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Finding localized correspondences across different images of the same object is crucial to understand its geometry. In recent years, this problem has seen remarkable progress with the advent of deep learning based local image features and learnable matchers. Still, learnable matchers often underperform when there exists only small regions of co-visibility between image pairs (i.e. wide camera baselines). To address this problem, we leverage recent progress in coarse single-view geometry estimation methods. We propose LFM-3D, a Learnable Feature Matching framework that uses models based on graph neural networks, and enhances their capabilities by integrating noisy, estimated 3D signals to boost correspondence estimation. When integrating 3D signals into the matcher model, we show that a suitable positional encoding is critical to effectively make use of the low-dimensional 3D information. We experiment with two different 3D signals - normalized object coordinates and monocular depth estimates - and evaluate our method on large-scale (synthetic and real) datasets containing object-centric image pairs across wide baselines. We observe strong feature matching improvements compared to 2D-only methods, with up to +6% total recall and +28% precision at fixed recall. We additionally demonstrate that the resulting improved correspondences lead to much higher relative posing accuracy for in-the-wild image pairs, with a more than 8% boost compared to the 2D-only approach.

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The monocular depth estimation task has recently revealed encouraging prospects, especially for the autonomous driving task. To tackle the ill-posed problem of 3D geometric reasoning from 2D monocular images, multi-frame monocular methods are developed to leverage the perspective correlation information from sequential temporal frames. However, moving objects such as cars and trains usually violate the static scene assumption, leading to feature inconsistency deviation and misaligned cost values, which would mislead the optimization algorithm. In this work, we present CTA-Depth, a Context-aware Temporal Attention guided network for multi-frame monocular Depth estimation. Specifically, we first apply a multi-level attention enhancement module to integrate multi-level image features to obtain an initial depth and pose estimation. Then the proposed CTA-Refiner is adopted to alternatively optimize the depth and pose. During the refinement process, context-aware temporal attention (CTA) is developed to capture the global temporal-context correlations to maintain the feature consistency and estimation integrity of moving objects. In particular, we propose a long-range geometry embedding (LGE) module to produce a long-range temporal geometry prior. Our approach achieves significant improvements over state-of-the-art approaches on three benchmark datasets.

3D spatial perception is the problem of building and maintaining an actionable and persistent representation of the environment in real-time using sensor data and prior knowledge. Despite the fast-paced progress in robot perception, most existing methods either build purely geometric maps (as in traditional SLAM) or flat metric-semantic maps that do not scale to large environments or large dictionaries of semantic labels. The first part of this paper is concerned with representations: we show that scalable representations for spatial perception need to be hierarchical in nature. Hierarchical representations are efficient to store, and lead to layered graphs with small treewidth, which enable provably efficient inference. We then introduce an example of hierarchical representation for indoor environments, namely a 3D scene graph, and discuss its structure and properties. The second part of the paper focuses on algorithms to incrementally construct a 3D scene graph as the robot explores the environment. Our algorithms combine 3D geometry, topology (to cluster the places into rooms), and geometric deep learning (e.g., to classify the type of rooms the robot is moving across). The third part of the paper focuses on algorithms to maintain and correct 3D scene graphs during long-term operation. We propose hierarchical descriptors for loop closure detection and describe how to correct a scene graph in response to loop closures, by solving a 3D scene graph optimization problem. We conclude the paper by combining the proposed perception algorithms into Hydra, a real-time spatial perception system that builds a 3D scene graph from visual-inertial data in real-time. We showcase Hydra's performance in photo-realistic simulations and real data collected by a Clearpath Jackal robots and a Unitree A1 robot. We release an open-source implementation of Hydra at //github.com/MIT-SPARK/Hydra.

One of the central questions in the theory of deep learning is to understand how neural networks learn hierarchical features. The ability of deep networks to extract salient features is crucial to both their outstanding generalization ability and the modern deep learning paradigm of pretraining and finetuneing. However, this feature learning process remains poorly understood from a theoretical perspective, with existing analyses largely restricted to two-layer networks. In this work we show that three-layer neural networks have provably richer feature learning capabilities than two-layer networks. We analyze the features learned by a three-layer network trained with layer-wise gradient descent, and present a general purpose theorem which upper bounds the sample complexity and width needed to achieve low test error when the target has specific hierarchical structure. We instantiate our framework in specific statistical learning settings -- single-index models and functions of quadratic features -- and show that in the latter setting three-layer networks obtain a sample complexity improvement over all existing guarantees for two-layer networks. Crucially, this sample complexity improvement relies on the ability of three-layer networks to efficiently learn nonlinear features. We then establish a concrete optimization-based depth separation by constructing a function which is efficiently learnable via gradient descent on a three-layer network, yet cannot be learned efficiently by a two-layer network. Our work makes progress towards understanding the provable benefit of three-layer neural networks over two-layer networks in the feature learning regime.

In 3D point cloud-based visual self-localization, pole landmarks have a great potential as landmarks for accurate and reliable localization due to their long-term stability under seasonal and weather changes. In this study, we aim to explore the use of recently developed deep learning models for pole classification in the context of pole landmark-based self-localization. Specifically, the proposed scheme consists of two main modules: pole map matching and pole class matching. In the former module, local pole map is constructed and its configuration is compared against a precomputed global pole map. An efficient RANSAC map matching is employed to achieve a good tradeoff between computational efficiency and accuracy. In the latter pole class matching module, the local and global poles paired by the RANSAC map-matching are further compared by means of pole attribute class. To this end, a predefined set of pseudo pole classes is learned via k-means clustering in a self-supervised manner. Experiments using publicly available NCLT dataset showed that the pole-like landmark classification method has an improved effect on the visual self-localization system compared with the baseline method.

Most invariance-based self-supervised methods rely on single object-centric images (e.g., ImageNet images) for pretraining, learning invariant features from geometric transformations. However, when images are not object-centric, the semantics of the image can be significantly altered due to cropping. Furthermore, as the model becomes insensitive to geometric transformations, it may struggle to capture location information. For this reason, we propose a Geometric Transformation Sensitive Architecture designed to be sensitive to geometric transformations, specifically focusing on four-fold rotation, random crop, and multi-crop. Our method encourages the student to be sensitive by predicting rotation and using targets that vary with those transformations through pooling and rotating the teacher feature map. Additionally, we use patch correspondence loss to encourage correspondence between patches with similar features. This approach allows us to capture long-term dependencies in a more appropriate way than capturing long-term dependencies by encouraging local-to-global correspondence, which occurs when learning to be insensitive to multi-crop. Our approach demonstrates improved performance when using non-object-centric images as pretraining data compared to other methods that train the model to be insensitive to geometric transformation. We surpass DINO[\citet{caron2021emerging}] baseline in tasks including image classification, semantic segmentation, detection, and instance segmentation with improvements of 4.9 $Top-1 Acc$, 3.3 $mIoU$, 3.4 $AP^b$, and 2.7 $AP^m$. Code and pretrained models are publicly available at: \url{//github.com/bok3948/GTSA}

Convolutional neural networks have made significant progresses in edge detection by progressively exploring the context and semantic features. However, local details are gradually suppressed with the enlarging of receptive fields. Recently, vision transformer has shown excellent capability in capturing long-range dependencies. Inspired by this, we propose a novel transformer-based edge detector, \emph{Edge Detection TransformER (EDTER)}, to extract clear and crisp object boundaries and meaningful edges by exploiting the full image context information and detailed local cues simultaneously. EDTER works in two stages. In Stage I, a global transformer encoder is used to capture long-range global context on coarse-grained image patches. Then in Stage II, a local transformer encoder works on fine-grained patches to excavate the short-range local cues. Each transformer encoder is followed by an elaborately designed Bi-directional Multi-Level Aggregation decoder to achieve high-resolution features. Finally, the global context and local cues are combined by a Feature Fusion Module and fed into a decision head for edge prediction. Extensive experiments on BSDS500, NYUDv2, and Multicue demonstrate the superiority of EDTER in comparison with state-of-the-arts.

Autonomous driving is regarded as one of the most promising remedies to shield human beings from severe crashes. To this end, 3D object detection serves as the core basis of such perception system especially for the sake of path planning, motion prediction, collision avoidance, etc. Generally, stereo or monocular images with corresponding 3D point clouds are already standard layout for 3D object detection, out of which point clouds are increasingly prevalent with accurate depth information being provided. Despite existing efforts, 3D object detection on point clouds is still in its infancy due to high sparseness and irregularity of point clouds by nature, misalignment view between camera view and LiDAR bird's eye of view for modality synergies, occlusions and scale variations at long distances, etc. Recently, profound progress has been made in 3D object detection, with a large body of literature being investigated to address this vision task. As such, we present a comprehensive review of the latest progress in this field covering all the main topics including sensors, fundamentals, and the recent state-of-the-art detection methods with their pros and cons. Furthermore, we introduce metrics and provide quantitative comparisons on popular public datasets. The avenues for future work are going to be judiciously identified after an in-deep analysis of the surveyed works. Finally, we conclude this paper.

Modern neural network training relies heavily on data augmentation for improved generalization. After the initial success of label-preserving augmentations, there has been a recent surge of interest in label-perturbing approaches, which combine features and labels across training samples to smooth the learned decision surface. In this paper, we propose a new augmentation method that leverages the first and second moments extracted and re-injected by feature normalization. We replace the moments of the learned features of one training image by those of another, and also interpolate the target labels. As our approach is fast, operates entirely in feature space, and mixes different signals than prior methods, one can effectively combine it with existing augmentation methods. We demonstrate its efficacy across benchmark data sets in computer vision, speech, and natural language processing, where it consistently improves the generalization performance of highly competitive baseline networks.

The task of detecting 3D objects in point cloud has a pivotal role in many real-world applications. However, 3D object detection performance is behind that of 2D object detection due to the lack of powerful 3D feature extraction methods. In order to address this issue, we propose to build a 3D backbone network to learn rich 3D feature maps by using sparse 3D CNN operations for 3D object detection in point cloud. The 3D backbone network can inherently learn 3D features from almost raw data without compressing point cloud into multiple 2D images and generate rich feature maps for object detection. The sparse 3D CNN takes full advantages of the sparsity in the 3D point cloud to accelerate computation and save memory, which makes the 3D backbone network achievable. Empirical experiments are conducted on the KITTI benchmark and results show that the proposed method can achieve state-of-the-art performance for 3D object detection.

Recent advances in 3D fully convolutional networks (FCN) have made it feasible to produce dense voxel-wise predictions of volumetric images. In this work, we show that a multi-class 3D FCN trained on manually labeled CT scans of several anatomical structures (ranging from the large organs to thin vessels) can achieve competitive segmentation results, while avoiding the need for handcrafting features or training class-specific models. To this end, we propose a two-stage, coarse-to-fine approach that will first use a 3D FCN to roughly define a candidate region, which will then be used as input to a second 3D FCN. This reduces the number of voxels the second FCN has to classify to ~10% and allows it to focus on more detailed segmentation of the organs and vessels. We utilize training and validation sets consisting of 331 clinical CT images and test our models on a completely unseen data collection acquired at a different hospital that includes 150 CT scans, targeting three anatomical organs (liver, spleen, and pancreas). In challenging organs such as the pancreas, our cascaded approach improves the mean Dice score from 68.5 to 82.2%, achieving the highest reported average score on this dataset. We compare with a 2D FCN method on a separate dataset of 240 CT scans with 18 classes and achieve a significantly higher performance in small organs and vessels. Furthermore, we explore fine-tuning our models to different datasets. Our experiments illustrate the promise and robustness of current 3D FCN based semantic segmentation of medical images, achieving state-of-the-art results. Our code and trained models are available for download: //github.com/holgerroth/3Dunet_abdomen_cascade.

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