Topological maps are favorable for their small storage compared to geometric map. However, they are limited in relocalization and path planning capabilities. To solve this problem, a feature-based hierarchical topological map (FHT-Map) is proposed along with a real-time map construction algorithm for robot exploration. Specifically, the FHT-Map utilizes both RGB cameras and LiDAR information and consists of two types of nodes: main node and support node. Main nodes will store visual information compressed by convolutional neural network and local laser scan data to enhance subsequent relocalization capability. Support nodes retain a minimal amount of data to ensure storage efficiency while facilitating path planning. After map construction with robot exploration, the FHT-Map can be used by other robots for relocalization and path planning. Experiments are conducted in Gazebo simulator, and the results demonstrate that the proposed FHT-Map can effectively improve relocalization and path planning capability compared with other topological maps. Moreover, experiments on hierarchical architecture are implemented to show the necessity of two types of nodes.
Drones as advanced cyber-physical systems are undergoing a transformative shift with the advent of vision-based learning, a field that is rapidly gaining prominence due to its profound impact on drone autonomy and functionality. Different from existing task-specific surveys, this review offers a comprehensive overview of vision-based learning in drones, emphasizing its pivotal role in enhancing their operational capabilities. We start by elucidating the fundamental principles of vision-based learning, highlighting how it significantly improves drones' visual perception and decision-making processes. We then categorize vision-based control methods into indirect, semi-direct, and end-to-end approaches from the perception-control perspective. We further explore various applications of vision-based drones with learning capabilities, ranging from single-agent systems to more complex multi-agent and heterogeneous system scenarios, and underscore the challenges and innovations characterizing each area. Finally, we explore open questions and potential solutions, paving the way for ongoing research and development in this dynamic and rapidly evolving field. With growing large language models (LLMs) and embodied intelligence, vision-based learning for drones provides a promising but challenging road towards artificial general intelligence (AGI) in 3D physical world.
The performance of automatic summarization models has improved dramatically in recent years. Yet, there is still a gap in meeting specific information needs of users in real-world scenarios, particularly when a targeted summary is sought, such as in the useful aspect-based summarization setting targeted in this paper. Previous datasets and studies for this setting have predominantly concentrated on a limited set of pre-defined aspects, focused solely on single document inputs, or relied on synthetic data. To advance research on more realistic scenarios, we introduce OpenAsp, a benchmark for multi-document \textit{open} aspect-based summarization. This benchmark is created using a novel and cost-effective annotation protocol, by which an open aspect dataset is derived from existing generic multi-document summarization datasets. We analyze the properties of OpenAsp showcasing its high-quality content. Further, we show that the realistic open-aspect setting realized in OpenAsp poses a challenge for current state-of-the-art summarization models, as well as for large language models.
Closure spaces, a generalisation of topological spaces, have shown to be a convenient theoretical framework for spatial model checking. The closure operator of closure spaces and quasi-discrete closure spaces induces a notion of neighborhood akin to that of topological spaces that build on open sets. For closure models and quasi-discrete closure models, in this paper we present three notions of bisimilarity that are logically characterised by corresponding modal logics with spatial modalities: (i) CM-bisimilarity for closure models (CMs) is shown to generalise Topo-bisimilarity for topological models. CM-bisimilarity corresponds to equivalence with respect to the infinitary modal logic IML that includes the modality ${\cal N}$ for ``being near''. (ii) CMC-bisimilarity, with `CMC' standing for CM-bisimilarity with converse, refines CM-bisimilarity for quasi-discrete closure spaces, carriers of quasi-discrete closure models. Quasi-discrete closure models come equipped with two closure operators, Direct ${\cal C}$ and Converse ${\cal C}$, stemming from the binary relation underlying closure and its converse. CMC-bisimilarity, is captured by the infinitary modal logic IMLC including two modalities, Direct ${\cal N}$ and Converse ${\cal N}$, corresponding to the two closure operators. (iii) CoPa-bisimilarity on quasi-discrete closure models, which is weaker than CMC-bisimilarity, is based on the notion of compatible paths. The logical counterpart of CoPa-bisimilarity is the infinitary modal logic ICRL with modalities Direct $\zeta$ and Converse $\zeta$, whose semantics relies on forward and backward paths, respectively. It is shown that CoPa-bisimilarity for quasi-discrete closure models relates to divergence-blind stuttering equivalence for Kripke structures.
Large vision-language models (VLMs) have garnered increasing interest in autonomous driving areas, due to their advanced capabilities in complex reasoning tasks essential for highly autonomous vehicle behavior. Despite their potential, research in autonomous systems is hindered by the lack of datasets with annotated reasoning chains that explain the decision-making processes in driving. To bridge this gap, we present Reason2Drive, a benchmark dataset with over 600K video-text pairs, aimed at facilitating the study of interpretable reasoning in complex driving environments. We distinctly characterize the autonomous driving process as a sequential combination of perception, prediction, and reasoning steps, and the question-answer pairs are automatically collected from a diverse range of open-source outdoor driving datasets, including nuScenes, Waymo and ONCE. Moreover, we introduce a novel aggregated evaluation metric to assess chain-based reasoning performance in autonomous systems, addressing the semantic ambiguities of existing metrics such as BLEU and CIDEr. Based on the proposed benchmark, we conduct experiments to assess various existing VLMs, revealing insights into their reasoning capabilities. Additionally, we develop an efficient approach to empower VLMs to leverage object-level perceptual elements in both feature extraction and prediction, further enhancing their reasoning accuracy. The code and dataset will be released.
Transformer requires a fixed number of layers and heads which makes them inflexible to the complexity of individual samples and expensive in training and inference. To address this, we propose a sample-based Dynamic Hierarchical Transformer (DHT) model whose layers and heads can be dynamically configured with single data samples via solving contextual bandit problems. To determine the number of layers and heads, we use the Uniform Confidence Bound while we deploy combinatorial Thompson Sampling in order to select specific head combinations given their number. Different from previous work that focuses on compressing trained networks for inference only, DHT is not only advantageous for adaptively optimizing the underlying network architecture during training but also has a flexible network for efficient inference. To the best of our knowledge, this is the first comprehensive data-driven dynamic transformer without any additional auxiliary neural networks that implement the dynamic system. According to the experiment results, we achieve up to 74% computational savings for both training and inference with a minimal loss of accuracy.
Link prediction on knowledge graphs (KGs) is a key research topic. Previous work mainly focused on binary relations, paying less attention to higher-arity relations although they are ubiquitous in real-world KGs. This paper considers link prediction upon n-ary relational facts and proposes a graph-based approach to this task. The key to our approach is to represent the n-ary structure of a fact as a small heterogeneous graph, and model this graph with edge-biased fully-connected attention. The fully-connected attention captures universal inter-vertex interactions, while with edge-aware attentive biases to particularly encode the graph structure and its heterogeneity. In this fashion, our approach fully models global and local dependencies in each n-ary fact, and hence can more effectively capture associations therein. Extensive evaluation verifies the effectiveness and superiority of our approach. It performs substantially and consistently better than current state-of-the-art across a variety of n-ary relational benchmarks. Our code is publicly available.
Multi-agent influence diagrams (MAIDs) are a popular form of graphical model that, for certain classes of games, have been shown to offer key complexity and explainability advantages over traditional extensive form game (EFG) representations. In this paper, we extend previous work on MAIDs by introducing the concept of a MAID subgame, as well as subgame perfect and trembling hand perfect equilibrium refinements. We then prove several equivalence results between MAIDs and EFGs. Finally, we describe an open source implementation for reasoning about MAIDs and computing their equilibria.
Most existing knowledge graphs suffer from incompleteness, which can be alleviated by inferring missing links based on known facts. One popular way to accomplish this is to generate low-dimensional embeddings of entities and relations, and use these to make inferences. ConvE, a recently proposed approach, applies convolutional filters on 2D reshapings of entity and relation embeddings in order to capture rich interactions between their components. However, the number of interactions that ConvE can capture is limited. In this paper, we analyze how increasing the number of these interactions affects link prediction performance, and utilize our observations to propose InteractE. InteractE is based on three key ideas -- feature permutation, a novel feature reshaping, and circular convolution. Through extensive experiments, we find that InteractE outperforms state-of-the-art convolutional link prediction baselines on FB15k-237. Further, InteractE achieves an MRR score that is 9%, 7.5%, and 23% better than ConvE on the FB15k-237, WN18RR and YAGO3-10 datasets respectively. The results validate our central hypothesis -- that increasing feature interaction is beneficial to link prediction performance. We make the source code of InteractE available to encourage reproducible research.
Many tasks in natural language processing can be viewed as multi-label classification problems. However, most of the existing models are trained with the standard cross-entropy loss function and use a fixed prediction policy (e.g., a threshold of 0.5) for all the labels, which completely ignores the complexity and dependencies among different labels. In this paper, we propose a meta-learning method to capture these complex label dependencies. More specifically, our method utilizes a meta-learner to jointly learn the training policies and prediction policies for different labels. The training policies are then used to train the classifier with the cross-entropy loss function, and the prediction policies are further implemented for prediction. Experimental results on fine-grained entity typing and text classification demonstrate that our proposed method can obtain more accurate multi-label classification results.
Recently, ensemble has been applied to deep metric learning to yield state-of-the-art results. Deep metric learning aims to learn deep neural networks for feature embeddings, distances of which satisfy given constraint. In deep metric learning, ensemble takes average of distances learned by multiple learners. As one important aspect of ensemble, the learners should be diverse in their feature embeddings. To this end, we propose an attention-based ensemble, which uses multiple attention masks, so that each learner can attend to different parts of the object. We also propose a divergence loss, which encourages diversity among the learners. The proposed method is applied to the standard benchmarks of deep metric learning and experimental results show that it outperforms the state-of-the-art methods by a significant margin on image retrieval tasks.