The underlying framework for controlling autonomous robots and complex automation applications are Operating Systems (OS) capable of scheduling perception-and-control tasks, as well as providing real-time data communication to other robotic peers and remote cloud computers. In this paper, we introduce CyberCortex AI, a robotics OS designed to enable heterogeneous AI-based robotics and complex automation applications. CyberCortex AI is a decentralized distributed OS which enables robots to talk to each other, as well as to High Performance Computers (HPC) in the cloud. Sensory and control data from the robots is streamed towards HPC systems with the purpose of training AI algorithms, which are afterwards deployed on the robots. Each functionality of a robot (e.g. sensory data acquisition, path planning, motion control, etc.) is executed within a so-called DataBlock of Filters shared through the internet, where each filter is computed either locally on the robot itself, or remotely on a different robotic system. The data is stored and accessed via a so-called Temporal Addressable Memory (TAM), which acts as a gateway between each filter's input and output. CyberCortex.AI has two main components: i) the CyberCortex AI inference system, which is a real-time implementation of the DataBlock running on the robots' embedded hardware, and ii) the CyberCortex AI dojo, which runs on an HPC computer in the cloud, and it is used to design, train and deploy AI algorithms. We present a quantitative and qualitative performance analysis of the proposed approach using two collaborative robotics applications: i) a forest fires prevention system based on an Unitree A1 legged robot and an Anafi Parrot 4K drone, as well as ii) an autonomous driving system which uses CyberCortex.AI for collaborative perception and motion control.
The development of large language models (LLMs) has expanded to multi-modal systems capable of processing text, images, and speech within a unified framework. Training these models demands significantly larger datasets and computational resources compared to text-only LLMs. To address the scaling challenges, we introduce Mixture-of-Transformers (MoT), a sparse multi-modal transformer architecture that significantly reduces pretraining computational costs. MoT decouples non-embedding parameters of the model by modality -- including feed-forward networks, attention matrices, and layer normalization -- enabling modality-specific processing with global self-attention over the full input sequence. We evaluate MoT across multiple settings and model scales. In the Chameleon 7B setting (autoregressive text-and-image generation), MoT matches the dense baseline's performance using only 55.8\% of the FLOPs. When extended to include speech, MoT reaches speech performance comparable to the dense baseline with only 37.2\% of the FLOPs. In the Transfusion setting, where text and image are trained with different objectives, a 7B MoT model matches the image modality performance of the dense baseline with one third of the FLOPs, and a 760M MoT model outperforms a 1.4B dense baseline across key image generation metrics. System profiling further highlights MoT's practical benefits, achieving dense baseline image quality in 47.2\% of the wall-clock time and text quality in 75.6\% of the wall-clock time (measured on AWS p4de.24xlarge instances with NVIDIA A100 GPUs).
High-fidelity 3D reconstruction of common indoor scenes is crucial for VR and AR applications. 3D Gaussian splatting, a novel differentiable rendering technique, has achieved state-of-the-art novel view synthesis results with high rendering speeds and relatively low training times. However, its performance on scenes commonly seen in indoor datasets is poor due to the lack of geometric constraints during optimization. In this work, we explore the use of readily accessible geometric cues to enhance Gaussian splatting optimization in challenging, ill-posed, and textureless scenes. We extend 3D Gaussian splatting with depth and normal cues to tackle challenging indoor datasets and showcase techniques for efficient mesh extraction. Specifically, we regularize the optimization procedure with depth information, enforce local smoothness of nearby Gaussians, and use off-the-shelf monocular networks to achieve better alignment with the true scene geometry. We propose an adaptive depth loss based on the gradient of color images, improving depth estimation and novel view synthesis results over various baselines. Our simple yet effective regularization technique enables direct mesh extraction from the Gaussian representation, yielding more physically accurate reconstructions of indoor scenes.
A wide range of transformer-based language models have been proposed for information retrieval tasks. However, fine-tuning and inference of these models is often complex and requires substantial engineering effort. This paper introduces Lightning IR, a PyTorch Lightning-based framework for fine-tuning and inference of transformer-based language models for information retrieval. Lightning IR provides a modular and extensible architecture that supports all stages of an information retrieval pipeline: from fine-tuning and indexing to searching and re-ranking. It is designed to be straightforward to use, scalable, and reproducible. Lightning IR is available as open-source: //github.com/webis-de/lightning-ir.
Pre-trained on massive amounts of code and text data, large language models (LLMs) have demonstrated remarkable achievements in performing code generation tasks. With additional execution-based feedback, these models can act as agents with capabilities to self-refine and improve generated code autonomously. However, on challenging coding tasks with extremely large search space, current agentic approaches still struggle with multi-stage planning, generating, and debugging. To address this problem, we propose CodeTree, a framework for LLM agents to efficiently explore the search space in different stages of the code generation process. Specifically, we adopted a unified tree structure to explicitly explore different coding strategies, generate corresponding coding solutions, and subsequently refine the solutions. In each stage, critical decision-making (ranking, termination, expanding) of the exploration process is guided by both the environmental execution-based feedback and LLM-agent-generated feedback. We comprehensively evaluated CodeTree on 7 code generation benchmarks and demonstrated the significant performance gains of CodeTree against strong baselines. Using GPT-4o as the base model, we consistently achieved top results of 95.1 on HumanEval, 98.7 on MBPP, and 43.0 on CodeContests. On the challenging SWEBench benchmark, our approach led to significant performance gains.
By leveraging both texts and images, large vision language models (LVLMs) have shown significant progress in various multi-modal tasks. Nevertheless, these models often suffer from hallucinations, e.g., they exhibit inconsistencies between the visual input and the textual output. To address this, we propose H-POPE, a coarse-to-fine-grained benchmark that systematically assesses hallucination in object existence and attributes. Our evaluation shows that models are prone to hallucinations on object existence, and even more so on fine-grained attributes. We further investigate whether these models rely on visual input to formulate the output texts.
This study explores the potential of off-the-shelf Vision-Language Models (VLMs) for high-level robot planning in the context of autonomous navigation. Indeed, while most of existing learning-based approaches for path planning require extensive task-specific training/fine-tuning, we demonstrate how such training can be avoided for most practical cases. To do this, we introduce Select2Plan (S2P), a novel training-free framework for high-level robot planning which completely eliminates the need for fine-tuning or specialised training. By leveraging structured Visual Question-Answering (VQA) and In-Context Learning (ICL), our approach drastically reduces the need for data collection, requiring a fraction of the task-specific data typically used by trained models, or even relying only on online data. Our method facilitates the effective use of a generally trained VLM in a flexible and cost-efficient way, and does not require additional sensing except for a simple monocular camera. We demonstrate its adaptability across various scene types, context sources, and sensing setups. We evaluate our approach in two distinct scenarios: traditional First-Person View (FPV) and infrastructure-driven Third-Person View (TPV) navigation, demonstrating the flexibility and simplicity of our method. Our technique significantly enhances the navigational capabilities of a baseline VLM of approximately 50% in TPV scenario, and is comparable to trained models in the FPV one, with as few as 20 demonstrations.
The emergence of models like GPTs, Claude, LLaMA, and Qwen has reshaped AI applications, presenting vast new opportunities across industries. Yet, the integration of tabular data remains notably underdeveloped, despite its foundational role in numerous real-world domains. This gap is critical for three main reasons. First, database or data warehouse data integration is essential for advanced applications; second, the vast and largely untapped resource of tabular data offers immense potential for analysis; and third, the business intelligence domain specifically demands adaptable, precise solutions that many current LLMs may struggle to provide. In response, we introduce TableGPT2, a model rigorously pre-trained and fine-tuned with over 593.8K tables and 2.36M high-quality query-table-output tuples, a scale of table-related data unprecedented in prior research. This extensive training enables TableGPT2 to excel in table-centric tasks while maintaining strong general language and coding abilities. One of TableGPT2's key innovations is its novel table encoder, specifically designed to capture schema-level and cell-level information. This encoder strengthens the model's ability to handle ambiguous queries, missing column names, and irregular tables commonly encountered in real-world applications. Similar to visual language models, this pioneering approach integrates with the decoder to form a robust large multimodal model. We believe the results are compelling: over 23 benchmarking metrics, TableGPT2 achieves an average performance improvement of 35.20% in the 7B model and 49.32% in the 72B model over prior benchmark-neutral LLMs, with robust general-purpose capabilities intact.
Although fine-tuning Large Language Models (LLMs) with multilingual data can rapidly enhance the multilingual capabilities of LLMs, they still exhibit a performance gap between the dominant language (e.g., English) and non-dominant ones due to the imbalance of training data across languages. To further enhance the performance of non-dominant languages, we propose ShifCon, a Shift-based Contrastive framework that aligns the internal forward process of other languages toward that of the dominant one. Specifically, it shifts the representations of non-dominant languages into the dominant language subspace, allowing them to access relatively rich information encoded in the model parameters. The enriched representations are then shifted back into their original language subspace before generation. Moreover, we introduce a subspace distance metric to pinpoint the optimal layer area for shifting representations and employ multilingual contrastive learning to further enhance the alignment of representations within this area. Experiments demonstrate that our ShifCon framework significantly enhances the performance of non-dominant languages, particularly for low-resource ones. Further analysis offers extra insights to verify the effectiveness of ShifCon and propel future research
We present 3DGS-CD, the first 3D Gaussian Splatting (3DGS)-based method for detecting physical object rearrangements in 3D scenes. Our approach estimates 3D object-level changes by comparing two sets of unaligned images taken at different times. Leveraging 3DGS's novel view rendering and EfficientSAM's zero-shot segmentation capabilities, we detect 2D object-level changes, which are then associated and fused across views to estimate 3D changes. Our method can detect changes in cluttered environments using sparse post-change images within as little as 18s, using as few as a single new image. It does not rely on depth input, user instructions, object classes, or object models -- An object is recognized simply if it has been re-arranged. Our approach is evaluated on both public and self-collected real-world datasets, achieving up to 14% higher accuracy and three orders of magnitude faster performance compared to the state-of-the-art radiance-field-based change detection method. This significant performance boost enables a broad range of downstream applications, where we highlight three key use cases: object reconstruction, robot workspace reset, and 3DGS model update. Our code and data will be made available at //github.com/520xyxyzq/3DGS-CD.
The rapid development of Multimodal Large Language Models (MLLMs) has expanded their capabilities from image comprehension to video understanding. However, most of these MLLMs focus primarily on offline video comprehension, necessitating extensive processing of all video frames before any queries can be made. This presents a significant gap compared to the human ability to watch, listen, think, and respond to streaming inputs in real time, highlighting the limitations of current MLLMs. In this paper, we introduce StreamingBench, the first comprehensive benchmark designed to evaluate the streaming video understanding capabilities of MLLMs. StreamingBench assesses three core aspects of streaming video understanding: (1) real-time visual understanding, (2) omni-source understanding, and (3) contextual understanding. The benchmark consists of 18 tasks, featuring 900 videos and 4,500 human-curated QA pairs. Each video features five questions presented at different time points to simulate a continuous streaming scenario. We conduct experiments on StreamingBench with 13 open-source and proprietary MLLMs and find that even the most advanced proprietary MLLMs like Gemini 1.5 Pro and GPT-4o perform significantly below human-level streaming video understanding capabilities. We hope our work can facilitate further advancements for MLLMs, empowering them to approach human-level video comprehension and interaction in more realistic scenarios.