Aerial mapping systems are important for many surveying applications (e.g., industrial inspection or agricultural monitoring). Semi-autonomous mapping with GPS-guided aerial platforms that fly preplanned missions is already widely available but fully autonomous systems can significantly improve efficiency. Autonomously mapping complex 3D structures requires a system that performs online mapping and mission planning. This paper presents Osprey, an autonomous aerial mapping system with state-of-the-art multi-session mapping capabilities. It enables a non-expert operator to specify a bounded target area that the aerial platform can then map autonomously, over multiple flights if necessary. Field experiments with Osprey demonstrate that this system can achieve greater map coverage of large industrial sites than manual surveys with a pilot-flown aerial platform or a terrestrial laser scanner (TLS). Three sites, with a total ground coverage of $7085$ m$^2$ and a maximum height of $27$ m, were mapped in separate missions using $112$ minutes of autonomous flight time. True colour maps were created from images captured by Osprey using pointcloud and NeRF reconstruction methods. These maps provide useful data for structural inspection tasks.
Active learning has been demonstrated effective to reduce labeling cost, while most progress has been designed for image recognition, there still lacks instance-level active learning for object detection. In this paper, we rethink two key components, i.e., localization and recognition, for object detection, and find that the correctness of them are highly related, therefore, it is not necessary to annotate both boxes and classes if we are given pseudo annotations provided with the trained model. Motivated by this, we propose an efficient query strategy, termed as DeLR, that Decoupling the Localization and Recognition for active query. In this way, we are probably free of class annotations when the localization is correct, and able to assign the labeling budget for more informative samples. There are two main differences in DeLR: 1) Unlike previous methods mostly focus on image-level annotations, where the queried samples are selected and exhausted annotated. In DeLR, the query is based on region-level, and we only annotate the object region that is queried; 2) Instead of directly providing both localization and recognition annotations, we separately query the two components, and thus reduce the recognition budget with the pseudo class labels provided by the model. Experiments on several benchmarks demonstrate its superiority. We hope our proposed query strategy would shed light on researches in active learning in object detection.
Supplying data augmentation to conversational question answering (CQA) can effectively improve model performance. However, there is less improvement from single-turn datasets in CQA due to the distribution gap between single-turn and multi-turn datasets. On the other hand, while numerous single-turn datasets are available, we have not utilized them effectively. To solve this problem, we propose a novel method to convert single-turn datasets to multi-turn datasets. The proposed method consists of three parts, namely, a QA pair Generator, a QA pair Reassembler, and a question Rewriter. Given a sample consisting of context and single-turn QA pairs, the Generator obtains candidate QA pairs and a knowledge graph based on the context. The Reassembler utilizes the knowledge graph to get sequential QA pairs, and the Rewriter rewrites questions from a conversational perspective to obtain a multi-turn dataset S2M. Our experiments show that our method can synthesize effective training resources for CQA. Notably, S2M ranks 1st place on the QuAC leaderboard at the time of submission (Aug 24th, 2022).
Cross-modal object tracking is an important research topic in the field of information fusion, and it aims to address imaging limitations in challenging scenarios by integrating switchable visible and near-infrared modalities. However, existing tracking methods face some difficulties in adapting to significant target appearance variations in the presence of modality switch. For instance, model update based tracking methods struggle to maintain stable tracking results during modality switching, leading to error accumulation and model drift. Template based tracking methods solely rely on the template information from first frame and/or last frame, which lacks sufficient representation ability and poses challenges in handling significant target appearance changes. To address this problem, we propose a prototype-based cross-modal object tracker called ProtoTrack, which introduces a novel prototype learning scheme to adapt to significant target appearance variations, for cross-modal object tracking. In particular, we design a multi-modal prototype to represent target information by multi-kind samples, including a fixed sample from the first frame and two representative samples from different modalities. Moreover, we develop a prototype generation algorithm based on two new modules to ensure the prototype representative in different challenges......
Machine learning models are being used in an increasing number of critical applications; thus, securing their integrity and ownership is critical. Recent studies observed that adversarial training and watermarking have a conflicting interaction. This work introduces a novel framework to integrate adversarial training with watermarking techniques to fortify against evasion attacks and provide confident model verification in case of intellectual property theft. We use adversarial training together with adversarial watermarks to train a robust watermarked model. The key intuition is to use a higher perturbation budget to generate adversarial watermarks compared to the budget used for adversarial training, thus avoiding conflict. We use the MNIST and Fashion-MNIST datasets to evaluate our proposed technique on various model stealing attacks. The results obtained consistently outperform the existing baseline in terms of robustness performance and further prove the resilience of this defense against pruning and fine-tuning removal attacks.
Agent-based modeling and simulation has evolved as a powerful tool for modeling complex systems, offering insights into emergent behaviors and interactions among diverse agents. Integrating large language models into agent-based modeling and simulation presents a promising avenue for enhancing simulation capabilities. This paper surveys the landscape of utilizing large language models in agent-based modeling and simulation, examining their challenges and promising future directions. In this survey, since this is an interdisciplinary field, we first introduce the background of agent-based modeling and simulation and large language model-empowered agents. We then discuss the motivation for applying large language models to agent-based simulation and systematically analyze the challenges in environment perception, human alignment, action generation, and evaluation. Most importantly, we provide a comprehensive overview of the recent works of large language model-empowered agent-based modeling and simulation in multiple scenarios, which can be divided into four domains: cyber, physical, social, and hybrid, covering simulation of both real-world and virtual environments. Finally, since this area is new and quickly evolving, we discuss the open problems and promising future directions.
Graphs are used widely to model complex systems, and detecting anomalies in a graph is an important task in the analysis of complex systems. Graph anomalies are patterns in a graph that do not conform to normal patterns expected of the attributes and/or structures of the graph. In recent years, graph neural networks (GNNs) have been studied extensively and have successfully performed difficult machine learning tasks in node classification, link prediction, and graph classification thanks to the highly expressive capability via message passing in effectively learning graph representations. To solve the graph anomaly detection problem, GNN-based methods leverage information about the graph attributes (or features) and/or structures to learn to score anomalies appropriately. In this survey, we review the recent advances made in detecting graph anomalies using GNN models. Specifically, we summarize GNN-based methods according to the graph type (i.e., static and dynamic), the anomaly type (i.e., node, edge, subgraph, and whole graph), and the network architecture (e.g., graph autoencoder, graph convolutional network). To the best of our knowledge, this survey is the first comprehensive review of graph anomaly detection methods based on GNNs.
The incredible development of federated learning (FL) has benefited various tasks in the domains of computer vision and natural language processing, and the existing frameworks such as TFF and FATE has made the deployment easy in real-world applications. However, federated graph learning (FGL), even though graph data are prevalent, has not been well supported due to its unique characteristics and requirements. The lack of FGL-related framework increases the efforts for accomplishing reproducible research and deploying in real-world applications. Motivated by such strong demand, in this paper, we first discuss the challenges in creating an easy-to-use FGL package and accordingly present our implemented package FederatedScope-GNN (FS-G), which provides (1) a unified view for modularizing and expressing FGL algorithms; (2) comprehensive DataZoo and ModelZoo for out-of-the-box FGL capability; (3) an efficient model auto-tuning component; and (4) off-the-shelf privacy attack and defense abilities. We validate the effectiveness of FS-G by conducting extensive experiments, which simultaneously gains many valuable insights about FGL for the community. Moreover, we employ FS-G to serve the FGL application in real-world E-commerce scenarios, where the attained improvements indicate great potential business benefits. We publicly release FS-G, as submodules of FederatedScope, at //github.com/alibaba/FederatedScope to promote FGL's research and enable broad applications that would otherwise be infeasible due to the lack of a dedicated package.
Deep neural models in recent years have been successful in almost every field, including extremely complex problem statements. However, these models are huge in size, with millions (and even billions) of parameters, thus demanding more heavy computation power and failing to be deployed on edge devices. Besides, the performance boost is highly dependent on redundant labeled data. To achieve faster speeds and to handle the problems caused by the lack of data, knowledge distillation (KD) has been proposed to transfer information learned from one model to another. KD is often characterized by the so-called `Student-Teacher' (S-T) learning framework and has been broadly applied in model compression and knowledge transfer. This paper is about KD and S-T learning, which are being actively studied in recent years. First, we aim to provide explanations of what KD is and how/why it works. Then, we provide a comprehensive survey on the recent progress of KD methods together with S-T frameworks typically for vision tasks. In general, we consider some fundamental questions that have been driving this research area and thoroughly generalize the research progress and technical details. Additionally, we systematically analyze the research status of KD in vision applications. Finally, we discuss the potentials and open challenges of existing methods and prospect the future directions of KD and S-T learning.
Conventionally, spatiotemporal modeling network and its complexity are the two most concentrated research topics in video action recognition. Existing state-of-the-art methods have achieved excellent accuracy regardless of the complexity meanwhile efficient spatiotemporal modeling solutions are slightly inferior in performance. In this paper, we attempt to acquire both efficiency and effectiveness simultaneously. First of all, besides traditionally treating H x W x T video frames as space-time signal (viewing from the Height-Width spatial plane), we propose to also model video from the other two Height-Time and Width-Time planes, to capture the dynamics of video thoroughly. Secondly, our model is designed based on 2D CNN backbones and model complexity is well kept in mind by design. Specifically, we introduce a novel multi-view fusion (MVF) module to exploit video dynamics using separable convolution for efficiency. It is a plug-and-play module and can be inserted into off-the-shelf 2D CNNs to form a simple yet effective model called MVFNet. Moreover, MVFNet can be thought of as a generalized video modeling framework and it can specialize to be existing methods such as C2D, SlowOnly, and TSM under different settings. Extensive experiments are conducted on popular benchmarks (i.e., Something-Something V1 & V2, Kinetics, UCF-101, and HMDB-51) to show its superiority. The proposed MVFNet can achieve state-of-the-art performance with 2D CNN's complexity.
Most existing knowledge graphs suffer from incompleteness, which can be alleviated by inferring missing links based on known facts. One popular way to accomplish this is to generate low-dimensional embeddings of entities and relations, and use these to make inferences. ConvE, a recently proposed approach, applies convolutional filters on 2D reshapings of entity and relation embeddings in order to capture rich interactions between their components. However, the number of interactions that ConvE can capture is limited. In this paper, we analyze how increasing the number of these interactions affects link prediction performance, and utilize our observations to propose InteractE. InteractE is based on three key ideas -- feature permutation, a novel feature reshaping, and circular convolution. Through extensive experiments, we find that InteractE outperforms state-of-the-art convolutional link prediction baselines on FB15k-237. Further, InteractE achieves an MRR score that is 9%, 7.5%, and 23% better than ConvE on the FB15k-237, WN18RR and YAGO3-10 datasets respectively. The results validate our central hypothesis -- that increasing feature interaction is beneficial to link prediction performance. We make the source code of InteractE available to encourage reproducible research.