Neural Radiance Fields (NeRF) have shown impressive novel view synthesis results; nonetheless, even thorough recordings yield imperfections in reconstructions, for instance due to poorly observed areas or minor lighting changes. Our goal is to mitigate these imperfections from various sources with a joint solution: we take advantage of the ability of generative adversarial networks (GANs) to produce realistic images and use them to enhance realism in 3D scene reconstruction with NeRFs. To this end, we learn the patch distribution of a scene using an adversarial discriminator, which provides feedback to the radiance field reconstruction, thus improving realism in a 3D-consistent fashion. Thereby, rendering artifacts are repaired directly in the underlying 3D representation by imposing multi-view path rendering constraints. In addition, we condition a generator with multi-resolution NeRF renderings which is adversarially trained to further improve rendering quality. We demonstrate that our approach significantly improves rendering quality, e.g., nearly halving LPIPS scores compared to Nerfacto while at the same time improving PSNR by 1.4dB on the advanced indoor scenes of Tanks and Temples.
Speech deepfakes are artificial voices generated by machine learning models. Previous literature has highlighted deepfakes as one of the biggest security threats arising from progress in artificial intelligence due to their potential for misuse. However, studies investigating human detection capabilities are limited. We presented genuine and deepfake audio to n = 529 individuals and asked them to identify the deepfakes. We ran our experiments in English and Mandarin to understand if language affects detection performance and decision-making rationale. We found that detection capability is unreliable. Listeners only correctly spotted the deepfakes 73% of the time, and there was no difference in detectability between the two languages. Increasing listener awareness by providing examples of speech deepfakes only improves results slightly. As speech synthesis algorithms improve and become more realistic, we can expect the detection task to become harder. The difficulty of detecting speech deepfakes confirms their potential for misuse and signals that defenses against this threat are needed.
The artifact used for evaluating the experimental results of Measuring and Mitigating Gaps in Structural Testing is publicly available on GitHub, Software Heritage and figshare, and is reusable. The artifact consists of necessary data, tools, scripts, and detailed documentation for running the experiments and reproducing the results shown in the paper. We have also provided a VirtualBox VM image allowing users to quickly setup and reproduce the results. Users are expected to be familiar using the VirtualBox software and Linux platform for evaluating or reusing the artifact.
Denoising diffusion probabilistic models that were initially proposed for realistic image generation have recently shown success in various perception tasks (e.g., object detection and image segmentation) and are increasingly gaining attention in computer vision. However, extending such models to multi-frame human pose estimation is non-trivial due to the presence of the additional temporal dimension in videos. More importantly, learning representations that focus on keypoint regions is crucial for accurate localization of human joints. Nevertheless, the adaptation of the diffusion-based methods remains unclear on how to achieve such objective. In this paper, we present DiffPose, a novel diffusion architecture that formulates video-based human pose estimation as a conditional heatmap generation problem. First, to better leverage temporal information, we propose SpatioTemporal Representation Learner which aggregates visual evidences across frames and uses the resulting features in each denoising step as a condition. In addition, we present a mechanism called Lookup-based MultiScale Feature Interaction that determines the correlations between local joints and global contexts across multiple scales. This mechanism generates delicate representations that focus on keypoint regions. Altogether, by extending diffusion models, we show two unique characteristics from DiffPose on pose estimation task: (i) the ability to combine multiple sets of pose estimates to improve prediction accuracy, particularly for challenging joints, and (ii) the ability to adjust the number of iterative steps for feature refinement without retraining the model. DiffPose sets new state-of-the-art results on three benchmarks: PoseTrack2017, PoseTrack2018, and PoseTrack21.
We propose the LLMs4OL approach, which utilizes Large Language Models (LLMs) for Ontology Learning (OL). LLMs have shown significant advancements in natural language processing, demonstrating their ability to capture complex language patterns in different knowledge domains. Our LLMs4OL paradigm investigates the following hypothesis: \textit{Can LLMs effectively apply their language pattern capturing capability to OL, which involves automatically extracting and structuring knowledge from natural language text?} To test this hypothesis, we conduct a comprehensive evaluation using the zero-shot prompting method. We evaluate nine different LLM model families for three main OL tasks: term typing, taxonomy discovery, and extraction of non-taxonomic relations. Additionally, the evaluations encompass diverse genres of ontological knowledge, including lexicosemantic knowledge in WordNet, geographical knowledge in GeoNames, and medical knowledge in UMLS.
The rise in popularity of text-to-image generative artificial intelligence (AI) has attracted widespread public interest. At the same time, backdoor attacks are well-known in machine learning literature for their effective manipulation of neural models, which is a growing concern among practitioners. We highlight this threat for generative AI by introducing a Backdoor Attack on text-to-image Generative Models (BAGM). Our attack targets various stages of the text-to-image generative pipeline, modifying the behaviour of the embedded tokenizer and the pre-trained language and visual neural networks. Based on the penetration level, BAGM takes the form of a suite of attacks that are referred to as surface, shallow and deep attacks in this article. We compare the performance of BAGM to recently emerging related methods. We also contribute a set of quantitative metrics for assessing the performance of backdoor attacks on generative AI models in the future. The efficacy of the proposed framework is established by targeting the state-of-the-art stable diffusion pipeline in a digital marketing scenario as the target domain. To that end, we also contribute a Marketable Foods dataset of branded product images. We hope this work contributes towards exposing the contemporary generative AI security challenges and fosters discussions on preemptive efforts for addressing those challenges. Keywords: Generative Artificial Intelligence, Generative Models, Text-to-Image generation, Backdoor Attacks, Trojan, Stable Diffusion.
Knowledge Graph Embedding (KGE) aims to learn representations for entities and relations. Most KGE models have gained great success, especially on extrapolation scenarios. Specifically, given an unseen triple (h, r, t), a trained model can still correctly predict t from (h, r, ?), or h from (?, r, t), such extrapolation ability is impressive. However, most existing KGE works focus on the design of delicate triple modeling function, which mainly tells us how to measure the plausibility of observed triples, but offers limited explanation of why the methods can extrapolate to unseen data, and what are the important factors to help KGE extrapolate. Therefore in this work, we attempt to study the KGE extrapolation of two problems: 1. How does KGE extrapolate to unseen data? 2. How to design the KGE model with better extrapolation ability? For the problem 1, we first discuss the impact factors for extrapolation and from relation, entity and triple level respectively, propose three Semantic Evidences (SEs), which can be observed from train set and provide important semantic information for extrapolation. Then we verify the effectiveness of SEs through extensive experiments on several typical KGE methods. For the problem 2, to make better use of the three levels of SE, we propose a novel GNN-based KGE model, called Semantic Evidence aware Graph Neural Network (SE-GNN). In SE-GNN, each level of SE is modeled explicitly by the corresponding neighbor pattern, and merged sufficiently by the multi-layer aggregation, which contributes to obtaining more extrapolative knowledge representation. Finally, through extensive experiments on FB15k-237 and WN18RR datasets, we show that SE-GNN achieves state-of-the-art performance on Knowledge Graph Completion task and performs a better extrapolation ability.
Images can convey rich semantics and induce various emotions in viewers. Recently, with the rapid advancement of emotional intelligence and the explosive growth of visual data, extensive research efforts have been dedicated to affective image content analysis (AICA). In this survey, we will comprehensively review the development of AICA in the recent two decades, especially focusing on the state-of-the-art methods with respect to three main challenges -- the affective gap, perception subjectivity, and label noise and absence. We begin with an introduction to the key emotion representation models that have been widely employed in AICA and description of available datasets for performing evaluation with quantitative comparison of label noise and dataset bias. We then summarize and compare the representative approaches on (1) emotion feature extraction, including both handcrafted and deep features, (2) learning methods on dominant emotion recognition, personalized emotion prediction, emotion distribution learning, and learning from noisy data or few labels, and (3) AICA based applications. Finally, we discuss some challenges and promising research directions in the future, such as image content and context understanding, group emotion clustering, and viewer-image interaction.
Entity linking (EL) for the rapidly growing short text (e.g. search queries and news titles) is critical to industrial applications. Most existing approaches relying on adequate context for long text EL are not effective for the concise and sparse short text. In this paper, we propose a novel framework called Multi-turn Multiple-choice Machine reading comprehension (M3}) to solve the short text EL from a new perspective: a query is generated for each ambiguous mention exploiting its surrounding context, and an option selection module is employed to identify the golden entity from candidates using the query. In this way, M3 framework sufficiently interacts limited context with candidate entities during the encoding process, as well as implicitly considers the dissimilarities inside the candidate bunch in the selection stage. In addition, we design a two-stage verifier incorporated into M3 to address the commonly existed unlinkable problem in short text. To further consider the topical coherence and interdependence among referred entities, M3 leverages a multi-turn fashion to deal with mentions in a sequence manner by retrospecting historical cues. Evaluation shows that our M3 framework achieves the state-of-the-art performance on five Chinese and English datasets for the real-world short text EL.
We present CoDEx, a set of knowledge graph completion datasets extracted from Wikidata and Wikipedia that improve upon existing knowledge graph completion benchmarks in scope and level of difficulty. In terms of scope, CoDEx comprises three knowledge graphs varying in size and structure, multilingual descriptions of entities and relations, and tens of thousands of hard negative triples that are plausible but verified to be false. To characterize CoDEx, we contribute thorough empirical analyses and benchmarking experiments. First, we analyze each CoDEx dataset in terms of logical relation patterns. Next, we report baseline link prediction and triple classification results on CoDEx for five extensively tuned embedding models. Finally, we differentiate CoDEx from the popular FB15K-237 knowledge graph completion dataset by showing that CoDEx covers more diverse and interpretable content, and is a more difficult link prediction benchmark. Data, code, and pretrained models are available at //bit.ly/2EPbrJs.
Generative Adversarial Networks (GANs) have recently achieved impressive results for many real-world applications, and many GAN variants have emerged with improvements in sample quality and training stability. However, they have not been well visualized or understood. How does a GAN represent our visual world internally? What causes the artifacts in GAN results? How do architectural choices affect GAN learning? Answering such questions could enable us to develop new insights and better models. In this work, we present an analytic framework to visualize and understand GANs at the unit-, object-, and scene-level. We first identify a group of interpretable units that are closely related to object concepts using a segmentation-based network dissection method. Then, we quantify the causal effect of interpretable units by measuring the ability of interventions to control objects in the output. We examine the contextual relationship between these units and their surroundings by inserting the discovered object concepts into new images. We show several practical applications enabled by our framework, from comparing internal representations across different layers, models, and datasets, to improving GANs by locating and removing artifact-causing units, to interactively manipulating objects in a scene. We provide open source interpretation tools to help researchers and practitioners better understand their GAN models.