We tackle the task of conditional music generation. We introduce MusicGen, a single Language Model (LM) that operates over several streams of compressed discrete music representation, i.e., tokens. Unlike prior work, MusicGen is comprised of a single-stage transformer LM together with efficient token interleaving patterns, which eliminates the need for cascading several models, e.g., hierarchically or upsampling. Following this approach, we demonstrate how MusicGen can generate high-quality samples, while being conditioned on textual description or melodic features, allowing better controls over the generated output. We conduct extensive empirical evaluation, considering both automatic and human studies, showing the proposed approach is superior to the evaluated baselines on a standard text-to-music benchmark. Through ablation studies, we shed light over the importance of each of the components comprising MusicGen. Music samples, code, and models are available at //github.com/facebookresearch/audiocraft.
Large Language Models (LLMs) such as ChatGPT have demonstrated remarkable performance across various tasks and have garnered significant attention from both researchers and practitioners. However, in an educational context, we still observe a performance gap in generating distractors -- i.e., plausible yet incorrect answers -- with LLMs for multiple-choice questions (MCQs). In this study, we propose a strategy for guiding LLMs such as ChatGPT, in generating relevant distractors by prompting them with question items automatically retrieved from a question bank as well-chosen in-context examples. We evaluate our LLM-based solutions using a quantitative assessment on an existing test set, as well as through quality annotations by human experts, i.e., teachers. We found that on average 53% of the generated distractors presented to the teachers were rated as high-quality, i.e., suitable for immediate use as is, outperforming the state-of-the-art model. We also show the gains of our approach 1 in generating high-quality distractors by comparing it with a zero-shot ChatGPT and a few-shot ChatGPT prompted with static examples.
Recently, there has been a growing interest in text-to-speech (TTS) methods that can be trained with minimal supervision by combining two types of discrete speech representations and using two sequence-to-sequence tasks to decouple TTS. To address the challenges associated with high dimensionality and waveform distortion in discrete representations, we propose Diff-LM-Speech, which models semantic embeddings into mel-spectrogram based on diffusion models and introduces a prompt encoder structure based on variational autoencoders and prosody bottlenecks to improve prompt representation capabilities. Autoregressive language models often suffer from missing and repeated words, while non-autoregressive frameworks face expression averaging problems due to duration prediction models. To address these issues, we propose Tetra-Diff-Speech, which designs a duration diffusion model to achieve diverse prosodic expressions. While we expect the information content of semantic coding to be between that of text and acoustic coding, existing models extract semantic coding with a lot of redundant information and dimensionality explosion. To verify that semantic coding is not necessary, we propose Tri-Diff-Speech. Experimental results show that our proposed methods outperform baseline methods. We provide a website with audio samples.
Optional type annotations allow for enriching dynamic programming languages with static typing features like better Integrated Development Environment (IDE) support, more precise program analysis, and early detection and prevention of type-related runtime errors. Machine learning-based type inference promises interesting results for automating this task. However, the practical usage of such systems depends on their ability to generalize across different domains, as they are often applied outside their training domain. In this work, we investigate Type4Py as a representative of state-of-the-art deep learning-based type inference systems, by conducting extensive cross-domain experiments. Thereby, we address the following problems: class imbalances, out-of-vocabulary words, dataset shifts, and unknown classes. To perform such experiments, we use the datasets ManyTypes4Py and CrossDomainTypes4Py. The latter we introduce in this paper. Our dataset enables the evaluation of type inference systems in different domains of software projects and has over 1,000,000 type annotations mined on the platforms GitHub and Libraries. It consists of data from the two domains web development and scientific calculation. Through our experiments, we detect that the shifts in the dataset and the long-tailed distribution with many rare and unknown data types decrease the performance of the deep learning-based type inference system drastically. In this context, we test unsupervised domain adaptation methods and fine-tuning to overcome these issues. Moreover, we investigate the impact of out-of-vocabulary words.
Graphs can be leveraged to model polyphonic multitrack symbolic music, where notes, chords and entire sections may be linked at different levels of the musical hierarchy by tonal and rhythmic relationships. Nonetheless, there is a lack of works that consider graph representations in the context of deep learning systems for music generation. This paper bridges this gap by introducing a novel graph representation for music and a deep Variational Autoencoder that generates the structure and the content of musical graphs separately, one after the other, with a hierarchical architecture that matches the structural priors of music. By separating the structure and content of musical graphs, it is possible to condition generation by specifying which instruments are played at certain times. This opens the door to a new form of human-computer interaction in the context of music co-creation. After training the model on existing MIDI datasets, the experiments show that the model is able to generate appealing short and long musical sequences and to realistically interpolate between them, producing music that is tonally and rhythmically consistent. Finally, the visualization of the embeddings shows that the model is able to organize its latent space in accordance with known musical concepts.
Dance-driven music generation aims to generate musical pieces conditioned on dance videos. Previous works focus on monophonic or raw audio generation, while the multiinstruments scenario is under-explored. The challenges of the dance-driven multi-instruments music (MIDI) generation are two-fold: 1) no publicly available multi-instruments MIDI and video paired dataset and 2) the weak correlation between music and video. To tackle these challenges, we build the first multi-instruments MIDI and dance paired dataset (D2MIDI). Based on our proposed dataset, we introduce a multi-instruments MIDI generation framework (Dance2MIDI) conditioned on dance video. Specifically, 1) to model the correlation between music and dance, we encode the dance motion using the GCN, and 2) to generate harmonious and coherent music, we employ Transformer to decode the MIDI sequence. We evaluate the generated music of our framework trained on D2MIDI dataset and demonstrate that our method outperforms existing methods. The data and code are available on the GitHub website.
Designing and generating new data under targeted properties has been attracting various critical applications such as molecule design, image editing and speech synthesis. Traditional hand-crafted approaches heavily rely on expertise experience and intensive human efforts, yet still suffer from the insufficiency of scientific knowledge and low throughput to support effective and efficient data generation. Recently, the advancement of deep learning induces expressive methods that can learn the underlying representation and properties of data. Such capability provides new opportunities in figuring out the mutual relationship between the structural patterns and functional properties of the data and leveraging such relationship to generate structural data given the desired properties. This article provides a systematic review of this promising research area, commonly known as controllable deep data generation. Firstly, the potential challenges are raised and preliminaries are provided. Then the controllable deep data generation is formally defined, a taxonomy on various techniques is proposed and the evaluation metrics in this specific domain are summarized. After that, exciting applications of controllable deep data generation are introduced and existing works are experimentally analyzed and compared. Finally, the promising future directions of controllable deep data generation are highlighted and five potential challenges are identified.
This paper offers a comprehensive review of the research on Natural Language Generation (NLG) over the past two decades, especially in relation to data-to-text generation and text-to-text generation deep learning methods, as well as new applications of NLG technology. This survey aims to (a) give the latest synthesis of deep learning research on the NLG core tasks, as well as the architectures adopted in the field; (b) detail meticulously and comprehensively various NLG tasks and datasets, and draw attention to the challenges in NLG evaluation, focusing on different evaluation methods and their relationships; (c) highlight some future emphasis and relatively recent research issues that arise due to the increasing synergy between NLG and other artificial intelligence areas, such as computer vision, text and computational creativity.
Recent advances in maximizing mutual information (MI) between the source and target have demonstrated its effectiveness in text generation. However, previous works paid little attention to modeling the backward network of MI (i.e., dependency from the target to the source), which is crucial to the tightness of the variational information maximization lower bound. In this paper, we propose Adversarial Mutual Information (AMI): a text generation framework which is formed as a novel saddle point (min-max) optimization aiming to identify joint interactions between the source and target. Within this framework, the forward and backward networks are able to iteratively promote or demote each other's generated instances by comparing the real and synthetic data distributions. We also develop a latent noise sampling strategy that leverages random variations at the high-level semantic space to enhance the long term dependency in the generation process. Extensive experiments based on different text generation tasks demonstrate that the proposed AMI framework can significantly outperform several strong baselines, and we also show that AMI has potential to lead to a tighter lower bound of maximum mutual information for the variational information maximization problem.
We propose a new method for event extraction (EE) task based on an imitation learning framework, specifically, inverse reinforcement learning (IRL) via generative adversarial network (GAN). The GAN estimates proper rewards according to the difference between the actions committed by the expert (or ground truth) and the agent among complicated states in the environment. EE task benefits from these dynamic rewards because instances and labels yield to various extents of difficulty and the gains are expected to be diverse -- e.g., an ambiguous but correctly detected trigger or argument should receive high gains -- while the traditional RL models usually neglect such differences and pay equal attention on all instances. Moreover, our experiments also demonstrate that the proposed framework outperforms state-of-the-art methods, without explicit feature engineering.
Inspired by recent development of artificial satellite, remote sensing images have attracted extensive attention. Recently, noticeable progress has been made in scene classification and target detection.However, it is still not clear how to describe the remote sensing image content with accurate and concise sentences. In this paper, we investigate to describe the remote sensing images with accurate and flexible sentences. First, some annotated instructions are presented to better describe the remote sensing images considering the special characteristics of remote sensing images. Second, in order to exhaustively exploit the contents of remote sensing images, a large-scale aerial image data set is constructed for remote sensing image caption. Finally, a comprehensive review is presented on the proposed data set to fully advance the task of remote sensing caption. Extensive experiments on the proposed data set demonstrate that the content of the remote sensing image can be completely described by generating language descriptions. The data set is available at //github.com/2051/RSICD_optimal