Adversarial robustness often comes at the cost of degraded accuracy, impeding the real-life application of robust classification models. Training-based solutions for better trade-offs are limited by incompatibilities with already-trained high-performance large models, necessitating the exploration of training-free ensemble approaches. Observing that robust models are more confident in correct predictions than in incorrect ones on clean and adversarial data alike, we speculate amplifying this "benign confidence property" can reconcile accuracy and robustness in an ensemble setting. To achieve so, we propose "MixedNUTS", a training-free method where the output logits of a robust classifier and a standard non-robust classifier are processed by nonlinear transformations with only three parameters, which are optimized through an efficient algorithm. MixedNUTS then converts the transformed logits into probabilities and mixes them as the overall output. On CIFAR-10, CIFAR-100, and ImageNet datasets, experimental results with custom strong adaptive attacks demonstrate MixedNUTS's vastly improved accuracy and near-SOTA robustness -- it boosts CIFAR-100 clean accuracy by 7.86 points, sacrificing merely 0.87 points in robust accuracy.
The presence of motion artifacts in magnetic resonance imaging (MRI) scans poses a significant challenge, where even minor patient movements can lead to artifacts that may compromise the scan's utility. This paper introduces Masked Motion Correction (MAMOC), a novel method designed to address the issue of Retrospective Artifact Correction (RAC) in motion-affected MRI brain scans. MAMOC uses masked autoencoding self-supervision and test-time prediction to efficiently remove motion artifacts, producing state-of-the-art, native resolution scans. Until recently, realistic data to evaluate retrospective motion correction methods did not exist, motion artifacts had to be simulated. Leveraging the MR-ART dataset, this work is the first to evaluate motion correction in MRI scans using real motion data, showing the superiority of MAMOC to existing motion correction (MC) methods.
Editing objects within a scene is a critical functionality required across a broad spectrum of applications in computer vision and graphics. As 3D Gaussian Splatting (3DGS) emerges as a frontier in scene representation, the effective modification of 3D Gaussian scenes has become increasingly vital. This process entails accurately retrieve the target objects and subsequently performing modifications based on instructions. Though available in pieces, existing techniques mainly embed sparse semantics into Gaussians for retrieval, and rely on an iterative dataset update paradigm for editing, leading to over-smoothing or inconsistency issues. To this end, this paper proposes a systematic approach, namely TIGER, for coherent text-instructed 3D Gaussian retrieval and editing. In contrast to the top-down language grounding approach for 3D Gaussians, we adopt a bottom-up language aggregation strategy to generate a denser language embedded 3D Gaussians that supports open-vocabulary retrieval. To overcome the over-smoothing and inconsistency issues in editing, we propose a Coherent Score Distillation (CSD) that aggregates a 2D image editing diffusion model and a multi-view diffusion model for score distillation, producing multi-view consistent editing with much finer details. In various experiments, we demonstrate that our TIGER is able to accomplish more consistent and realistic edits than prior work.
Process mining traditionally relies on input consisting of low-level events that capture individual activities, such as filling out a form or processing a product. However, many of the complex problems inherent in processes, such as bottlenecks and compliance issues, extend beyond the scope of individual events and process instances. Consider congestion, for instance, it can involve and impact numerous cases, much like how a traffic jam affects many cars simultaneously. High-level event mining seeks to address such phenomena using the regular event data available. This report offers an extensive and comprehensive overview at existing work and challenges encountered when lifting the perspective from individual events and cases to system-level events.
Large-scale models rely heavily on 3D parallelism for distributed training, which utilizes tensor parallelism (TP) as the intra-operator parallelism to partition model states across GPUs. However, TP introduces significant communication overheads and complexity in modifying single-GPU code. In this paper, we propose a TP-free distributed framework ZeroPP, which leverages the hybrid of scalable inter-operator pipeline parallelism and intra-operator fully sharded data parallelism to train models at scale, reducing memory consumption and enabling high training efficiency. Through extensive experimentation, we demonstrate that ZeroPP achieves significant performance gains of up to 33% compared to conventional 3D parallelism while maintaining comparable GPU memory consumption.
In robotic manipulation, tactile sensors are indispensable, especially when dealing with soft objects, objects of varying dimensions, or those out of the robot's direct line of sight. Traditional tactile sensors often grapple with challenges related to cost and durability. To address these issues, our study introduces a novel approach to visuo-tactile sensing with an emphasis on economy and replacablity. Our proposed sensor, BeadSight, uses hydro-gel beads encased in a vinyl bag as an economical, easily replaceable sensing medium. When the sensor makes contact with a surface, the deformation of the hydrogel beads is observed using a rear camera. This observation is then passed through a U-net Neural Network to predict the forces acting on the surface of the bead bag, in the form of a pressure map. Our results show that the sensor can accurately predict these pressure maps, detecting the location and magnitude of forces applied to the surface. These abilities make BeadSight an effective, inexpensive, and easily replaceable tactile sensor, ideal for many robotics applications.
With the breakthrough of AlphaGo, deep reinforcement learning becomes a recognized technique for solving sequential decision-making problems. Despite its reputation, data inefficiency caused by its trial and error learning mechanism makes deep reinforcement learning hard to be practical in a wide range of areas. Plenty of methods have been developed for sample efficient deep reinforcement learning, such as environment modeling, experience transfer, and distributed modifications, amongst which, distributed deep reinforcement learning has shown its potential in various applications, such as human-computer gaming, and intelligent transportation. In this paper, we conclude the state of this exciting field, by comparing the classical distributed deep reinforcement learning methods, and studying important components to achieve efficient distributed learning, covering single player single agent distributed deep reinforcement learning to the most complex multiple players multiple agents distributed deep reinforcement learning. Furthermore, we review recently released toolboxes that help to realize distributed deep reinforcement learning without many modifications of their non-distributed versions. By analyzing their strengths and weaknesses, a multi-player multi-agent distributed deep reinforcement learning toolbox is developed and released, which is further validated on Wargame, a complex environment, showing usability of the proposed toolbox for multiple players and multiple agents distributed deep reinforcement learning under complex games. Finally, we try to point out challenges and future trends, hoping this brief review can provide a guide or a spark for researchers who are interested in distributed deep reinforcement learning.
Learning disentanglement aims at finding a low dimensional representation which consists of multiple explanatory and generative factors of the observational data. The framework of variational autoencoder (VAE) is commonly used to disentangle independent factors from observations. However, in real scenarios, factors with semantics are not necessarily independent. Instead, there might be an underlying causal structure which renders these factors dependent. We thus propose a new VAE based framework named CausalVAE, which includes a Causal Layer to transform independent exogenous factors into causal endogenous ones that correspond to causally related concepts in data. We further analyze the model identifiabitily, showing that the proposed model learned from observations recovers the true one up to a certain degree. Experiments are conducted on various datasets, including synthetic and real word benchmark CelebA. Results show that the causal representations learned by CausalVAE are semantically interpretable, and their causal relationship as a Directed Acyclic Graph (DAG) is identified with good accuracy. Furthermore, we demonstrate that the proposed CausalVAE model is able to generate counterfactual data through "do-operation" to the causal factors.
Generative commonsense reasoning which aims to empower machines to generate sentences with the capacity of reasoning over a set of concepts is a critical bottleneck for text generation. Even the state-of-the-art pre-trained language generation models struggle at this task and often produce implausible and anomalous sentences. One reason is that they rarely consider incorporating the knowledge graph which can provide rich relational information among the commonsense concepts. To promote the ability of commonsense reasoning for text generation, we propose a novel knowledge graph augmented pre-trained language generation model KG-BART, which encompasses the complex relations of concepts through the knowledge graph and produces more logical and natural sentences as output. Moreover, KG-BART can leverage the graph attention to aggregate the rich concept semantics that enhances the model generalization on unseen concept sets. Experiments on benchmark CommonGen dataset verify the effectiveness of our proposed approach by comparing with several strong pre-trained language generation models, particularly KG-BART outperforms BART by 5.80, 4.60, in terms of BLEU-3, 4. Moreover, we also show that the generated context by our model can work as background scenarios to benefit downstream commonsense QA tasks.
The design of deep graph models still remains to be investigated and the crucial part is how to explore and exploit the knowledge from different hops of neighbors in an efficient way. In this paper, we propose a novel RNN-like deep graph neural network architecture by incorporating AdaBoost into the computation of network; and the proposed graph convolutional network called AdaGCN~(AdaBoosting Graph Convolutional Network) has the ability to efficiently extract knowledge from high-order neighbors and integrate knowledge from different hops of neighbors into the network in an AdaBoost way. We also present the architectural difference between AdaGCN and existing graph convolutional methods to show the benefits of our proposal. Finally, extensive experiments demonstrate the state-of-the-art prediction performance and the computational advantage of our approach AdaGCN.
Recurrent neural nets (RNN) and convolutional neural nets (CNN) are widely used on NLP tasks to capture the long-term and local dependencies, respectively. Attention mechanisms have recently attracted enormous interest due to their highly parallelizable computation, significantly less training time, and flexibility in modeling dependencies. We propose a novel attention mechanism in which the attention between elements from input sequence(s) is directional and multi-dimensional (i.e., feature-wise). A light-weight neural net, "Directional Self-Attention Network (DiSAN)", is then proposed to learn sentence embedding, based solely on the proposed attention without any RNN/CNN structure. DiSAN is only composed of a directional self-attention with temporal order encoded, followed by a multi-dimensional attention that compresses the sequence into a vector representation. Despite its simple form, DiSAN outperforms complicated RNN models on both prediction quality and time efficiency. It achieves the best test accuracy among all sentence encoding methods and improves the most recent best result by 1.02% on the Stanford Natural Language Inference (SNLI) dataset, and shows state-of-the-art test accuracy on the Stanford Sentiment Treebank (SST), Multi-Genre natural language inference (MultiNLI), Sentences Involving Compositional Knowledge (SICK), Customer Review, MPQA, TREC question-type classification and Subjectivity (SUBJ) datasets.