We consider an Anonymous Multi-Agent Path-Finding (AMAPF) problem where the set of agents is confined to a graph, a set of goal vertices is given and each of these vertices has to be reached by some agent. The problem is to find an assignment of the goals to the agents as well as the collision-free paths, and we are interested in finding the solution with the optimal makespan. A well-established approach to solve this problem is to reduce it to a special type of a graph search problem, i.e. to the problem of finding a maximum flow on an auxiliary graph induced by the input one. The size of the former graph may be very large and the search on it may become a bottleneck. To this end, we suggest a specific search algorithm that leverages the idea of exploring the search space not through considering separate search states but rather bulks of them simultaneously. That is, we implicitly compress, store and expand bulks of the search states as single states, which results in high reduction in runtime and memory. Empirically, the resultant AMAPF solver demonstrates superior performance compared to the state-of-the-art competitor and is able to solve all publicly available MAPF instances from the well-known MovingAI benchmark in less than 30 seconds.
Building embodied agents on integrating Large Language Models (LLMs) and Reinforcement Learning (RL) have revolutionized human-AI interaction: researchers can now leverage language instructions to plan decision-making for open-ended tasks. However, existing research faces challenges in meeting the requirement of open-endedness. They typically either train LLM/RL models to adapt to a fixed counterpart, limiting exploration of novel skills and hindering the efficacy of human-AI interaction. To this end, we present OpenPAL, a co-training framework comprising two stages: (1) fine-tuning a pre-trained LLM to translate human instructions into goals for planning, and goal-conditioned training a policy for decision-making; (2) co-training to align the LLM and policy, achieving instruction open-endedness. We conducted experiments using Contra, an open-ended FPS game, demonstrating that an agent trained with OpenPAL not only comprehends arbitrary instructions but also exhibits efficient execution. These results suggest that OpenPAL holds the potential to construct open-ended embodied agents in practical scenarios.
A confidence sequence (CS) is a sequence of confidence sets that contains a target parameter of an underlying stochastic process at any time step with high probability. This paper proposes a new approach to constructing CSs for means of bounded multivariate stochastic processes using a general gambling framework, extending the recently established coin toss framework for bounded random processes. The proposed gambling framework provides a general recipe for constructing CSs for categorical and probability-vector-valued observations, as well as for general bounded multidimensional observations through a simple reduction. This paper specifically explores the use of the mixture portfolio, akin to Cover's universal portfolio, in the proposed framework and investigates the properties of the resulting CSs. Simulations demonstrate the tightness of these confidence sequences compared to existing methods. When applied to the sampling without-replacement setting for finite categorical data, it is shown that the resulting CS based on a universal gambling strategy is provably tighter than that of the posterior-prior ratio martingale proposed by Waudby-Smith and Ramdas.
We study how to use guidance to improve the throughput of lifelong Multi-Agent Path Finding (MAPF). Previous studies have demonstrated that while incorporating guidance, such as highways, can accelerate MAPF algorithms, this often results in a trade-off with solution quality. In addition, how to generate good guidance automatically remains largely unexplored, with current methods falling short of surpassing manually designed ones. In this work, we introduce the directed guidance graph as a versatile representation of guidance for lifelong MAPF, framing Guidance Graph Optimization (GGO) as the task of optimizing its edge weights. We present two GGO algorithms to automatically generate guidance for arbitrary lifelong MAPF algorithms and maps. The first method directly solves GGO by employing CMA-ES, a black-box optimization algorithm. The second method, PIU, optimizes an update model capable of generating guidance, demonstrating the ability to transfer optimized guidance graphs to larger maps with similar layouts. Empirically, we show that (1) our guidance graphs improve the throughput of three representative lifelong MAPF algorithms in four benchmark maps, and (2) our update model can generate guidance graphs for as large as $93 \times 91$ maps and as many as 3000 agents.
Due to strong capabilities in conducting fluent, multi-turn conversations with users, Large Language Models (LLMs) have the potential to further improve the performance of Conversational Recommender System (CRS). Unlike the aimless chit-chat that LLM excels at, CRS has a clear target. So it is imperative to control the dialogue flow in the LLM to successfully recommend appropriate items to the users. Furthermore, user feedback in CRS can assist the system in better modeling user preferences, which has been ignored by existing studies. However, simply prompting LLM to conduct conversational recommendation cannot address the above two key challenges. In this paper, we propose Multi-Agent Conversational Recommender System (MACRS) which contains two essential modules. First, we design a multi-agent act planning framework, which can control the dialogue flow based on four LLM-based agents. This cooperative multi-agent framework will generate various candidate responses based on different dialogue acts and then choose the most appropriate response as the system response, which can help MACRS plan suitable dialogue acts. Second, we propose a user feedback-aware reflection mechanism which leverages user feedback to reason errors made in previous turns to adjust the dialogue act planning, and higher-level user information from implicit semantics. We conduct extensive experiments based on user simulator to demonstrate the effectiveness of MACRS in recommendation and user preferences collection. Experimental results illustrate that MACRS demonstrates an improvement in user interaction experience compared to directly using LLMs.
Understanding the importance of the inputs on the output is useful across many tasks. This work provides an information-theoretic framework to analyse the influence of inputs for text classification tasks. Natural language processing (NLP) tasks take either a single element input or multiple element inputs to predict an output variable, where an element is a block of text. Each text element has two components: an associated semantic meaning and a linguistic realization. Multiple-choice reading comprehension (MCRC) and sentiment classification (SC) are selected to showcase the framework. For MCRC, it is found that the context influence on the output compared to the question influence reduces on more challenging datasets. In particular, more challenging contexts allow a greater variation in complexity of questions. Hence, test creators need to carefully consider the choice of the context when designing multiple-choice questions for assessment. For SC, it is found the semantic meaning of the input text dominates (above 80\% for all datasets considered) compared to its linguistic realisation when determining the sentiment. The framework is made available at: //github.com/WangLuran/nlp-element-influence
Recently, a considerable literature has grown up around the theme of Graph Convolutional Network (GCN). How to effectively leverage the rich structural information in complex graphs, such as knowledge graphs with heterogeneous types of entities and relations, is a primary open challenge in the field. Most GCN methods are either restricted to graphs with a homogeneous type of edges (e.g., citation links only), or focusing on representation learning for nodes only instead of jointly propagating and updating the embeddings of both nodes and edges for target-driven objectives. This paper addresses these limitations by proposing a novel framework, namely the Knowledge Embedding based Graph Convolutional Network (KE-GCN), which combines the power of GCNs in graph-based belief propagation and the strengths of advanced knowledge embedding (a.k.a. knowledge graph embedding) methods, and goes beyond. Our theoretical analysis shows that KE-GCN offers an elegant unification of several well-known GCN methods as specific cases, with a new perspective of graph convolution. Experimental results on benchmark datasets show the advantageous performance of KE-GCN over strong baseline methods in the tasks of knowledge graph alignment and entity classification.
Few-shot Knowledge Graph (KG) completion is a focus of current research, where each task aims at querying unseen facts of a relation given its few-shot reference entity pairs. Recent attempts solve this problem by learning static representations of entities and references, ignoring their dynamic properties, i.e., entities may exhibit diverse roles within task relations, and references may make different contributions to queries. This work proposes an adaptive attentional network for few-shot KG completion by learning adaptive entity and reference representations. Specifically, entities are modeled by an adaptive neighbor encoder to discern their task-oriented roles, while references are modeled by an adaptive query-aware aggregator to differentiate their contributions. Through the attention mechanism, both entities and references can capture their fine-grained semantic meanings, and thus render more expressive representations. This will be more predictive for knowledge acquisition in the few-shot scenario. Evaluation in link prediction on two public datasets shows that our approach achieves new state-of-the-art results with different few-shot sizes.
The problem of Multiple Object Tracking (MOT) consists in following the trajectory of different objects in a sequence, usually a video. In recent years, with the rise of Deep Learning, the algorithms that provide a solution to this problem have benefited from the representational power of deep models. This paper provides a comprehensive survey on works that employ Deep Learning models to solve the task of MOT on single-camera videos. Four main steps in MOT algorithms are identified, and an in-depth review of how Deep Learning was employed in each one of these stages is presented. A complete experimental comparison of the presented works on the three MOTChallenge datasets is also provided, identifying a number of similarities among the top-performing methods and presenting some possible future research directions.
We consider the problem of referring image segmentation. Given an input image and a natural language expression, the goal is to segment the object referred by the language expression in the image. Existing works in this area treat the language expression and the input image separately in their representations. They do not sufficiently capture long-range correlations between these two modalities. In this paper, we propose a cross-modal self-attention (CMSA) module that effectively captures the long-range dependencies between linguistic and visual features. Our model can adaptively focus on informative words in the referring expression and important regions in the input image. In addition, we propose a gated multi-level fusion module to selectively integrate self-attentive cross-modal features corresponding to different levels in the image. This module controls the information flow of features at different levels. We validate the proposed approach on four evaluation datasets. Our proposed approach consistently outperforms existing state-of-the-art methods.
Multi-relation Question Answering is a challenging task, due to the requirement of elaborated analysis on questions and reasoning over multiple fact triples in knowledge base. In this paper, we present a novel model called Interpretable Reasoning Network that employs an interpretable, hop-by-hop reasoning process for question answering. The model dynamically decides which part of an input question should be analyzed at each hop; predicts a relation that corresponds to the current parsed results; utilizes the predicted relation to update the question representation and the state of the reasoning process; and then drives the next-hop reasoning. Experiments show that our model yields state-of-the-art results on two datasets. More interestingly, the model can offer traceable and observable intermediate predictions for reasoning analysis and failure diagnosis.