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Safe road-crossing by self-driving vehicles is a crucial problem to address in smart-cities. In this paper, we introduce a multi-sensor fusion approach to support road-crossing decisions in a system composed by an autonomous wheelchair and a flying drone featuring a robust sensory system made of diverse and redundant components. To that aim, we designed an analytical danger function based on explainable physical conditions evaluated by single sensors, including those using machine learning and artificial vision. As a proof-of-concept, we provide an experimental evaluation in a laboratory environment, showing the advantages of using multiple sensors, which can improve decision accuracy and effectively support safety assessment. We made the dataset available to the scientific community for further experimentation. The work has been developed in the context of an European project named REXASI-PRO, which aims to develop trustworthy artificial intelligence for social navigation of people with reduced mobility.

相關內容

數據集,又稱為資料集、數據集合或資料集合,是一種由數據所組成的集合。
Data set(或dataset)是一個數據的集合,通常以表格形式出現。每一列代表一個特定變量。每一行都對應于某一成員的數據集的問題。它列出的價值觀為每一個變量,如身高和體重的一個物體或價值的隨機數。每個數值被稱為數據資料。對應于行數,該數據集的數據可能包括一個或多個成員。

Existing work in fairness auditing assumes that each audit is performed independently. In this paper, we consider multiple agents working together, each auditing the same platform for different tasks. Agents have two levers: their collaboration strategy, with or without coordination beforehand, and their strategy for sampling appropriate data points. We theoretically compare the interplay of these levers. Our main findings are that (i) collaboration is generally beneficial for accurate audits, (ii) basic sampling methods often prove to be effective, and (iii) counter-intuitively, extensive coordination on queries often deteriorates audits accuracy as the number of agents increases. Experiments on three large datasets confirm our theoretical results. Our findings motivate collaboration during fairness audits of platforms that use ML models for decision-making.

In this paper, we propose a method for calculating the three-dimensional (3D) position and orientation of a pallet placed on a shelf on the side of a forklift truck using a 360-degree camera. By using a 360-degree camera mounted on the forklift truck, it is possible to observe both the pallet at the side of the forklift and one several meters ahead. However, the pallet on the obtained image is observed with different distortion depending on its 3D position, so that it is difficult to extract the pallet from the image. To solve this problem, a method [1] has been proposed for detecting a pallet by projecting a 360-degree image on a vertical plane that coincides with the front of the shelf to calculate an image similar to the image seen from the front of the shelf. At the same time as the detection, the approximate position and orientation of the detected pallet can be obtained, but the accuracy is not sufficient for automatic control of the forklift truck. In this paper, we propose a method for accurately detecting the yaw angle, which is the angle of the front surface of the pallet in the horizontal plane, by projecting the 360-degree image on a horizontal plane including the boundary line of the front surface of the detected pallet. The position of the pallet is also determined by moving the vertical plane having the detected yaw angle back and forth, and finding the position at which the degree of coincidence between the projection image on the vertical plane and the actual size of the front surface of the pallet is maximized. Experiments using real images taken in a laboratory and an actual warehouse have confirmed that the proposed method can calculate the position and orientation of a pallet within a reasonable calculation time and with the accuracy necessary for inserting the fork into the hole in the front of the pallet.

In this paper we argue that conventional unitary-invariant measures of recommender system (RS) performance based on measuring differences between predicted ratings and actual user ratings fail to assess fundamental RS properties. More specifically, posing the optimization problem as one of predicting exact user ratings provides only an indirect suboptimal approximation for what RS applications typically need, which is an ability to accurately predict user preferences. We argue that scalar measures such as RMSE and MAE with respect to differences between actual and predicted ratings are only proxies for measuring RS ability to accurately estimate user preferences. We propose what we consider to be a measure that is more fundamentally appropriate for assessing RS performance, rank-preference consistency, which simply counts the number of prediction pairs that are inconsistent with the user's expressed product preferences. For example, if an RS predicts the user will prefer product A over product B, but the user's withheld ratings indicate s/he prefers product B over A, then rank-preference consistency has been violated. Our test results conclusively demonstrate that methods tailored to optimize arbitrary measures such as RMSE are not generally effective at accurately predicting user preferences. Thus, we conclude that conventional methods used for assessing RS performance are arbitrary and misleading.

Data-driven predictions are often perceived as inaccurate in hindsight due to behavioral responses. In this study, we explore the role of interface design choices in shaping individuals' decision-making processes in response to predictions presented on a shared information display in a strategic setting. We introduce a novel staged experimental design to investigate the effects of design features, such as visualizations of prediction uncertainty and error, within a repeated congestion game. In this game, participants assume the role of taxi drivers and use a shared information display to decide where to search for their next ride. Our experimental design endows agents with varying level-$k$ depths of thinking, allowing some agents to possess greater sophistication in anticipating the decisions of others using the same information display. Through several extensive experiments, we identify trade-offs between displays that optimize individual decisions and those that best serve the collective social welfare of the system. We find that the influence of display characteristics varies based on an agent's strategic sophistication. We observe that design choices promoting individual-level decision-making can lead to suboptimal system outcomes, as manifested by a lower realization of potential social welfare. However, this decline in social welfare is offset by a reduction in the distribution shift, narrowing the gap between predicted and realized system outcomes, which potentially enhances the perceived reliability and trustworthiness of the information display post hoc. Our findings pave the way for new research questions concerning the design of effective prediction interfaces in strategic environments.

The problem Level Planarity asks for a crossing-free drawing of a graph in the plane such that vertices are placed at prescribed y-coordinates (called levels) and such that every edge is realized as a y-monotone curve. In the variant Constrained Level Planarity, each level y is equipped with a partial order <_y on its vertices and in the desired drawing the left-to-right order of vertices on level y has to be a linear extension of <_y. Constrained Level Planarity is known to be a remarkably difficult problem: previous results by Klemz and Rote [ACM Trans. Alg. 2019] and by Br\"uckner and Rutter [SODA 2017] imply that it remains NP-hard even when restricted to graphs whose tree-depth and feedback vertex set number are bounded by a constant and even when the instances are additionally required to be either proper, meaning that each edge spans two consecutive levels, or ordered, meaning that all given partial orders are total orders. In particular, these results rule out the existence of FPT-time (even XP-time) algorithms with respect to these and related graph parameters (unless P=NP). However, the parameterized complexity of Constrained Level Planarity with respect to the vertex cover number of the input graph remained open. In this paper, we show that Constrained Level Planarity can be solved in FPT-time when parameterized by the vertex cover number. In view of the previous intractability statements, our result is best-possible in several regards: a speed-up to polynomial time or a generalization to the aforementioned smaller graph parameters is not possible, even if restricting to proper or ordered instances.

In this paper, we propose a novel approach to address the problem of camera and radar sensor fusion for 3D object detection in autonomous vehicle perception systems. Our approach builds on recent advances in deep learning and leverages the strengths of both sensors to improve object detection performance. Precisely, we extract 2D features from camera images using a state-of-the-art deep learning architecture and then apply a novel Cross-Domain Spatial Matching (CDSM) transformation method to convert these features into 3D space. We then fuse them with extracted radar data using a complementary fusion strategy to produce a final 3D object representation. To demonstrate the effectiveness of our approach, we evaluate it on the NuScenes dataset. We compare our approach to both single-sensor performance and current state-of-the-art fusion methods. Our results show that the proposed approach achieves superior performance over single-sensor solutions and could directly compete with other top-level fusion methods.

In this paper, we address the problem of enclosing an arbitrarily moving target in three dimensions by a single pursuer, which is an unmanned aerial vehicle (UAV), for maximum coverage while also ensuring the pursuer's safety by preventing collisions with the target. The proposed guidance strategy steers the pursuer to a safe region of space surrounding the target, allowing it to maintain a certain distance from the latter while offering greater flexibility in positioning and converging to any orbit within this safe zone. Our approach is distinguished by the use of nonholonomic constraints to model vehicles with accelerations serving as control inputs and coupled engagement kinematics to craft the pursuer's guidance law meticulously. Furthermore, we leverage the concept of the Lyapunov Barrier Function as a powerful tool to constrain the distance between the pursuer and the target within asymmetric bounds, thereby ensuring the pursuer's safety within the predefined region. To validate the efficacy and robustness of our algorithm, we conduct experimental tests by implementing a high-fidelity quadrotor model within Software-in-the-loop (SITL) simulations, encompassing various challenging target maneuver scenarios. The results obtained showcase the resilience of the proposed guidance law, effectively handling arbitrarily maneuvering targets, vehicle/autopilot dynamics, and external disturbances. Our method consistently delivers stable global enclosing behaviors, even in response to aggressive target maneuvers, and requires only relative information for successful execution.

In this paper, we proposed to apply meta learning approach for low-resource automatic speech recognition (ASR). We formulated ASR for different languages as different tasks, and meta-learned the initialization parameters from many pretraining languages to achieve fast adaptation on unseen target language, via recently proposed model-agnostic meta learning algorithm (MAML). We evaluated the proposed approach using six languages as pretraining tasks and four languages as target tasks. Preliminary results showed that the proposed method, MetaASR, significantly outperforms the state-of-the-art multitask pretraining approach on all target languages with different combinations of pretraining languages. In addition, since MAML's model-agnostic property, this paper also opens new research direction of applying meta learning to more speech-related applications.

Salient object detection is a problem that has been considered in detail and many solutions proposed. In this paper, we argue that work to date has addressed a problem that is relatively ill-posed. Specifically, there is not universal agreement about what constitutes a salient object when multiple observers are queried. This implies that some objects are more likely to be judged salient than others, and implies a relative rank exists on salient objects. The solution presented in this paper solves this more general problem that considers relative rank, and we propose data and metrics suitable to measuring success in a relative objects saliency landscape. A novel deep learning solution is proposed based on a hierarchical representation of relative saliency and stage-wise refinement. We also show that the problem of salient object subitizing can be addressed with the same network, and our approach exceeds performance of any prior work across all metrics considered (both traditional and newly proposed).

In this paper, we present a new method for detecting road users in an urban environment which leads to an improvement in multiple object tracking. Our method takes as an input a foreground image and improves the object detection and segmentation. This new image can be used as an input to trackers that use foreground blobs from background subtraction. The first step is to create foreground images for all the frames in an urban video. Then, starting from the original blobs of the foreground image, we merge the blobs that are close to one another and that have similar optical flow. The next step is extracting the edges of the different objects to detect multiple objects that might be very close (and be merged in the same blob) and to adjust the size of the original blobs. At the same time, we use the optical flow to detect occlusion of objects that are moving in opposite directions. Finally, we make a decision on which information we keep in order to construct a new foreground image with blobs that can be used for tracking. The system is validated on four videos of an urban traffic dataset. Our method improves the recall and precision metrics for the object detection task compared to the vanilla background subtraction method and improves the CLEAR MOT metrics in the tracking tasks for most videos.

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