The You Only Look Once (YOLO) series of detectors have established themselves as efficient and practical tools. However, their reliance on predefined and trained object categories limits their applicability in open scenarios. Addressing this limitation, we introduce YOLO-World, an innovative approach that enhances YOLO with open-vocabulary detection capabilities through vision-language modeling and pre-training on large-scale datasets. Specifically, we propose a new Re-parameterizable Vision-Language Path Aggregation Network (RepVL-PAN) and region-text contrastive loss to facilitate the interaction between visual and linguistic information. Our method excels in detecting a wide range of objects in a zero-shot manner with high efficiency. On the challenging LVIS dataset, YOLO-World achieves 35.4 AP with 52.0 FPS on V100, which outperforms many state-of-the-art methods in terms of both accuracy and speed. Furthermore, the fine-tuned YOLO-World achieves remarkable performance on several downstream tasks, including object detection and open-vocabulary instance segmentation.
Code Large Language Models (CodeLLMs) have demonstrated impressive proficiency in code completion tasks. However, they often fall short of fully understanding the extensive context of a project repository, such as the intricacies of relevant files and class hierarchies, which can result in less precise completions. To overcome these limitations, we present \tool, a multifaceted framework designed to address the complex challenges associated with repository-level code completion. Central to \tool is the {\em Repo-level Semantic Graph} (RSG), a novel semantic graph structure that encapsulates the vast context of code repositories. Furthermore, RepoHyper leverages \textit{Expand and Refine} retrieval method, including a graph expansion and a link prediction algorithm applied to the RSG, enabling the effective retrieval and prioritization of relevant code snippets. Our evaluations show that \tool markedly outperforms existing techniques in repository-level code completion, showcasing enhanced accuracy across various datasets when compared to several strong baselines. Our implementation of RepoHyper can be found at~\url{//github.com/FSoft-AI4Code/RepoHyper}.
This study introduces the Hybrid Sequential Manipulation Planner (H-MaP), a novel approach that iteratively does motion planning using contact points and waypoints for complex sequential manipulation tasks in robotics. Combining optimization-based methods for generalizability and sampling-based methods for robustness, H-MaP enhances manipulation planning through active contact mode switches and enables interactions with auxiliary objects and tools. This framework, validated by a series of diverse physical manipulation tasks and real-robot experiments, offers a scalable and adaptable solution for complex real-world applications in robotic manipulation.
Recently, numerous approaches have achieved notable success in compressed video quality enhancement (VQE). However, these methods usually ignore the utilization of valuable coding priors inherently embedded in compressed videos, such as motion vectors and residual frames, which carry abundant temporal and spatial information. To remedy this problem, we propose the Coding Priors-Guided Aggregation (CPGA) network to utilize temporal and spatial information from coding priors. The CPGA mainly consists of an inter-frame temporal aggregation (ITA) module and a multi-scale non-local aggregation (MNA) module. Specifically, the ITA module aggregates temporal information from consecutive frames and coding priors, while the MNA module globally captures spatial information guided by residual frames. In addition, to facilitate research in VQE task, we newly construct the Video Coding Priors (VCP) dataset, comprising 300 videos with various coding priors extracted from corresponding bitstreams. It remedies the shortage of previous datasets on the lack of coding information. Experimental results demonstrate the superiority of our method compared to existing state-of-the-art methods. The code and dataset will be released at //github.com/CPGA/CPGA.git.
Calibration, which establishes the correlation between accuracy and model confidence, is important for LLM development. We design three off-the-shelf calibration methods based on self-consistency (Wang et al., 2022) for math reasoning tasks. Evaluation on two popular benchmarks (GSM8K and MathQA) using strong open-source LLMs (Mistral and LLaMA2), our methods better bridge model confidence and accuracy than existing methods based on p(True) (Kadavath et al., 2022) or logit (Kadavath et al., 2022).
Social science NLP tasks, such as emotion or humor detection, are required to capture the semantics along with the implicit pragmatics from text, often with limited amounts of training data. Instruction tuning has been shown to improve the many capabilities of large language models (LLMs) such as commonsense reasoning, reading comprehension, and computer programming. However, little is known about the effectiveness of instruction tuning on the social domain where implicit pragmatic cues are often needed to be captured. We explore the use of instruction tuning for social science NLP tasks and introduce Socialite-Llama -- an open-source, instruction-tuned Llama. On a suite of 20 social science tasks, Socialite-Llama improves upon the performance of Llama as well as matches or improves upon the performance of a state-of-the-art, multi-task finetuned model on a majority of them. Further, Socialite-Llama also leads to improvement on 5 out of 6 related social tasks as compared to Llama, suggesting instruction tuning can lead to generalized social understanding. All resources including our code, model and dataset can be found through bit.ly/socialitellama.
Text-driven 3D scene generation techniques have made rapid progress in recent years. Their success is mainly attributed to using existing generative models to iteratively perform image warping and inpainting to generate 3D scenes. However, these methods heavily rely on the outputs of existing models, leading to error accumulation in geometry and appearance that prevent the models from being used in various scenarios (e.g., outdoor and unreal scenarios). To address this limitation, we generatively refine the newly generated local views by querying and aggregating global 3D information, and then progressively generate the 3D scene. Specifically, we employ a tri-plane features-based NeRF as a unified representation of the 3D scene to constrain global 3D consistency, and propose a generative refinement network to synthesize new contents with higher quality by exploiting the natural image prior from 2D diffusion model as well as the global 3D information of the current scene. Our extensive experiments demonstrate that, in comparison to previous methods, our approach supports wide variety of scene generation and arbitrary camera trajectories with improved visual quality and 3D consistency.
Creating thematic collections in industries demands innovative designs and cohesive concepts. Designers may face challenges in maintaining thematic consistency when drawing inspiration from existing objects, landscapes, or artifacts. While AI-powered graphic design tools offer help, they often fail to generate cohesive sets based on specific thematic concepts. In response, we introduce iCONTRA, an interactive CONcept TRAnsfer system. With a user-friendly interface, iCONTRA enables both experienced designers and novices to effortlessly explore creative design concepts and efficiently generate thematic collections. We also propose a zero-shot image editing algorithm, eliminating the need for fine-tuning models, which gradually integrates information from initial objects, ensuring consistency in the generation process without influencing the background. A pilot study suggests iCONTRA's potential to reduce designers' efforts. Experimental results demonstrate its effectiveness in producing consistent and high-quality object concept transfers. iCONTRA stands as a promising tool for innovation and creative exploration in thematic collection design. The source code will be available at: //github.com/vdkhoi20/iCONTRA.
We present SGS-SLAM, the first semantic visual SLAM system based on Gaussian Splatting. It incorporates appearance, geometry, and semantic features through multi-channel optimization, addressing the oversmoothing limitations of neural implicit SLAM systems in high-quality rendering, scene understanding, and object-level geometry. We introduce a unique semantic feature loss that effectively compensates for the shortcomings of traditional depth and color losses in object optimization. Through a semantic-guided keyframe selection strategy, we prevent erroneous reconstructions caused by cumulative errors. Extensive experiments demonstrate that SGS-SLAM delivers state-of-the-art performance in camera pose estimation, map reconstruction, precise semantic segmentation, and object-level geometric accuracy, while ensuring real-time rendering capabilities.
We propose a knowledge-enhanced approach, ERNIE-ViL, to learn joint representations of vision and language. ERNIE-ViL tries to construct the detailed semantic connections (objects, attributes of objects and relationships between objects in visual scenes) across vision and language, which are essential to vision-language cross-modal tasks. Incorporating knowledge from scene graphs, ERNIE-ViL constructs Scene Graph Prediction tasks, i.e., Object Prediction, Attribute Prediction and Relationship Prediction in the pre-training phase. More specifically, these prediction tasks are implemented by predicting nodes of different types in the scene graph parsed from the sentence. Thus, ERNIE-ViL can model the joint representation characterizing the alignments of the detailed semantics across vision and language. Pre-trained on two large image-text alignment datasets (Conceptual Captions and SBU), ERNIE-ViL learns better and more robust joint representations. It achieves state-of-the-art performance on 5 vision-language downstream tasks after fine-tuning ERNIE-ViL. Furthermore, it ranked the 1st place on the VCR leader-board with an absolute improvement of 3.7%.
We present MMKG, a collection of three knowledge graphs that contain both numerical features and (links to) images for all entities as well as entity alignments between pairs of KGs. Therefore, multi-relational link prediction and entity matching communities can benefit from this resource. We believe this data set has the potential to facilitate the development of novel multi-modal learning approaches for knowledge graphs.We validate the utility ofMMKG in the sameAs link prediction task with an extensive set of experiments. These experiments show that the task at hand benefits from learning of multiple feature types.