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Few-shot learning aims to learn representations that can tackle novel tasks given a small number of examples. Recent studies show that cross-modal learning can improve representations for few-shot classification. More specifically, language is a rich modality that can be used to guide visual learning. In this work, we experiment with a multi-modal architecture for few-shot learning that consists of three components: a classifier, an auxiliary network, and a bridge network. While the classifier performs the main classification task, the auxiliary network learns to predict language representations from the same input, and the bridge network transforms high-level features of the auxiliary network into modulation parameters for layers of the few-shot classifier using conditional batch normalization. The bridge should encourage a form of lightweight semantic alignment between language and vision which could be useful for the classifier. However, after evaluating the proposed approach on two popular few-shot classification benchmarks we find that a) the improvements do not reproduce across benchmarks, and b) when they do, the improvements are due to the additional compute and parameters introduced by the bridge network. We contribute insights and recommendations for future work in multi-modal meta-learning, especially when using language representations.

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Federated learning is one popular paradigm to train a joint model in a distributed, privacy-preserving environment. But partial annotations pose an obstacle meaning that categories of labels are heterogeneous over clients. We propose to learn a joint backbone in a federated manner, while each site receives its own multi-label segmentation head. By using Bayesian techniques we observe that the different segmentation heads although only trained on the individual client's labels also learn information about the other labels not present at the respective site. This information is encoded in their predictive uncertainty. To obtain a final prediction we leverage this uncertainty and perform a weighted averaging of the ensemble of distributed segmentation heads, which allows us to segment "locally unknown" structures. With our method, which we refer to as FUNAvg, we are even on-par with the models trained and tested on the same dataset on average. The code is publicly available at //github.com/Cardio-AI/FUNAvg.

In recent years, deep reinforcement learning (DRL) approaches have generated highly successful controllers for a myriad of complex domains. However, the opaque nature of these models limits their applicability in aerospace systems and safety-critical domains, in which a single mistake can have dire consequences. In this paper, we present novel advancements in both the training and verification of DRL controllers, which can help ensure their safe behavior. We showcase a design-for-verification approach utilizing k-induction and demonstrate its use in verifying liveness properties. In addition, we also give a brief overview of neural Lyapunov Barrier certificates and summarize their capabilities on a case study. Finally, we describe several other novel reachability-based approaches which, despite failing to provide guarantees of interest, could be effective for verification of other DRL systems, and could be of further interest to the community.

Speech encoders pretrained through self-supervised learning (SSL) have demonstrated remarkable performance in various downstream tasks, including Spoken Language Understanding (SLU) and Automatic Speech Recognition (ASR). For instance, fine-tuning SSL models for such tasks has shown significant potential, leading to improvements in the SOTA performance across challenging datasets. In contrast to existing research, this paper contributes by comparing the effectiveness of SSL approaches in the context of (i) the low-resource spoken Tunisian Arabic dialect and (ii) its combination with a low-resource SLU and ASR scenario, where only a few semantic annotations are available for fine-tuning. We conduct experiments using many SSL speech encoders on the TARIC-SLU dataset. We use speech encoders that were pre-trained on either monolingual or multilingual speech data. Some of them have also been refined without in-domain nor Tunisian data through multimodal supervised teacher-student paradigm. This study yields numerous significant findings that we are discussing in this paper.

Continual learning seeks to empower models to progressively acquire information from a sequence of tasks. This approach is crucial for many real-world systems, which are dynamic and evolve over time. Recent research has witnessed a surge in the exploration of Graph Neural Networks (GNN) in Node-wise Graph Continual Learning (NGCL), a practical yet challenging paradigm involving the continual training of a GNN on node-related tasks. Despite recent advancements in continual learning strategies for GNNs in NGCL, a thorough theoretical understanding, especially regarding its learnability, is lacking. Learnability concerns the existence of a learning algorithm that can produce a good candidate model from the hypothesis/weight space, which is crucial for model selection in NGCL development. This paper introduces the first theoretical exploration of the learnability of GNN in NGCL, revealing that learnability is heavily influenced by structural shifts due to the interconnected nature of graph data. Specifically, GNNs may not be viable for NGCL under significant structural changes, emphasizing the need to manage structural shifts. To mitigate the impact of structural shifts, we propose a novel experience replay method termed Structure-Evolution-Aware Experience Replay (SEA-ER). SEA-ER features an innovative experience selection strategy that capitalizes on the topological awareness of GNNs, alongside a unique replay strategy that employs structural alignment to effectively counter catastrophic forgetting and diminish the impact of structural shifts on GNNs in NGCL. Our extensive experiments validate our theoretical insights and the effectiveness of SEA-ER.

Graph Neural Networks (GNNs) are gaining popularity across various domains due to their effectiveness in learning graph-structured data. Nevertheless, they have been shown to be susceptible to backdoor poisoning attacks, which pose serious threats to real-world applications. Meanwhile, graph reduction techniques, including coarsening and sparsification, which have long been employed to improve the scalability of large graph computational tasks, have recently emerged as effective methods for accelerating GNN training on large-scale graphs. However, the current development and deployment of graph reduction techniques for large graphs overlook the potential risks of data poisoning attacks against GNNs. It is not yet clear how graph reduction interacts with existing backdoor attacks. This paper conducts a thorough examination of the robustness of graph reduction methods in scalable GNN training in the presence of state-of-the-art backdoor attacks. We performed a comprehensive robustness analysis across six coarsening methods and six sparsification methods for graph reduction, under three GNN backdoor attacks against three GNN architectures. Our findings indicate that the effectiveness of graph reduction methods in mitigating attack success rates varies significantly, with some methods even exacerbating the attacks. Through detailed analyses of triggers and poisoned nodes, we interpret our findings and enhance our understanding of how graph reduction influences robustness against backdoor attacks. These results highlight the critical need for incorporating robustness considerations in graph reduction for GNN training, ensuring that enhancements in computational efficiency do not compromise the security of GNN systems.

Pre-trained Language Models (PLMs) which are trained on large text corpus via self-supervised learning method, have yielded promising performance on various tasks in Natural Language Processing (NLP). However, though PLMs with huge parameters can effectively possess rich knowledge learned from massive training text and benefit downstream tasks at the fine-tuning stage, they still have some limitations such as poor reasoning ability due to the lack of external knowledge. Research has been dedicated to incorporating knowledge into PLMs to tackle these issues. In this paper, we present a comprehensive review of Knowledge-Enhanced Pre-trained Language Models (KE-PLMs) to provide a clear insight into this thriving field. We introduce appropriate taxonomies respectively for Natural Language Understanding (NLU) and Natural Language Generation (NLG) to highlight these two main tasks of NLP. For NLU, we divide the types of knowledge into four categories: linguistic knowledge, text knowledge, knowledge graph (KG), and rule knowledge. The KE-PLMs for NLG are categorized into KG-based and retrieval-based methods. Finally, we point out some promising future directions of KE-PLMs.

We introduce DeepNash, an autonomous agent capable of learning to play the imperfect information game Stratego from scratch, up to a human expert level. Stratego is one of the few iconic board games that Artificial Intelligence (AI) has not yet mastered. This popular game has an enormous game tree on the order of $10^{535}$ nodes, i.e., $10^{175}$ times larger than that of Go. It has the additional complexity of requiring decision-making under imperfect information, similar to Texas hold'em poker, which has a significantly smaller game tree (on the order of $10^{164}$ nodes). Decisions in Stratego are made over a large number of discrete actions with no obvious link between action and outcome. Episodes are long, with often hundreds of moves before a player wins, and situations in Stratego can not easily be broken down into manageably-sized sub-problems as in poker. For these reasons, Stratego has been a grand challenge for the field of AI for decades, and existing AI methods barely reach an amateur level of play. DeepNash uses a game-theoretic, model-free deep reinforcement learning method, without search, that learns to master Stratego via self-play. The Regularised Nash Dynamics (R-NaD) algorithm, a key component of DeepNash, converges to an approximate Nash equilibrium, instead of 'cycling' around it, by directly modifying the underlying multi-agent learning dynamics. DeepNash beats existing state-of-the-art AI methods in Stratego and achieved a yearly (2022) and all-time top-3 rank on the Gravon games platform, competing with human expert players.

Despite its great success, machine learning can have its limits when dealing with insufficient training data. A potential solution is the additional integration of prior knowledge into the training process which leads to the notion of informed machine learning. In this paper, we present a structured overview of various approaches in this field. We provide a definition and propose a concept for informed machine learning which illustrates its building blocks and distinguishes it from conventional machine learning. We introduce a taxonomy that serves as a classification framework for informed machine learning approaches. It considers the source of knowledge, its representation, and its integration into the machine learning pipeline. Based on this taxonomy, we survey related research and describe how different knowledge representations such as algebraic equations, logic rules, or simulation results can be used in learning systems. This evaluation of numerous papers on the basis of our taxonomy uncovers key methods in the field of informed machine learning.

Meta-learning extracts the common knowledge acquired from learning different tasks and uses it for unseen tasks. It demonstrates a clear advantage on tasks that have insufficient training data, e.g., few-shot learning. In most meta-learning methods, tasks are implicitly related via the shared model or optimizer. In this paper, we show that a meta-learner that explicitly relates tasks on a graph describing the relations of their output dimensions (e.g., classes) can significantly improve the performance of few-shot learning. This type of graph is usually free or cheap to obtain but has rarely been explored in previous works. We study the prototype based few-shot classification, in which a prototype is generated for each class, such that the nearest neighbor search between the prototypes produces an accurate classification. We introduce "Gated Propagation Network (GPN)", which learns to propagate messages between prototypes of different classes on the graph, so that learning the prototype of each class benefits from the data of other related classes. In GPN, an attention mechanism is used for the aggregation of messages from neighboring classes, and a gate is deployed to choose between the aggregated messages and the message from the class itself. GPN is trained on a sequence of tasks from many-shot to few-shot generated by subgraph sampling. During training, it is able to reuse and update previously achieved prototypes from the memory in a life-long learning cycle. In experiments, we change the training-test discrepancy and test task generation settings for thorough evaluations. GPN outperforms recent meta-learning methods on two benchmark datasets in all studied cases.

State-of-the-art Convolutional Neural Network (CNN) benefits a lot from multi-task learning (MTL), which learns multiple related tasks simultaneously to obtain shared or mutually related representations for different tasks. The most widely-used MTL CNN structure is based on an empirical or heuristic split on a specific layer (e.g., the last convolutional layer) to minimize different task-specific losses. However, this heuristic sharing/splitting strategy may be harmful to the final performance of one or multiple tasks. In this paper, we propose a novel CNN structure for MTL, which enables automatic feature fusing at every layer. Specifically, we first concatenate features from different tasks according to their channel dimension, and then formulate the feature fusing problem as discriminative dimensionality reduction. We show that this discriminative dimensionality reduction can be done by 1x1 Convolution, Batch Normalization, and Weight Decay in one CNN, which we refer to as Neural Discriminative Dimensionality Reduction (NDDR). We perform ablation analysis in details for different configurations in training the network. The experiments carried out on different network structures and different task sets demonstrate the promising performance and desirable generalizability of our proposed method.

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