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In this paper, we present RESIN-EDITOR, an interactive event graph visualizer and editor designed for analyzing complex events. Our RESIN-EDITOR system allows users to render and freely edit hierarchical event graphs extracted from multimedia and multi-document news clusters with guidance from human-curated event schemas. RESIN-EDITOR's unique features include hierarchical graph visualization, comprehensive source tracing, and interactive user editing, which is more powerful and versatile than existing Information Extraction (IE) visualization tools. In our evaluation of RESIN-EDITOR, we demonstrate ways in which our tool is effective in understanding complex events and enhancing system performance. The source code, a video demonstration, and a live website for RESIN-EDITOR have been made publicly available.

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事理圖譜(Eventic Graph, EG)本質上是一個事理邏輯知識庫。事件之間在時間、空間上相繼發生的演化規律和模式是一種十分有價值的事理知識,人類依賴對于這類事理知識的深刻理解來指導日常生活實踐,改造客觀事物。然而,現有的典型知識圖譜主要是以實體及其屬性和關系為研究核心,缺乏對事理邏輯這一重要人類知識的刻畫。為了彌補這一不足,事理圖譜應運而生,它能夠揭示事件的演化規律和發展邏輯,刻畫和記錄人類行為活動。事理圖譜對于事件預測、意圖挖掘、問答系統、人機交互等上層應用都能夠起到很好的輔助作用。

Recent TTS models with decoder-only Transformer architecture, such as SPEAR-TTS and VALL-E, achieve impressive naturalness and demonstrate the ability for zero-shot adaptation given a speech prompt. However, such decoder-only TTS models lack monotonic alignment constraints, sometimes leading to hallucination issues such as mispronunciation, word skipping and repeating. To address this limitation, we propose VALL-T, a generative Transducer model that introduces shifting relative position embeddings for input phoneme sequence, explicitly indicating the monotonic generation process while maintaining the architecture of decoder-only Transformer. Consequently, VALL-T retains the capability of prompt-based zero-shot adaptation and demonstrates better robustness against hallucinations with a relative reduction of 28.3% in the word error rate. Furthermore, the controllability of alignment in VALL-T during decoding facilitates the use of untranscribed speech prompts, even in unknown languages. It also enables the synthesis of lengthy speech by utilizing an aligned context window.

Recently, Graph Neural Network (GNN)-based vulnerability detection systems have achieved remarkable success. However, the lack of explainability poses a critical challenge to deploy black-box models in security-related domains. For this reason, several approaches have been proposed to explain the decision logic of the detection model by providing a set of crucial statements positively contributing to its predictions. Unfortunately, due to the weakly-robust detection models and suboptimal explanation strategy, they have the danger of revealing spurious correlations and redundancy issue. In this paper, we propose Coca, a general framework aiming to 1) enhance the robustness of existing GNN-based vulnerability detection models to avoid spurious explanations; and 2) provide both concise and effective explanations to reason about the detected vulnerabilities. \sysname consists of two core parts referred to as Trainer and Explainer. The former aims to train a detection model which is robust to random perturbation based on combinatorial contrastive learning, while the latter builds an explainer to derive crucial code statements that are most decisive to the detected vulnerability via dual-view causal inference as explanations. We apply Coca over three typical GNN-based vulnerability detectors. Experimental results show that Coca can effectively mitigate the spurious correlation issue, and provide more useful high-quality explanations.

In contemporary design practices, the integration of computer vision and generative artificial intelligence (genAI) represents a transformative shift towards more interactive and inclusive processes. These technologies offer new dimensions of image analysis and generation, which are particularly relevant in the context of urban landscape reconstruction. This paper presents a novel workflow encapsulated within a prototype application, designed to leverage the synergies between advanced image segmentation and diffusion models for a comprehensive approach to urban design. Our methodology encompasses the OneFormer model for detailed image segmentation and the Stable Diffusion XL (SDXL) diffusion model, implemented through ControlNet, for generating images from textual descriptions. Validation results indicated a high degree of performance by the prototype application, showcasing significant accuracy in both object detection and text-to-image generation. This was evidenced by superior Intersection over Union (IoU) and CLIP scores across iterative evaluations for various categories of urban landscape features. Preliminary testing included utilising UrbanGenAI as an educational tool enhancing the learning experience in design pedagogy, and as a participatory instrument facilitating community-driven urban planning. Early results suggested that UrbanGenAI not only advances the technical frontiers of urban landscape reconstruction but also provides significant pedagogical and participatory planning benefits. The ongoing development of UrbanGenAI aims to further validate its effectiveness across broader contexts and integrate additional features such as real-time feedback mechanisms and 3D modelling capabilities. Keywords: generative AI; panoptic image segmentation; diffusion models; urban landscape design; design pedagogy; co-design

In this work, we introduce a novel approach to programming education - in-IDE courses implemented for IntelliJ-based IDEs via the JetBrains Academy Plugin. The primary objective of this approach is to address the challenge of familiarizing students with industrial technologies by moving all theory and practical materials to a professional IDE. This approach allows students to immediately use modern industrial tools as they are fully integrated into the learning process. We have already applied this approach in over 40 courses, and it successfully educates students across diverse topics such as Plugin Development, Algorithms, Data Analysis, and Language mastery in various programming languages, including Kotlin, Java, C++, and Python. Along with the paper, we are providing the community not only with a new way of learning and a set of ready-made courses but also a collection of helpful resources to assist educators in getting started with the plugin. Finally, we describe in detail an IDE plugin development course that demonstrates how the in-IDE approach covers complex topics easily.

In this paper, we present a novel deep image clustering approach termed PICI, which enforces the partial information discrimination and the cross-level interaction in a joint learning framework. In particular, we leverage a Transformer encoder as the backbone, through which the masked image modeling with two paralleled augmented views is formulated. After deriving the class tokens from the masked images by the Transformer encoder, three partial information learning modules are further incorporated, including the PISD module for training the auto-encoder via masked image reconstruction, the PICD module for employing two levels of contrastive learning, and the CLI module for mutual interaction between the instance-level and cluster-level subspaces. Extensive experiments have been conducted on six real-world image datasets, which demononstrate the superior clustering performance of the proposed PICI approach over the state-of-the-art deep clustering approaches. The source code is available at //github.com/Regan-Zhang/PICI.

Prompt design and engineering has become an important discipline in just the past few months. In this paper, we provide an introduction to the main concepts as well as review basic and more advanced approaches to prompt design and engineering.

In this work, we address question answering (QA) over a hybrid of tabular and textual data that are very common content on the Web (e.g. SEC filings), where discrete reasoning capabilities are often required. Recently, large language models (LLMs) like GPT-4 have demonstrated strong multi-step reasoning capabilities. We then consider harnessing the amazing power of LLMs to solve our task. We abstract a Step-wise Pipeline for tabular and textual QA, which consists of three key steps, including Extractor, Reasoner and Executor, and initially design an instruction to instantiate the pipeline and validate that GPT-4 outperforms all existing methods. However, utilizing an online LLM like GPT-4 holds various challenges in terms of cost, latency, and data security risk, which motivates us to specialize smaller LLMs in this task. We develop a TAT-LLM language model by fine-tuning LLaMA 2 with the training data generated automatically from existing expert-annotated datasets following the Step-wise Pipeline. The experimental results have verified that our TAT-LLM model can outperform all baseline models, including the previous best fine-tuned models and very large-scale LLMs like GPT-4 on FinQA, TAT-QA and TAT-DQA benchmarks. We hope our work can serve as a pioneering example of specializing smaller language models for specific tasks.

Contrastive learning allows us to flexibly define powerful losses by contrasting positive pairs from sets of negative samples. Recently, the principle has also been used to learn cross-modal embeddings for video and text, yet without exploiting its full potential. In particular, previous losses do not take the intra-modality similarities into account, which leads to inefficient embeddings, as the same content is mapped to multiple points in the embedding space. With CrossCLR, we present a contrastive loss that fixes this issue. Moreover, we define sets of highly related samples in terms of their input embeddings and exclude them from the negative samples to avoid issues with false negatives. We show that these principles consistently improve the quality of the learned embeddings. The joint embeddings learned with CrossCLR extend the state of the art in video-text retrieval on Youcook2 and LSMDC datasets and in video captioning on Youcook2 dataset by a large margin. We also demonstrate the generality of the concept by learning improved joint embeddings for other pairs of modalities.

Multi-agent influence diagrams (MAIDs) are a popular form of graphical model that, for certain classes of games, have been shown to offer key complexity and explainability advantages over traditional extensive form game (EFG) representations. In this paper, we extend previous work on MAIDs by introducing the concept of a MAID subgame, as well as subgame perfect and trembling hand perfect equilibrium refinements. We then prove several equivalence results between MAIDs and EFGs. Finally, we describe an open source implementation for reasoning about MAIDs and computing their equilibria.

We present MMKG, a collection of three knowledge graphs that contain both numerical features and (links to) images for all entities as well as entity alignments between pairs of KGs. Therefore, multi-relational link prediction and entity matching communities can benefit from this resource. We believe this data set has the potential to facilitate the development of novel multi-modal learning approaches for knowledge graphs.We validate the utility ofMMKG in the sameAs link prediction task with an extensive set of experiments. These experiments show that the task at hand benefits from learning of multiple feature types.

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