Virtual content placement in physical scenes is a crucial aspect of augmented reality (AR). This task is particularly challenging when the virtual elements must adapt to multiple target physical environments that are unknown during development. AR authors use strategies such as manual placement performed by end-users, automated placement powered by author-defined constraints, and procedural content generation to adapt virtual content to physical spaces. Although effective, these options require human effort or annotated virtual assets. As an alternative, we present ARfy, a pipeline to support the adaptive placement of virtual content from pre-existing 3D scenes in arbitrary physical spaces. ARfy does not require intervention by end-users or asset annotation by AR authors. We demonstrate the pipeline capabilities using simulations on a publicly available indoor space dataset. ARfy automatically makes any generic 3D scene AR-ready and provides evaluation tools to facilitate future research on adaptive virtual content placement.
Surface reconstruction from multi-view images is a core challenge in 3D vision. Recent studies have explored signed distance fields (SDF) within Neural Radiance Fields (NeRF) to achieve high-fidelity surface reconstructions. However, these approaches often suffer from slow training and rendering speeds compared to 3D Gaussian splatting (3DGS). Current state-of-the-art techniques attempt to fuse depth information to extract geometry from 3DGS, but frequently result in incomplete reconstructions and fragmented surfaces. In this paper, we introduce GSurf, a novel end-to-end method for learning a signed distance field directly from Gaussian primitives. The continuous and smooth nature of SDF addresses common issues in the 3DGS family, such as holes resulting from noisy or missing depth data. By using Gaussian splatting for rendering, GSurf avoids the redundant volume rendering typically required in other GS and SDF integrations. Consequently, GSurf achieves faster training and rendering speeds while delivering 3D reconstruction quality comparable to neural implicit surface methods, such as VolSDF and NeuS. Experimental results across various benchmark datasets demonstrate the effectiveness of our method in producing high-fidelity 3D reconstructions.
Personalized image generation has made significant strides in adapting content to novel concepts. However, a persistent challenge remains: balancing the accurate reconstruction of unseen concepts with the need for editability according to the prompt, especially when dealing with the complex nuances of facial features. In this study, we delve into the temporal dynamics of the text-to-image conditioning process, emphasizing the crucial role of stage partitioning in introducing new concepts. We present PersonaMagic, a stage-regulated generative technique designed for high-fidelity face customization. Using a simple MLP network, our method learns a series of embeddings within a specific timestep interval to capture face concepts. Additionally, we develop a Tandem Equilibrium mechanism that adjusts self-attention responses in the text encoder, balancing text description and identity preservation, improving both areas. Extensive experiments confirm the superiority of PersonaMagic over state-of-the-art methods in both qualitative and quantitative evaluations. Moreover, its robustness and flexibility are validated in non-facial domains, and it can also serve as a valuable plug-in for enhancing the performance of pretrained personalization models.
Language models (LMs), like other neural networks, often favor shortcut heuristics based on surface-level patterns. Although LMs behave like n-gram models early in training, they must eventually learn hierarchical syntactic representations to correctly apply grammatical rules out-of-distribution (OOD). In this work, we use case studies of English grammar to explore how complex, diverse training data drives models to generalize OOD. We construct a framework that unifies our understanding of random variation with training dynamics, rule selection with memorization, and data diversity with complexity. We show that these factors are nuanced, and that intermediate levels of diversity and complexity lead to inconsistent behavior across random seeds and to unstable training dynamics. Our findings emphasize the critical role of training data in shaping generalization patterns and illuminate how competing model strategies lead to inconsistent generalization outcomes across random seeds. Code is available at //github.com/sunnytqin/concept_comp.git.
Single image super-resolution (SISR) has played an important role in the field of image processing. Recent generative adversarial networks (GANs) can achieve excellent results on low-resolution images with small samples. However, there are little literatures summarizing different GANs in SISR. In this paper, we conduct a comparative study of GANs from different perspectives. We first take a look at developments of GANs. Second, we present popular architectures for GANs in big and small samples for image applications. Then, we analyze motivations, implementations and differences of GANs based optimization methods and discriminative learning for image super-resolution in terms of supervised, semi-supervised and unsupervised manners, where these GANs are analyzed via integrating different network architectures, prior knowledge, loss functions and multiple tasks. Next, we compare performance of these popular GANs on public datasets via quantitative and qualitative analysis in SISR. Finally, we highlight challenges of GANs and potential research points for SISR.
Writing effective prompts for large language models (LLM) can be unintuitive and burdensome. In response, services that optimize or suggest prompts have emerged. While such services can reduce user effort, they also introduce a risk: the prompt provider can subtly manipulate prompts to produce heavily biased LLM responses. In this work, we show that subtle synonym replacements in prompts can increase the likelihood (by a difference up to 78%) that LLMs mention a target concept (e.g., a brand, political party, nation). We substantiate our observations through a user study, showing our adversarially perturbed prompts 1) are indistinguishable from unaltered prompts by humans, 2) push LLMs to recommend target concepts more often, and 3) make users more likely to notice target concepts, all without arousing suspicion. The practicality of this attack has the potential to undermine user autonomy. Among other measures, we recommend implementing warnings against using prompts from untrusted parties.
Diffusion models (DMs) have shown great potential for high-quality image synthesis. However, when it comes to producing images with complex scenes, how to properly describe both image global structures and object details remains a challenging task. In this paper, we present Frido, a Feature Pyramid Diffusion model performing a multi-scale coarse-to-fine denoising process for image synthesis. Our model decomposes an input image into scale-dependent vector quantized features, followed by a coarse-to-fine gating for producing image output. During the above multi-scale representation learning stage, additional input conditions like text, scene graph, or image layout can be further exploited. Thus, Frido can be also applied for conditional or cross-modality image synthesis. We conduct extensive experiments over various unconditioned and conditional image generation tasks, ranging from text-to-image synthesis, layout-to-image, scene-graph-to-image, to label-to-image. More specifically, we achieved state-of-the-art FID scores on five benchmarks, namely layout-to-image on COCO and OpenImages, scene-graph-to-image on COCO and Visual Genome, and label-to-image on COCO. Code is available at //github.com/davidhalladay/Frido.
As an effective strategy, data augmentation (DA) alleviates data scarcity scenarios where deep learning techniques may fail. It is widely applied in computer vision then introduced to natural language processing and achieves improvements in many tasks. One of the main focuses of the DA methods is to improve the diversity of training data, thereby helping the model to better generalize to unseen testing data. In this survey, we frame DA methods into three categories based on the diversity of augmented data, including paraphrasing, noising, and sampling. Our paper sets out to analyze DA methods in detail according to the above categories. Further, we also introduce their applications in NLP tasks as well as the challenges.
Visual dialogue is a challenging task that needs to extract implicit information from both visual (image) and textual (dialogue history) contexts. Classical approaches pay more attention to the integration of the current question, vision knowledge and text knowledge, despising the heterogeneous semantic gaps between the cross-modal information. In the meantime, the concatenation operation has become de-facto standard to the cross-modal information fusion, which has a limited ability in information retrieval. In this paper, we propose a novel Knowledge-Bridge Graph Network (KBGN) model by using graph to bridge the cross-modal semantic relations between vision and text knowledge in fine granularity, as well as retrieving required knowledge via an adaptive information selection mode. Moreover, the reasoning clues for visual dialogue can be clearly drawn from intra-modal entities and inter-modal bridges. Experimental results on VisDial v1.0 and VisDial-Q datasets demonstrate that our model outperforms exiting models with state-of-the-art results.
Distant supervision can effectively label data for relation extraction, but suffers from the noise labeling problem. Recent works mainly perform soft bag-level noise reduction strategies to find the relatively better samples in a sentence bag, which is suboptimal compared with making a hard decision of false positive samples in sentence level. In this paper, we introduce an adversarial learning framework, which we named DSGAN, to learn a sentence-level true-positive generator. Inspired by Generative Adversarial Networks, we regard the positive samples generated by the generator as the negative samples to train the discriminator. The optimal generator is obtained until the discrimination ability of the discriminator has the greatest decline. We adopt the generator to filter distant supervision training dataset and redistribute the false positive instances into the negative set, in which way to provide a cleaned dataset for relation classification. The experimental results show that the proposed strategy significantly improves the performance of distant supervision relation extraction comparing to state-of-the-art systems.
Visual Question Answering (VQA) models have struggled with counting objects in natural images so far. We identify a fundamental problem due to soft attention in these models as a cause. To circumvent this problem, we propose a neural network component that allows robust counting from object proposals. Experiments on a toy task show the effectiveness of this component and we obtain state-of-the-art accuracy on the number category of the VQA v2 dataset without negatively affecting other categories, even outperforming ensemble models with our single model. On a difficult balanced pair metric, the component gives a substantial improvement in counting over a strong baseline by 6.6%.