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Data heterogeneity among Federated Learning (FL) users poses a significant challenge, resulting in reduced global model performance. The community has designed various techniques to tackle this issue, among which Knowledge Distillation (KD)-based techniques are common. While these techniques effectively improve performance under high heterogeneity, they inadvertently cause higher accuracy degradation under model poisoning attacks (known as attack amplification). This paper presents a case study to reveal this critical vulnerability in KD-based FL systems. We show why KD causes this issue through empirical evidence and use it as motivation to design a hybrid distillation technique. We introduce a novel algorithm, Hybrid Knowledge Distillation for Robust and Accurate FL (HYDRA-FL), which reduces the impact of attacks in attack scenarios by offloading some of the KD loss to a shallow layer via an auxiliary classifier. We model HYDRA-FL as a generic framework and adapt it to two KD-based FL algorithms, FedNTD and MOON. Using these two as case studies, we demonstrate that our technique outperforms baselines in attack settings while maintaining comparable performance in benign settings.

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Recent advancements in 3D Gaussian Splatting (3DGS) have unlocked significant potential for modeling 3D head avatars, providing greater flexibility than mesh-based methods and more efficient rendering compared to NeRF-based approaches. Despite these advancements, the creation of controllable 3DGS-based head avatars remains time-intensive, often requiring tens of minutes to hours. To expedite this process, we here introduce the "Gaussian Deja-vu" framework, which first obtains a generalized model of the head avatar and then personalizes the result. The generalized model is trained on large 2D (synthetic and real) image datasets. This model provides a well-initialized 3D Gaussian head that is further refined using a monocular video to achieve the personalized head avatar. For personalizing, we propose learnable expression-aware rectification blendmaps to correct the initial 3D Gaussians, ensuring rapid convergence without the reliance on neural networks. Experiments demonstrate that the proposed method meets its objectives. It outperforms state-of-the-art 3D Gaussian head avatars in terms of photorealistic quality as well as reduces training time consumption to at least a quarter of the existing methods, producing the avatar in minutes.

By leveraging both texts and images, large vision language models (LVLMs) have shown significant progress in various multi-modal tasks. Nevertheless, these models often suffer from hallucinations, e.g., they exhibit inconsistencies between the visual input and the textual output. To address this, we propose H-POPE, a coarse-to-fine-grained benchmark that systematically assesses hallucination in object existence and attributes. Our evaluation shows that models are prone to hallucinations on object existence, and even more so on fine-grained attributes. We further investigate whether these models rely on visual input to formulate the output texts.

By training over large-scale datasets, zero-shot monocular depth estimation (MDE) methods show robust performance in the wild but often suffer from insufficient detail. Although recent diffusion-based MDE approaches exhibit a superior ability to extract details, they struggle in geometrically complex scenes that challenge their geometry prior, trained on less diverse 3D data. To leverage the complementary merits of both worlds, we propose BetterDepth to achieve geometrically correct affine-invariant MDE while capturing fine details. Specifically, BetterDepth is a conditional diffusion-based refiner that takes the prediction from pre-trained MDE models as depth conditioning, in which the global depth layout is well-captured, and iteratively refines details based on the input image. For the training of such a refiner, we propose global pre-alignment and local patch masking methods to ensure BetterDepth remains faithful to the depth conditioning while learning to add fine-grained scene details. With efficient training on small-scale synthetic datasets, BetterDepth achieves state-of-the-art zero-shot MDE performance on diverse public datasets and on in-the-wild scenes. Moreover, BetterDepth can improve the performance of other MDE models in a plug-and-play manner without further re-training.

Chart question answering (ChartQA) tasks play a critical role in interpreting and extracting insights from visualization charts. While recent advancements in multimodal large language models (MLLMs) like GPT-4o have shown promise in high-level ChartQA tasks, such as chart captioning, their effectiveness in low-level ChartQA tasks (e.g., identifying correlations) remains underexplored. In this paper, we address this gap by evaluating MLLMs on low-level ChartQA using a newly curated dataset, ChartInsights, which consists of 22,347 (chart, task, query, answer) covering 10 data analysis tasks across 7 chart types. We systematically evaluate 19 advanced MLLMs, including 12 open-source and 7 closed-source models. The average accuracy rate across these models is 39.8%, with GPT-4o achieving the highest accuracy at 69.17%. To further explore the limitations of MLLMs in low-level ChartQA, we conduct experiments that alter visual elements of charts (e.g., changing color schemes, adding image noise) to assess their impact on the task effectiveness. Furthermore, we propose a new textual prompt strategy, Chain-of-Charts, tailored for low-level ChartQA tasks, which boosts performance by 14.41%, achieving an accuracy of 83.58%. Finally, incorporating a visual prompt strategy that directs attention to relevant visual elements further improves accuracy to 84.32%.

Warning: this paper contains content that may be offensive or upsetting Hate speech moderation on global platforms poses unique challenges due to the multimodal and multilingual nature of content, along with the varying cultural perceptions. How well do current vision-language models (VLMs) navigate these nuances? To investigate this, we create the first multimodal and multilingual parallel hate speech dataset, annotated by a multicultural set of annotators, called Multi3Hate. It contains 300 parallel meme samples across 5 languages: English, German, Spanish, Hindi, and Mandarin. We demonstrate that cultural background significantly affects multimodal hate speech annotation in our dataset. The average pairwise agreement among countries is just 74%, significantly lower than that of randomly selected annotator groups. Our qualitative analysis indicates that the lowest pairwise label agreement-only 67% between the USA and India-can be attributed to cultural factors. We then conduct experiments with 5 large VLMs in a zero-shot setting, finding that these models align more closely with annotations from the US than with those from other cultures, even when the memes and prompts are presented in the dominant language of the other culture. Code and dataset are available at //github.com/MinhDucBui/Multi3Hate.

We propose a new variant of the Adam optimizer called MicroAdam that specifically minimizes memory overheads, while maintaining theoretical convergence guarantees. We achieve this by compressing the gradient information before it is fed into the optimizer state, thereby reducing its memory footprint significantly. We control the resulting compression error via a novel instance of the classical \emph{error feedback} mechanism from distributed optimization in which *the error correction information is itself compressed* to allow for practical memory gains. We prove that the resulting approach maintains theoretical convergence guarantees competitive to those of AMSGrad, while providing good practical performance. Specifically, we show that MicroAdam can be implemented efficiently on GPUs: on both million-scale (BERT) and billion-scale (LLaMA) models, MicroAdam provides practical convergence competitive to that of the uncompressed Adam baseline, with lower memory usage and similar running time. Our code is available at //github.com/IST-DASLab/MicroAdam.

We introduce EMMA, an End-to-end Multimodal Model for Autonomous driving. Built on a multi-modal large language model foundation, EMMA directly maps raw camera sensor data into various driving-specific outputs, including planner trajectories, perception objects, and road graph elements. EMMA maximizes the utility of world knowledge from the pre-trained large language models, by representing all non-sensor inputs (e.g. navigation instructions and ego vehicle status) and outputs (e.g. trajectories and 3D locations) as natural language text. This approach allows EMMA to jointly process various driving tasks in a unified language space, and generate the outputs for each task using task-specific prompts. Empirically, we demonstrate EMMA's effectiveness by achieving state-of-the-art performance in motion planning on nuScenes as well as competitive results on the Waymo Open Motion Dataset (WOMD). EMMA also yields competitive results for camera-primary 3D object detection on the Waymo Open Dataset (WOD). We show that co-training EMMA with planner trajectories, object detection, and road graph tasks yields improvements across all three domains, highlighting EMMA's potential as a generalist model for autonomous driving applications. However, EMMA also exhibits certain limitations: it can process only a small amount of image frames, does not incorporate accurate 3D sensing modalities like LiDAR or radar and is computationally expensive. We hope that our results will inspire further research to mitigate these issues and to further evolve the state of the art in autonomous driving model architectures.

Large Language Models (LLMs) have demonstrated remarkable generation capabilities but often struggle to access up-to-date information, which can lead to hallucinations. Retrieval-Augmented Generation (RAG) addresses this issue by incorporating knowledge from external databases, enabling more accurate and relevant responses. Due to the context window constraints of LLMs, it is impractical to input the entire external database context directly into the model. Instead, only the most relevant information, referred to as chunks, is selectively retrieved. However, current RAG research faces three key challenges. First, existing solutions often select each chunk independently, overlooking potential correlations among them. Second, in practice the utility of chunks is non-monotonic, meaning that adding more chunks can decrease overall utility. Traditional methods emphasize maximizing the number of included chunks, which can inadvertently compromise performance. Third, each type of user query possesses unique characteristics that require tailored handling, an aspect that current approaches do not fully consider. To overcome these challenges, we propose a cost constrained retrieval optimization system CORAG for retrieval-augmented generation. We employ a Monte Carlo Tree Search (MCTS) based policy framework to find optimal chunk combinations sequentially, allowing for a comprehensive consideration of correlations among chunks. Additionally, rather than viewing budget exhaustion as a termination condition, we integrate budget constraints into the optimization of chunk combinations, effectively addressing the non-monotonicity of chunk utility.

Multi-agent influence diagrams (MAIDs) are a popular form of graphical model that, for certain classes of games, have been shown to offer key complexity and explainability advantages over traditional extensive form game (EFG) representations. In this paper, we extend previous work on MAIDs by introducing the concept of a MAID subgame, as well as subgame perfect and trembling hand perfect equilibrium refinements. We then prove several equivalence results between MAIDs and EFGs. Finally, we describe an open source implementation for reasoning about MAIDs and computing their equilibria.

Retrieving object instances among cluttered scenes efficiently requires compact yet comprehensive regional image representations. Intuitively, object semantics can help build the index that focuses on the most relevant regions. However, due to the lack of bounding-box datasets for objects of interest among retrieval benchmarks, most recent work on regional representations has focused on either uniform or class-agnostic region selection. In this paper, we first fill the void by providing a new dataset of landmark bounding boxes, based on the Google Landmarks dataset, that includes $94k$ images with manually curated boxes from $15k$ unique landmarks. Then, we demonstrate how a trained landmark detector, using our new dataset, can be leveraged to index image regions and improve retrieval accuracy while being much more efficient than existing regional methods. In addition, we further introduce a novel regional aggregated selective match kernel (R-ASMK) to effectively combine information from detected regions into an improved holistic image representation. R-ASMK boosts image retrieval accuracy substantially at no additional memory cost, while even outperforming systems that index image regions independently. Our complete image retrieval system improves upon the previous state-of-the-art by significant margins on the Revisited Oxford and Paris datasets. Code and data will be released.

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