We propose a multi-task learning (MTL) model for jointly performing three tasks that are commonly solved in a text-to-speech (TTS) front-end: text normalization (TN), part-of-speech (POS) tagging, and homograph disambiguation (HD). Our framework utilizes a tree-like structure with a trunk that learns shared representations, followed by separate task-specific heads. We further incorporate a pre-trained language model to utilize its built-in lexical and contextual knowledge, and study how to best use its embeddings so as to most effectively benefit our multi-task model. Through task-wise ablations, we show that our full model trained on all three tasks achieves the strongest overall performance compared to models trained on individual or sub-combinations of tasks, confirming the advantages of our MTL framework. Finally, we introduce a new HD dataset containing a balanced number of sentences in diverse contexts for a variety of homographs and their pronunciations. We demonstrate that incorporating this dataset into training significantly improves HD performance over only using a commonly used, but imbalanced, pre-existing dataset.
Knowledge graph embeddings (KGE) have been validated as powerful methods for inferring missing links in knowledge graphs (KGs) that they typically map entities into Euclidean space and treat relations as transformations of entities. Recently, some Euclidean KGE methods have been enhanced to model semantic hierarchies commonly found in KGs, improving the performance of link prediction. To embed hierarchical data, hyperbolic space has emerged as a promising alternative to traditional Euclidean space, offering high fidelity and lower memory consumption. Unlike Euclidean, hyperbolic space provides countless curvatures to choose from. However, it is difficult for existing hyperbolic KGE methods to obtain the optimal curvature settings manually, thereby limiting their ability to effectively model semantic hierarchies. To address this limitation, we propose a novel KGE model called $\textbf{Hyp}$erbolic $\textbf{H}$ierarchical $\textbf{KGE}$ (HypHKGE). This model introduces attention-based learnable curvatures for hyperbolic space, which helps preserve rich semantic hierarchies. Furthermore, to utilize the preserved hierarchies for inferring missing links, we define hyperbolic hierarchical transformations based on the theory of hyperbolic geometry, including both inter-level and intra-level modeling. Experiments demonstrate the effectiveness of the proposed HypHKGE model on the three benchmark datasets (WN18RR, FB15K-237, and YAGO3-10). The source code will be publicly released at //github.com/wjzheng96/HypHKGE.
Preference learning (PL) with large language models (LLMs) aims to align the LLMs' generations with human preferences. Previous work on reinforcement learning from human feedback (RLHF) has demonstrated promising results in in-distribution PL. However, due to the difficulty of obtaining human feedback, discretely training reward models for every encountered distribution is challenging. Thus, out-of-distribution (OOD) PL is practically useful for enhancing the generalization ability of LLMs with limited preference feedback. This work addresses OOD PL by optimizing a general reward model through a meta-learning approach. During meta-training, a bilevel optimization algorithm is utilized to learn a reward model capable of guiding policy learning to align with human preferences across various distributions. When encountering a test distribution, the meta-test procedure conducts regularized policy optimization using the learned reward model for PL. We theoretically demonstrate the convergence rate of the bilevel optimization algorithm under reasonable assumptions. Additionally, we conduct experiments on two text generation tasks across 20 held-out domains and outperform a variety of strong baselines across various evaluation metrics.
Hidden Markov Models with an underlying Mixture of Gaussian structure have proven effective in learning Human-Robot Interactions from demonstrations for various interactive tasks via Gaussian Mixture Regression. However, a mismatch occurs when segmenting the interaction using only the observed state of the human compared to the joint state of the human and the robot. To enhance this underlying segmentation and subsequently the predictive abilities of such Gaussian Mixture-based approaches, we take a hierarchical approach by learning an additional mixture distribution on the states at the transition boundary. This helps prevent misclassifications that usually occur in such states. We find that our framework improves the performance of the underlying Gaussian Mixture-based approach, which we evaluate on various interactive tasks such as handshaking and fistbumps.
While enabling large language models to implement function calling (known as APIs) can greatly enhance the performance of Large Language Models (LLMs), function calling is still a challenging task due to the complicated relations between different APIs, especially in a context-learning setting without fine-tuning. This paper introduces ``Reverse Chain'', a controllable, target-driven approach designed to empower LLMs with the capability to operate external APIs only via prompts. Recognizing that most LLMs have limited tool-use capabilities, Reverse Chain limits LLMs to executing simple tasks, e.g., API Selection and Argument Completion. Furthermore, to manage a controllable multi-function calling, Reverse Chain adopts a generic rule based on a backward reasoning process. This rule determines when to do API selection or Argument completion. To evaluate the multi-tool-use capability of LLMs, we have released a compositional multi-tool task dataset, available at \url{//anonymous.4open.science/r/reverse-chain-8681}. Extensive numerical experiments validate the remarkable proficiency of Reverse Chain in managing multiple API calls.
Recently, large language models (LLMs) have been successful in relational extraction (RE) tasks, especially in the few-shot learning. An important problem in the field of RE is long-tailed data, while not much attention is currently paid to this problem using LLM approaches. Therefore, in this paper, we propose SLCoLM, a model collaboration framework, to mitigate the data long-tail problem. In our framework, We use the ``\textit{Training-Guide-Predict}'' strategy to combine the strengths of pre-trained language models (PLMs) and LLMs, where a task-specific PLM framework acts as a tutor, transfers task knowledge to the LLM, and guides the LLM in performing RE tasks. Our experiments on a RE dataset rich in relation types show that the approach in this paper facilitates RE of long-tail relation types.
We study computational-statistical gaps for improper learning in sparse linear regression. More specifically, given $n$ samples from a $k$-sparse linear model in dimension $d$, we ask what is the minimum sample complexity to efficiently (in time polynomial in $d$, $k$, and $n$) find a potentially dense estimate for the regression vector that achieves non-trivial prediction error on the $n$ samples. Information-theoretically this can be achieved using $\Theta(k \log (d/k))$ samples. Yet, despite its prominence in the literature, there is no polynomial-time algorithm known to achieve the same guarantees using less than $\Theta(d)$ samples without additional restrictions on the model. Similarly, existing hardness results are either restricted to the proper setting, in which the estimate must be sparse as well, or only apply to specific algorithms. We give evidence that efficient algorithms for this task require at least (roughly) $\Omega(k^2)$ samples. In particular, we show that an improper learning algorithm for sparse linear regression can be used to solve sparse PCA problems (with a negative spike) in their Wishart form, in regimes in which efficient algorithms are widely believed to require at least $\Omega(k^2)$ samples. We complement our reduction with low-degree and statistical query lower bounds for the sparse PCA problems from which we reduce. Our hardness results apply to the (correlated) random design setting in which the covariates are drawn i.i.d. from a mean-zero Gaussian distribution with unknown covariance.
Pre-trained Language Models (PLMs) which are trained on large text corpus via self-supervised learning method, have yielded promising performance on various tasks in Natural Language Processing (NLP). However, though PLMs with huge parameters can effectively possess rich knowledge learned from massive training text and benefit downstream tasks at the fine-tuning stage, they still have some limitations such as poor reasoning ability due to the lack of external knowledge. Research has been dedicated to incorporating knowledge into PLMs to tackle these issues. In this paper, we present a comprehensive review of Knowledge-Enhanced Pre-trained Language Models (KE-PLMs) to provide a clear insight into this thriving field. We introduce appropriate taxonomies respectively for Natural Language Understanding (NLU) and Natural Language Generation (NLG) to highlight these two main tasks of NLP. For NLU, we divide the types of knowledge into four categories: linguistic knowledge, text knowledge, knowledge graph (KG), and rule knowledge. The KE-PLMs for NLG are categorized into KG-based and retrieval-based methods. Finally, we point out some promising future directions of KE-PLMs.
Deep learning has shown great potential for modeling the physical dynamics of complex particle systems such as fluids (in Lagrangian descriptions). Existing approaches, however, require the supervision of consecutive particle properties, including positions and velocities. In this paper, we consider a partially observable scenario known as fluid dynamics grounding, that is, inferring the state transitions and interactions within the fluid particle systems from sequential visual observations of the fluid surface. We propose a differentiable two-stage network named NeuroFluid. Our approach consists of (i) a particle-driven neural renderer, which involves fluid physical properties into the volume rendering function, and (ii) a particle transition model optimized to reduce the differences between the rendered and the observed images. NeuroFluid provides the first solution to unsupervised learning of particle-based fluid dynamics by training these two models jointly. It is shown to reasonably estimate the underlying physics of fluids with different initial shapes, viscosity, and densities. It is a potential alternative approach to understanding complex fluid mechanics, such as turbulence, that are difficult to model using traditional methods of mathematical physics.
Visual dialogue is a challenging task that needs to extract implicit information from both visual (image) and textual (dialogue history) contexts. Classical approaches pay more attention to the integration of the current question, vision knowledge and text knowledge, despising the heterogeneous semantic gaps between the cross-modal information. In the meantime, the concatenation operation has become de-facto standard to the cross-modal information fusion, which has a limited ability in information retrieval. In this paper, we propose a novel Knowledge-Bridge Graph Network (KBGN) model by using graph to bridge the cross-modal semantic relations between vision and text knowledge in fine granularity, as well as retrieving required knowledge via an adaptive information selection mode. Moreover, the reasoning clues for visual dialogue can be clearly drawn from intra-modal entities and inter-modal bridges. Experimental results on VisDial v1.0 and VisDial-Q datasets demonstrate that our model outperforms exiting models with state-of-the-art results.
Meta-learning extracts the common knowledge acquired from learning different tasks and uses it for unseen tasks. It demonstrates a clear advantage on tasks that have insufficient training data, e.g., few-shot learning. In most meta-learning methods, tasks are implicitly related via the shared model or optimizer. In this paper, we show that a meta-learner that explicitly relates tasks on a graph describing the relations of their output dimensions (e.g., classes) can significantly improve the performance of few-shot learning. This type of graph is usually free or cheap to obtain but has rarely been explored in previous works. We study the prototype based few-shot classification, in which a prototype is generated for each class, such that the nearest neighbor search between the prototypes produces an accurate classification. We introduce "Gated Propagation Network (GPN)", which learns to propagate messages between prototypes of different classes on the graph, so that learning the prototype of each class benefits from the data of other related classes. In GPN, an attention mechanism is used for the aggregation of messages from neighboring classes, and a gate is deployed to choose between the aggregated messages and the message from the class itself. GPN is trained on a sequence of tasks from many-shot to few-shot generated by subgraph sampling. During training, it is able to reuse and update previously achieved prototypes from the memory in a life-long learning cycle. In experiments, we change the training-test discrepancy and test task generation settings for thorough evaluations. GPN outperforms recent meta-learning methods on two benchmark datasets in all studied cases.