Co-clustering is a specific type of clustering that addresses the problem of finding groups of objects without necessarily considering all attributes. This technique has shown to have more consistent results in high-dimensional sparse data than traditional clustering. In trajectory co-clustering, the methods found in the literature have two main limitations: first, the space and time dimensions have to be constrained by user-defined thresholds; second, elements (trajectory points) are clustered ignoring the trajectory sequence, assuming that the points are independent among them. To address the limitations above, we propose a new trajectory co-clustering method for mining semantic trajectory co-clusters. It simultaneously clusters the trajectories and their elements taking into account the order in which they appear. This new method uses the element frequency to identify candidate co-clusters. Besides, it uses an objective cost function that automatically drives the co-clustering process, avoiding the need for constraining dimensions. We evaluate the proposed approach using real-world a publicly available dataset. The experimental results show that our proposal finds frequent and meaningful contiguous sequences revealing mobility patterns, thereby the most relevant elements.
Intelligent traffic lights in smart cities can optimally reduce traffic congestion. In this study, we employ reinforcement learning to train the control agent of a traffic light on a simulator of urban mobility. As a difference from existing works, a policy-based deep reinforcement learning method, Proximal Policy Optimization (PPO), is utilized other than value-based methods such as Deep Q Network (DQN) and Double DQN (DDQN). At first, the obtained optimal policy from PPO is compared to those from DQN and DDQN. It is found that the policy from PPO performs better than the others. Next, instead of the fixed-interval traffic light phases, we adopt the light phases with variable time intervals, which result in a better policy to pass the traffic flow. Then, the effects of environment and action disturbances are studied to demonstrate the learning-based controller is robust. At last, we consider unbalanced traffic flows and find that an intelligent traffic light can perform moderately well for the unbalanced traffic scenarios, although it learns the optimal policy from the balanced traffic scenarios only.
Unmanned aerial vehicles (UAVs), especially fixed-wing ones that withstand strong winds, have great potential for oceanic exploration and research. This paper studies a UAV-aided maritime data collection system with a fixed-wing UAV dispatched to collect data from marine buoys. We aim to minimize the UAV's energy consumption in completing the task by jointly optimizing the communication time scheduling among the buoys and the UAV's flight trajectory subject to wind effect. The conventional successive convex approximation (SCA) method can provide efficient sub-optimal solutions for collecting small/moderate data volume, whereas the solution heavily relies on trajectory initialization and has not explicitly considered wind effect, while the computational/trajectory complexity both become prohibitive for the task with large data volume. To this end, we propose a new cyclical trajectory design framework with tailored initialization algorithm that can handle arbitrary data volume efficiently, as well as a hybrid offline-online (HO2) design that leverages convex stochastic programming (CSP) offline based on wind statistics, and refines the solution by adapting online to real-time wind velocity. Numerical results show that our optimized trajectory can better adapt to various setups with different target data volume and buoys' topology as well as various wind speed/direction/variance compared with benchmark schemes.
Supervised person re-identification (re-id) approaches require a large amount of pairwise manual labeled data, which is not applicable in most real-world scenarios for re-id deployment. On the other hand, unsupervised re-id methods rely on unlabeled data to train models but performs poorly compared with supervised re-id methods. In this work, we aim to combine unsupervised re-id learning with a small number of human annotations to achieve a competitive performance. Towards this goal, we present a Unsupervised Clustering Active Learning (UCAL) re-id deep learning approach. It is capable of incrementally discovering the representative centroid-pairs and requiring human annotate them. These few labeled representative pairwise data can improve the unsupervised representation learning model with other large amounts of unlabeled data. More importantly, because the representative centroid-pairs are selected for annotation, UCAL can work with very low-cost human effort. Extensive experiments demonstrate the superiority of the proposed model over state-of-the-art active learning methods on three re-id benchmark datasets.
User and item attributes are essential side-information; their interactions (i.e., their co-occurrence in the sample data) can significantly enhance prediction accuracy in various recommender systems. We identify two different types of attribute interactions, inner interactions and cross interactions: inner interactions are those between only user attributes or those between only item attributes; cross interactions are those between user attributes and item attributes. Existing models do not distinguish these two types of attribute interactions, which may not be the most effective way to exploit the information carried by the interactions. To address this drawback, we propose a neural Graph Matching based Collaborative Filtering model (GMCF), which effectively captures the two types of attribute interactions through modeling and aggregating attribute interactions in a graph matching structure for recommendation. In our model, the two essential recommendation procedures, characteristic learning and preference matching, are explicitly conducted through graph learning (based on inner interactions) and node matching (based on cross interactions), respectively. Experimental results show that our model outperforms state-of-the-art models. Further studies verify the effectiveness of GMCF in improving the accuracy of recommendation.
Recently, many unsupervised deep learning methods have been proposed to learn clustering with unlabelled data. By introducing data augmentation, most of the latest methods look into deep clustering from the perspective that the original image and its tansformation should share similar semantic clustering assignment. However, the representation features before softmax activation function could be quite different even the assignment probability is very similar since softmax is only sensitive to the maximum value. This may result in high intra-class diversities in the representation feature space, which will lead to unstable local optimal and thus harm the clustering performance. By investigating the internal relationship between mutual information and contrastive learning, we summarized a general framework that can turn any maximizing mutual information into minimizing contrastive loss. We apply it to both the semantic clustering assignment and representation feature and propose a novel method named Deep Robust Clustering by Contrastive Learning (DRC). Different to existing methods, DRC aims to increase inter-class diver-sities and decrease intra-class diversities simultaneously and achieve more robust clustering results. Extensive experiments on six widely-adopted deep clustering benchmarks demonstrate the superiority of DRC in both stability and accuracy. e.g., attaining 71.6% mean accuracy on CIFAR-10, which is 7.1% higher than state-of-the-art results.
Recent advances in sensor and mobile devices have enabled an unprecedented increase in the availability and collection of urban trajectory data, thus increasing the demand for more efficient ways to manage and analyze the data being produced. In this survey, we comprehensively review recent research trends in trajectory data management, ranging from trajectory pre-processing, storage, common trajectory analytic tools, such as querying spatial-only and spatial-textual trajectory data, and trajectory clustering. We also explore four closely related analytical tasks commonly used with trajectory data in interactive or real-time processing. Deep trajectory learning is also reviewed for the first time. Finally, we outline the essential qualities that a trajectory management system should possess in order to maximize flexibility.
We develop a novel human trajectory prediction system that incorporates the scene information (Scene-LSTM) as well as individual pedestrian movement (Pedestrian-LSTM) trained simultaneously within static crowded scenes. We superimpose a two-level grid structure (grid cells and subgrids) on the scene to encode spatial granularity plus common human movements. The Scene-LSTM captures the commonly traveled paths that can be used to significantly influence the accuracy of human trajectory prediction in local areas (i.e. grid cells). We further design scene data filters, consisting of a hard filter and a soft filter, to select the relevant scene information in a local region when necessary and combine it with Pedestrian-LSTM for forecasting a pedestrian's future locations. The experimental results on several publicly available datasets demonstrate that our method outperforms related works and can produce more accurate predicted trajectories in different scene contexts.
In this work, we take a representation learning perspective on hierarchical reinforcement learning, where the problem of learning lower layers in a hierarchy is transformed into the problem of learning trajectory-level generative models. We show that we can learn continuous latent representations of trajectories, which are effective in solving temporally extended and multi-stage problems. Our proposed model, SeCTAR, draws inspiration from variational autoencoders, and learns latent representations of trajectories. A key component of this method is to learn both a latent-conditioned policy and a latent-conditioned model which are consistent with each other. Given the same latent, the policy generates a trajectory which should match the trajectory predicted by the model. This model provides a built-in prediction mechanism, by predicting the outcome of closed loop policy behavior. We propose a novel algorithm for performing hierarchical RL with this model, combining model-based planning in the learned latent space with an unsupervised exploration objective. We show that our model is effective at reasoning over long horizons with sparse rewards for several simulated tasks, outperforming standard reinforcement learning methods and prior methods for hierarchical reasoning, model-based planning, and exploration.
This research mainly emphasizes on traffic detection thus essentially involving object detection and classification. The particular work discussed here is motivated from unsatisfactory attempts of re-using well known pre-trained object detection networks for domain specific data. In this course, some trivial issues leading to prominent performance drop are identified and ways to resolve them are discussed. For example, some simple yet relevant tricks regarding data collection and sampling prove to be very beneficial. Also, introducing a blur net to deal with blurred real time data is another important factor promoting performance elevation. We further study the neural network design issues for beneficial object classification and involve shared, region-independent convolutional features. Adaptive learning rates to deal with saddle points are also investigated and an average covariance matrix based pre-conditioned approach is proposed. We also introduce the use of optical flow features to accommodate orientation information. Experimental results demonstrate that this results in a steady rise in the performance rate.
A recommender system aims to recommend items that a user is interested in among many items. The need for the recommender system has been expanded by the information explosion. Various approaches have been suggested for providing meaningful recommendations to users. One of the proposed approaches is to consider a recommender system as a Markov decision process (MDP) problem and try to solve it using reinforcement learning (RL). However, existing RL-based methods have an obvious drawback. To solve an MDP in a recommender system, they encountered a problem with the large number of discrete actions that bring RL to a larger class of problems. In this paper, we propose a novel RL-based recommender system. We formulate a recommender system as a gridworld game by using a biclustering technique that can reduce the state and action space significantly. Using biclustering not only reduces space but also improves the recommendation quality effectively handling the cold-start problem. In addition, our approach can provide users with some explanation why the system recommends certain items. Lastly, we examine the proposed algorithm on a real-world dataset and achieve a better performance than the widely used recommendation algorithm.