Directly regressing the non-rigid shape and camera pose from the individual 2D frame is ill-suited to the Non-Rigid Structure-from-Motion (NRSfM) problem. This frame-by-frame 3D reconstruction pipeline overlooks the inherent spatial-temporal nature of NRSfM, i.e., reconstructing the whole 3D sequence from the input 2D sequence. In this paper, we propose to model deep NRSfM from a sequence-to-sequence translation perspective, where the input 2D frame sequence is taken as a whole to reconstruct the deforming 3D non-rigid shape sequence. First, we apply a shape-motion predictor to estimate the initial non-rigid shape and camera motion from a single frame. Then we propose a context modeling module to model camera motions and complex non-rigid shapes. To tackle the difficulty in enforcing the global structure constraint within the deep framework, we propose to impose the union-of-subspace structure by replacing the self-expressiveness layer with multi-head attention and delayed regularizers, which enables end-to-end batch-wise training. Experimental results across different datasets such as Human3.6M, CMU Mocap and InterHand prove the superiority of our framework.
Image denoising is a critical component in a camera's Image Signal Processing (ISP) pipeline. There are two typical ways to inject a denoiser into the ISP pipeline: applying a denoiser directly to captured raw frames (raw domain) or to the ISP's output sRGB images (sRGB domain). However, both approaches have their limitations. Residual noise from raw-domain denoising can be amplified by the subsequent ISP processing, and the sRGB domain struggles to handle spatially varying noise since it only sees noise distorted by the ISP. Consequently, most raw or sRGB domain denoising works only for specific noise distributions and ISP configurations. To address these challenges, we propose DualDn, a novel learning-based dual-domain denoising. Unlike previous single-domain denoising, DualDn consists of two denoising networks: one in the raw domain and one in the sRGB domain. The raw domain denoising adapts to sensor-specific noise as well as spatially varying noise levels, while the sRGB domain denoising adapts to ISP variations and removes residual noise amplified by the ISP. Both denoising networks are connected with a differentiable ISP, which is trained end-to-end and discarded during the inference stage. With this design, DualDn achieves greater generalizability compared to most learning-based denoising methods, as it can adapt to different unseen noises, ISP parameters, and even novel ISP pipelines. Experiments show that DualDn achieves state-of-the-art performance and can adapt to different denoising architectures. Moreover, DualDn can be used as a plug-and-play denoising module with real cameras without retraining, and still demonstrate better performance than commercial on-camera denoising. The project website is available at: //openimaginglab.github.io/DualDn/
We introduce a new task called Adaptable Error Detection (AED), which aims to identify behavior errors in few-shot imitation (FSI) policies based on visual observations in novel environments. The potential to cause serious damage to surrounding areas limits the application of FSI policies in real-world scenarios. Thus, a robust system is necessary to notify operators when FSI policies are inconsistent with the intent of demonstrations. This task introduces three challenges: (1) detecting behavior errors in novel environments, (2) identifying behavior errors that occur without revealing notable changes, and (3) lacking complete temporal information of the rollout due to the necessity of online detection. However, the existing benchmarks cannot support the development of AED because their tasks do not present all these challenges. To this end, we develop a cross-domain AED benchmark, consisting of 322 base and 153 novel environments. Additionally, we propose Pattern Observer (PrObe) to address these challenges. PrObe is equipped with a powerful pattern extractor and guided by novel learning objectives to parse discernible patterns in the policy feature representations of normal or error states. Through our comprehensive evaluation, PrObe demonstrates superior capability to detect errors arising from a wide range of FSI policies, consistently surpassing strong baselines. Moreover, we conduct detailed ablations and a pilot study on error correction to validate the effectiveness of the proposed architecture design and the practicality of the AED task, respectively.
Terrain awareness is an essential milestone to enable truly autonomous off-road navigation. Accurately predicting terrain characteristics allows optimizing a vehicle's path against potential hazards. Recent methods use deep neural networks to predict traversability-related terrain properties in a self-supervised manner, relying on proprioception as a training signal. However, onboard cameras are inherently limited by their point-of-view relative to the ground, suffering from occlusions and vanishing pixel density with distance. This paper introduces a novel approach for self-supervised terrain characterization using an aerial perspective from a hovering drone. We capture terrain-aligned images while sampling the environment with a ground vehicle, effectively training a simple predictor for vibrations, bumpiness, and energy consumption. Our dataset includes 2.8 km of off-road data collected in forest environment, comprising 13 484 ground-based images and 12 935 aerial images. Our findings show that drone imagery improves terrain property prediction by 21.37 % on the whole dataset and 37.35 % in high vegetation, compared to ground robot images. We conduct ablation studies to identify the main causes of these performance improvements. We also demonstrate the real-world applicability of our approach by scouting an unseen area with a drone, planning and executing an optimized path on the ground.
During pre-training, the Text-to-Image (T2I) diffusion models encode factual knowledge into their parameters. These parameterized facts enable realistic image generation, but they may become obsolete over time, thereby misrepresenting the current state of the world. Knowledge editing techniques aim to update model knowledge in a targeted way. However, facing the dual challenges posed by inadequate editing datasets and unreliable evaluation criterion, the development of T2I knowledge editing encounter difficulties in effectively generalizing injected knowledge. In this work, we design a T2I knowledge editing framework by comprehensively spanning on three phases: First, we curate a dataset \textbf{CAKE}, comprising paraphrase and multi-object test, to enable more fine-grained assessment on knowledge generalization. Second, we propose a novel criterion, \textbf{adaptive CLIP threshold}, to effectively filter out false successful images under the current criterion and achieve reliable editing evaluation. Finally, we introduce \textbf{MPE}, a simple but effective approach for T2I knowledge editing. Instead of tuning parameters, MPE precisely recognizes and edits the outdated part of the conditioning text-prompt to accommodate the up-to-date knowledge. A straightforward implementation of MPE (Based on in-context learning) exhibits better overall performance than previous model editors. We hope these efforts can further promote faithful evaluation of T2I knowledge editing methods.
While style transfer techniques have been well-developed for 2D image stylization, the extension of these methods to 3D scenes remains relatively unexplored. Existing approaches demonstrate proficiency in transferring colors and textures but often struggle with replicating the geometry of the scenes. In our work, we leverage an explicit Gaussian Splatting (GS) representation and directly match the distributions of Gaussians between style and content scenes using the Earth Mover's Distance (EMD). By employing the entropy-regularized Wasserstein-2 distance, we ensure that the transformation maintains spatial smoothness. Additionally, we decompose the scene stylization problem into smaller chunks to enhance efficiency. This paradigm shift reframes stylization from a pure generative process driven by latent space losses to an explicit matching of distributions between two Gaussian representations. Our method achieves high-resolution 3D stylization by faithfully transferring details from 3D style scenes onto the content scene. Furthermore, WaSt-3D consistently delivers results across diverse content and style scenes without necessitating any training, as it relies solely on optimization-based techniques. See our project page for additional results and source code: $\href{//compvis.github.io/wast3d/}{//compvis.github.io/wast3d/}$.
U-Net is currently the most widely used architecture for medical image segmentation. Benefiting from its unique encoder-decoder architecture and skip connections, it can effectively extract features from input images to segment target regions. The commonly used U-Net is typically based on convolutional operations or Transformers, modeling the dependencies between local or global information to accomplish medical image analysis tasks. However, convolutional layers, fully connected layers, and attention mechanisms used in this process introduce a significant number of parameters, often requiring the stacking of network layers to model complex nonlinear relationships, which can impact the training process. To address these issues, we propose TransUKAN. Specifically, we have improved the KAN to reduce memory usage and computational load. On this basis, we explored an effective combination of KAN, Transformer, and U-Net structures. This approach enhances the model's capability to capture nonlinear relationships by introducing only a small number of additional parameters and compensates for the Transformer structure's deficiency in local information extraction. We validated TransUKAN on multiple medical image segmentation tasks. Experimental results demonstrate that TransUKAN achieves excellent performance with significantly reduced parameters. The code will be available at//github.com/wuyanlin-wyl/TransUKAN.
Event camera, a bio-inspired asynchronous triggered camera, offers promising prospects for fusion with frame-based cameras owing to its low latency and high dynamic range. However, calibrating stereo vision systems that incorporate both event and frame-based cameras remains a significant challenge. In this letter, we present EF-Calib, a spatiotemporal calibration framework for event- and frame-based cameras using continuous-time trajectories. A novel calibration pattern applicable to both camera types and the corresponding event recognition algorithm is proposed. Leveraging the asynchronous nature of events, a derivable piece-wise B-spline to represent camera pose continuously is introduced, enabling calibration for intrinsic parameters, extrinsic parameters, and time offset, with analytical Jacobians provided. Various experiments are carried out to evaluate the calibration performance of EF-Calib, including calibration experiments for intrinsic parameters, extrinsic parameters, and time offset. Experimental results show that EF-Calib achieves the most accurate intrinsic parameters compared to current SOTA, the close accuracy of the extrinsic parameters compared to the frame-based results, and accurate time offset estimation. EF-Calib provides a convenient and accurate toolbox for calibrating the system that fuses events and frames. The code of this paper will also be open-sourced at: //github.com/wsakobe/EF-Calib.
Depth sensing is an important problem for 3D vision-based robotics. Yet, a real-world active stereo or ToF depth camera often produces noisy and incomplete depth which bottlenecks robot performances. In this work, we propose D3RoMa, a learning-based depth estimation framework on stereo image pairs that predicts clean and accurate depth in diverse indoor scenes, even in the most challenging scenarios with translucent or specular surfaces where classical depth sensing completely fails. Key to our method is that we unify depth estimation and restoration into an image-to-image translation problem by predicting the disparity map with a denoising diffusion probabilistic model. At inference time, we further incorporated a left-right consistency constraint as classifier guidance to the diffusion process. Our framework combines recently advanced learning-based approaches and geometric constraints from traditional stereo vision. For model training, we create a large scene-level synthetic dataset with diverse transparent and specular objects to compensate for existing tabletop datasets. The trained model can be directly applied to real-world in-the-wild scenes and achieve state-of-the-art performance in multiple public depth estimation benchmarks. Further experiments in real environments show that accurate depth prediction significantly improves robotic manipulation in various scenarios.
In the field of locomotion task of quadruped robots, Blind Policy and Perceptive Policy each have their own advantages and limitations. The Blind Policy relies on preset sensor information and algorithms, suitable for known and structured environments, but it lacks adaptability in complex or unknown environments. The Perceptive Policy uses visual sensors to obtain detailed environmental information, allowing it to adapt to complex terrains, but its effectiveness is limited under occluded conditions, especially when perception fails. Unlike the Blind Policy, the Perceptive Policy is not as robust under these conditions. To address these challenges, we propose a MBC:Multi-Brain collaborative system that incorporates the concepts of Multi-Agent Reinforcement Learning and introduces collaboration between the Blind Policy and the Perceptive Policy. By applying this multi-policy collaborative model to a quadruped robot, the robot can maintain stable locomotion even when the perceptual system is impaired or observational data is incomplete. Our simulations and real-world experiments demonstrate that this system significantly improves the robot's passability and robustness against perception failures in complex environments, validating the effectiveness of multi-policy collaboration in enhancing robotic motion performance.
Knowledge graphs (KGs) capture knowledge in the form of head--relation--tail triples and are a crucial component in many AI systems. There are two important reasoning tasks on KGs: (1) single-hop knowledge graph completion, which involves predicting individual links in the KG; and (2), multi-hop reasoning, where the goal is to predict which KG entities satisfy a given logical query. Embedding-based methods solve both tasks by first computing an embedding for each entity and relation, then using them to form predictions. However, existing scalable KG embedding frameworks only support single-hop knowledge graph completion and cannot be applied to the more challenging multi-hop reasoning task. Here we present Scalable Multi-hOp REasoning (SMORE), the first general framework for both single-hop and multi-hop reasoning in KGs. Using a single machine SMORE can perform multi-hop reasoning in Freebase KG (86M entities, 338M edges), which is 1,500x larger than previously considered KGs. The key to SMORE's runtime performance is a novel bidirectional rejection sampling that achieves a square root reduction of the complexity of online training data generation. Furthermore, SMORE exploits asynchronous scheduling, overlapping CPU-based data sampling, GPU-based embedding computation, and frequent CPU--GPU IO. SMORE increases throughput (i.e., training speed) over prior multi-hop KG frameworks by 2.2x with minimal GPU memory requirements (2GB for training 400-dim embeddings on 86M-node Freebase) and achieves near linear speed-up with the number of GPUs. Moreover, on the simpler single-hop knowledge graph completion task SMORE achieves comparable or even better runtime performance to state-of-the-art frameworks on both single GPU and multi-GPU settings.