The AGM postulates by Alchourr\'on, G\"ardenfors, and Makinson continue to represent a cornerstone in research related to belief change. Katsuno and Mendelzon (K&M) adopted the AGM postulates for changing belief bases and characterized AGM belief base revision in propositional logic over finite signatures. We generalize K&M's approach to the setting of (multiple) base revision in arbitrary Tarskian logics, covering all logics with a classical model-theoretic semantics and hence a wide variety of logics used in knowledge representation and beyond. Our generic formulation applies to various notions of "base" (such as belief sets, arbitrary or finite sets of sentences, or single sentences). The core result is a representation theorem showing a two-way correspondence between AGM base revision operators and certain "assignments": functions mapping belief bases to total - yet not transitive - "preference" relations between interpretations. Alongside, we present a companion result for the case when the AGM postulate of syntax-independence is abandoned. We also provide a characterization of all logics for which our result can be strengthened to assignments producing transitive preference relations (as in K&M's original work), giving rise to two more representation theorems for such logics, according to syntax dependence vs. independence.
The reinforcement learning (RL) problem is rife with sources of non-stationarity, making it a notoriously difficult problem domain for the application of neural networks. We identify a mechanism by which non-stationary prediction targets can prevent learning progress in deep RL agents: \textit{capacity loss}, whereby networks trained on a sequence of target values lose their ability to quickly update their predictions over time. We demonstrate that capacity loss occurs in a range of RL agents and environments, and is particularly damaging to performance in sparse-reward tasks. We then present a simple regularizer, Initial Feature Regularization (InFeR), that mitigates this phenomenon by regressing a subspace of features towards its value at initialization, leading to significant performance improvements in sparse-reward environments such as Montezuma's Revenge. We conclude that preventing capacity loss is crucial to enable agents to maximally benefit from the learning signals they obtain throughout the entire training trajectory.
Computer vision systems today are primarily N-purpose systems, designed and trained for a predefined set of tasks. Adapting such systems to new tasks is challenging and often requires non-trivial modifications to the network architecture (e.g. adding new output heads) or training process (e.g. adding new losses). To reduce the time and expertise required to develop new applications, we would like to create general purpose vision systems that can learn and perform a range of tasks without any modification to the architecture or learning process. In this paper, we propose GPV-1, a task-agnostic vision-language architecture that can learn and perform tasks that involve receiving an image and producing text and/or bounding boxes, including classification, localization, visual question answering, captioning, and more. We also propose evaluations of generality of architecture, skill-concept transfer, and learning efficiency that may inform future work on general purpose vision. Our experiments indicate GPV-1 is effective at multiple tasks, reuses some concept knowledge across tasks, can perform the Referring Expressions task zero-shot, and further improves upon the zero-shot performance using a few training samples.
Deep neural networks have seen tremendous success over the last years. Since the training is performed on digital hardware, in this paper, we analyze what actually can be computed on current hardware platforms modeled as Turing machines, which would lead to inherent restrictions of deep learning. For this, we focus on the class of inverse problems, which, in particular, encompasses any task to reconstruct data from measurements. We prove that finite-dimensional inverse problems are not Banach-Mazur computable for small relaxation parameters. In fact, our result even holds for Borel-Turing computability., i.e., there does not exist an algorithm which performs the training of a neural network on digital hardware for any given accuracy. This establishes a conceptual barrier on the capabilities of neural networks for finite-dimensional inverse problems given that the computations are performed on digital hardware.
Embodied AI is a recent research area that aims at creating intelligent agents that can move and operate inside an environment. Existing approaches in this field demand the agents to act in completely new and unexplored scenes. However, this setting is far from realistic use cases that instead require executing multiple tasks in the same environment. Even if the environment changes over time, the agent could still count on its global knowledge about the scene while trying to adapt its internal representation to the current state of the environment. To make a step towards this setting, we propose Spot the Difference: a novel task for Embodied AI where the agent has access to an outdated map of the environment and needs to recover the correct layout in a fixed time budget. To this end, we collect a new dataset of occupancy maps starting from existing datasets of 3D spaces and generating a number of possible layouts for a single environment. This dataset can be employed in the popular Habitat simulator and is fully compliant with existing methods that employ reconstructed occupancy maps during navigation. Furthermore, we propose an exploration policy that can take advantage of previous knowledge of the environment and identify changes in the scene faster and more effectively than existing agents. Experimental results show that the proposed architecture outperforms existing state-of-the-art models for exploration on this new setting.
Zero-shot semantic segmentation (ZS3) aims to segment the novel categories that have not been seen in the training. Existing works formulate ZS3 as a pixel-level zeroshot classification problem, and transfer semantic knowledge from seen classes to unseen ones with the help of language models pre-trained only with texts. While simple, the pixel-level ZS3 formulation shows the limited capability to integrate vision-language models that are often pre-trained with image-text pairs and currently demonstrate great potential for vision tasks. Inspired by the observation that humans often perform segment-level semantic labeling, we propose to decouple the ZS3 into two sub-tasks: 1) a classagnostic grouping task to group the pixels into segments. 2) a zero-shot classification task on segments. The former task does not involve category information and can be directly transferred to group pixels for unseen classes. The latter task performs at segment-level and provides a natural way to leverage large-scale vision-language models pre-trained with image-text pairs (e.g. CLIP) for ZS3. Based on the decoupling formulation, we propose a simple and effective zero-shot semantic segmentation model, called ZegFormer, which outperforms the previous methods on ZS3 standard benchmarks by large margins, e.g., 22 points on the PASCAL VOC and 3 points on the COCO-Stuff in terms of mIoU for unseen classes. Code will be released at //github.com/dingjiansw101/ZegFormer.
Present-day atomistic simulations generate long trajectories of ever more complex systems. Analyzing these data, discovering metastable states, and uncovering their nature is becoming increasingly challenging. In this paper, we first use the variational approach to conformation dynamics to discover the slowest dynamical modes of the simulations. This allows the different metastable states of the system to be located and organized hierarchically. The physical descriptors that characterize metastable states are discovered by means of a machine learning method. We show in the cases of two proteins, Chignolin and Bovine Pancreatic Trypsin Inhibitor, how such analysis can be effortlessly performed in a matter of seconds. Another strength of our approach is that it can be applied to the analysis of both unbiased and biased simulations.
With many real-world applications of Natural Language Processing (NLP) comprising of long texts, there has been a rise in NLP benchmarks that measure the accuracy of models that can handle longer input sequences. However, these benchmarks do not consider the trade-offs between accuracy, speed, and power consumption as input sizes or model sizes are varied. In this work, we perform a systematic study of this accuracy vs. efficiency trade-off on two widely used long-sequence models - Longformer-Encoder-Decoder (LED) and Big Bird - during fine-tuning and inference on four datasets from the SCROLLS benchmark. To study how this trade-off differs across hyperparameter settings, we compare the models across four sequence lengths (1024, 2048, 3072, 4096) and two model sizes (base and large) under a fixed resource budget. We find that LED consistently achieves better accuracy at lower energy costs than Big Bird. For summarization, we find that increasing model size is more energy efficient than increasing sequence length for higher accuracy. However, this comes at the cost of a large drop in inference speed. For question answering, we find that smaller models are both more efficient and more accurate due to the larger training batch sizes possible under a fixed resource budget.
Artificial intelligence (AI) has become a part of everyday conversation and our lives. It is considered as the new electricity that is revolutionizing the world. AI is heavily invested in both industry and academy. However, there is also a lot of hype in the current AI debate. AI based on so-called deep learning has achieved impressive results in many problems, but its limits are already visible. AI has been under research since the 1940s, and the industry has seen many ups and downs due to over-expectations and related disappointments that have followed. The purpose of this book is to give a realistic picture of AI, its history, its potential and limitations. We believe that AI is a helper, not a ruler of humans. We begin by describing what AI is and how it has evolved over the decades. After fundamentals, we explain the importance of massive data for the current mainstream of artificial intelligence. The most common representations for AI, methods, and machine learning are covered. In addition, the main application areas are introduced. Computer vision has been central to the development of AI. The book provides a general introduction to computer vision, and includes an exposure to the results and applications of our own research. Emotions are central to human intelligence, but little use has been made in AI. We present the basics of emotional intelligence and our own research on the topic. We discuss super-intelligence that transcends human understanding, explaining why such achievement seems impossible on the basis of present knowledge,and how AI could be improved. Finally, a summary is made of the current state of AI and what to do in the future. In the appendix, we look at the development of AI education, especially from the perspective of contents at our own university.
Recently, a considerable literature has grown up around the theme of Graph Convolutional Network (GCN). How to effectively leverage the rich structural information in complex graphs, such as knowledge graphs with heterogeneous types of entities and relations, is a primary open challenge in the field. Most GCN methods are either restricted to graphs with a homogeneous type of edges (e.g., citation links only), or focusing on representation learning for nodes only instead of jointly propagating and updating the embeddings of both nodes and edges for target-driven objectives. This paper addresses these limitations by proposing a novel framework, namely the Knowledge Embedding based Graph Convolutional Network (KE-GCN), which combines the power of GCNs in graph-based belief propagation and the strengths of advanced knowledge embedding (a.k.a. knowledge graph embedding) methods, and goes beyond. Our theoretical analysis shows that KE-GCN offers an elegant unification of several well-known GCN methods as specific cases, with a new perspective of graph convolution. Experimental results on benchmark datasets show the advantageous performance of KE-GCN over strong baseline methods in the tasks of knowledge graph alignment and entity classification.
Verifiability is one of the core editing principles in Wikipedia, where editors are encouraged to provide citations for the added statements. Statements can be any arbitrary piece of text, ranging from a sentence up to a paragraph. However, in many cases, citations are either outdated, missing, or link to non-existing references (e.g. dead URL, moved content etc.). In total, 20\% of the cases such citations refer to news articles and represent the second most cited source. Even in cases where citations are provided, there are no explicit indicators for the span of a citation for a given piece of text. In addition to issues related with the verifiability principle, many Wikipedia entity pages are incomplete, with relevant information that is already available in online news sources missing. Even for the already existing citations, there is often a delay between the news publication time and the reference time. In this thesis, we address the aforementioned issues and propose automated approaches that enforce the verifiability principle in Wikipedia, and suggest relevant and missing news references for further enriching Wikipedia entity pages.