Encouraged by the growing availability of pre-trained 2D diffusion models, image-to-3D generation by leveraging Score Distillation Sampling (SDS) is making remarkable progress. Most existing methods combine novel-view lifting from 2D diffusion models which usually take the reference image as a condition while applying hard L2 image supervision at the reference view. Yet heavily adhering to the image is prone to corrupting the inductive knowledge of the 2D diffusion model leading to flat or distorted 3D generation frequently. In this work, we reexamine image-to-3D in a novel perspective and present Isotropic3D, an image-to-3D generation pipeline that takes only an image CLIP embedding as input. Isotropic3D allows the optimization to be isotropic w.r.t. the azimuth angle by solely resting on the SDS loss. The core of our framework lies in a two-stage diffusion model fine-tuning. Firstly, we fine-tune a text-to-3D diffusion model by substituting its text encoder with an image encoder, by which the model preliminarily acquires image-to-image capabilities. Secondly, we perform fine-tuning using our Explicit Multi-view Attention (EMA) which combines noisy multi-view images with the noise-free reference image as an explicit condition. CLIP embedding is sent to the diffusion model throughout the whole process while reference images are discarded once after fine-tuning. As a result, with a single image CLIP embedding, Isotropic3D is capable of generating multi-view mutually consistent images and also a 3D model with more symmetrical and neat content, well-proportioned geometry, rich colored texture, and less distortion compared with existing image-to-3D methods while still preserving the similarity to the reference image to a large extent. The project page is available at //isotropic3d.github.io/. The code and models are available at //github.com/pkunliu/Isotropic3D.
We introduce ObjectAdd, a training-free diffusion modification method to add user-expected objects into user-specified area. The motive of ObjectAdd stems from: first, describing everything in one prompt can be difficult, and second, users often need to add objects into the generated image. To accommodate with real world, our ObjectAdd maintains accurate image consistency after adding objects with technical innovations in: (1) embedding-level concatenation to ensure correct text embedding coalesce; (2) object-driven layout control with latent and attention injection to ensure objects accessing user-specified area; (3) prompted image inpainting in an attention refocusing & object expansion fashion to ensure rest of the image stays the same. With a text-prompted image, our ObjectAdd allows users to specify a box and an object, and achieves: (1) adding object inside the box area; (2) exact content outside the box area; (3) flawless fusion between the two areas
Recent advancements in subject-driven image generation have made significant strides. However, current methods still fall short in diverse application scenarios, as they require test-time tuning and cannot accept interleaved multi-image and text input. These limitations keep them far from the ultimate goal of "image as a foreign language in image generation." This paper presents Kosmos-G, a model that leverages the advanced multimodal perception capabilities of Multimodal Large Language Models (MLLMs) to tackle the aforementioned challenge. Our approach aligns the output space of MLLM with CLIP using the textual modality as an anchor and performs compositional instruction tuning on curated data. Kosmos-G demonstrates an impressive capability of zero-shot subject-driven generation with interleaved multi-image and text input. Notably, the score distillation instruction tuning requires no modifications to the image decoder. This allows for a seamless substitution of CLIP and effortless integration with a myriad of U-Net techniques ranging from fine-grained controls to personalized image decoder variants. We posit Kosmos-G as an initial attempt towards the goal of "image as a foreign language in image generation." The code can be found at //aka.ms/Kosmos-G
Existing pose estimation models perform poorly on wheelchair users due to a lack of representation in training data. We present a data synthesis pipeline to address this disparity in data collection and subsequently improve pose estimation performance for wheelchair users. Our configurable pipeline generates synthetic data of wheelchair users using motion capture data and motion generation outputs simulated in the Unity game engine. We validated our pipeline by conducting a human evaluation, investigating perceived realism, diversity, and an AI performance evaluation on a set of synthetic datasets from our pipeline that synthesized different backgrounds, models, and postures. We found our generated datasets were perceived as realistic by human evaluators, had more diversity than existing image datasets, and had improved person detection and pose estimation performance when fine-tuned on existing pose estimation models. Through this work, we hope to create a foothold for future efforts in tackling the inclusiveness of AI in a data-centric and human-centric manner with the data synthesis techniques demonstrated in this work. Finally, for future works to extend upon, we open source all code in this research and provide a fully configurable Unity Environment used to generate our datasets. In the case of any models we are unable to share due to redistribution and licensing policies, we provide detailed instructions on how to source and replace said models.
State-of-the-art models on contemporary 3D segmentation benchmarks like ScanNet consume and label dataset-provided 3D point clouds, obtained through post processing of sensed multiview RGB-D images. They are typically trained in-domain, forego large-scale 2D pre-training and outperform alternatives that featurize the posed RGB-D multiview images instead. The gap in performance between methods that consume posed images versus post-processed 3D point clouds has fueled the belief that 2D and 3D perception require distinct model architectures. In this paper, we challenge this view and propose ODIN (Omni-Dimensional INstance segmentation), a model that can segment and label both 2D RGB images and 3D point clouds, using a transformer architecture that alternates between 2D within-view and 3D cross-view information fusion. Our model differentiates 2D and 3D feature operations through the positional encodings of the tokens involved, which capture pixel coordinates for 2D patch tokens and 3D coordinates for 3D feature tokens. ODIN achieves state-of-the-art performance on ScanNet200, Matterport3D and AI2THOR 3D instance segmentation benchmarks, and competitive performance on ScanNet, S3DIS and COCO. It outperforms all previous works by a wide margin when the sensed 3D point cloud is used in place of the point cloud sampled from 3D mesh. When used as the 3D perception engine in an instructable embodied agent architecture, it sets a new state-of-the-art on the TEACh action-from-dialogue benchmark. Our code and checkpoints can be found at the project website (//odin-seg.github.io).
This demonstration presents a new Open Source SQL-to-SQL compiler for Incremental View Maintenance (IVM). While previous systems, such as DBToaster, implemented computational functionality for IVM in a separate system, the core principle of OpenIVM is to make use of existing SQL query processing engines and perform all IVM computations via SQL. This approach enables the integration of IVM in these systems without code duplication. Also, it eases its use in cross-system IVM, i.e. to orchestrate an HTAP system in which one (OLTP) DBMS provides insertions/updates/deletes (deltas), which are propagated using SQL into another (OLAP) DBMS, hosting materialized views. Our system compiles view definitions into SQL to eventually propagate deltas into the table that materializes the view, following the principles of DBSP. Under the hood, OpenIVM uses the DuckDB library to compile (parse, transform, optimize) the materialized view maintenance logic. We demonstrate OpenIVM in action (i) as the core of a DuckDB extension module that adds IVM functionality to it and (ii) powering cross-system IVM for HTAP, with PostgreSQL handling updates on base tables and DuckDB hosting materialized views on these.
Recently, Segment Anything Model (SAM) shows exceptional performance in generating high-quality object masks and achieving zero-shot image segmentation. However, as a versatile vision model, SAM is primarily trained with large-scale natural light images. In underwater scenes, it exhibits substantial performance degradation due to the light scattering and absorption. Meanwhile, the simplicity of the SAM's decoder might lead to the loss of fine-grained object details. To address the above issues, we propose a novel feature learning framework named MAS-SAM for marine animal segmentation, which involves integrating effective adapters into the SAM's encoder and constructing a pyramidal decoder. More specifically, we first build a new SAM's encoder with effective adapters for underwater scenes. Then, we introduce a Hypermap Extraction Module (HEM) to generate multi-scale features for a comprehensive guidance. Finally, we propose a Progressive Prediction Decoder (PPD) to aggregate the multi-scale features and predict the final segmentation results. When grafting with the Fusion Attention Module (FAM), our method enables to extract richer marine information from global contextual cues to fine-grained local details. Extensive experiments on four public MAS datasets demonstrate that our MAS-SAM can obtain better results than other typical segmentation methods. The source code is available at //github.com/Drchip61/MAS-SAM.
Our study provides evidence that CNNs struggle to effectively extract orientation features. We show that the use of Complex Structure Tensor, which contains compact orientation features with certainties, as input to CNNs consistently improves identification accuracy compared to using grayscale inputs alone. Experiments also demonstrated that our inputs, which were provided by mini complex conv-nets, combined with reduced CNN sizes, outperformed full-fledged, prevailing CNN architectures. This suggests that the upfront use of orientation features in CNNs, a strategy seen in mammalian vision, not only mitigates their limitations but also enhances their explainability and relevance to thin-clients. Experiments were done on publicly available data sets comprising periocular images for biometric identification and verification (Close and Open World) using 6 State of the Art CNN architectures. We reduced SOA Equal Error Rate (EER) on the PolyU dataset by 5-26% depending on data and scenario.
Collecting supporting evidence from large corpora of text (e.g., Wikipedia) is of great challenge for open-domain Question Answering (QA). Especially, for multi-hop open-domain QA, scattered evidence pieces are required to be gathered together to support the answer extraction. In this paper, we propose a new retrieval target, hop, to collect the hidden reasoning evidence from Wikipedia for complex question answering. Specifically, the hop in this paper is defined as the combination of a hyperlink and the corresponding outbound link document. The hyperlink is encoded as the mention embedding which models the structured knowledge of how the outbound link entity is mentioned in the textual context, and the corresponding outbound link document is encoded as the document embedding representing the unstructured knowledge within it. Accordingly, we build HopRetriever which retrieves hops over Wikipedia to answer complex questions. Experiments on the HotpotQA dataset demonstrate that HopRetriever outperforms previously published evidence retrieval methods by large margins. Moreover, our approach also yields quantifiable interpretations of the evidence collection process.
We propose UniViLM: a Unified Video and Language pre-training Model for multimodal understanding and generation. Motivated by the recent success of BERT based pre-training technique for NLP and image-language tasks, VideoBERT and CBT are proposed to exploit BERT model for video and language pre-training using narrated instructional videos. Different from their works which only pre-train understanding task, we propose a unified video-language pre-training model for both understanding and generation tasks. Our model comprises of 4 components including two single-modal encoders, a cross encoder and a decoder with the Transformer backbone. We first pre-train our model to learn the universal representation for both video and language on a large instructional video dataset. Then we fine-tune the model on two multimodal tasks including understanding task (text-based video retrieval) and generation task (multimodal video captioning). Our extensive experiments show that our method can improve the performance of both understanding and generation tasks and achieves the state-of-the art results.
We present Emu, a system that semantically enhances multilingual sentence embeddings. Our framework fine-tunes pre-trained multilingual sentence embeddings using two main components: a semantic classifier and a language discriminator. The semantic classifier improves the semantic similarity of related sentences, whereas the language discriminator enhances the multilinguality of the embeddings via multilingual adversarial training. Our experimental results based on several language pairs show that our specialized embeddings outperform the state-of-the-art multilingual sentence embedding model on the task of cross-lingual intent classification using only monolingual labeled data.