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We propose an algorithm for real-time 6DOF pose tracking of rigid 3D objects using a monocular RGB camera. The key idea is to derive a region-based cost function using temporally consistent local color histograms. While such region-based cost functions are commonly optimized using first-order gradient descent techniques, we systematically derive a Gauss-Newton optimization scheme which gives rise to drastically faster convergence and highly accurate and robust tracking performance. We furthermore propose a novel complex dataset dedicated for the task of monocular object pose tracking and make it publicly available to the community. To our knowledge, It is the first to address the common and important scenario in which both the camera as well as the objects are moving simultaneously in cluttered scenes. In numerous experiments - including our own proposed data set - we demonstrate that the proposed Gauss-Newton approach outperforms existing approaches, in particular in the presence of cluttered backgrounds, heterogeneous objects and partial occlusions.

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在數(shu)(shu)學優(you)化(hua),統(tong)計學,計量(liang)經(jing)濟學,決(jue)策理論,機器(qi)學習和計算神經(jing)科學中,代價(jia)函(han)(han)數(shu)(shu),又(you)叫損(sun)失(shi)函(han)(han)數(shu)(shu)或成本函(han)(han)數(shu)(shu),它是將一個(ge)或多個(ge)變量(liang)的事件閾值(zhi)映(ying)射到直觀地表示與該事件。 一個(ge)優(you)化(hua)問題試圖最小化(hua)損(sun)失(shi)函(han)(han)數(shu)(shu)。 目標函(han)(han)數(shu)(shu)是損(sun)失(shi)函(han)(han)數(shu)(shu)或其(qi)負值(zhi),在這種情(qing)況下它將被最大化(hua)。

In this paper, we propose a novel dense surfel mapping system that scales well in different environments with only CPU computation. Using a sparse SLAM system to estimate camera poses, the proposed mapping system can fuse intensity images and depth images into a globally consistent model. The system is carefully designed so that it can build from room-scale environments to urban-scale environments using depth images from RGB-D cameras, stereo cameras or even a monocular camera. First, superpixels extracted from both intensity and depth images are used to model surfels in the system. superpixel-based surfels make our method both run-time efficient and memory efficient. Second, surfels are further organized according to the pose graph of the SLAM system to achieve $O(1)$ fusion time regardless of the scale of reconstructed models. Third, a fast map deformation using the optimized pose graph enables the map to achieve global consistency in real-time. The proposed surfel mapping system is compared with other state-of-the-art methods on synthetic datasets. The performances of urban-scale and room-scale reconstruction are demonstrated using the KITTI dataset and autonomous aggressive flights, respectively. The code is available for the benefit of the community.

We propose a 3D object detection method for autonomous driving by fully exploiting the sparse and dense, semantic and geometry information in stereo imagery. Our method, called Stereo R-CNN, extends Faster R-CNN for stereo inputs to simultaneously detect and associate object in left and right images. We add extra branches after stereo Region Proposal Network (RPN) to predict sparse keypoints, viewpoints, and object dimensions, which are combined with 2D left-right boxes to calculate a coarse 3D object bounding box. We then recover the accurate 3D bounding box by a region-based photometric alignment using left and right RoIs. Our method does not require depth input and 3D position supervision, however, outperforms all existing fully supervised image-based methods. Experiments on the challenging KITTI dataset show that our method outperforms the state-of-the-art stereo-based method by around 30% AP on both 3D detection and 3D localization tasks. Code will be made publicly available.

3D vehicle detection and tracking from a monocular camera requires detecting and associating vehicles, and estimating their locations and extents together. It is challenging because vehicles are in constant motion and it is practically impossible to recover the 3D positions from a single image. In this paper, we propose a novel framework that jointly detects and tracks 3D vehicle bounding boxes. Our approach leverages 3D pose estimation to learn 2D patch association overtime and uses temporal information from tracking to obtain stable 3D estimation. Our method also leverages 3D box depth ordering and motion to link together the tracks of occluded objects. We train our system on realistic 3D virtual environments, collecting a new diverse, large-scale and densely annotated dataset with accurate 3D trajectory annotations. Our experiments demonstrate that our method benefits from inferring 3D for both data association and tracking robustness, leveraging our dynamic 3D tracking dataset.

We present a monocular Simultaneous Localization and Mapping (SLAM) using high level object and plane landmarks, in addition to points. The resulting map is denser, more compact and meaningful compared to point only SLAM. We first propose a high order graphical model to jointly infer the 3D object and layout planes from single image considering occlusions and semantic constraints. The extracted cuboid object and layout planes are further optimized in a unified SLAM framework. Objects and planes can provide more semantic constraints such as Manhattan and object supporting relationships compared to points. Experiments on various public and collected datasets including ICL NUIM and TUM mono show that our algorithm can improve camera localization accuracy compared to state-of-the-art SLAM and also generate dense maps in many structured environments.

Model update lies at the heart of object tracking.Generally, model update is formulated as an online learning problem where a target model is learned over the online training dataset. Our key innovation is to \emph{learn the online learning algorithm itself using large number of offline videos}, i.e., \emph{learning to update}. The learned updater takes as input the online training dataset and outputs an updated target model. As a first attempt, we design the learned updater based on recurrent neural networks (RNNs) and demonstrate its application in a template-based tracker and a correlation filter-based tracker. Our learned updater consistently improves the base trackers and runs faster than realtime on GPU while requiring small memory footprint during testing. Experiments on standard benchmarks demonstrate that our learned updater outperforms commonly used update baselines including the efficient exponential moving average (EMA)-based update and the well-designed stochastic gradient descent (SGD)-based update. Equipped with our learned updater, the template-based tracker achieves state-of-the-art performance among realtime trackers on GPU.

We present a challenging and realistic novel dataset for evaluating 6-DOF object tracking algorithms. Existing datasets show serious limitations---notably, unrealistic synthetic data, or real data with large fiducial markers---preventing the community from obtaining an accurate picture of the state-of-the-art. Our key contribution is a novel pipeline for acquiring accurate ground truth poses of real objects w.r.t a Kinect V2 sensor by using a commercial motion capture system. A total of 100 calibrated sequences of real objects are acquired in three different scenarios to evaluate the performance of trackers in various scenarios: stability, robustness to occlusion and accuracy during challenging interactions between a person and the object. We conduct an extensive study of a deep 6-DOF tracking architecture and determine a set of optimal parameters. We enhance the architecture and the training methodology to train a 6-DOF tracker that can robustly generalize to objects never seen during training, and demonstrate favorable performance compared to previous approaches trained specifically on the objects to track.

Monocular cameras are one of the most commonly used sensors in the automotive industry for autonomous vehicles. One major drawback using a monocular camera is that it only makes observations in the two dimensional image plane and can not directly measure the distance to objects. In this paper, we aim at filling this gap by developing a multi-object tracking algorithm that takes an image as input and produces trajectories of detected objects in a world coordinate system. We solve this by using a deep neural network trained to detect and estimate the distance to objects from a single input image. The detections from a sequence of images are fed in to a state-of-the art Poisson multi-Bernoulli mixture tracking filter. The combination of the learned detector and the PMBM filter results in an algorithm that achieves 3D tracking using only mono-camera images as input. The performance of the algorithm is evaluated both in 3D world coordinates, and 2D image coordinates, using the publicly available KITTI object tracking dataset. The algorithm shows the ability to accurately track objects, correctly handle data associations, even when there is a big overlap of the objects in the image, and is one of the top performing algorithms on the KITTI object tracking benchmark. Furthermore, the algorithm is efficient, running on average close to 20 frames per second.

In this paper we propose an effective non-rigid object tracking method based on spatial-temporal consistent saliency detection. In contrast to most existing trackers that use a bounding box to specify the tracked target, the proposed method can extract the accurate regions of the target as tracking output, which achieves better description of the non-rigid objects while reduces background pollution to the target model. Furthermore, our model has several unique features. First, a tailored deep fully convolutional neural network (TFCN) is developed to model the local saliency prior for a given image region, which not only provides the pixel-wise outputs but also integrates the semantic information. Second, a multi-scale multi-region mechanism is proposed to generate local region saliency maps that effectively consider visual perceptions with different spatial layouts and scale variations. Subsequently, these saliency maps are fused via a weighted entropy method, resulting in a final discriminative saliency map. Finally, we present a non-rigid object tracking algorithm based on the proposed saliency detection method by utilizing a spatial-temporal consistent saliency map (STCSM) model to conduct target-background classification and using a simple fine-tuning scheme for online updating. Numerous experimental results demonstrate that the proposed algorithm achieves competitive performance in comparison with state-of-the-art methods for both saliency detection and visual tracking, especially outperforming other related trackers on the non-rigid object tracking datasets.

Discrete correlation filter (DCF) based trackers have shown considerable success in visual object tracking. These trackers often make use of low to mid level features such as histogram of gradients (HoG) and mid-layer activations from convolution neural networks (CNNs). We argue that including semantically higher level information to the tracked features may provide further robustness to challenging cases such as viewpoint changes. Deep salient object detection is one example of such high level features, as it make use of semantic information to highlight the important regions in the given scene. In this work, we propose an improvement over DCF based trackers by combining saliency based and other features based filter responses. This combination is performed with an adaptive weight on the saliency based filter responses, which is automatically selected according to the temporal consistency of visual saliency. We show that our method consistently improves a baseline DCF based tracker especially in challenging cases and performs superior to the state-of-the-art. Our improved tracker operates at 9.3 fps, introducing a small computational burden over the baseline which operates at 11 fps.

In this paper, we present a new method for detecting road users in an urban environment which leads to an improvement in multiple object tracking. Our method takes as an input a foreground image and improves the object detection and segmentation. This new image can be used as an input to trackers that use foreground blobs from background subtraction. The first step is to create foreground images for all the frames in an urban video. Then, starting from the original blobs of the foreground image, we merge the blobs that are close to one another and that have similar optical flow. The next step is extracting the edges of the different objects to detect multiple objects that might be very close (and be merged in the same blob) and to adjust the size of the original blobs. At the same time, we use the optical flow to detect occlusion of objects that are moving in opposite directions. Finally, we make a decision on which information we keep in order to construct a new foreground image with blobs that can be used for tracking. The system is validated on four videos of an urban traffic dataset. Our method improves the recall and precision metrics for the object detection task compared to the vanilla background subtraction method and improves the CLEAR MOT metrics in the tracking tasks for most videos.

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