In strategic classification, agents modify their features, at a cost, to ideally obtain a positive classification from the learner's classifier. The typical response of the learner is to carefully modify their classifier to be robust to such strategic behavior. When reasoning about agent manipulations, most papers that study strategic classification rely on the following strong assumption: agents fully know the exact parameters of the deployed classifier by the learner. This often is an unrealistic assumption when using complex or proprietary machine learning techniques in real-world prediction tasks. We initiate the study of partial information release by the learner in strategic classification. We move away from the traditional assumption that agents have full knowledge of the classifier. Instead, we consider agents that have a common distributional prior on which classifier the learner is using. The learner in our model can reveal truthful, yet not necessarily complete, information about the deployed classifier to the agents. The learner's goal is to release just enough information about the classifier to maximize accuracy. We show how such partial information release can, counter-intuitively, benefit the learner's accuracy, despite increasing agents' abilities to manipulate. We show that while it is intractable to compute the best response of an agent in the general case, there exist oracle-efficient algorithms that can solve the best response of the agents when the learner's hypothesis class is the class of linear classifiers, or when the agents' cost function satisfies a natural notion of submodularity as we define. We then turn our attention to the learner's optimization problem and provide both positive and negative results on the algorithmic problem of how much information the learner should release about the classifier to maximize their expected accuracy.
Generative models with discrete latent representations have recently demonstrated an impressive ability to learn complex high-dimensional data distributions. However, their performance relies on a long sequence of tokens per instance and a large number of codebook entries, resulting in long sampling times and considerable computation to fit the categorical posterior. To address these issues, we propose the Masked Vector Quantization (MVQ) framework which increases the representational capacity of each code vector by learning mask configurations via a stochastic winner-takes-all training regime called Multiple Hypothese Dropout (MH-Dropout). On ImageNet 64$\times$64, MVQ reduces FID in existing vector quantization architectures by up to $68\%$ at 2 tokens per instance and $57\%$ at 5 tokens. These improvements widen as codebook entries is reduced and allows for $7\textit{--}45\times$ speed-up in token sampling during inference. As an additional benefit, we find that smaller latent spaces lead to MVQ identifying transferable visual representations where multiple can be smoothly combined.
We propose a novel use of a broadcasting operation, which distributes univariate functions to all entries of the tensor covariate, to model the nonlinearity in tensor regression nonparametrically. A penalized estimation and the corresponding algorithm are proposed. Our theoretical investigation, which allows the dimensions of the tensor covariate to diverge, indicates that the proposed estimation yields a desirable convergence rate. We also provide a minimax lower bound, which characterizes the optimality of the proposed estimator for a wide range of scenarios. Numerical experiments are conducted to confirm the theoretical findings, and they show that the proposed model has advantages over its existing linear counterparts.
Code large language models mark a pivotal breakthrough in artificial intelligence. They are specifically crafted to understand and generate programming languages, significantly boosting the efficiency of coding development workflows. In this technical report, we present CodeShell-Base, a seven billion-parameter foundation model with 8K context length, showcasing exceptional proficiency in code comprehension. By incorporating Grouped-Query Attention and Rotary Positional Embedding into GPT-2, CodeShell-Base integrates the structural merits of StarCoder and CodeLlama and forms its unique architectural design. We then carefully built a comprehensive data pre-processing process, including similar data deduplication, perplexity-based data filtering, and model-based data filtering. Through this process, We have curated 100 billion high-quality pre-training data from GitHub. Benefiting from the high-quality data, CodeShell-Base outperforms CodeLlama in Humaneval after training on just 500 billion tokens (5 epochs). We have conducted extensive experiments across multiple language datasets, including Python, Java, and C++, and the results indicate that our model possesses robust foundational capabilities in code comprehension and generation.
The burdensome training costs on large-scale graphs have aroused significant interest in graph condensation, which involves tuning Graph Neural Networks (GNNs) on a small condensed graph for use on the large-scale original graph. Existing methods primarily focus on aligning key metrics between the condensed and original graphs, such as gradients, distribution and trajectory of GNNs, yielding satisfactory performance on downstream tasks. However, these complex metrics necessitate intricate computations and can potentially disrupt the optimization process of the condensation graph, making the condensation process highly demanding and unstable. Motivated by the recent success of simplified models in various fields, we propose a simplified approach to metric alignment in graph condensation, aiming to reduce unnecessary complexity inherited from GNNs. In our approach, we eliminate external parameters and exclusively retain the target condensed graph during the condensation process. Following the hierarchical aggregation principles of GNNs, we introduce the Simple Graph Condensation (SimGC) framework, which aligns the condensed graph with the original graph from the input layer to the prediction layer, guided by a pre-trained Simple Graph Convolution (SGC) model on the original graph. As a result, both graphs possess the similar capability to train GNNs. This straightforward yet effective strategy achieves a significant speedup of up to 10 times compared to existing graph condensation methods while performing on par with state-of-the-art baselines. Comprehensive experiments conducted on seven benchmark datasets demonstrate the effectiveness of SimGC in prediction accuracy, condensation time, and generalization capability. Our code will be made publicly available.
Negative control variables are sometimes used in non-experimental studies to detect the presence of confounding by hidden factors. A negative control outcome (NCO) is an outcome that is influenced by unobserved confounders of the exposure effects on the outcome in view, but is not causally impacted by the exposure. Tchetgen Tchetgen (2013) introduced the Control Outcome Calibration Approach (COCA) as a formal NCO counterfactual method to detect and correct for residual confounding bias. For identification, COCA treats the NCO as an error-prone proxy of the treatment-free counterfactual outcome of interest, and involves regressing the NCO on the treatment-free counterfactual, together with a rank-preserving structural model which assumes a constant individual-level causal effect. In this work, we establish nonparametric COCA identification for the average causal effect for the treated, without requiring rank-preservation, therefore accommodating unrestricted effect heterogeneity across units. This nonparametric identification result has important practical implications, as it provides single proxy confounding control, in contrast to recently proposed proximal causal inference, which relies for identification on a pair of confounding proxies. For COCA estimation we propose three separate strategies: (i) an extended propensity score approach, (ii) an outcome bridge function approach, and (iii) a doubly-robust approach. Finally, we illustrate the proposed methods in an application evaluating the causal impact of a Zika virus outbreak on birth rate in Brazil.
Disentangled Representation Learning (DRL) aims to learn a model capable of identifying and disentangling the underlying factors hidden in the observable data in representation form. The process of separating underlying factors of variation into variables with semantic meaning benefits in learning explainable representations of data, which imitates the meaningful understanding process of humans when observing an object or relation. As a general learning strategy, DRL has demonstrated its power in improving the model explainability, controlability, robustness, as well as generalization capacity in a wide range of scenarios such as computer vision, natural language processing, data mining etc. In this article, we comprehensively review DRL from various aspects including motivations, definitions, methodologies, evaluations, applications and model designs. We discuss works on DRL based on two well-recognized definitions, i.e., Intuitive Definition and Group Theory Definition. We further categorize the methodologies for DRL into four groups, i.e., Traditional Statistical Approaches, Variational Auto-encoder Based Approaches, Generative Adversarial Networks Based Approaches, Hierarchical Approaches and Other Approaches. We also analyze principles to design different DRL models that may benefit different tasks in practical applications. Finally, we point out challenges in DRL as well as potential research directions deserving future investigations. We believe this work may provide insights for promoting the DRL research in the community.
The information bottleneck (IB) method is a technique for extracting information that is relevant for predicting the target random variable from the source random variable, which is typically implemented by optimizing the IB Lagrangian that balances the compression and prediction terms. However, the IB Lagrangian is hard to optimize, and multiple trials for tuning values of Lagrangian multiplier are required. Moreover, we show that the prediction performance strictly decreases as the compression gets stronger during optimizing the IB Lagrangian. In this paper, we implement the IB method from the perspective of supervised disentangling. Specifically, we introduce Disentangled Information Bottleneck (DisenIB) that is consistent on compressing source maximally without target prediction performance loss (maximum compression). Theoretical and experimental results demonstrate that our method is consistent on maximum compression, and performs well in terms of generalization, robustness to adversarial attack, out-of-distribution detection, and supervised disentangling.
Adversarial attack is a technique for deceiving Machine Learning (ML) models, which provides a way to evaluate the adversarial robustness. In practice, attack algorithms are artificially selected and tuned by human experts to break a ML system. However, manual selection of attackers tends to be sub-optimal, leading to a mistakenly assessment of model security. In this paper, a new procedure called Composite Adversarial Attack (CAA) is proposed for automatically searching the best combination of attack algorithms and their hyper-parameters from a candidate pool of \textbf{32 base attackers}. We design a search space where attack policy is represented as an attacking sequence, i.e., the output of the previous attacker is used as the initialization input for successors. Multi-objective NSGA-II genetic algorithm is adopted for finding the strongest attack policy with minimum complexity. The experimental result shows CAA beats 10 top attackers on 11 diverse defenses with less elapsed time (\textbf{6 $\times$ faster than AutoAttack}), and achieves the new state-of-the-art on $l_{\infty}$, $l_{2}$ and unrestricted adversarial attacks.
Graph Convolutional Networks (GCNs) and their variants have experienced significant attention and have become the de facto methods for learning graph representations. GCNs derive inspiration primarily from recent deep learning approaches, and as a result, may inherit unnecessary complexity and redundant computation. In this paper, we reduce this excess complexity through successively removing nonlinearities and collapsing weight matrices between consecutive layers. We theoretically analyze the resulting linear model and show that it corresponds to a fixed low-pass filter followed by a linear classifier. Notably, our experimental evaluation demonstrates that these simplifications do not negatively impact accuracy in many downstream applications. Moreover, the resulting model scales to larger datasets, is naturally interpretable, and yields up to two orders of magnitude speedup over FastGCN.
We introduce an approach for deep reinforcement learning (RL) that improves upon the efficiency, generalization capacity, and interpretability of conventional approaches through structured perception and relational reasoning. It uses self-attention to iteratively reason about the relations between entities in a scene and to guide a model-free policy. Our results show that in a novel navigation and planning task called Box-World, our agent finds interpretable solutions that improve upon baselines in terms of sample complexity, ability to generalize to more complex scenes than experienced during training, and overall performance. In the StarCraft II Learning Environment, our agent achieves state-of-the-art performance on six mini-games -- surpassing human grandmaster performance on four. By considering architectural inductive biases, our work opens new directions for overcoming important, but stubborn, challenges in deep RL.