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We introduce Free3D, a simple approach designed for open-set novel view synthesis (NVS) from a single image. Similar to Zero-1-to-3, we start from a pre-trained 2D image generator for generalization, and fine-tune it for NVS. Compared to recent and concurrent works, we obtain significant improvements without resorting to an explicit 3D representation, which is slow and memory-consuming or training an additional 3D network. We do so by encoding better the target camera pose via a new per-pixel ray conditioning normalization (RCN) layer. The latter injects pose information in the underlying 2D image generator by telling each pixel its specific viewing direction. We also improve multi-view consistency via a light-weight multi-view attention layer and multi-view noise sharing. We train Free3D on the Objaverse dataset and demonstrate excellent generalization to various new categories in several new datasets, including OminiObject3D and GSO. We hope our simple and effective approach will serve as a solid baseline and help future research in NVS with more accuracy pose. The project page is available at //chuanxiaz.com/free3d/.

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We introduce Motion-I2V, a novel framework for consistent and controllable image-to-video generation (I2V). In contrast to previous methods that directly learn the complicated image-to-video mapping, Motion-I2V factorizes I2V into two stages with explicit motion modeling. For the first stage, we propose a diffusion-based motion field predictor, which focuses on deducing the trajectories of the reference image's pixels. For the second stage, we propose motion-augmented temporal attention to enhance the limited 1-D temporal attention in video latent diffusion models. This module can effectively propagate reference image's feature to synthesized frames with the guidance of predicted trajectories from the first stage. Compared with existing methods, Motion-I2V can generate more consistent videos even at the presence of large motion and viewpoint variation. By training a sparse trajectory ControlNet for the first stage, Motion-I2V can support users to precisely control motion trajectories and motion regions with sparse trajectory and region annotations. This offers more controllability of the I2V process than solely relying on textual instructions. Additionally, Motion-I2V's second stage naturally supports zero-shot video-to-video translation. Both qualitative and quantitative comparisons demonstrate the advantages of Motion-I2V over prior approaches in consistent and controllable image-to-video generation.

Reconstructing 3D objects from a single image is an intriguing but challenging problem. One promising solution is to utilize multi-view (MV) 3D reconstruction to fuse generated MV images into consistent 3D objects. However, the generated images usually suffer from inconsistent lighting, misaligned geometry, and sparse views, leading to poor reconstruction quality. To cope with these problems, we present a novel 3D reconstruction framework that leverages intrinsic decomposition guidance, transient-mono prior guidance, and view augmentation to cope with the three issues, respectively. Specifically, we first leverage to decouple the shading information from the generated images to reduce the impact of inconsistent lighting; then, we introduce mono prior with view-dependent transient encoding to enhance the reconstructed normal; and finally, we design a view augmentation fusion strategy that minimizes pixel-level loss in generated sparse views and semantic loss in augmented random views, resulting in view-consistent geometry and detailed textures. Our approach, therefore, enables the integration of a pre-trained MV image generator and a neural network-based volumetric signed distance function (SDF) representation for a single image to 3D object reconstruction. We evaluate our framework on various datasets and demonstrate its superior performance in both quantitative and qualitative assessments, signifying a significant advancement in 3D object reconstruction. Compared with the latest state-of-the-art method Syncdreamer~\cite{liu2023syncdreamer}, we reduce the Chamfer Distance error by about 36\% and improve PSNR by about 30\% .

Linguistic Steganography (LS) tasks aim to generate steganographic texts (stego) based on secret information. Only authorized recipients can perceive the existence of secret information in the texts and accurately extract it, thereby preserving privacy. However, the controllability of the stego generated by existing schemes is poor, and the generated stego is difficult to contain specific discourse characteristics such as style, genre, and theme. As a result, the stego are often easily detectable, compromising covert communication. To address these problems, this paper proposes a novel scheme named LLsM, a generative LS based on a Large Language Model (LLM). We fine-tuned the LLM LLaMA2 with a large-scale constructed dataset encompassing rich discourse characteristics, which enables the fine-tuned LLM to generate texts with specific discourse in a controllable manner. Then the discourse characteristics are used as guiding information and inputted into the fine-tuned LLM in the form of Prompt together with secret information. The candidate pool, derived from sampling and truncation, undergoes range encoding to ensure the stego imitate natural text distribution. Experiments demonstrate that LLsM performs superior to prevalent baselines regarding text quality, statistical analysis, discourse matching, and anti-steganalysis. In particular, LLsM's MAUVE surpasses that of some baselines by 70%-80%, and its anti-steganalysis performance is 30%-40% higher. Notably, we also present the long stego generated by LLsM, showing its potential superiority in long LS tasks.

We demonstrate the feasibility of integrating physics-based animations of solids and fluids with 3D Gaussian Splatting (3DGS) to create novel effects in virtual scenes reconstructed using 3DGS. Leveraging the coherence of the Gaussian splatting and position-based dynamics (PBD) in the underlying representation, we manage rendering, view synthesis, and the dynamics of solids and fluids in a cohesive manner. Similar to Gaussian shader, we enhance each Gaussian kernel with an added normal, aligning the kernel's orientation with the surface normal to refine the PBD simulation. This approach effectively eliminates spiky noises that arise from rotational deformation in solids. It also allows us to integrate physically based rendering to augment the dynamic surface reflections on fluids. Consequently, our framework is capable of realistically reproducing surface highlights on dynamic fluids and facilitating interactions between scene objects and fluids from new views. For more information, please visit our project page at \url{//amysteriouscat.github.io/GaussianSplashing/}.

Auto-regressive decoding makes the inference of Large Language Models (LLMs) time-consuming. We propose a simple framework, EAGLE (Extrapolation Algorithm for Greater Language-model Efficiency), for lossless acceleration. Unlike traditional speculative sampling methods, EAGLE operates the drafting process auto-regressively at the more regular (second-top-layer) feature level and addresses the sampling uncertainty issues in the next-feature prediction problems by integrating tokens from one time step ahead. The acceleration provided by EAGLE is lossless: it involves no fine-tuning of the target LLM, and the generated text maintains the same distribution as that of vanilla auto-regressive decoding. As of the submission of this paper, EAGLE is the fastest known framework within the speculative sampling family. On MT-bench, EAGLE is 3x faster than vanilla decoding, 2x faster than Lookahead, and 1.6x faster than Medusa. Using gpt-fast, EAGLE attains on average 160 tokens/s with LLaMA2-Chat 13B on a single RTX 3090 GPU, compared to 24 tokens/s of Huggingface's implementations.

Large Language Models (LLMs) have exhibited remarkable success in long-form context comprehension tasks. However, their capacity to generate long contents, such as reports and articles, remains insufficiently explored. Current benchmarks do not adequately assess LLMs' ability to produce informative and comprehensive content, necessitating a more rigorous evaluation approach. In this study, we introduce \textsc{ProxyQA}, a framework for evaluating long-form text generation, comprising in-depth human-curated \textit{meta-questions} spanning various domains. Each meta-question contains corresponding \textit{proxy-questions} with annotated answers. LLMs are prompted to generate extensive content in response to these meta-questions. Utilizing an evaluator and incorporating generated content as background context, \textsc{ProxyQA} evaluates the quality of generated content based on the evaluator's performance in answering the \textit{proxy-questions}. We examine multiple LLMs, emphasizing \textsc{ProxyQA}'s demanding nature as a high-quality assessment tool. Human evaluation demonstrates that evaluating through \textit{proxy-questions} is a highly self-consistent and human-criteria-correlated validation method. The dataset and leaderboard will be available at \url{//github.com/Namco0816/ProxyQA}.

Recently, Graph Neural Network (GNN)-based vulnerability detection systems have achieved remarkable success. However, the lack of explainability poses a critical challenge to deploy black-box models in security-related domains. For this reason, several approaches have been proposed to explain the decision logic of the detection model by providing a set of crucial statements positively contributing to its predictions. Unfortunately, due to the weakly-robust detection models and suboptimal explanation strategy, they have the danger of revealing spurious correlations and redundancy issue. In this paper, we propose Coca, a general framework aiming to 1) enhance the robustness of existing GNN-based vulnerability detection models to avoid spurious explanations; and 2) provide both concise and effective explanations to reason about the detected vulnerabilities. \sysname consists of two core parts referred to as Trainer and Explainer. The former aims to train a detection model which is robust to random perturbation based on combinatorial contrastive learning, while the latter builds an explainer to derive crucial code statements that are most decisive to the detected vulnerability via dual-view causal inference as explanations. We apply Coca over three typical GNN-based vulnerability detectors. Experimental results show that Coca can effectively mitigate the spurious correlation issue, and provide more useful high-quality explanations.

Recent advancements in diffusion models have significantly enhanced the data synthesis with 2D control. Yet, precise 3D control in street view generation, crucial for 3D perception tasks, remains elusive. Specifically, utilizing Bird's-Eye View (BEV) as the primary condition often leads to challenges in geometry control (e.g., height), affecting the representation of object shapes, occlusion patterns, and road surface elevations, all of which are essential to perception data synthesis, especially for 3D object detection tasks. In this paper, we introduce MagicDrive, a novel street view generation framework offering diverse 3D geometry controls, including camera poses, road maps, and 3D bounding boxes, together with textual descriptions, achieved through tailored encoding strategies. Besides, our design incorporates a cross-view attention module, ensuring consistency across multiple camera views. With MagicDrive, we achieve high-fidelity street-view synthesis that captures nuanced 3D geometry and various scene descriptions, enhancing tasks like BEV segmentation and 3D object detection.

Micro-ultrasound (micro-US) is a novel 29-MHz ultrasound technique that provides 3-4 times higher resolution than traditional ultrasound, potentially enabling low-cost, accurate diagnosis of prostate cancer. Accurate prostate segmentation is crucial for prostate volume measurement, cancer diagnosis, prostate biopsy, and treatment planning. However, prostate segmentation on micro-US is challenging due to artifacts and indistinct borders between the prostate, bladder, and urethra in the midline. This paper presents MicroSegNet, a multi-scale annotation-guided transformer UNet model designed specifically to tackle these challenges. During the training process, MicroSegNet focuses more on regions that are hard to segment (hard regions), characterized by discrepancies between expert and non-expert annotations. We achieve this by proposing an annotation-guided binary cross entropy (AG-BCE) loss that assigns a larger weight to prediction errors in hard regions and a lower weight to prediction errors in easy regions. The AG-BCE loss was seamlessly integrated into the training process through the utilization of multi-scale deep supervision, enabling MicroSegNet to capture global contextual dependencies and local information at various scales. We trained our model using micro-US images from 55 patients, followed by evaluation on 20 patients. Our MicroSegNet model achieved a Dice coefficient of 0.939 and a Hausdorff distance of 2.02 mm, outperforming several state-of-the-art segmentation methods, as well as three human annotators with different experience levels. Our code is publicly available at //github.com/mirthAI/MicroSegNet and our dataset is publicly available at //zenodo.org/records/10475293.

We propose a novel single shot object detection network named Detection with Enriched Semantics (DES). Our motivation is to enrich the semantics of object detection features within a typical deep detector, by a semantic segmentation branch and a global activation module. The segmentation branch is supervised by weak segmentation ground-truth, i.e., no extra annotation is required. In conjunction with that, we employ a global activation module which learns relationship between channels and object classes in a self-supervised manner. Comprehensive experimental results on both PASCAL VOC and MS COCO detection datasets demonstrate the effectiveness of the proposed method. In particular, with a VGG16 based DES, we achieve an mAP of 81.7 on VOC2007 test and an mAP of 32.8 on COCO test-dev with an inference speed of 31.5 milliseconds per image on a Titan Xp GPU. With a lower resolution version, we achieve an mAP of 79.7 on VOC2007 with an inference speed of 13.0 milliseconds per image.

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