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Video analytics are often performed as cloud services in edge settings, mainly to offload computation, and also in situations where the results are not directly consumed at the video sensors. Sending high-quality video data from the edge devices can be expensive both in terms of bandwidth and power use. In order to build a streaming video analytics pipeline that makes efficient use of these resources, it is therefore imperative to reduce the size of the video stream. Traditional video compression algorithms are unaware of the semantics of the video, and can be both inefficient and harmful for the analytics performance. In this paper, we introduce LtC, a collaborative framework between the video source and the analytics server, that efficiently learns to reduce the video streams within an analytics pipeline. Specifically, LtC uses the full-fledged analytics algorithm at the server as a teacher to train a lightweight student neural network, which is then deployed at the video source. The student network is trained to comprehend the semantic significance of various regions within the videos, which is used to differentially preserve the crucial regions in high quality while the remaining regions undergo aggressive compression. Furthermore, LtC also incorporates a novel temporal filtering algorithm based on feature-differencing to omit transmitting frames that do not contribute new information. Overall, LtC is able to use 28-35% less bandwidth and has up to 45% shorter response delay compared to recently published state of the art streaming frameworks while achieving similar analytics performance.

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More and more latency-sensitive services and applications are being deployed into the data center. Performance can be limited by the high latency of the network interconnect. Because the conventional network stack is designed not only for LAN, but also for WAN, it carries a great amount of redundancy that is not required in a data center network. This paper introduces the concept of a three-layer protocol stack that can fulfill the exact demands of data center network communications. The detailed design and implementation of the first layer of the stack, which we call RIFL, is presented. A novel low latency in-band hop-by-hop re-transmission protocol is proposed and adopted in RIFL, which guarantees lossless transmission in a data center environment. Experimental results show that RIFL achieves 110 nanoseconds point-to-point latency on 10-meter Active Optical Cables, at a line rate of 112 Gbps. RIFL is a multi-lane protocol with scalable throughput up to multi-hundred gigabits per second. It can be the enabler of low latency, high throughput, flexible, scalable, and lossless data center networks.

Neural networks do not generalize well to unseen data with domain shifts -- a longstanding problem in machine learning and AI. To overcome the problem, we propose MixStyle, a simple plug-and-play, parameter-free module that can improve domain generalization performance without the need to collect more data or increase model capacity. The design of MixStyle is simple: it mixes the feature statistics of two random instances in a single forward pass during training. The idea is grounded by the finding from recent style transfer research that feature statistics capture image style information, which essentially defines visual domains. Therefore, mixing feature statistics can be seen as an efficient way to synthesize new domains in the feature space, thus achieving data augmentation. MixStyle is easy to implement with a few lines of code, does not require modification to training objectives, and can fit a variety of learning paradigms including supervised domain generalization, semi-supervised domain generalization, and unsupervised domain adaptation. Our experiments show that MixStyle can significantly boost out-of-distribution generalization performance across a wide range of tasks including image recognition, instance retrieval and reinforcement learning.

5G cellular networks are envisioned to support a wide range of emerging delay-oriented services with different delay requirements (e.g., 20ms for VR/AR, 40ms for cloud gaming, and 100ms for immersive video streaming). However, due to the highly variable and unpredictable nature of 5G access links, existing end-to-end (e2e) congestion control (CC) schemes perform poorly for them. In this paper, we demonstrate that properly blending non-deterministic exploration techniques with straightforward proactive and reactive measures is sufficient to design a simple yet effective e2e CC scheme for 5G networks that can: (1) achieve high controllable performance, and (2) possess provable properties. To that end, we designed Reminis and through extensive experiments on emulated and real-world 5G networks, show the performance benefits of it compared with different CC schemes. For instance, averaged over 60 different 5G cellular links on the Standalone (SA) scenarios, compared with a recent design by Google (BBR2), Reminis can achieve 2.2x lower 95th percentile delay while having the same link utilization.

Recommender systems are important and powerful tools for various personalized services. Traditionally, these systems use data mining and machine learning techniques to make recommendations based on correlations found in the data. However, relying solely on correlation without considering the underlying causal mechanism may lead to various practical issues such as fairness, explainability, robustness, bias, echo chamber and controllability problems. Therefore, researchers in related area have begun incorporating causality into recommendation systems to address these issues. In this survey, we review the existing literature on causal inference in recommender systems. We discuss the fundamental concepts of both recommender systems and causal inference as well as their relationship, and review the existing work on causal methods for different problems in recommender systems. Finally, we discuss open problems and future directions in the field of causal inference for recommendations.

Edge computing facilitates low-latency services at the network's edge by distributing computation, communication, and storage resources within the geographic proximity of mobile and Internet-of-Things (IoT) devices. The recent advancement in Unmanned Aerial Vehicles (UAVs) technologies has opened new opportunities for edge computing in military operations, disaster response, or remote areas where traditional terrestrial networks are limited or unavailable. In such environments, UAVs can be deployed as aerial edge servers or relays to facilitate edge computing services. This form of computing is also known as UAV-enabled Edge Computing (UEC), which offers several unique benefits such as mobility, line-of-sight, flexibility, computational capability, and cost-efficiency. However, the resources on UAVs, edge servers, and IoT devices are typically very limited in the context of UEC. Efficient resource management is, therefore, a critical research challenge in UEC. In this article, we present a survey on the existing research in UEC from the resource management perspective. We identify a conceptual architecture, different types of collaborations, wireless communication models, research directions, key techniques and performance indicators for resource management in UEC. We also present a taxonomy of resource management in UEC. Finally, we identify and discuss some open research challenges that can stimulate future research directions for resource management in UEC.

Existing recommender systems extract the user preference based on learning the correlation in data, such as behavioral correlation in collaborative filtering, feature-feature, or feature-behavior correlation in click-through rate prediction. However, regretfully, the real world is driven by causality rather than correlation, and correlation does not imply causation. For example, the recommender systems can recommend a battery charger to a user after buying a phone, in which the latter can serve as the cause of the former, and such a causal relation cannot be reversed. Recently, to address it, researchers in recommender systems have begun to utilize causal inference to extract causality, enhancing the recommender system. In this survey, we comprehensively review the literature on causal inference-based recommendation. At first, we present the fundamental concepts of both recommendation and causal inference as the basis of later content. We raise the typical issues that the non-causality recommendation is faced. Afterward, we comprehensively review the existing work of causal inference-based recommendation, based on a taxonomy of what kind of problem causal inference addresses. Last, we discuss the open problems in this important research area, along with interesting future works.

Autonomic computing investigates how systems can achieve (user) specified control outcomes on their own, without the intervention of a human operator. Autonomic computing fundamentals have been substantially influenced by those of control theory for closed and open-loop systems. In practice, complex systems may exhibit a number of concurrent and inter-dependent control loops. Despite research into autonomic models for managing computer resources, ranging from individual resources (e.g., web servers) to a resource ensemble (e.g., multiple resources within a data center), research into integrating Artificial Intelligence (AI) and Machine Learning (ML) to improve resource autonomy and performance at scale continues to be a fundamental challenge. The integration of AI/ML to achieve such autonomic and self-management of systems can be achieved at different levels of granularity, from full to human-in-the-loop automation. In this article, leading academics, researchers, practitioners, engineers, and scientists in the fields of cloud computing, AI/ML, and quantum computing join to discuss current research and potential future directions for these fields. Further, we discuss challenges and opportunities for leveraging AI and ML in next generation computing for emerging computing paradigms, including cloud, fog, edge, serverless and quantum computing environments.

Unsupervised domain adaptation has recently emerged as an effective paradigm for generalizing deep neural networks to new target domains. However, there is still enormous potential to be tapped to reach the fully supervised performance. In this paper, we present a novel active learning strategy to assist knowledge transfer in the target domain, dubbed active domain adaptation. We start from an observation that energy-based models exhibit free energy biases when training (source) and test (target) data come from different distributions. Inspired by this inherent mechanism, we empirically reveal that a simple yet efficient energy-based sampling strategy sheds light on selecting the most valuable target samples than existing approaches requiring particular architectures or computation of the distances. Our algorithm, Energy-based Active Domain Adaptation (EADA), queries groups of targe data that incorporate both domain characteristic and instance uncertainty into every selection round. Meanwhile, by aligning the free energy of target data compact around the source domain via a regularization term, domain gap can be implicitly diminished. Through extensive experiments, we show that EADA surpasses state-of-the-art methods on well-known challenging benchmarks with substantial improvements, making it a useful option in the open world. Code is available at //github.com/BIT-DA/EADA.

Stickers with vivid and engaging expressions are becoming increasingly popular in online messaging apps, and some works are dedicated to automatically select sticker response by matching text labels of stickers with previous utterances. However, due to their large quantities, it is impractical to require text labels for the all stickers. Hence, in this paper, we propose to recommend an appropriate sticker to user based on multi-turn dialog context history without any external labels. Two main challenges are confronted in this task. One is to learn semantic meaning of stickers without corresponding text labels. Another challenge is to jointly model the candidate sticker with the multi-turn dialog context. To tackle these challenges, we propose a sticker response selector (SRS) model. Specifically, SRS first employs a convolutional based sticker image encoder and a self-attention based multi-turn dialog encoder to obtain the representation of stickers and utterances. Next, deep interaction network is proposed to conduct deep matching between the sticker with each utterance in the dialog history. SRS then learns the short-term and long-term dependency between all interaction results by a fusion network to output the the final matching score. To evaluate our proposed method, we collect a large-scale real-world dialog dataset with stickers from one of the most popular online chatting platform. Extensive experiments conducted on this dataset show that our model achieves the state-of-the-art performance for all commonly-used metrics. Experiments also verify the effectiveness of each component of SRS. To facilitate further research in sticker selection field, we release this dataset of 340K multi-turn dialog and sticker pairs.

Object tracking is the cornerstone of many visual analytics systems. While considerable progress has been made in this area in recent years, robust, efficient, and accurate tracking in real-world video remains a challenge. In this paper, we present a hybrid tracker that leverages motion information from the compressed video stream and a general-purpose semantic object detector acting on decoded frames to construct a fast and efficient tracking engine suitable for a number of visual analytics applications. The proposed approach is compared with several well-known recent trackers on the OTB tracking dataset. The results indicate advantages of the proposed method in terms of speed and/or accuracy. Another advantage of the proposed method over most existing trackers is its simplicity and deployment efficiency, which stems from the fact that it reuses and re-purposes the resources and information that may already exist in the system for other reasons.

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