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Communication in optical downlinks of low earth orbit (LEO) satellites requires interleaving to enable reliable data transmission. These interleavers are orders of magnitude larger than conventional interleavers utilized for example in wireless communication. Hence, the capacity of on-chip memories (SRAMs) is insufficient to store all symbols and external memories (DRAMs) must be used. Due to the overall requirement for very high data rates beyond 100 Gbit/s, DRAM bandwidth then quickly becomes a critical bottleneck of the communication system. In this paper, we investigate triangular block interleavers for the aforementioned application and show that the standard mapping of symbols used for SRAMs results in low bandwidth utilization for DRAMs, in some cases below 50 %. As a solution, we present a novel mapping approach that combines different optimizations and achieves over 90 % bandwidth utilization in all tested configurations. Further, the mapping can be applied to any JEDEC-compliant DRAM device.

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Hybrid dynamical systems are ubiquitous as practical robotic applications often involve both continuous states and discrete switchings. Safety is a primary concern for hybrid robotic systems. Existing safety-critical control approaches for hybrid systems are either computationally inefficient, detrimental to system performance, or limited to small-scale systems. To amend these drawbacks, in this paper, we propose a learningenabled approach to construct local Control Barrier Functions (CBFs) to guarantee the safety of a wide class of nonlinear hybrid dynamical systems. The end result is a safe neural CBFbased switching controller. Our approach is computationally efficient, minimally invasive to any reference controller, and applicable to large-scale systems. We empirically evaluate our framework and demonstrate its efficacy and flexibility through two robotic examples including a high-dimensional autonomous racing case, against other CBF-based approaches and model predictive control.

Convolutional neural networks have shown to be widely applicable to a large number of fields when large amounts of labelled data are available. The recent trend has been to use models with increasingly larger sets of tunable parameters to increase model accuracy, reduce model loss, or create more adversarially robust models -- goals that are often at odds with one another. In particular, recent theoretical work raises questions about the ability for even larger models to generalize to data outside of the controlled train and test sets. As such, we examine the role of the number of hidden layers in the ResNet model, demonstrated on the MNIST, CIFAR10, CIFAR100 datasets. We test a variety of parameters including the size of the model, the floating point precision, and the noise level of both the training data and the model output. To encapsulate the model's predictive power and computational cost, we provide a method that uses induced failures to model the probability of failure as a function of time and relate that to a novel metric that allows us to quickly determine whether or not the cost of training a model outweighs the cost of attacking it. Using this approach, we are able to approximate the expected failure rate using a small number of specially crafted samples rather than increasingly larger benchmark datasets. We demonstrate the efficacy of this technique on both the MNIST and CIFAR10 datasets using 8-, 16-, 32-, and 64-bit floating-point numbers, various data pre-processing techniques, and several attacks on five configurations of the ResNet model. Then, using empirical measurements, we examine the various trade-offs between cost, robustness, latency, and reliability to find that larger models do not significantly aid in adversarial robustness despite costing significantly more to train.

We consider the fundamental task of network exploration. A network is modeled as a simple connected undirected n-node graph with unlabeled nodes, and all ports at any node of degree d are arbitrarily numbered 0,.....,d-1. Each of two identical mobile agents, initially situated at distinct nodes, has to visit all nodes and stop. Agents execute the same deterministic algorithm and move in synchronous rounds: in each round, an agent can either remain at the same node or move to an adjacent node. Exploration must be collision-free: in every round at most one agent can be at any node. We assume that agents have vision of radius 2: an awake agent situated at a node v can see the subgraph induced by all nodes at a distance at most 2 from v, sees all port numbers in this subgraph, and the agents located at these nodes. Agents do not know the entire graph but they know an upper bound n on its size. The time of an exploration is the number of rounds since the wakeup of the later agent to the termination by both agents. We show a collision-free exploration algorithm working in time polynomial in n, for arbitrary graphs of size larger than 2. Moreover, we show that if agents have only vision of radius 1, then collision-free exploration is impossible, e.g., in any tree of diameter 2.

Graph neural networks (GNNs) have demonstrated a significant boost in prediction performance on graph data. At the same time, the predictions made by these models are often hard to interpret. In that regard, many efforts have been made to explain the prediction mechanisms of these models from perspectives such as GNNExplainer, XGNN and PGExplainer. Although such works present systematic frameworks to interpret GNNs, a holistic review for explainable GNNs is unavailable. In this survey, we present a comprehensive review of explainability techniques developed for GNNs. We focus on explainable graph neural networks and categorize them based on the use of explainable methods. We further provide the common performance metrics for GNNs explanations and point out several future research directions.

Residual networks (ResNets) have displayed impressive results in pattern recognition and, recently, have garnered considerable theoretical interest due to a perceived link with neural ordinary differential equations (neural ODEs). This link relies on the convergence of network weights to a smooth function as the number of layers increases. We investigate the properties of weights trained by stochastic gradient descent and their scaling with network depth through detailed numerical experiments. We observe the existence of scaling regimes markedly different from those assumed in neural ODE literature. Depending on certain features of the network architecture, such as the smoothness of the activation function, one may obtain an alternative ODE limit, a stochastic differential equation or neither of these. These findings cast doubts on the validity of the neural ODE model as an adequate asymptotic description of deep ResNets and point to an alternative class of differential equations as a better description of the deep network limit.

With the rapid increase of large-scale, real-world datasets, it becomes critical to address the problem of long-tailed data distribution (i.e., a few classes account for most of the data, while most classes are under-represented). Existing solutions typically adopt class re-balancing strategies such as re-sampling and re-weighting based on the number of observations for each class. In this work, we argue that as the number of samples increases, the additional benefit of a newly added data point will diminish. We introduce a novel theoretical framework to measure data overlap by associating with each sample a small neighboring region rather than a single point. The effective number of samples is defined as the volume of samples and can be calculated by a simple formula $(1-\beta^{n})/(1-\beta)$, where $n$ is the number of samples and $\beta \in [0,1)$ is a hyperparameter. We design a re-weighting scheme that uses the effective number of samples for each class to re-balance the loss, thereby yielding a class-balanced loss. Comprehensive experiments are conducted on artificially induced long-tailed CIFAR datasets and large-scale datasets including ImageNet and iNaturalist. Our results show that when trained with the proposed class-balanced loss, the network is able to achieve significant performance gains on long-tailed datasets.

Recent years have witnessed the enormous success of low-dimensional vector space representations of knowledge graphs to predict missing facts or find erroneous ones. Currently, however, it is not yet well-understood how ontological knowledge, e.g. given as a set of (existential) rules, can be embedded in a principled way. To address this shortcoming, in this paper we introduce a framework based on convex regions, which can faithfully incorporate ontological knowledge into the vector space embedding. Our technical contribution is two-fold. First, we show that some of the most popular existing embedding approaches are not capable of modelling even very simple types of rules. Second, we show that our framework can represent ontologies that are expressed using so-called quasi-chained existential rules in an exact way, such that any set of facts which is induced using that vector space embedding is logically consistent and deductively closed with respect to the input ontology.

High spectral dimensionality and the shortage of annotations make hyperspectral image (HSI) classification a challenging problem. Recent studies suggest that convolutional neural networks can learn discriminative spatial features, which play a paramount role in HSI interpretation. However, most of these methods ignore the distinctive spectral-spatial characteristic of hyperspectral data. In addition, a large amount of unlabeled data remains an unexploited gold mine for efficient data use. Therefore, we proposed an integration of generative adversarial networks (GANs) and probabilistic graphical models for HSI classification. Specifically, we used a spectral-spatial generator and a discriminator to identify land cover categories of hyperspectral cubes. Moreover, to take advantage of a large amount of unlabeled data, we adopted a conditional random field to refine the preliminary classification results generated by GANs. Experimental results obtained using two commonly studied datasets demonstrate that the proposed framework achieved encouraging classification accuracy using a small number of data for training.

Deep neural networks (DNNs) have been found to be vulnerable to adversarial examples resulting from adding small-magnitude perturbations to inputs. Such adversarial examples can mislead DNNs to produce adversary-selected results. Different attack strategies have been proposed to generate adversarial examples, but how to produce them with high perceptual quality and more efficiently requires more research efforts. In this paper, we propose AdvGAN to generate adversarial examples with generative adversarial networks (GANs), which can learn and approximate the distribution of original instances. For AdvGAN, once the generator is trained, it can generate adversarial perturbations efficiently for any instance, so as to potentially accelerate adversarial training as defenses. We apply AdvGAN in both semi-whitebox and black-box attack settings. In semi-whitebox attacks, there is no need to access the original target model after the generator is trained, in contrast to traditional white-box attacks. In black-box attacks, we dynamically train a distilled model for the black-box model and optimize the generator accordingly. Adversarial examples generated by AdvGAN on different target models have high attack success rate under state-of-the-art defenses compared to other attacks. Our attack has placed the first with 92.76% accuracy on a public MNIST black-box attack challenge.

Detecting carried objects is one of the requirements for developing systems to reason about activities involving people and objects. We present an approach to detect carried objects from a single video frame with a novel method that incorporates features from multiple scales. Initially, a foreground mask in a video frame is segmented into multi-scale superpixels. Then the human-like regions in the segmented area are identified by matching a set of extracted features from superpixels against learned features in a codebook. A carried object probability map is generated using the complement of the matching probabilities of superpixels to human-like regions and background information. A group of superpixels with high carried object probability and strong edge support is then merged to obtain the shape of the carried object. We applied our method to two challenging datasets, and results show that our method is competitive with or better than the state-of-the-art.

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