亚洲男人的天堂2018av,欧美草比,久久久久久免费视频精选,国色天香在线看免费,久久久久亚洲av成人片仓井空

The accurate detection of ID card Presentation Attacks (PA) is becoming increasingly important due to the rising number of online/remote services that require the presentation of digital photographs of ID cards for digital onboarding or authentication. Furthermore, cybercriminals are continuously searching for innovative ways to fool authentication systems to gain unauthorized access to these services. Although advances in neural network design and training have pushed image classification to the state of the art, one of the main challenges faced by the development of fraud detection systems is the curation of representative datasets for training and evaluation. The handcrafted creation of representative presentation attack samples often requires expertise and is very time-consuming, thus an automatic process of obtaining high-quality data is highly desirable. This work explores ID card Presentation Attack Instruments (PAI) in order to improve the generation of samples with four Generative Adversarial Networks (GANs) based image translation models and analyses the effectiveness of the generated data for training fraud detection systems. Using open-source data, we show that synthetic attack presentations are an adequate complement for additional real attack presentations, where we obtain an EER performance increase of 0.63% points for print attacks and a loss of 0.29% for screen capture attacks.

相關內容

Lexical simplification (LS) is the task of automatically replacing complex words for easier ones making texts more accessible to various target populations (e.g. individuals with low literacy, individuals with learning disabilities, second language learners). To train and test models, LS systems usually require corpora that feature complex words in context along with their candidate substitutions. To continue improving the performance of LS systems we introduce ALEXSIS-PT, a novel multi-candidate dataset for Brazilian Portuguese LS containing 9,605 candidate substitutions for 387 complex words. ALEXSIS-PT has been compiled following the ALEXSIS protocol for Spanish opening exciting new avenues for cross-lingual models. ALEXSIS-PT is the first LS multi-candidate dataset that contains Brazilian newspaper articles. We evaluated four models for substitute generation on this dataset, namely mDistilBERT, mBERT, XLM-R, and BERTimbau. BERTimbau achieved the highest performance across all evaluation metrics.

In this paper, we study how to optimize existing Non-Fungible Token (NFT) incentives. Upon exploring a large number of NFT-related standards and real-world projects, we come across an unexpected finding. That is, the current NFT incentive mechanisms, often organized in an isolated and one-time-use fashion, tend to overlook their potential for scalable organizational structures. We propose, analyze, and implement a novel reference incentive model, which is inherently structured as a Directed Acyclic Graph (DAG)-based NFT network. This model aims to maximize connections (or references) between NFTs, enabling each isolated NFT to expand its network and accumulate rewards derived from subsequent or subscribed ones. We conduct both theoretical and practical analyses of the model, demonstrating its optimal utility.

In-Context Learning (ICL) is suffering from unsatisfactory performance and under-calibration due to high prior bias and unfaithful confidence. Some previous works fine-tuned language models for better ICL performance with enormous datasets and computing costs. In this paper, we propose NoisyICL, simply perturbing the model parameters by random noises to strive for better performance and calibration. Our experiments on 2 models and 12 downstream datasets show that NoisyICL can help ICL produce more accurate predictions. Our further analysis indicates that NoisyICL enables the model to provide more fair predictions, and also with less unfaithful confidence. Therefore, we believe that NoisyICL is an effective calibration of ICL. Our experimental code is uploaded to Github.

There is a consensus that instruction fine-tuning of LLMs requires high-quality data, but what are they? LIMA (NeurIPS 2023) and AlpaGasus (ICLR 2024) are state-of-the-art methods for selecting such high-quality examples, either via manual curation or using GPT-3.5-Turbo as a quality scorer. We show that the extremely simple baseline of selecting the 1,000 instructions with longest responses from standard datasets can consistently outperform these sophisticated methods according to GPT-4 and PaLM-2 as judges, while remaining competitive on the OpenLLM benchmarks that test factual knowledge. We demonstrate this for several state-of-the-art LLMs (Llama-2-7B, Llama-2-13B, and Mistral-7B) and datasets (Alpaca-52k and Evol-Instruct-70k). In addition, a lightweight refinement of such long instructions can further improve the abilities of the fine-tuned LLMs, and allows us to obtain the 2nd highest-ranked Llama-2-7B-based model on AlpacaEval 2.0 while training on only 1,000 examples and no extra preference data. We also conduct a thorough analysis of our models to ensure that their enhanced performance is not simply due to GPT-4's preference for longer responses, thus ruling out any artificial improvement. In conclusion, our findings suggest that fine-tuning on the longest instructions should be the default baseline for any research on instruction fine-tuning.

The problem of how to achieve cooperation among rational peers in order to discourage free riding is one that has received a lot of attention in peer-to-peer computing and is still an important one. The field of game theory is applied to the task of finding solutions that will encourage cooperation while discouraging free riding. The cooperative conduct of peers is typically portrayed as a traditional version of the game known as the "Prisoners' Dilemma." It is common knowledge that if two peers engage in a situation known as the Prisoner's Dilemma more than once, collaboration can be achieved through the use of punishment. Nevertheless, this is not the case when there is only one interaction between peers. This short article demonstrates that Kantian peers prefer to cooperate and attain social welfare even when they interacted only once. This, dissuade peers from freeriding.

Deep Learning has implemented a wide range of applications and has become increasingly popular in recent years. The goal of multimodal deep learning is to create models that can process and link information using various modalities. Despite the extensive development made for unimodal learning, it still cannot cover all the aspects of human learning. Multimodal learning helps to understand and analyze better when various senses are engaged in the processing of information. This paper focuses on multiple types of modalities, i.e., image, video, text, audio, body gestures, facial expressions, and physiological signals. Detailed analysis of past and current baseline approaches and an in-depth study of recent advancements in multimodal deep learning applications has been provided. A fine-grained taxonomy of various multimodal deep learning applications is proposed, elaborating on different applications in more depth. Architectures and datasets used in these applications are also discussed, along with their evaluation metrics. Last, main issues are highlighted separately for each domain along with their possible future research directions.

In Multi-Label Text Classification (MLTC), one sample can belong to more than one class. It is observed that most MLTC tasks, there are dependencies or correlations among labels. Existing methods tend to ignore the relationship among labels. In this paper, a graph attention network-based model is proposed to capture the attentive dependency structure among the labels. The graph attention network uses a feature matrix and a correlation matrix to capture and explore the crucial dependencies between the labels and generate classifiers for the task. The generated classifiers are applied to sentence feature vectors obtained from the text feature extraction network (BiLSTM) to enable end-to-end training. Attention allows the system to assign different weights to neighbor nodes per label, thus allowing it to learn the dependencies among labels implicitly. The results of the proposed model are validated on five real-world MLTC datasets. The proposed model achieves similar or better performance compared to the previous state-of-the-art models.

The problem of Multiple Object Tracking (MOT) consists in following the trajectory of different objects in a sequence, usually a video. In recent years, with the rise of Deep Learning, the algorithms that provide a solution to this problem have benefited from the representational power of deep models. This paper provides a comprehensive survey on works that employ Deep Learning models to solve the task of MOT on single-camera videos. Four main steps in MOT algorithms are identified, and an in-depth review of how Deep Learning was employed in each one of these stages is presented. A complete experimental comparison of the presented works on the three MOTChallenge datasets is also provided, identifying a number of similarities among the top-performing methods and presenting some possible future research directions.

ASR (automatic speech recognition) systems like Siri, Alexa, Google Voice or Cortana has become quite popular recently. One of the key techniques enabling the practical use of such systems in people's daily life is deep learning. Though deep learning in computer vision is known to be vulnerable to adversarial perturbations, little is known whether such perturbations are still valid on the practical speech recognition. In this paper, we not only demonstrate such attacks can happen in reality, but also show that the attacks can be systematically conducted. To minimize users' attention, we choose to embed the voice commands into a song, called CommandSong. In this way, the song carrying the command can spread through radio, TV or even any media player installed in the portable devices like smartphones, potentially impacting millions of users in long distance. In particular, we overcome two major challenges: minimizing the revision of a song in the process of embedding commands, and letting the CommandSong spread through the air without losing the voice "command". Our evaluation demonstrates that we can craft random songs to "carry" any commands and the modify is extremely difficult to be noticed. Specially, the physical attack that we play the CommandSongs over the air and record them can success with 94 percentage.

Convolutional Neural Networks (CNNs) have gained significant traction in the field of machine learning, particularly due to their high accuracy in visual recognition. Recent works have pushed the performance of GPU implementations of CNNs to significantly improve their classification and training times. With these improvements, many frameworks have become available for implementing CNNs on both CPUs and GPUs, with no support for FPGA implementations. In this work we present a modified version of the popular CNN framework Caffe, with FPGA support. This allows for classification using CNN models and specialized FPGA implementations with the flexibility of reprogramming the device when necessary, seamless memory transactions between host and device, simple-to-use test benches, and the ability to create pipelined layer implementations. To validate the framework, we use the Xilinx SDAccel environment to implement an FPGA-based Winograd convolution engine and show that the FPGA layer can be used alongside other layers running on a host processor to run several popular CNNs (AlexNet, GoogleNet, VGG A, Overfeat). The results show that our framework achieves 50 GFLOPS across 3x3 convolutions in the benchmarks. This is achieved within a practical framework, which will aid in future development of FPGA-based CNNs.

北京阿比特科技有限公司