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An evaluation criterion for safe and trustworthy deep learning is how well the invariances captured by representations of deep neural networks (DNNs) are shared with humans. We identify challenges in measuring these invariances. Prior works used gradient-based methods to generate identically represented inputs (IRIs), ie, inputs which have identical representations (on a given layer) of a neural network, and thus capture invariances of a given network. One necessary criterion for a network's invariances to align with human perception is for its IRIs look 'similar' to humans. Prior works, however, have mixed takeaways; some argue that later layers of DNNs do not learn human-like invariances (\cite{jenelle2019metamers}) yet others seem to indicate otherwise (\cite{mahendran2014understanding}). We argue that the loss function used to generate IRIs can heavily affect takeaways about invariances of the network and is the primary reason for these conflicting findings. We propose an adversarial regularizer on the IRI generation loss that finds IRIs that make any model appear to have very little shared invariance with humans. Based on this evidence, we argue that there is scope for improving models to have human-like invariances, and further, to have meaningful comparisons between models one should use IRIs generated using the regularizer-free loss. We then conduct an in-depth investigation of how different components (eg architectures, training losses, data augmentations) of the deep learning pipeline contribute to learning models that have good alignment with humans. We find that architectures with residual connections trained using a (self-supervised) contrastive loss with $\ell_p$ ball adversarial data augmentation tend to learn invariances that are most aligned with humans. Code: \url{github.com/nvedant07/Human-NN-Alignment}.

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Sparse linear models are a gold standard tool for interpretable machine learning, a field of emerging importance as predictive models permeate decision-making in many domains. Unfortunately, sparse linear models are far less flexible as functions of their input features than black-box models like deep neural networks. With this capability gap in mind, we study a not-uncommon situation where the input features dichotomize into two groups: explanatory features, which we wish to explain the model's predictions, and contextual features, which we wish to determine the model's explanations. This dichotomy leads us to propose the contextual lasso, a new statistical estimator that fits a sparse linear model whose sparsity pattern and coefficients can vary with the contextual features. The fitting process involves learning a nonparametric map, realized via a deep neural network, from contextual feature vector to sparse coefficient vector. To attain sparse coefficients, we train the network with a novel lasso regularizer in the form of a projection layer that maps the network's output onto the space of $\ell_1$-constrained linear models. Extensive experiments on real and synthetic data suggest that the learned models, which remain highly transparent, can be sparser than the regular lasso without sacrificing the predictive power of a standard deep neural network.

Recent works have demonstrated that neural networks exhibit extreme simplicity bias(SB). That is, they learn only the simplest features to solve a task at hand, even in the presence of other, more robust but more complex features. Due to the lack of a general and rigorous definition of features, these works showcase SB on semi-synthetic datasets such as Color-MNIST, MNIST-CIFAR where defining features is relatively easier. In this work, we rigorously define as well as thoroughly establish SB for one hidden layer neural networks. More concretely, (i) we define SB as the network essentially being a function of a low dimensional projection of the inputs (ii) theoretically, we show that when the data is linearly separable, the network primarily depends on only the linearly separable ($1$-dimensional) subspace even in the presence of an arbitrarily large number of other, more complex features which could have led to a significantly more robust classifier, (iii) empirically, we show that models trained on real datasets such as Imagenette and Waterbirds-Landbirds indeed depend on a low dimensional projection of the inputs, thereby demonstrating SB on these datasets, iv) finally, we present a natural ensemble approach that encourages diversity in models by training successive models on features not used by earlier models, and demonstrate that it yields models that are significantly more robust to Gaussian noise.

The Boolean Satisfiability (SAT) problem stands out as an attractive NP-complete problem in theoretic computer science and plays a central role in a broad spectrum of computing-related applications. Exploiting and tuning SAT solvers under numerous scenarios require massive high-quality industry-level SAT instances, which unfortunately are quite limited in the real world. To address the data insufficiency issue, in this paper, we propose W2SAT, a framework to generate SAT formulas by learning intrinsic structures and properties from given real-world/industrial instances in an implicit fashion. To this end, we introduce a novel SAT representation called Weighted Literal Incidence Graph (WLIG), which exhibits strong representation ability and generalizability against existing counterparts, and can be efficiently generated via a specialized learning-based graph generative model. Decoding from WLIGs into SAT problems is then modeled as finding overlapping cliques with a novel hill-climbing optimization method termed Optimal Weight Coverage (OWC). Experiments demonstrate the superiority of our WLIG-induced approach in terms of graph metrics, efficiency, and scalability in comparison to previous methods. Additionally, we discuss the limitations of graph-based SAT generation for real-world applications, especially when utilizing generated instances for SAT solver parameter-tuning, and pose some potential directions.

Knowledge graphs represent factual knowledge about the world as relationships between concepts and are critical for intelligent decision making in enterprise applications. New knowledge is inferred from the existing facts in the knowledge graphs by encoding the concepts and relations into low-dimensional feature vector representations. The most effective representations for this task, called Knowledge Graph Embeddings (KGE), are learned through neural network architectures. Due to their impressive predictive performance, they are increasingly used in high-impact domains like healthcare, finance and education. However, are the black-box KGE models adversarially robust for use in domains with high stakes? This thesis argues that state-of-the-art KGE models are vulnerable to data poisoning attacks, that is, their predictive performance can be degraded by systematically crafted perturbations to the training knowledge graph. To support this argument, two novel data poisoning attacks are proposed that craft input deletions or additions at training time to subvert the learned model's performance at inference time. These adversarial attacks target the task of predicting the missing facts in knowledge graphs using KGE models, and the evaluation shows that the simpler attacks are competitive with or outperform the computationally expensive ones. The thesis contributions not only highlight and provide an opportunity to fix the security vulnerabilities of KGE models, but also help to understand the black-box predictive behaviour of KGE models.

Estimating human pose and shape from monocular images is a long-standing problem in computer vision. Since the release of statistical body models, 3D human mesh recovery has been drawing broader attention. With the same goal of obtaining well-aligned and physically plausible mesh results, two paradigms have been developed to overcome challenges in the 2D-to-3D lifting process: i) an optimization-based paradigm, where different data terms and regularization terms are exploited as optimization objectives; and ii) a regression-based paradigm, where deep learning techniques are embraced to solve the problem in an end-to-end fashion. Meanwhile, continuous efforts are devoted to improving the quality of 3D mesh labels for a wide range of datasets. Though remarkable progress has been achieved in the past decade, the task is still challenging due to flexible body motions, diverse appearances, complex environments, and insufficient in-the-wild annotations. To the best of our knowledge, this is the first survey to focus on the task of monocular 3D human mesh recovery. We start with the introduction of body models and then elaborate recovery frameworks and training objectives by providing in-depth analyses of their strengths and weaknesses. We also summarize datasets, evaluation metrics, and benchmark results. Open issues and future directions are discussed in the end, hoping to motivate researchers and facilitate their research in this area. A regularly updated project page can be found at //github.com/tinatiansjz/hmr-survey.

Structural data well exists in Web applications, such as social networks in social media, citation networks in academic websites, and threads data in online forums. Due to the complex topology, it is difficult to process and make use of the rich information within such data. Graph Neural Networks (GNNs) have shown great advantages on learning representations for structural data. However, the non-transparency of the deep learning models makes it non-trivial to explain and interpret the predictions made by GNNs. Meanwhile, it is also a big challenge to evaluate the GNN explanations, since in many cases, the ground-truth explanations are unavailable. In this paper, we take insights of Counterfactual and Factual (CF^2) reasoning from causal inference theory, to solve both the learning and evaluation problems in explainable GNNs. For generating explanations, we propose a model-agnostic framework by formulating an optimization problem based on both of the two casual perspectives. This distinguishes CF^2 from previous explainable GNNs that only consider one of them. Another contribution of the work is the evaluation of GNN explanations. For quantitatively evaluating the generated explanations without the requirement of ground-truth, we design metrics based on Counterfactual and Factual reasoning to evaluate the necessity and sufficiency of the explanations. Experiments show that no matter ground-truth explanations are available or not, CF^2 generates better explanations than previous state-of-the-art methods on real-world datasets. Moreover, the statistic analysis justifies the correlation between the performance on ground-truth evaluation and our proposed metrics.

Recent years have witnessed significant advances in technologies and services in modern network applications, including smart grid management, wireless communication, cybersecurity as well as multi-agent autonomous systems. Considering the heterogeneous nature of networked entities, emerging network applications call for game-theoretic models and learning-based approaches in order to create distributed network intelligence that responds to uncertainties and disruptions in a dynamic or an adversarial environment. This paper articulates the confluence of networks, games and learning, which establishes a theoretical underpinning for understanding multi-agent decision-making over networks. We provide an selective overview of game-theoretic learning algorithms within the framework of stochastic approximation theory, and associated applications in some representative contexts of modern network systems, such as the next generation wireless communication networks, the smart grid and distributed machine learning. In addition to existing research works on game-theoretic learning over networks, we highlight several new angles and research endeavors on learning in games that are related to recent developments in artificial intelligence. Some of the new angles extrapolate from our own research interests. The overall objective of the paper is to provide the reader a clear picture of the strengths and challenges of adopting game-theoretic learning methods within the context of network systems, and further to identify fruitful future research directions on both theoretical and applied studies.

In humans, Attention is a core property of all perceptual and cognitive operations. Given our limited ability to process competing sources, attention mechanisms select, modulate, and focus on the information most relevant to behavior. For decades, concepts and functions of attention have been studied in philosophy, psychology, neuroscience, and computing. For the last six years, this property has been widely explored in deep neural networks. Currently, the state-of-the-art in Deep Learning is represented by neural attention models in several application domains. This survey provides a comprehensive overview and analysis of developments in neural attention models. We systematically reviewed hundreds of architectures in the area, identifying and discussing those in which attention has shown a significant impact. We also developed and made public an automated methodology to facilitate the development of reviews in the area. By critically analyzing 650 works, we describe the primary uses of attention in convolutional, recurrent networks and generative models, identifying common subgroups of uses and applications. Furthermore, we describe the impact of attention in different application domains and their impact on neural networks' interpretability. Finally, we list possible trends and opportunities for further research, hoping that this review will provide a succinct overview of the main attentional models in the area and guide researchers in developing future approaches that will drive further improvements.

Detection and recognition of text in natural images are two main problems in the field of computer vision that have a wide variety of applications in analysis of sports videos, autonomous driving, industrial automation, to name a few. They face common challenging problems that are factors in how text is represented and affected by several environmental conditions. The current state-of-the-art scene text detection and/or recognition methods have exploited the witnessed advancement in deep learning architectures and reported a superior accuracy on benchmark datasets when tackling multi-resolution and multi-oriented text. However, there are still several remaining challenges affecting text in the wild images that cause existing methods to underperform due to there models are not able to generalize to unseen data and the insufficient labeled data. Thus, unlike previous surveys in this field, the objectives of this survey are as follows: first, offering the reader not only a review on the recent advancement in scene text detection and recognition, but also presenting the results of conducting extensive experiments using a unified evaluation framework that assesses pre-trained models of the selected methods on challenging cases, and applies the same evaluation criteria on these techniques. Second, identifying several existing challenges for detecting or recognizing text in the wild images, namely, in-plane-rotation, multi-oriented and multi-resolution text, perspective distortion, illumination reflection, partial occlusion, complex fonts, and special characters. Finally, the paper also presents insight into the potential research directions in this field to address some of the mentioned challenges that are still encountering scene text detection and recognition techniques.

Lots of learning tasks require dealing with graph data which contains rich relation information among elements. Modeling physics system, learning molecular fingerprints, predicting protein interface, and classifying diseases require that a model to learn from graph inputs. In other domains such as learning from non-structural data like texts and images, reasoning on extracted structures, like the dependency tree of sentences and the scene graph of images, is an important research topic which also needs graph reasoning models. Graph neural networks (GNNs) are connectionist models that capture the dependence of graphs via message passing between the nodes of graphs. Unlike standard neural networks, graph neural networks retain a state that can represent information from its neighborhood with an arbitrary depth. Although the primitive graph neural networks have been found difficult to train for a fixed point, recent advances in network architectures, optimization techniques, and parallel computation have enabled successful learning with them. In recent years, systems based on graph convolutional network (GCN) and gated graph neural network (GGNN) have demonstrated ground-breaking performance on many tasks mentioned above. In this survey, we provide a detailed review over existing graph neural network models, systematically categorize the applications, and propose four open problems for future research.

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