This report introduces our winning solution of the real-robot phase of the Real Robot Challenge (RRC) 2022. The goal of this year's challenge is to solve dexterous manipulation tasks with offline reinforcement learning (RL) or imitation learning. To this end, participants are provided with datasets containing dozens of hours of robotic data. For each task an expert and a mixed dataset are provided. In our experiments, when learning from the expert datasets, we find standard Behavioral Cloning (BC) outperforms state-of-the-art offline RL algorithms. When learning from the mixed datasets, BC performs poorly, as expected, while surprisingly offline RL performs suboptimally, failing to match the average performance of the baseline model used for collecting the datasets. To remedy this, motivated by the strong performance of BC on the expert datasets we elect to use a semi-supervised classification technique to filter the subset of expert data out from the mixed datasets, and subsequently perform BC on this extracted subset of data. To further improve results, in all settings we use a simple data augmentation method that exploits the geometric symmetry of the RRC physical robotic environment. Our submitted BC policies each surpass the mean return of their respective raw datasets, and the policies trained on the filtered mixed datasets come close to matching the performances of those trained on the expert datasets.
Machine learning models for camera-based physiological measurement can have weak generalization due to a lack of representative training data. Body motion is one of the most significant sources of noise when attempting to recover the subtle cardiac pulse from a video. We explore motion transfer as a form of data augmentation to introduce motion variation while preserving physiological changes. We adapt a neural video synthesis approach to augment videos for the task of remote photoplethysmography (PPG) and study the effects of motion augmentation with respect to 1) the magnitude and 2) the type of motion. After training on motion-augmented versions of publicly available datasets, the presented inter-dataset results on five benchmark datasets show improvements of up to 75% over existing state-of-the-art results. Our findings illustrate the utility of motion transfer as a data augmentation technique for improving the generalization of models for camera-based physiological sensing. We release our code and pre-trained models for using motion transfer as a data augmentation technique on our project page: //motion-matters.github.io/
Mobile manipulation in robotics is challenging due to the need of solving many diverse tasks, such as opening a door or picking-and-placing an object. Typically, a basic first-principles system description of the robot is available, thus motivating the use of model-based controllers. However, the robot dynamics and its interaction with an object are affected by uncertainty, limiting the controller's performance. To tackle this problem, we propose a Bayesian multi-task learning model that uses trigonometric basis functions to identify the error in the dynamics. In this way, data from different but related tasks can be leveraged to provide a descriptive error model that can be efficiently updated online for new, unseen tasks. We combine this learning scheme with a model predictive controller, and extensively test the effectiveness of the proposed approach, including comparisons with available baseline controllers. We present simulation tests with a ball-balancing robot, and door-opening hardware experiments with a quadrupedal manipulator.
Recently, causal inference has attracted increasing attention from researchers of recommender systems (RS), which analyzes the relationship between a cause and its effect and has a wide range of real-world applications in multiple fields. Causal inference can model the causality in recommender systems like confounding effects and deal with counterfactual problems such as offline policy evaluation and data augmentation. Although there are already some valuable surveys on causal recommendations, these surveys introduce approaches in a relatively isolated way and lack theoretical analysis of existing methods. Due to the unfamiliarity with causality to RS researchers, it is both necessary and challenging to comprehensively review the relevant studies from the perspective of causal theory, which might be instructive for the readers to propose new approaches in practice. This survey attempts to provide a systematic review of up-to-date papers in this area from a theoretical standpoint. Firstly, we introduce the fundamental concepts of causal inference as the basis of the following review. Then we propose a new taxonomy from the perspective of causal techniques and further discuss technical details about how existing methods apply causal inference to address specific recommender issues. Finally, we highlight some promising directions for future research in this field.
Hierarchical learning algorithms that gradually approximate a solution to a data-driven optimization problem are essential to decision-making systems, especially under limitations on time and computational resources. In this study, we introduce a general-purpose hierarchical learning architecture that is based on the progressive partitioning of a possibly multi-resolution data space. The optimal partition is gradually approximated by solving a sequence of optimization sub-problems that yield a sequence of partitions with increasing number of subsets. We show that the solution of each optimization problem can be estimated online using gradient-free stochastic approximation updates. As a consequence, a function approximation problem can be defined within each subset of the partition and solved using the theory of two-timescale stochastic approximation algorithms. This simulates an annealing process and defines a robust and interpretable heuristic method to gradually increase the complexity of the learning architecture in a task-agnostic manner, giving emphasis to regions of the data space that are considered more important according to a predefined criterion. Finally, by imposing a tree structure in the progression of the partitions, we provide a means to incorporate potential multi-resolution structure of the data space into this approach, significantly reducing its complexity, while introducing hierarchical variable-rate feature extraction properties similar to certain classes of deep learning architectures. Asymptotic convergence analysis and experimental results are provided for supervised and unsupervised learning problems.
Connected and Automated Vehicles (CAVs) are one of the emerging technologies in the automotive domain that has the potential to alleviate the issues of accidents, traffic congestion, and pollutant emissions, leading to a safe, efficient, and sustainable transportation system. Machine learning-based methods are widely used in CAVs for crucial tasks like perception, motion planning, and motion control, where machine learning models in CAVs are solely trained using the local vehicle data, and the performance is not certain when exposed to new environments or unseen conditions. Federated learning (FL) is an effective solution for CAVs that enables a collaborative model development with multiple vehicles in a distributed learning framework. FL enables CAVs to learn from a wide range of driving environments and improve their overall performance while ensuring the privacy and security of local vehicle data. In this paper, we review the progress accomplished by researchers in applying FL to CAVs. A broader view of the various data modalities and algorithms that have been implemented on CAVs is provided. Specific applications of FL are reviewed in detail, and an analysis of the challenges and future scope of research are presented.
Self-supervised learning is a central component in recent approaches to deep multi-view clustering (MVC). However, we find large variations in the development of self-supervision-based methods for deep MVC, potentially slowing the progress of the field. To address this, we present DeepMVC, a unified framework for deep MVC that includes many recent methods as instances. We leverage our framework to make key observations about the effect of self-supervision, and in particular, drawbacks of aligning representations with contrastive learning. Further, we prove that contrastive alignment can negatively influence cluster separability, and that this effect becomes worse when the number of views increases. Motivated by our findings, we develop several new DeepMVC instances with new forms of self-supervision. We conduct extensive experiments and find that (i) in line with our theoretical findings, contrastive alignments decreases performance on datasets with many views; (ii) all methods benefit from some form of self-supervision; and (iii) our new instances outperform previous methods on several datasets. Based on our results, we suggest several promising directions for future research. To enhance the openness of the field, we provide an open-source implementation of DeepMVC, including recent models and our new instances. Our implementation includes a consistent evaluation protocol, facilitating fair and accurate evaluation of methods and components.
Manipulation is a common concern in many domains, such as social media, advertising, and chatbots. As AI systems mediate more of our interactions with the world, it is important to understand the degree to which AI systems might manipulate humans \textit{without the intent of the system designers}. Our work clarifies challenges in defining and measuring manipulation in the context of AI systems. Firstly, we build upon prior literature on manipulation from other fields and characterize the space of possible notions of manipulation, which we find to depend upon the concepts of incentives, intent, harm, and covertness. We review proposals on how to operationalize each factor. Second, we propose a definition of manipulation based on our characterization: a system is manipulative \textit{if it acts as if it were pursuing an incentive to change a human (or another agent) intentionally and covertly}. Third, we discuss the connections between manipulation and related concepts, such as deception and coercion. Finally, we contextualize our operationalization of manipulation in some applications. Our overall assessment is that while some progress has been made in defining and measuring manipulation from AI systems, many gaps remain. In the absence of a consensus definition and reliable tools for measurement, we cannot rule out the possibility that AI systems learn to manipulate humans without the intent of the system designers. We argue that such manipulation poses a significant threat to human autonomy, suggesting that precautionary actions to mitigate it are warranted.
The light and soft characteristics of Buoyancy Assisted Lightweight Legged Unit (BALLU) robots have a great potential to provide intrinsically safe interactions in environments involving humans, unlike many heavy and rigid robots. However, their unique and sensitive dynamics impose challenges to obtaining robust control policies in the real world. In this work, we demonstrate robust sim-to-real transfer of control policies on the BALLU robots via system identification and our novel residual physics learning method, Environment Mimic (EnvMimic). First, we model the nonlinear dynamics of the actuators by collecting hardware data and optimizing the simulation parameters. Rather than relying on standard supervised learning formulations, we utilize deep reinforcement learning to train an external force policy to match real-world trajectories, which enables us to model residual physics with greater fidelity. We analyze the improved simulation fidelity by comparing the simulation trajectories against the real-world ones. We finally demonstrate that the improved simulator allows us to learn better walking and turning policies that can be successfully deployed on the hardware of BALLU.
Over the past few years, the rapid development of deep learning technologies for computer vision has greatly promoted the performance of medical image segmentation (MedISeg). However, the recent MedISeg publications usually focus on presentations of the major contributions (e.g., network architectures, training strategies, and loss functions) while unwittingly ignoring some marginal implementation details (also known as "tricks"), leading to a potential problem of the unfair experimental result comparisons. In this paper, we collect a series of MedISeg tricks for different model implementation phases (i.e., pre-training model, data pre-processing, data augmentation, model implementation, model inference, and result post-processing), and experimentally explore the effectiveness of these tricks on the consistent baseline models. Compared to paper-driven surveys that only blandly focus on the advantages and limitation analyses of segmentation models, our work provides a large number of solid experiments and is more technically operable. With the extensive experimental results on both the representative 2D and 3D medical image datasets, we explicitly clarify the effect of these tricks. Moreover, based on the surveyed tricks, we also open-sourced a strong MedISeg repository, where each of its components has the advantage of plug-and-play. We believe that this milestone work not only completes a comprehensive and complementary survey of the state-of-the-art MedISeg approaches, but also offers a practical guide for addressing the future medical image processing challenges including but not limited to small dataset learning, class imbalance learning, multi-modality learning, and domain adaptation. The code has been released at: //github.com/hust-linyi/MedISeg
We hypothesize that due to the greedy nature of learning in multi-modal deep neural networks, these models tend to rely on just one modality while under-fitting the other modalities. Such behavior is counter-intuitive and hurts the models' generalization, as we observe empirically. To estimate the model's dependence on each modality, we compute the gain on the accuracy when the model has access to it in addition to another modality. We refer to this gain as the conditional utilization rate. In the experiments, we consistently observe an imbalance in conditional utilization rates between modalities, across multiple tasks and architectures. Since conditional utilization rate cannot be computed efficiently during training, we introduce a proxy for it based on the pace at which the model learns from each modality, which we refer to as the conditional learning speed. We propose an algorithm to balance the conditional learning speeds between modalities during training and demonstrate that it indeed addresses the issue of greedy learning. The proposed algorithm improves the model's generalization on three datasets: Colored MNIST, Princeton ModelNet40, and NVIDIA Dynamic Hand Gesture.