggests that these models could be appropriate for learning how to generate point sets from examples. However, their convolutional nature makes these methods impractical for dealing with scattered data such as point sets. We propose a generic way to produce 2-d point sets imitating existing samplers from observed point sets using a diffusion model. We address the problem of convolutional layers by leveraging neighborhood information from an optimal transport matching to a uniform grid, that allows us to benefit from fast convolutions on grids, and to support the example-based learning of non-uniform sampling patterns. We demonstrate how the differentiability of our approach can be used to optimize point sets to enforce properties.

In this paper, we present DevFormer, a novel transformer-based architecture for addressing the complex and computationally demanding problem of hardware design optimization. Despite the demonstrated efficacy of transformers in domains including natural language processing and computer vision, their use in hardware design has been limited by the scarcity of offline data. Our approach addresses this limitation by introducing strong inductive biases such as relative positional embeddings and action-permutation symmetricity that effectively capture the hardware context and enable efficient design optimization with limited offline data. We apply DevFormer to the problem of decoupling capacitor placement and show that it outperforms state-of-the-art methods in both simulated and real hardware, leading to improved performances while reducing the number of components by more than 30%. Finally, we show that our approach achieves promising results in other offline contextual learning-based combinatorial optimization tasks.

Zero-shot coordination in cooperative artificial intelligence (AI) remains a significant challenge, which means effectively coordinating with a wide range of unseen partners. Previous algorithms have attempted to address this challenge by optimizing fixed objectives within a population to improve strategy or behavior diversity. However, these approaches can result in a loss of learning and an inability to cooperate with certain strategies within the population, known as cooperative incompatibility. To address this issue, we propose the Cooperative Open-ended LEarning (COLE) framework, which constructs open-ended objectives in cooperative games with two players from the perspective of graph theory to assess and identify the cooperative ability of each strategy. We further specify the framework and propose a practical algorithm that leverages knowledge from game theory and graph theory. Furthermore, an analysis of the learning process of the algorithm shows that it can efficiently overcome cooperative incompatibility. The experimental results in the Overcooked game environment demonstrate that our method outperforms current state-of-the-art methods when coordinating with different-level partners. Our code and demo are available at //sites.google.com/view/cole-2023.

Weakly supervised person search aims to perform joint pedestrian detection and re-identification (re-id) with only person bounding-box annotations. Recently, the idea of contrastive learning is initially applied to weakly supervised person search, where two common contrast strategies are memory-based contrast and intra-image contrast. We argue that current intra-image contrast is shallow, which suffers from spatial-level and occlusion-level variance. In this paper, we present a novel deep intra-image contrastive learning using a Siamese network. Two key modules are spatial-invariant contrast (SIC) and occlusion-invariant contrast (OIC). SIC performs many-to-one contrasts between two branches of Siamese network and dense prediction contrasts in one branch of Siamese network. With these many-to-one and dense contrasts, SIC tends to learn discriminative scale-invariant and location-invariant features to solve spatial-level variance. OIC enhances feature consistency with the masking strategy to learn occlusion-invariant features. Extensive experiments are performed on two person search datasets CUHK-SYSU and PRW, respectively. Our method achieves a state-of-the-art performance among weakly supervised one-step person search approaches. We hope that our simple intra-image contrastive learning can provide more paradigms on weakly supervised person search. The source code is available at \url{//github.com/jiabeiwangTJU/DICL}.

In recent years, zero-cost proxies are gaining ground in neural architecture search (NAS). These methods allow finding the optimal neural network for a given task faster and with a lesser computational load than conventional NAS methods. Equally important is the fact that they also shed some light on the internal workings of neural architectures. This paper presents a zero-cost metric that highly correlates with the train set accuracy across the NAS-Bench-101, NAS-Bench-201 and NAS-Bench-NLP benchmark datasets. Architectures are initialised with two distinct constant shared weights, one at a time. Then, a fixed random mini-batch of data is passed forward through each initialisation. We observe that the dispersion of the outputs between two initialisations positively correlates with trained accuracy. The correlation further improves when we normalise dispersion by average output magnitude. Our metric, epsilon, does not require gradients computation or labels. It thus unbinds the NAS procedure from training hyperparameters, loss metrics and human-labelled data. Our method is easy to integrate within existing NAS algorithms and takes a fraction of a second to evaluate a single network.

With recent advances in image-to-image translation tasks, remarkable progress has been witnessed in generating face images from sketches. However, existing methods frequently fail to generate images with details that are semantically and geometrically consistent with the input sketch, especially when various decoration strokes are drawn. To address this issue, we introduce a novel W-W+ encoder architecture to take advantage of the high expressive power of W+ space and semantic controllability of W space. We introduce an explicit intermediate representation for sketch semantic embedding. With a semantic feature matching loss for effective semantic supervision, our sketch embedding precisely conveys the semantics in the input sketches to the synthesized images. Moreover, a novel sketch semantic interpretation approach is designed to automatically extract semantics from vectorized sketches. We conduct extensive experiments on both synthesized sketches and hand-drawn sketches, and the results demonstrate the superiority of our method over existing approaches on both semantics-preserving and generalization ability.

The time and effort involved in hand-designing deep neural networks is immense. This has prompted the development of Neural Architecture Search (NAS) techniques to automate this design. However, NAS algorithms tend to be slow and expensive; they need to train vast numbers of candidate networks to inform the search process. This could be alleviated if we could partially predict a network's trained accuracy from its initial state. In this work, we examine the overlap of activations between datapoints in untrained networks and motivate how this can give a measure which is usefully indicative of a network's trained performance. We incorporate this measure into a simple algorithm that allows us to search for powerful networks without any training in a matter of seconds on a single GPU, and verify its effectiveness on NAS-Bench-101, NAS-Bench-201, NATS-Bench, and Network Design Spaces. Our approach can be readily combined with more expensive search methods; we examine a simple adaptation of regularised evolutionary search. Code for reproducing our experiments is available at //github.com/BayesWatch/nas-without-training.

It has been shown that deep neural networks are prone to overfitting on biased training data. Towards addressing this issue, meta-learning employs a meta model for correcting the training bias. Despite the promising performances, super slow training is currently the bottleneck in the meta learning approaches. In this paper, we introduce a novel Faster Meta Update Strategy (FaMUS) to replace the most expensive step in the meta gradient computation with a faster layer-wise approximation. We empirically find that FaMUS yields not only a reasonably accurate but also a low-variance approximation of the meta gradient. We conduct extensive experiments to verify the proposed method on two tasks. We show our method is able to save two-thirds of the training time while still maintaining the comparable or achieving even better generalization performance. In particular, our method achieves the state-of-the-art performance on both synthetic and realistic noisy labels, and obtains promising performance on long-tailed recognition on standard benchmarks.

Normalization is known to help the optimization of deep neural networks. Curiously, different architectures require specialized normalization methods. In this paper, we study what normalization is effective for Graph Neural Networks (GNNs). First, we adapt and evaluate the existing methods from other domains to GNNs. Faster convergence is achieved with InstanceNorm compared to BatchNorm and LayerNorm. We provide an explanation by showing that InstanceNorm serves as a preconditioner for GNNs, but such preconditioning effect is weaker with BatchNorm due to the heavy batch noise in graph datasets. Second, we show that the shift operation in InstanceNorm results in an expressiveness degradation of GNNs for highly regular graphs. We address this issue by proposing GraphNorm with a learnable shift. Empirically, GNNs with GraphNorm converge faster compared to GNNs using other normalization. GraphNorm also improves the generalization of GNNs, achieving better performance on graph classification benchmarks.

Object detection typically assumes that training and test data are drawn from an identical distribution, which, however, does not always hold in practice. Such a distribution mismatch will lead to a significant performance drop. In this work, we aim to improve the cross-domain robustness of object detection. We tackle the domain shift on two levels: 1) the image-level shift, such as image style, illumination, etc, and 2) the instance-level shift, such as object appearance, size, etc. We build our approach based on the recent state-of-the-art Faster R-CNN model, and design two domain adaptation components, on image level and instance level, to reduce the domain discrepancy. The two domain adaptation components are based on H-divergence theory, and are implemented by learning a domain classifier in adversarial training manner. The domain classifiers on different levels are further reinforced with a consistency regularization to learn a domain-invariant region proposal network (RPN) in the Faster R-CNN model. We evaluate our newly proposed approach using multiple datasets including Cityscapes, KITTI, SIM10K, etc. The results demonstrate the effectiveness of our proposed approach for robust object detection in various domain shift scenarios.

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