Most applications of Artificial Intelligence (AI) are designed for a confined and specific task. However, there are many scenarios that call for a more general AI, capable of solving a wide array of tasks without being specifically designed for them. The term General-Purpose Artificial Intelligence Systems (GPAIS) has been defined to refer to these AI systems. To date, the possibility of an Artificial General Intelligence, powerful enough to perform any intellectual task as if it were human, or even improve it, has remained an aspiration, fiction, and considered a risk for our society. Whilst we might still be far from achieving that, GPAIS is a reality and sitting at the forefront of AI research. This work discusses existing definitions for GPAIS and proposes a new definition that allows for a gradual differentiation among types of GPAIS according to their properties and limitations. We distinguish between closed-world and open-world GPAIS, characterising their degree of autonomy and ability based on several factors such as adaptation to new tasks, competence in domains not intentionally trained for, ability to learn from few data, or proactive acknowledgment of their own limitations. We propose a taxonomy of approaches to realise GPAIS, describing research trends such as the use of AI techniques to improve another AI (AI-powered AI) or (single) foundation models. As a prime example, we delve into GenAI, aligning them with the concepts presented in the taxonomy. We explore multi-modality, which involves fusing various types of data sources to expand the capabilities of GPAIS. Through the proposed definition and taxonomy, our aim is to facilitate research collaboration across different areas that are tackling general purpose tasks, as they share many common aspects. Finally, we discuss the state of GPAIS, prospects, societal implications, and the need for regulation and governance.
We provide a systematic investigation of using physics-informed neural networks to compute Lyapunov functions. We encode Lyapunov conditions as a partial differential equation (PDE) and use this for training neural network Lyapunov functions. We analyze the analytical properties of the solutions to the Lyapunov and Zubov PDEs. In particular, we show that employing the Zubov equation in training neural Lyapunov functions can lead to approximate regions of attraction close to the true domain of attraction. We also examine approximation errors and the convergence of neural approximations to the unique solution of Zubov's equation. We then provide sufficient conditions for the learned neural Lyapunov functions that can be readily verified by satisfiability modulo theories (SMT) solvers, enabling formal verification of both local stability analysis and region-of-attraction estimates in the large. Through a number of nonlinear examples, ranging from low to high dimensions, we demonstrate that the proposed framework can outperform traditional sums-of-squares (SOS) Lyapunov functions obtained using semidefinite programming (SDP).
In this study, we aim to extend the capabilities of diffusion-based text-to-image (T2I) generation models by incorporating diverse modalities beyond textual description, such as sketch, box, color palette, and style embedding, within a single model. We thus design a multimodal T2I diffusion model, coined as DiffBlender, by separating the channels of conditions into three types, i.e., image forms, spatial tokens, and non-spatial tokens. The unique architecture of DiffBlender facilitates adding new input modalities, pioneering a scalable framework for conditional image generation. Notably, we achieve this without altering the parameters of the existing generative model, Stable Diffusion, only with updating partial components. Our study establishes new benchmarks in multimodal generation through quantitative and qualitative comparisons with existing conditional generation methods. We demonstrate that DiffBlender faithfully blends all the provided information and showcase its various applications in the detailed image synthesis.
Large Language Models (LLMs) have gained prominence in the field of Legal Intelligence, offering potential applications in assisting legal professionals and laymen. However, the centralized training of these Legal LLMs raises data privacy concerns, as legal data is distributed among various institutions containing sensitive individual information. This paper addresses this challenge by exploring the integration of Legal LLMs with Federated Learning (FL) methodologies. By employing FL, Legal LLMs can be fine-tuned locally on devices or clients, and their parameters are aggregated and distributed on a central server, ensuring data privacy without directly sharing raw data. However, computation and communication overheads hinder the full fine-tuning of LLMs under the FL setting. Moreover, the distribution shift of legal data reduces the effectiveness of FL methods. To this end, in this paper, we propose the first Federated Legal Large Language Model (FedJudge) framework, which fine-tunes Legal LLMs efficiently and effectively. Specifically, FedJudge utilizes parameter-efficient fine-tuning methods to update only a few additional parameters during the FL training. Besides, we explore the continual learning methods to preserve the global model's important parameters when training local clients to mitigate the problem of data shifts. Extensive experimental results on three real-world datasets clearly validate the effectiveness of FedJudge. Code is released at //github.com/yuelinan/FedJudge.
The recent popularity of text-to-image diffusion models (DM) can largely be attributed to the intuitive interface they provide to users. The intended generation can be expressed in natural language, with the model producing faithful interpretations of text prompts. However, expressing complex or nuanced ideas in text alone can be difficult. To ease image generation, we propose MultiFusion that allows one to express complex and nuanced concepts with arbitrarily interleaved inputs of multiple modalities and languages. MutliFusion leverages pre-trained models and aligns them for integration into a cohesive system, thereby avoiding the need for extensive training from scratch. Our experimental results demonstrate the efficient transfer of capabilities from individual modules to the downstream model. Specifically, the fusion of all independent components allows the image generation module to utilize multilingual, interleaved multimodal inputs despite being trained solely on monomodal data in a single language.
Neural radiance fields have achieved remarkable performance in modeling the appearance of 3D scenes. However, existing approaches still struggle with the view-dependent appearance of glossy surfaces, especially under complex lighting of indoor environments. Unlike existing methods, which typically assume distant lighting like an environment map, we propose a learnable Gaussian directional encoding to better model the view-dependent effects under near-field lighting conditions. Importantly, our new directional encoding captures the spatially-varying nature of near-field lighting and emulates the behavior of prefiltered environment maps. As a result, it enables the efficient evaluation of preconvolved specular color at any 3D location with varying roughness coefficients. We further introduce a data-driven geometry prior that helps alleviate the shape radiance ambiguity in reflection modeling. We show that our Gaussian directional encoding and geometry prior significantly improve the modeling of challenging specular reflections in neural radiance fields, which helps decompose appearance into more physically meaningful components.
Deep Learning has implemented a wide range of applications and has become increasingly popular in recent years. The goal of multimodal deep learning is to create models that can process and link information using various modalities. Despite the extensive development made for unimodal learning, it still cannot cover all the aspects of human learning. Multimodal learning helps to understand and analyze better when various senses are engaged in the processing of information. This paper focuses on multiple types of modalities, i.e., image, video, text, audio, body gestures, facial expressions, and physiological signals. Detailed analysis of past and current baseline approaches and an in-depth study of recent advancements in multimodal deep learning applications has been provided. A fine-grained taxonomy of various multimodal deep learning applications is proposed, elaborating on different applications in more depth. Architectures and datasets used in these applications are also discussed, along with their evaluation metrics. Last, main issues are highlighted separately for each domain along with their possible future research directions.
We present CoDEx, a set of knowledge graph completion datasets extracted from Wikidata and Wikipedia that improve upon existing knowledge graph completion benchmarks in scope and level of difficulty. In terms of scope, CoDEx comprises three knowledge graphs varying in size and structure, multilingual descriptions of entities and relations, and tens of thousands of hard negative triples that are plausible but verified to be false. To characterize CoDEx, we contribute thorough empirical analyses and benchmarking experiments. First, we analyze each CoDEx dataset in terms of logical relation patterns. Next, we report baseline link prediction and triple classification results on CoDEx for five extensively tuned embedding models. Finally, we differentiate CoDEx from the popular FB15K-237 knowledge graph completion dataset by showing that CoDEx covers more diverse and interpretable content, and is a more difficult link prediction benchmark. Data, code, and pretrained models are available at //bit.ly/2EPbrJs.
Graph Neural Networks (GNNs) are information processing architectures for signals supported on graphs. They are presented here as generalizations of convolutional neural networks (CNNs) in which individual layers contain banks of graph convolutional filters instead of banks of classical convolutional filters. Otherwise, GNNs operate as CNNs. Filters are composed with pointwise nonlinearities and stacked in layers. It is shown that GNN architectures exhibit equivariance to permutation and stability to graph deformations. These properties provide a measure of explanation respecting the good performance of GNNs that can be observed empirically. It is also shown that if graphs converge to a limit object, a graphon, GNNs converge to a corresponding limit object, a graphon neural network. This convergence justifies the transferability of GNNs across networks with different number of nodes.
Many tasks in natural language processing can be viewed as multi-label classification problems. However, most of the existing models are trained with the standard cross-entropy loss function and use a fixed prediction policy (e.g., a threshold of 0.5) for all the labels, which completely ignores the complexity and dependencies among different labels. In this paper, we propose a meta-learning method to capture these complex label dependencies. More specifically, our method utilizes a meta-learner to jointly learn the training policies and prediction policies for different labels. The training policies are then used to train the classifier with the cross-entropy loss function, and the prediction policies are further implemented for prediction. Experimental results on fine-grained entity typing and text classification demonstrate that our proposed method can obtain more accurate multi-label classification results.
Generative Adversarial Networks (GANs) have recently achieved impressive results for many real-world applications, and many GAN variants have emerged with improvements in sample quality and training stability. However, they have not been well visualized or understood. How does a GAN represent our visual world internally? What causes the artifacts in GAN results? How do architectural choices affect GAN learning? Answering such questions could enable us to develop new insights and better models. In this work, we present an analytic framework to visualize and understand GANs at the unit-, object-, and scene-level. We first identify a group of interpretable units that are closely related to object concepts using a segmentation-based network dissection method. Then, we quantify the causal effect of interpretable units by measuring the ability of interventions to control objects in the output. We examine the contextual relationship between these units and their surroundings by inserting the discovered object concepts into new images. We show several practical applications enabled by our framework, from comparing internal representations across different layers, models, and datasets, to improving GANs by locating and removing artifact-causing units, to interactively manipulating objects in a scene. We provide open source interpretation tools to help researchers and practitioners better understand their GAN models.