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In recent years, camera-based 3D object detection has gained widespread attention for its ability to achieve high performance with low computational cost. However, the robustness of these methods to adversarial attacks has not been thoroughly examined, especially when considering their deployment in safety-critical domains like autonomous driving. In this study, we conduct the first comprehensive investigation of the robustness of leading camera-based 3D object detection approaches under various adversarial conditions. We systematically analyze the resilience of these models under two attack settings: white-box and black-box; focusing on two primary objectives: classification and localization. Additionally, we delve into two types of adversarial attack techniques: pixel-based and patch-based. Our experiments yield four interesting findings: (a) bird's-eye-view-based representations exhibit stronger robustness against localization attacks; (b) depth-estimation-free approaches have the potential to show stronger robustness; (c) accurate depth estimation effectively improves robustness for depth-estimation-based methods; (d) incorporating multi-frame benign inputs can effectively mitigate adversarial attacks. We hope our findings can steer the development of future camera-based object detection models with enhanced adversarial robustness.

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Audio-visual saliency prediction can draw support from diverse modality complements, but further performance enhancement is still challenged by customized architectures as well as task-specific loss functions. In recent studies, denoising diffusion models have shown more promising in unifying task frameworks owing to their inherent ability of generalization. Following this motivation, a novel Diffusion architecture for generalized audio-visual Saliency prediction (DiffSal) is proposed in this work, which formulates the prediction problem as a conditional generative task of the saliency map by utilizing input audio and video as the conditions. Based on the spatio-temporal audio-visual features, an extra network Saliency-UNet is designed to perform multi-modal attention modulation for progressive refinement of the ground-truth saliency map from the noisy map. Extensive experiments demonstrate that the proposed DiffSal can achieve excellent performance across six challenging audio-visual benchmarks, with an average relative improvement of 6.3\% over the previous state-of-the-art results by six metrics.

Given 2D point correspondences between an image pair, inferring the camera motion is a fundamental issue in the computer vision community. The existing works generally set out from the epipolar constraint and estimate the essential matrix, which is not optimal in the maximum likelihood (ML) sense. In this paper, we dive into the original measurement model with respect to the rotation matrix and normalized translation vector and formulate the ML problem. We then propose a two-step algorithm to solve it: In the first step, we estimate the variance of measurement noises and devise a consistent estimator based on bias elimination; In the second step, we execute a one-step Gauss-Newton iteration on manifold to refine the consistent estimate. We prove that the proposed estimate owns the same asymptotic statistical properties as the ML estimate: The first is consistency, i.e., the estimate converges to the ground truth as the point number increases; The second is asymptotic efficiency, i.e., the mean squared error of the estimate converges to the theoretical lower bound -- Cramer-Rao bound. In addition, we show that our algorithm has linear time complexity. These appealing characteristics endow our estimator with a great advantage in the case of dense point correspondences. Experiments on both synthetic data and real images demonstrate that when the point number reaches the order of hundreds, our estimator outperforms the state-of-the-art ones in terms of estimation accuracy and CPU time.

Recent transformer-based architectures have shown impressive results in the field of image segmentation. Thanks to their flexibility, they obtain outstanding performance in multiple segmentation tasks, such as semantic and panoptic, under a single unified framework. To achieve such impressive performance, these architectures employ intensive operations and require substantial computational resources, which are often not available, especially on edge devices. To fill this gap, we propose Prototype-based Efficient MaskFormer (PEM), an efficient transformer-based architecture that can operate in multiple segmentation tasks. PEM proposes a novel prototype-based cross-attention which leverages the redundancy of visual features to restrict the computation and improve the efficiency without harming the performance. In addition, PEM introduces an efficient multi-scale feature pyramid network, capable of extracting features that have high semantic content in an efficient way, thanks to the combination of deformable convolutions and context-based self-modulation. We benchmark the proposed PEM architecture on two tasks, semantic and panoptic segmentation, evaluated on two different datasets, Cityscapes and ADE20K. PEM demonstrates outstanding performance on every task and dataset, outperforming task-specific architectures while being comparable and even better than computationally-expensive baselines.

We present a unified probabilistic formulation for diffusion-based image editing, where a latent variable is edited in a task-specific manner and generally deviates from the corresponding marginal distribution induced by the original stochastic or ordinary differential equation (SDE or ODE). Instead, it defines a corresponding SDE or ODE for editing. In the formulation, we prove that the Kullback-Leibler divergence between the marginal distributions of the two SDEs gradually decreases while that for the ODEs remains as the time approaches zero, which shows the promise of SDE in image editing. Inspired by it, we provide the SDE counterparts for widely used ODE baselines in various tasks including inpainting and image-to-image translation, where SDE shows a consistent and substantial improvement. Moreover, we propose SDE-Drag -- a simple yet effective method built upon the SDE formulation for point-based content dragging. We build a challenging benchmark (termed DragBench) with open-set natural, art, and AI-generated images for evaluation. A user study on DragBench indicates that SDE-Drag significantly outperforms our ODE baseline, existing diffusion-based methods, and the renowned DragGAN. Our results demonstrate the superiority and versatility of SDE in image editing and push the boundary of diffusion-based editing methods.

As custom hardware accelerators become more prevalent, it becomes increasingly important to automatically generate efficient host-driver code that can fully leverage the capabilities of these accelerators. This approach saves time and reduces the likelihood of errors that can occur during manual implementation. AXI4MLIR extends the MLIR compiler framework to generate host-driver code for custom accelerators for linear algebra problems. By leveraging specific compiler optimizations, we can further increase accelerator utilization. In this work we offer two key observations through a MatMul accelerator case study. First, the accelerator's compute core utilization is less than 10%, and second, the critical latency bottleneck is caused by copying data between the heap and memory-mapped DMA buffers. We identify a set of missing host code optimizations to improve the under-utilization and the latency bottleneck. Therefore, we propose three key host-code data-movement-related optimizations, extending AXI4MLIR. The optimizations provide DMA-based data allocation, coalescing of DMA transfers, and pipelining of the accelerator's load, compute, and store stages.

Monocular 3D detection (M3D) aims for precise 3D object localization from a single-view image which usually involves labor-intensive annotation of 3D detection boxes. Weakly supervised M3D has recently been studied to obviate the 3D annotation process by leveraging many existing 2D annotations, but it often requires extra training data such as LiDAR point clouds or multi-view images which greatly degrades its applicability and usability in various applications. We propose SKD-WM3D, a weakly supervised monocular 3D detection framework that exploits depth information to achieve M3D with a single-view image exclusively without any 3D annotations or other training data. One key design in SKD-WM3D is a self-knowledge distillation framework, which transforms image features into 3D-like representations by fusing depth information and effectively mitigates the inherent depth ambiguity in monocular scenarios with little computational overhead in inference. In addition, we design an uncertainty-aware distillation loss and a gradient-targeted transfer modulation strategy which facilitate knowledge acquisition and knowledge transfer, respectively. Extensive experiments show that SKD-WM3D surpasses the state-of-the-art clearly and is even on par with many fully supervised methods.

To enhance accuracy of robot state estimation, perception-aware (or active sensing) methods seek trajectories that minimize uncertainty. To this aim, one possibility is to seek trajectories that minimize the final covariance of an extended Kalman filter (EKF), w.r.t. its control inputs over a given horizon. However, this can be computationally demanding. In this article, we derive novel backpropagation analytical formulas for the derivatives of the final covariance of an EKF w.r.t. its inputs. We then leverage the obtained analytical gradients as an enabling technology to derive perception-aware optimal motion plans. Simulations validate the approach, showcasing improvements in both estimation accuracy and execution time. Experimental results on a real large ground vehicle also support the method.

Recent advances in Large Language Models (LLMs) have spurred interest in designing LLM-based agents for tasks that involve interaction with human and artificial agents. This paper addresses a key aspect in the design of such agents: Predicting human decision in off-policy evaluation (OPE), focusing on language-based persuasion games, where the agent's goal is to influence its partner's decisions through verbal messages. Using a dedicated application, we collected a dataset of 87K decisions from humans playing a repeated decision-making game with artificial agents. Our approach involves training a model on human interactions with one agents subset to predict decisions when interacting with another. To enhance off-policy performance, we propose a simulation technique involving interactions across the entire agent space and simulated decision makers. Our learning strategy yields significant OPE gains, e.g., improving prediction accuracy in the top 15% challenging cases by 7.1%. Our code and the large dataset we collected and generated are submitted as supplementary material and publicly available in our GitHub repository: //github.com/eilamshapira/HumanChoicePrediction

Most object recognition approaches predominantly focus on learning discriminative visual patterns while overlooking the holistic object structure. Though important, structure modeling usually requires significant manual annotations and therefore is labor-intensive. In this paper, we propose to "look into object" (explicitly yet intrinsically model the object structure) through incorporating self-supervisions into the traditional framework. We show the recognition backbone can be substantially enhanced for more robust representation learning, without any cost of extra annotation and inference speed. Specifically, we first propose an object-extent learning module for localizing the object according to the visual patterns shared among the instances in the same category. We then design a spatial context learning module for modeling the internal structures of the object, through predicting the relative positions within the extent. These two modules can be easily plugged into any backbone networks during training and detached at inference time. Extensive experiments show that our look-into-object approach (LIO) achieves large performance gain on a number of benchmarks, including generic object recognition (ImageNet) and fine-grained object recognition tasks (CUB, Cars, Aircraft). We also show that this learning paradigm is highly generalizable to other tasks such as object detection and segmentation (MS COCO). Project page: //github.com/JDAI-CV/LIO.

Recommender systems play a crucial role in mitigating the problem of information overload by suggesting users' personalized items or services. The vast majority of traditional recommender systems consider the recommendation procedure as a static process and make recommendations following a fixed strategy. In this paper, we propose a novel recommender system with the capability of continuously improving its strategies during the interactions with users. We model the sequential interactions between users and a recommender system as a Markov Decision Process (MDP) and leverage Reinforcement Learning (RL) to automatically learn the optimal strategies via recommending trial-and-error items and receiving reinforcements of these items from users' feedbacks. In particular, we introduce an online user-agent interacting environment simulator, which can pre-train and evaluate model parameters offline before applying the model online. Moreover, we validate the importance of list-wise recommendations during the interactions between users and agent, and develop a novel approach to incorporate them into the proposed framework LIRD for list-wide recommendations. The experimental results based on a real-world e-commerce dataset demonstrate the effectiveness of the proposed framework.

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