Recent advances in Neural Radiance Fields (NeRFs) treat the problem of novel view synthesis as Sparse Radiance Field (SRF) optimization using sparse voxels for efficient and fast rendering (plenoxels,InstantNGP). In order to leverage machine learning and adoption of SRFs as a 3D representation, we present SPARF, a large-scale ShapeNet-based synthetic dataset for novel view synthesis consisting of $\sim$ 17 million images rendered from nearly 40,000 shapes at high resolution (400 X 400 pixels). The dataset is orders of magnitude larger than existing synthetic datasets for novel view synthesis and includes more than one million 3D-optimized radiance fields with multiple voxel resolutions. Furthermore, we propose a novel pipeline (SuRFNet) that learns to generate sparse voxel radiance fields from only few views. This is done by using the densely collected SPARF dataset and 3D sparse convolutions. SuRFNet employs partial SRFs from few/one images and a specialized SRF loss to learn to generate high-quality sparse voxel radiance fields that can be rendered from novel views. Our approach achieves state-of-the-art results in the task of unconstrained novel view synthesis based on few views on ShapeNet as compared to recent baselines. The SPARF dataset is made public with the code and models on the project website //abdullahamdi.com/sparf/ .
Unlike perfect information games, where all elements are known to every player, imperfect information games emulate the real-world complexities of decision-making under uncertain or incomplete information. GPT-4, the recent breakthrough in large language models (LLMs) trained on massive passive data, is notable for its knowledge retrieval and reasoning abilities. This paper delves into the applicability of GPT-4's learned knowledge for imperfect information games. To achieve this, we introduce \textbf{Suspicion-Agent}, an innovative agent that leverages GPT-4's capabilities for performing in imperfect information games. With proper prompt engineering to achieve different functions, Suspicion-Agent based on GPT-4 demonstrates remarkable adaptability across a range of imperfect information card games. Importantly, GPT-4 displays a strong high-order theory of mind (ToM) capacity, meaning it can understand others and intentionally impact others' behavior. Leveraging this, we design a planning strategy that enables GPT-4 to competently play against different opponents, adapting its gameplay style as needed, while requiring only the game rules and descriptions of observations as input. In the experiments, we qualitatively showcase the capabilities of Suspicion-Agent across three different imperfect information games and then quantitatively evaluate it in Leduc Hold'em. The results show that Suspicion-Agent can potentially outperform traditional algorithms designed for imperfect information games, without any specialized training or examples. In order to encourage and foster deeper insights within the community, we make our game-related data publicly available.
Neural radiance fields (NeRFs) enable high-quality novel view synthesis, but their high computational complexity limits deployability. While existing neural-based solutions strive for efficiency, they use one-size-fits-all architectures regardless of scene complexity. The same architecture may be unnecessarily large for simple scenes but insufficient for complex ones. Thus, there is a need to dynamically optimize the neural network component of NeRFs to achieve a balance between computational complexity and specific targets for synthesis quality. We introduce NAS-NeRF, a generative neural architecture search strategy that generates compact, scene-specialized NeRF architectures by balancing architecture complexity and target synthesis quality metrics. Our method incorporates constraints on target metrics and budgets to guide the search towards architectures tailored for each scene. Experiments on the Blender synthetic dataset show the proposed NAS-NeRF can generate architectures up to 5.74$\times$ smaller, with 4.19$\times$ fewer FLOPs, and 1.93$\times$ faster on a GPU than baseline NeRFs, without suffering a drop in SSIM. Furthermore, we illustrate that NAS-NeRF can also achieve architectures up to 23$\times$ smaller, with 22$\times$ fewer FLOPs, and 4.7$\times$ faster than baseline NeRFs with only a 5.3% average SSIM drop. Our source code is also made publicly available at //saeejithnair.github.io/NAS-NeRF.
This work presents CineTransfer, an algorithmic framework that drives a robot to record a video sequence that mimics the cinematographic style of an input video. We propose features that abstract the aesthetic style of the input video, so the robot can transfer this style to a scene with visual details that are significantly different from the input video. The framework builds upon CineMPC, a tool that allows users to control cinematographic features, like subjects' position on the image and the depth of field, by manipulating the intrinsics and extrinsics of a cinematographic camera. However, CineMPC requires a human expert to specify the desired style of the shot (composition, camera motion, zoom, focus, etc). CineTransfer bridges this gap, aiming a fully autonomous cinematographic platform. The user chooses a single input video as a style guide. CineTransfer extracts and optimizes two important style features, the composition of the subject in the image and the scene depth of field, and provides instructions for CineMPC to control the robot to record an output sequence that matches these features as closely as possible. In contrast with other style transfer methods, our approach is a lightweight and portable framework which does not require deep network training or extensive datasets. Experiments with real and simulated videos demonstrate the system's ability to analyze and transfer style between recordings, and are available in the supplementary video.
Self-Supervised Learning (SSL) models have demonstrated exceptional performance in various speech tasks, particularly in low-resource and multilingual domains. Recent works show that fusing SSL models could achieve superior performance compared to using one SSL model. However, fusion models have increased model parameter size, leading to longer inference times. In this paper, we propose a novel approach of predicting other SSL models' features from a single SSL model, resulting in a light-weight framework with competitive performance. Our experiments show that SSL feature prediction models outperform individual SSL models in multilingual speech recognition tasks. The leading prediction model achieves an average SUPERB score increase of 135.4 in ML-SUPERB benchmarks. Moreover, our proposed framework offers an efficient solution, as it reduces the resulting model parameter size and inference times compared to previous fusion models.
In most works on deep incremental learning research, it is assumed that novel samples are pre-identified for neural network retraining. However, practical deep classifiers often misidentify these samples, leading to erroneous predictions. Such misclassifications can degrade model performance. Techniques like open set recognition offer a means to detect these novel samples, representing a significant area in the machine learning domain. In this paper, we introduce a deep class-incremental learning framework integrated with open set recognition. Our approach refines class-incrementally learned features to adapt them for distance-based open set recognition. Experimental results validate that our method outperforms state-of-the-art incremental learning techniques and exhibits superior performance in open set recognition compared to baseline methods.
We introduce DragView, a novel and interactive framework for generating novel views of unseen scenes. DragView initializes the new view from a single source image, and the rendering is supported by a sparse set of unposed multi-view images, all seamlessly executed within a single feed-forward pass. Our approach begins with users dragging a source view through a local relative coordinate system. Pixel-aligned features are obtained by projecting the sampled 3D points along the target ray onto the source view. We then incorporate a view-dependent modulation layer to effectively handle occlusion during the projection. Additionally, we broaden the epipolar attention mechanism to encompass all source pixels, facilitating the aggregation of initialized coordinate-aligned point features from other unposed views. Finally, we employ another transformer to decode ray features into final pixel intensities. Crucially, our framework does not rely on either 2D prior models or the explicit estimation of camera poses. During testing, DragView showcases the capability to generalize to new scenes unseen during training, also utilizing only unposed support images, enabling the generation of photo-realistic new views characterized by flexible camera trajectories. In our experiments, we conduct a comprehensive comparison of the performance of DragView with recent scene representation networks operating under pose-free conditions, as well as with generalizable NeRFs subject to noisy test camera poses. DragView consistently demonstrates its superior performance in view synthesis quality, while also being more user-friendly. Project page: //zhiwenfan.github.io/DragView/.
We identify hidden layers inside a DNN with group actions on the data space, and formulate the DNN as a dual voice transform with respect to Koopman operator, a linear representation of the group action. Based on the group theoretic arguments, particularly by using Schur's lemma, we show a simple proof of the universality of those DNNs.
While significant progress has been made on Physics-Informed Neural Networks (PINNs), a comprehensive comparison of these methods across a wide range of Partial Differential Equations (PDEs) is still lacking. This study introduces PINNacle, a benchmarking tool designed to fill this gap. PINNacle provides a diverse dataset, comprising over 20 distinct PDEs from various domains, including heat conduction, fluid dynamics, biology, and electromagnetics. These PDEs encapsulate key challenges inherent to real-world problems, such as complex geometry, multi-scale phenomena, nonlinearity, and high dimensionality. PINNacle also offers a user-friendly toolbox, incorporating about 10 state-of-the-art PINN methods for systematic evaluation and comparison. We have conducted extensive experiments with these methods, offering insights into their strengths and weaknesses. In addition to providing a standardized means of assessing performance, PINNacle also offers an in-depth analysis to guide future research, particularly in areas such as domain decomposition methods and loss reweighting for handling multi-scale problems and complex geometry. To the best of our knowledge, it is the largest benchmark with a diverse and comprehensive evaluation that will undoubtedly foster further research in PINNs.
We present a novel defense, against backdoor attacks on Deep Neural Networks (DNNs), wherein adversaries covertly implant malicious behaviors (backdoors) into DNNs. Our defense falls within the category of post-development defenses that operate independently of how the model was generated. The proposed defense is built upon a novel reverse engineering approach that can directly extract backdoor functionality of a given backdoored model to a backdoor expert model. The approach is straightforward -- finetuning the backdoored model over a small set of intentionally mislabeled clean samples, such that it unlearns the normal functionality while still preserving the backdoor functionality, and thus resulting in a model (dubbed a backdoor expert model) that can only recognize backdoor inputs. Based on the extracted backdoor expert model, we show the feasibility of devising highly accurate backdoor input detectors that filter out the backdoor inputs during model inference. Further augmented by an ensemble strategy with a finetuned auxiliary model, our defense, BaDExpert (Backdoor Input Detection with Backdoor Expert), effectively mitigates 17 SOTA backdoor attacks while minimally impacting clean utility. The effectiveness of BaDExpert has been verified on multiple datasets (CIFAR10, GTSRB and ImageNet) across various model architectures (ResNet, VGG, MobileNetV2 and Vision Transformer).
Images can convey rich semantics and induce various emotions in viewers. Recently, with the rapid advancement of emotional intelligence and the explosive growth of visual data, extensive research efforts have been dedicated to affective image content analysis (AICA). In this survey, we will comprehensively review the development of AICA in the recent two decades, especially focusing on the state-of-the-art methods with respect to three main challenges -- the affective gap, perception subjectivity, and label noise and absence. We begin with an introduction to the key emotion representation models that have been widely employed in AICA and description of available datasets for performing evaluation with quantitative comparison of label noise and dataset bias. We then summarize and compare the representative approaches on (1) emotion feature extraction, including both handcrafted and deep features, (2) learning methods on dominant emotion recognition, personalized emotion prediction, emotion distribution learning, and learning from noisy data or few labels, and (3) AICA based applications. Finally, we discuss some challenges and promising research directions in the future, such as image content and context understanding, group emotion clustering, and viewer-image interaction.