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The optimal implementation of federated learning (FL) in practical edge computing systems has been an outstanding problem. In this paper, we propose an optimization-based quantized FL algorithm, which can appropriately fit a general edge computing system with uniform or nonuniform computing and communication resources at the workers. Specifically, we first present a new random quantization scheme and analyze its properties. Then, we propose a general quantized FL algorithm, namely GQFedWAvg. Specifically, GQFedWAvg applies the proposed quantization scheme to quantize wisely chosen model update-related vectors and adopts a generalized mini-batch stochastic gradient descent (SGD) method with the weighted average local model updates in global model aggregation. Besides, GQFedWAvg has several adjustable algorithm parameters to flexibly adapt to the computing and communication resources at the server and workers. We also analyze the convergence of GQFedWAvg. Next, we optimize the algorithm parameters of GQFedWAvg to minimize the convergence error under the time and energy constraints. We successfully tackle the challenging non-convex problem using general inner approximation (GIA) and multiple delicate tricks. Finally, we interpret GQFedWAvg's function principle and show its considerable gains over existing FL algorithms using numerical results.

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邊(bian)緣(yuan)計算(suan)(suan)(英(ying)語:Edge computing),又譯(yi)為邊(bian)緣(yuan)計算(suan)(suan),是一種(zhong)分散式(shi)運(yun)算(suan)(suan)的架構(gou),將(jiang)(jiang)應(ying)用程序、數(shu)據(ju)(ju)資(zi)料(liao)與服(fu)務的運(yun)算(suan)(suan),由網(wang)絡中心(xin)(xin)節(jie)點(dian)(dian)(dian),移往網(wang)絡邏輯上的邊(bian)緣(yuan)節(jie)點(dian)(dian)(dian)來處理(li)[1]。邊(bian)緣(yuan)運(yun)算(suan)(suan)將(jiang)(jiang)原本完全(quan)由中心(xin)(xin)節(jie)點(dian)(dian)(dian)處理(li)大型服(fu)務加(jia)以(yi)分解,切(qie)割成更(geng)(geng)(geng)(geng)小(xiao)與更(geng)(geng)(geng)(geng)容易管理(li)的部分,分散到(dao)邊(bian)緣(yuan)節(jie)點(dian)(dian)(dian)去(qu)處理(li)。邊(bian)緣(yuan)節(jie)點(dian)(dian)(dian)更(geng)(geng)(geng)(geng)接(jie)(jie)近于用戶終端裝置,可以(yi)加(jia)快資(zi)料(liao)的處理(li)與傳送速度,減少延遲。在這種(zhong)架構(gou)下,資(zi)料(liao)的分析與知識的產生,更(geng)(geng)(geng)(geng)接(jie)(jie)近于數(shu)據(ju)(ju)資(zi)料(liao)的來源,因此更(geng)(geng)(geng)(geng)適合處理(li)大數(shu)據(ju)(ju)。

StarCraft II is one of the most challenging simulated reinforcement learning environments; it is partially observable, stochastic, multi-agent, and mastering StarCraft II requires strategic planning over long time horizons with real-time low-level execution. It also has an active professional competitive scene. StarCraft II is uniquely suited for advancing offline RL algorithms, both because of its challenging nature and because Blizzard has released a massive dataset of millions of StarCraft II games played by human players. This paper leverages that and establishes a benchmark, called AlphaStar Unplugged, introducing unprecedented challenges for offline reinforcement learning. We define a dataset (a subset of Blizzard's release), tools standardizing an API for machine learning methods, and an evaluation protocol. We also present baseline agents, including behavior cloning, offline variants of actor-critic and MuZero. We improve the state of the art of agents using only offline data, and we achieve 90% win rate against previously published AlphaStar behavior cloning agent.

Graph neural networks (GNNs) are among the most powerful tools in deep learning. They routinely solve complex problems on unstructured networks, such as node classification, graph classification, or link prediction, with high accuracy. However, both inference and training of GNNs are complex, and they uniquely combine the features of irregular graph processing with dense and regular computations. This complexity makes it very challenging to execute GNNs efficiently on modern massively parallel architectures. To alleviate this, we first design a taxonomy of parallelism in GNNs, considering data and model parallelism, and different forms of pipelining. Then, we use this taxonomy to investigate the amount of parallelism in numerous GNN models, GNN-driven machine learning tasks, software frameworks, or hardware accelerators. We use the work-depth model, and we also assess communication volume and synchronization. We specifically focus on the sparsity/density of the associated tensors, in order to understand how to effectively apply techniques such as vectorization. We also formally analyze GNN pipelining, and we generalize the established Message-Passing class of GNN models to cover arbitrary pipeline depths, facilitating future optimizations. Finally, we investigate different forms of asynchronicity, navigating the path for future asynchronous parallel GNN pipelines. The outcomes of our analysis are synthesized in a set of insights that help to maximize GNN performance, and a comprehensive list of challenges and opportunities for further research into efficient GNN computations. Our work will help to advance the design of future GNNs.

Graph and hypergraph representation learning has attracted increasing attention from various research fields. Despite the decent performance and fruitful applications of Graph Neural Networks (GNNs), Hypergraph Neural Networks (HGNNs), and their well-designed variants, on some commonly used benchmark graphs and hypergraphs, they are outperformed by even a simple Multi-Layer Perceptron. This observation motivates a reexamination of the design paradigm of the current GNNs and HGNNs and poses challenges of extracting graph features effectively. In this work, a universal feature encoder for both graph and hypergraph representation learning is designed, called UniG-Encoder. The architecture starts with a forward transformation of the topological relationships of connected nodes into edge or hyperedge features via a normalized projection matrix. The resulting edge/hyperedge features, together with the original node features, are fed into a neural network. The encoded node embeddings are then derived from the reversed transformation, described by the transpose of the projection matrix, of the network's output, which can be further used for tasks such as node classification. The proposed architecture, in contrast to the traditional spectral-based and/or message passing approaches, simultaneously and comprehensively exploits the node features and graph/hypergraph topologies in an efficient and unified manner, covering both heterophilic and homophilic graphs. The designed projection matrix, encoding the graph features, is intuitive and interpretable. Extensive experiments are conducted and demonstrate the superior performance of the proposed framework on twelve representative hypergraph datasets and six real-world graph datasets, compared to the state-of-the-art methods. Our implementation is available online at //github.com/MinhZou/UniG-Encoder.

The incredible development of federated learning (FL) has benefited various tasks in the domains of computer vision and natural language processing, and the existing frameworks such as TFF and FATE has made the deployment easy in real-world applications. However, federated graph learning (FGL), even though graph data are prevalent, has not been well supported due to its unique characteristics and requirements. The lack of FGL-related framework increases the efforts for accomplishing reproducible research and deploying in real-world applications. Motivated by such strong demand, in this paper, we first discuss the challenges in creating an easy-to-use FGL package and accordingly present our implemented package FederatedScope-GNN (FS-G), which provides (1) a unified view for modularizing and expressing FGL algorithms; (2) comprehensive DataZoo and ModelZoo for out-of-the-box FGL capability; (3) an efficient model auto-tuning component; and (4) off-the-shelf privacy attack and defense abilities. We validate the effectiveness of FS-G by conducting extensive experiments, which simultaneously gains many valuable insights about FGL for the community. Moreover, we employ FS-G to serve the FGL application in real-world E-commerce scenarios, where the attained improvements indicate great potential business benefits. We publicly release FS-G, as submodules of FederatedScope, at //github.com/alibaba/FederatedScope to promote FGL's research and enable broad applications that would otherwise be infeasible due to the lack of a dedicated package.

Deep learning has shown great potential for modeling the physical dynamics of complex particle systems such as fluids (in Lagrangian descriptions). Existing approaches, however, require the supervision of consecutive particle properties, including positions and velocities. In this paper, we consider a partially observable scenario known as fluid dynamics grounding, that is, inferring the state transitions and interactions within the fluid particle systems from sequential visual observations of the fluid surface. We propose a differentiable two-stage network named NeuroFluid. Our approach consists of (i) a particle-driven neural renderer, which involves fluid physical properties into the volume rendering function, and (ii) a particle transition model optimized to reduce the differences between the rendered and the observed images. NeuroFluid provides the first solution to unsupervised learning of particle-based fluid dynamics by training these two models jointly. It is shown to reasonably estimate the underlying physics of fluids with different initial shapes, viscosity, and densities. It is a potential alternative approach to understanding complex fluid mechanics, such as turbulence, that are difficult to model using traditional methods of mathematical physics.

As an effective strategy, data augmentation (DA) alleviates data scarcity scenarios where deep learning techniques may fail. It is widely applied in computer vision then introduced to natural language processing and achieves improvements in many tasks. One of the main focuses of the DA methods is to improve the diversity of training data, thereby helping the model to better generalize to unseen testing data. In this survey, we frame DA methods into three categories based on the diversity of augmented data, including paraphrasing, noising, and sampling. Our paper sets out to analyze DA methods in detail according to the above categories. Further, we also introduce their applications in NLP tasks as well as the challenges.

There recently has been a surge of interest in developing a new class of deep learning (DL) architectures that integrate an explicit time dimension as a fundamental building block of learning and representation mechanisms. In turn, many recent results show that topological descriptors of the observed data, encoding information on the shape of the dataset in a topological space at different scales, that is, persistent homology of the data, may contain important complementary information, improving both performance and robustness of DL. As convergence of these two emerging ideas, we propose to enhance DL architectures with the most salient time-conditioned topological information of the data and introduce the concept of zigzag persistence into time-aware graph convolutional networks (GCNs). Zigzag persistence provides a systematic and mathematically rigorous framework to track the most important topological features of the observed data that tend to manifest themselves over time. To integrate the extracted time-conditioned topological descriptors into DL, we develop a new topological summary, zigzag persistence image, and derive its theoretical stability guarantees. We validate the new GCNs with a time-aware zigzag topological layer (Z-GCNETs), in application to traffic forecasting and Ethereum blockchain price prediction. Our results indicate that Z-GCNET outperforms 13 state-of-the-art methods on 4 time series datasets.

Deep learning methods are achieving ever-increasing performance on many artificial intelligence tasks. A major limitation of deep models is that they are not amenable to interpretability. This limitation can be circumvented by developing post hoc techniques to explain the predictions, giving rise to the area of explainability. Recently, explainability of deep models on images and texts has achieved significant progress. In the area of graph data, graph neural networks (GNNs) and their explainability are experiencing rapid developments. However, there is neither a unified treatment of GNN explainability methods, nor a standard benchmark and testbed for evaluations. In this survey, we provide a unified and taxonomic view of current GNN explainability methods. Our unified and taxonomic treatments of this subject shed lights on the commonalities and differences of existing methods and set the stage for further methodological developments. To facilitate evaluations, we generate a set of benchmark graph datasets specifically for GNN explainability. We summarize current datasets and metrics for evaluating GNN explainability. Altogether, this work provides a unified methodological treatment of GNN explainability and a standardized testbed for evaluations.

Exploration-exploitation is a powerful and practical tool in multi-agent learning (MAL), however, its effects are far from understood. To make progress in this direction, we study a smooth analogue of Q-learning. We start by showing that our learning model has strong theoretical justification as an optimal model for studying exploration-exploitation. Specifically, we prove that smooth Q-learning has bounded regret in arbitrary games for a cost model that explicitly captures the balance between game and exploration costs and that it always converges to the set of quantal-response equilibria (QRE), the standard solution concept for games under bounded rationality, in weighted potential games with heterogeneous learning agents. In our main task, we then turn to measure the effect of exploration in collective system performance. We characterize the geometry of the QRE surface in low-dimensional MAL systems and link our findings with catastrophe (bifurcation) theory. In particular, as the exploration hyperparameter evolves over-time, the system undergoes phase transitions where the number and stability of equilibria can change radically given an infinitesimal change to the exploration parameter. Based on this, we provide a formal theoretical treatment of how tuning the exploration parameter can provably lead to equilibrium selection with both positive as well as negative (and potentially unbounded) effects to system performance.

Convolutional Neural Networks (CNNs) have gained significant traction in the field of machine learning, particularly due to their high accuracy in visual recognition. Recent works have pushed the performance of GPU implementations of CNNs to significantly improve their classification and training times. With these improvements, many frameworks have become available for implementing CNNs on both CPUs and GPUs, with no support for FPGA implementations. In this work we present a modified version of the popular CNN framework Caffe, with FPGA support. This allows for classification using CNN models and specialized FPGA implementations with the flexibility of reprogramming the device when necessary, seamless memory transactions between host and device, simple-to-use test benches, and the ability to create pipelined layer implementations. To validate the framework, we use the Xilinx SDAccel environment to implement an FPGA-based Winograd convolution engine and show that the FPGA layer can be used alongside other layers running on a host processor to run several popular CNNs (AlexNet, GoogleNet, VGG A, Overfeat). The results show that our framework achieves 50 GFLOPS across 3x3 convolutions in the benchmarks. This is achieved within a practical framework, which will aid in future development of FPGA-based CNNs.

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