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A key challenge to ensuring the rapid transition of robotic systems from the industrial sector to more ubiquitous applications is the development of algorithms that can guarantee safe operation while in close proximity to humans. Motion planning and control methods, for instance, must be able to certify safety while operating in real-time in arbitrary environments and in the presence of model uncertainty. This paper proposes Wrench Analysis for Inertial Transport using Reachability (WAITR), a certifiably safe motion planning and control framework for serial link manipulators that manipulate unsecured objects in arbitrary environments. WAITR uses reachability analysis to construct over-approximations of the contact wrench applied to unsecured objects, which captures uncertainty in the manipulator dynamics, the object dynamics, and contact parameters such as the coefficient of friction. An optimization problem formulation is presented that can be solved in real-time to generate provably-safe motions for manipulating the unsecured objects. This paper illustrates that WAITR outperforms state of the art methods in a variety of simulation experiments and demonstrates its performance in the real-world.

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Due to the limited availability of data, existing few-shot learning methods trained from scratch fail to achieve satisfactory performance. In contrast, large-scale pre-trained models such as CLIP demonstrate remarkable few-shot and zero-shot capabilities. To enhance the performance of pre-trained models for downstream tasks, fine-tuning the model on downstream data is frequently necessary. However, fine-tuning the pre-trained model leads to a decrease in its generalizability in the presence of distribution shift, while the limited number of samples in few-shot learning makes the model highly susceptible to overfitting. Consequently, existing methods for fine-tuning few-shot learning primarily focus on fine-tuning the model's classification head or introducing additional structure. In this paper, we introduce a fine-tuning approach termed Feature Discrimination Alignment (FD-Align). Our method aims to bolster the model's generalizability by preserving the consistency of spurious features across the fine-tuning process. Extensive experimental results validate the efficacy of our approach for both ID and OOD tasks. Once fine-tuned, the model can seamlessly integrate with existing methods, leading to performance improvements. Our code can be found in //github.com/skingorz/FD-Align.

High-precision point cloud anomaly detection is the gold standard for identifying the defects of advancing machining and precision manufacturing. Despite some methodological advances in this area, the scarcity of datasets and the lack of a systematic benchmark hinder its development. We introduce Real3D-AD, a challenging high-precision point cloud anomaly detection dataset, addressing the limitations in the field. With 1,254 high-resolution 3D items from forty thousand to millions of points for each item, Real3D-AD is the largest dataset for high-precision 3D industrial anomaly detection to date. Real3D-AD surpasses existing 3D anomaly detection datasets available regarding point cloud resolution (0.0010mm-0.0015mm), 360 degree coverage and perfect prototype. Additionally, we present a comprehensive benchmark for Real3D-AD, revealing the absence of baseline methods for high-precision point cloud anomaly detection. To address this, we propose Reg3D-AD, a registration-based 3D anomaly detection method incorporating a novel feature memory bank that preserves local and global representations. Extensive experiments on the Real3D-AD dataset highlight the effectiveness of Reg3D-AD. For reproducibility and accessibility, we provide the Real3D-AD dataset, benchmark source code, and Reg3D-AD on our website://github.com/M-3LAB/Real3D-AD.

Edge device participation in federating learning (FL) has been typically studied under the lens of device-server communication (e.g., device dropout) and assumes an undying desire from edge devices to participate in FL. As a result, current FL frameworks are flawed when implemented in real-world settings, with many encountering the free-rider problem. In a step to push FL towards realistic settings, we propose RealFM: the first truly federated mechanism which (1) realistically models device utility, (2) incentivizes data contribution and device participation, and (3) provably removes the free-rider phenomena. RealFM does not require data sharing and allows for a non-linear relationship between model accuracy and utility, which improves the utility gained by the server and participating devices compared to non-participating devices as well as devices participating in other FL mechanisms. On real-world data, RealFM improves device and server utility, as well as data contribution, by up to 3 magnitudes and 7x respectively compared to baseline mechanisms.

Multi-view aggregation promises to overcome the occlusion and missed detection challenge in multi-object detection and tracking. Recent approaches in multi-view detection and 3D object detection made a huge performance leap by projecting all views to the ground plane and performing the detection in the Bird's Eye View (BEV). In this paper, we investigate if tracking in the BEV can also bring the next performance breakthrough in Multi-Target Multi-Camera (MTMC) tracking. Most current approaches in multi-view tracking perform the detection and tracking task in each view and use graph-based approaches to perform the association of the pedestrian across each view. This spatial association is already solved by detecting each pedestrian once in the BEV, leaving only the problem of temporal association. For the temporal association, we show how to learn strong Re-Identification (re-ID) features for each detection. The results show that early-fusion in the BEV achieves high accuracy for both detection and tracking. EarlyBird outperforms the state-of-the-art methods and improves the current state-of-the-art on Wildtrack by +4.6 MOTA and +5.6 IDF1.

Robotic collectives for military and disaster response applications require coalition formation algorithms to partition robots into appropriate task teams. Collectives' missions will often incorporate tasks that require multiple high-level robot behaviors or services, which coalition formation must accommodate. The highly dynamic and unstructured application domains also necessitate that coalition formation algorithms produce near optimal solutions (i.e., >95% utility) in near real-time (i.e., <5 minutes) with very large collectives (i.e., hundreds of robots). No previous coalition formation algorithm satisfies these requirements. An initial evaluation found that traditional auction-based algorithms' runtimes are too long, even though the centralized simulator incorporated ideal conditions unlikely to occur in real-world deployments (i.e., synchronization across robots and perfect, instantaneous communication). The hedonic game-based GRAPE algorithm can produce solutions in near real-time, but cannot be applied to multiple service collectives. This manuscript integrates GRAPE and a services model, producing GRAPE-S and Pair-GRAPE-S. These algorithms and two auction baselines were evaluated using a centralized simulator with up to 1000 robots, and via the largest distributed coalition formation simulated evaluation to date, with up to 500 robots. The evaluations demonstrate that auctions transfer poorly to distributed collectives, resulting in excessive runtimes and low utility solutions. GRAPE-S satisfies the target domains' coalition formation requirements, producing near optimal solutions in near real-time, and Pair-GRAPE-S more than satisfies the domain requirements, producing optimal solutions in near real-time. GRAPE-S and Pair-GRAPE-S are the first algorithms demonstrated to support near real-time coalition formation for very large, distributed collectives with multiple services.

The rapid development of intelligent transportation systems and connected vehicles has highlighted the need for secure and efficient key management systems (KMS). In this paper, we introduce VDKMS (Vehicular Decentralized Key Management System), a novel Decentralized Key Management System designed specifically as an infrastructure for Cellular Vehicular-to-Everything (V2X) networks, utilizing a blockchain-based approach. The proposed VDKMS addresses the challenges of secure communication, privacy preservation, and efficient key management in V2X scenarios. It integrates blockchain technology, Self-Sovereign Identity (SSI) principles, and Decentralized Identifiers (DIDs) to enable secure and trustworthy V2X applications among vehicles, infrastructures, and networks. We first provide a comprehensive overview of the system architecture, components, protocols, and workflows, covering aspects such as provisioning, registration, verification, and authorization. We then present a detailed performance evaluation, discussing the security properties and compatibility of the proposed solution, as well as a security analysis. Finally, we present potential applications in the vehicular ecosystem that can leverage the advantages of our approach.

Face recognition technology has advanced significantly in recent years due largely to the availability of large and increasingly complex training datasets for use in deep learning models. These datasets, however, typically comprise images scraped from news sites or social media platforms and, therefore, have limited utility in more advanced security, forensics, and military applications. These applications require lower resolution, longer ranges, and elevated viewpoints. To meet these critical needs, we collected and curated the first and second subsets of a large multi-modal biometric dataset designed for use in the research and development (R&D) of biometric recognition technologies under extremely challenging conditions. Thus far, the dataset includes more than 350,000 still images and over 1,300 hours of video footage of approximately 1,000 subjects. To collect this data, we used Nikon DSLR cameras, a variety of commercial surveillance cameras, specialized long-rage R&D cameras, and Group 1 and Group 2 UAV platforms. The goal is to support the development of algorithms capable of accurately recognizing people at ranges up to 1,000 m and from high angles of elevation. These advances will include improvements to the state of the art in face recognition and will support new research in the area of whole-body recognition using methods based on gait and anthropometry. This paper describes methods used to collect and curate the dataset, and the dataset's characteristics at the current stage.

The rapid development of deep learning has made a great progress in segmentation, one of the fundamental tasks of computer vision. However, the current segmentation algorithms mostly rely on the availability of pixel-level annotations, which are often expensive, tedious, and laborious. To alleviate this burden, the past years have witnessed an increasing attention in building label-efficient, deep-learning-based segmentation algorithms. This paper offers a comprehensive review on label-efficient segmentation methods. To this end, we first develop a taxonomy to organize these methods according to the supervision provided by different types of weak labels (including no supervision, coarse supervision, incomplete supervision and noisy supervision) and supplemented by the types of segmentation problems (including semantic segmentation, instance segmentation and panoptic segmentation). Next, we summarize the existing label-efficient segmentation methods from a unified perspective that discusses an important question: how to bridge the gap between weak supervision and dense prediction -- the current methods are mostly based on heuristic priors, such as cross-pixel similarity, cross-label constraint, cross-view consistency, cross-image relation, etc. Finally, we share our opinions about the future research directions for label-efficient deep segmentation.

This work considers the question of how convenient access to copious data impacts our ability to learn causal effects and relations. In what ways is learning causality in the era of big data different from -- or the same as -- the traditional one? To answer this question, this survey provides a comprehensive and structured review of both traditional and frontier methods in learning causality and relations along with the connections between causality and machine learning. This work points out on a case-by-case basis how big data facilitates, complicates, or motivates each approach.

We introduce a multi-task setup of identifying and classifying entities, relations, and coreference clusters in scientific articles. We create SciERC, a dataset that includes annotations for all three tasks and develop a unified framework called Scientific Information Extractor (SciIE) for with shared span representations. The multi-task setup reduces cascading errors between tasks and leverages cross-sentence relations through coreference links. Experiments show that our multi-task model outperforms previous models in scientific information extraction without using any domain-specific features. We further show that the framework supports construction of a scientific knowledge graph, which we use to analyze information in scientific literature.

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