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This paper introduces FairDP, a novel mechanism designed to achieve certified fairness with differential privacy (DP). FairDP independently trains models for distinct individual groups, using group-specific clipping terms to assess and bound the disparate impacts of DP. Throughout the training process, the mechanism progressively integrates knowledge from group models to formulate a comprehensive model that balances privacy, utility, and fairness in downstream tasks. Extensive theoretical and empirical analyses validate the efficacy of FairDP and improved trade-offs between model utility, privacy, and fairness compared with existing methods.

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This paper explores a hierarchical prompting mechanism for the hierarchical image classification (HIC) task. Different from prior HIC methods, our hierarchical prompting is the first to explicitly inject ancestor-class information as a tokenized hint that benefits the descendant-class discrimination. We think it well imitates human visual recognition, i.e., humans may use the ancestor class as a prompt to draw focus on the subtle differences among descendant classes. We model this prompting mechanism into a Transformer with Hierarchical Prompting (TransHP). TransHP consists of three steps: 1) learning a set of prompt tokens to represent the coarse (ancestor) classes, 2) on-the-fly predicting the coarse class of the input image at an intermediate block, and 3) injecting the prompt token of the predicted coarse class into the intermediate feature. Though the parameters of TransHP maintain the same for all input images, the injected coarse-class prompt conditions (modifies) the subsequent feature extraction and encourages a dynamic focus on relatively subtle differences among the descendant classes. Extensive experiments show that TransHP improves image classification on accuracy (e.g., improving ViT-B/16 by +2.83% ImageNet classification accuracy), training data efficiency (e.g., +12.69% improvement under 10% ImageNet training data), and model explainability. Moreover, TransHP also performs favorably against prior HIC methods, showing that TransHP well exploits the hierarchical information.

This paper proposes GradientSurf, a novel algorithm for real time surface reconstruction from monocular RGB video. Inspired by Poisson Surface Reconstruction, the proposed method builds on the tight coupling between surface, volume, and oriented point cloud and solves the reconstruction problem in gradient-domain. Unlike Poisson Surface Reconstruction which finds an offline solution to the Poisson equation by solving a linear system after the scanning process is finished, our method finds online solutions from partial scans with a neural network incrementally where the Poisson layer is designed to supervise both local and global reconstruction. The main challenge that existing methods suffer from when reconstructing from RGB signal is a lack of details in the reconstructed surface. We hypothesize this is due to the spectral bias of neural networks towards learning low frequency geometric features. To address this issue, the reconstruction problem is cast onto gradient domain, where zeroth-order and first-order energies are minimized. The zeroth-order term penalizes location of the surface. The first-order term penalizes the difference between the gradient of reconstructed implicit function and the vector field formulated from oriented point clouds sampled at adaptive local densities. For the task of indoor scene reconstruction, visual and quantitative experimental results show that the proposed method reconstructs surfaces with more details in curved regions and higher fidelity for small objects than previous methods.

In this paper, we propose a novel network framework for indoor 3D object detection to handle variable input frame numbers in practical scenarios. Existing methods only consider fixed frames of input data for a single detector, such as monocular RGB-D images or point clouds reconstructed from dense multi-view RGB-D images. While in practical application scenes such as robot navigation and manipulation, the raw input to the 3D detectors is the RGB-D images with variable frame numbers instead of the reconstructed scene point cloud. However, the previous approaches can only handle fixed frame input data and have poor performance with variable frame input. In order to facilitate 3D object detection methods suitable for practical tasks, we present a novel 3D detection framework named AnyView for our practical applications, which generalizes well across different numbers of input frames with a single model. To be specific, we propose a geometric learner to mine the local geometric features of each input RGB-D image frame and implement local-global feature interaction through a designed spatial mixture module. Meanwhile, we further utilize a dynamic token strategy to adaptively adjust the number of extracted features for each frame, which ensures consistent global feature density and further enhances the generalization after fusion. Extensive experiments on the ScanNet dataset show our method achieves both great generalizability and high detection accuracy with a simple and clean architecture containing a similar amount of parameters with the baselines.

This paper introduces a distributed, GPU-centric experience replay system, GEAR, designed to perform scalable reinforcement learning (RL) with large sequence models (such as transformers). With such models, existing systems such as Reverb face considerable bottlenecks in memory, computation, and communication. GEAR, however, optimizes memory efficiency by enabling the memory resources on GPU servers (including host memory and device memory) to manage trajectory data. Furthermore, it facilitates decentralized GPU devices to expedite various trajectory selection strategies, circumventing computational bottlenecks. GEAR is equipped with GPU kernels capable of collecting trajectories using zero-copy access to host memory, along with remote-directed-memory access over InfiniBand, improving communication efficiency. Cluster experiments have shown that GEAR can achieve performance levels up to 6x greater than Reverb when training state-of-the-art large RL models. GEAR is open-sourced at //github.com/bigrl-team/gear.

This paper introduces LIVE: Lidar Informed Visual Search focused on the problem of multi-robot (MR) planning and execution for robust visual detection of multiple objects. We perform extensive real-world experiments with a two-robot team in an indoor apartment setting. LIVE acts as a perception module that detects unmapped obstacles, or Short Term Features (STFs), in Lidar observations. STFs are filtered, resulting in regions to be visually inspected by modifying plans online. Lidar Coverage Path Planning (CPP) is employed for generating highly efficient global plans for heterogeneous robot teams. Finally, we present a data model and a demonstration dataset, which can be found by visiting our project website //sites.google.com/view/live-iros2023/home.

This paper introduces the Imperial Light-Stage Head (ILSH) dataset, a novel light-stage-captured human head dataset designed to support view synthesis academic challenges for human heads. The ILSH dataset is intended to facilitate diverse approaches, such as scene-specific or generic neural rendering, multiple-view geometry, 3D vision, and computer graphics, to further advance the development of photo-realistic human avatars. This paper details the setup of a light-stage specifically designed to capture high-resolution (4K) human head images and describes the process of addressing challenges (preprocessing, ethical issues) in collecting high-quality data. In addition to the data collection, we address the split of the dataset into train, validation, and test sets. Our goal is to design and support a fair view synthesis challenge task for this novel dataset, such that a similar level of performance can be maintained and expected when using the test set, as when using the validation set. The ILSH dataset consists of 52 subjects captured using 24 cameras with all 82 lighting sources turned on, resulting in a total of 1,248 close-up head images, border masks, and camera pose pairs.

Text Classification is the most essential and fundamental problem in Natural Language Processing. While numerous recent text classification models applied the sequential deep learning technique, graph neural network-based models can directly deal with complex structured text data and exploit global information. Many real text classification applications can be naturally cast into a graph, which captures words, documents, and corpus global features. In this survey, we bring the coverage of methods up to 2023, including corpus-level and document-level graph neural networks. We discuss each of these methods in detail, dealing with the graph construction mechanisms and the graph-based learning process. As well as the technological survey, we look at issues behind and future directions addressed in text classification using graph neural networks. We also cover datasets, evaluation metrics, and experiment design and present a summary of published performance on the publicly available benchmarks. Note that we present a comprehensive comparison between different techniques and identify the pros and cons of various evaluation metrics in this survey.

In this paper, we propose a novel Feature Decomposition and Reconstruction Learning (FDRL) method for effective facial expression recognition. We view the expression information as the combination of the shared information (expression similarities) across different expressions and the unique information (expression-specific variations) for each expression. More specifically, FDRL mainly consists of two crucial networks: a Feature Decomposition Network (FDN) and a Feature Reconstruction Network (FRN). In particular, FDN first decomposes the basic features extracted from a backbone network into a set of facial action-aware latent features to model expression similarities. Then, FRN captures the intra-feature and inter-feature relationships for latent features to characterize expression-specific variations, and reconstructs the expression feature. To this end, two modules including an intra-feature relation modeling module and an inter-feature relation modeling module are developed in FRN. Experimental results on both the in-the-lab databases (including CK+, MMI, and Oulu-CASIA) and the in-the-wild databases (including RAF-DB and SFEW) show that the proposed FDRL method consistently achieves higher recognition accuracy than several state-of-the-art methods. This clearly highlights the benefit of feature decomposition and reconstruction for classifying expressions.

Collecting supporting evidence from large corpora of text (e.g., Wikipedia) is of great challenge for open-domain Question Answering (QA). Especially, for multi-hop open-domain QA, scattered evidence pieces are required to be gathered together to support the answer extraction. In this paper, we propose a new retrieval target, hop, to collect the hidden reasoning evidence from Wikipedia for complex question answering. Specifically, the hop in this paper is defined as the combination of a hyperlink and the corresponding outbound link document. The hyperlink is encoded as the mention embedding which models the structured knowledge of how the outbound link entity is mentioned in the textual context, and the corresponding outbound link document is encoded as the document embedding representing the unstructured knowledge within it. Accordingly, we build HopRetriever which retrieves hops over Wikipedia to answer complex questions. Experiments on the HotpotQA dataset demonstrate that HopRetriever outperforms previously published evidence retrieval methods by large margins. Moreover, our approach also yields quantifiable interpretations of the evidence collection process.

We study the problem of learning to reason in large scale knowledge graphs (KGs). More specifically, we describe a novel reinforcement learning framework for learning multi-hop relational paths: we use a policy-based agent with continuous states based on knowledge graph embeddings, which reasons in a KG vector space by sampling the most promising relation to extend its path. In contrast to prior work, our approach includes a reward function that takes the accuracy, diversity, and efficiency into consideration. Experimentally, we show that our proposed method outperforms a path-ranking based algorithm and knowledge graph embedding methods on Freebase and Never-Ending Language Learning datasets.

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