Due to their significance in human communication, the automatic generation of co-speech gestures in artificial embodied agents has received a lot of attention. Although modern deep learning approaches can generate realistic-looking conversational gestures from spoken language, they often lack the ability to convey meaningful information and generate contextually appropriate gestures. This paper presents an augmented approach to the generation of co-speech gestures that additionally takes into account given form and meaning features for the gestures. Our framework effectively acquires this information from a small corpus with rich semantic annotations and a larger corpus without such information. We provide an analysis of the effects of distinctive feature targets and we report on a human rater evaluation study demonstrating that our framework achieves semantic coherence and person perception on the same level as human ground truth behavior. We make our data pipeline and the generation framework publicly available.
The rapid development of Blockchain technology and the prosperity of cryptocurrency in the past decade have driven the massive demand for digital assets trading, leading to the emergence of many cryptocurrency exchange platforms. Unlike centralised exchanges (CEXs) where listed tokens and cryptocurrencies are assessed by authorities to make the secured trading environment, decentralized exchanges (DEXs) are introduced to allow users to trade their digital assets without the involvement of any third party, therefore exposing security issues and encouraging the rise of many scams and malicious tokens. In this paper, we investigate an emerging malicious token named Trapdoor, which allows users to buy but prevent them from selling and getting their funds back. The first collection of Trapdoor tokens is constructed in this study by investigating malicious behaviours and maneuvers of these tokens. After manually analysing the tokens' source code, we classify those Trapdoor tokens into different categories according to their malicious code embedding technique. Moreover, we also comprehensively analyse the impact of Trapdoor tokens, the behaviours of scammers, and the characteristics of victims from various perspective. Finally, we also implement and publish our Trapdoor token detection tool and Trapdoor maneuvers analysis reports that help in increasing awareness of investors for this kind of scam.
Synthesizing interaction-involved human motions has been challenging due to the high complexity of 3D environments and the diversity of possible human behaviors within. We present LAMA, Locomotion-Action-MAnipulation, to synthesize natural and plausible long-term human movements in complex indoor environments. The key motivation of LAMA is to build a unified framework to encompass a series of everyday motions including locomotion, scene interaction, and object manipulation. Unlike existing methods that require motion data "paired" with scanned 3D scenes for supervision, we formulate the problem as a test-time optimization by using human motion capture data only for synthesis. LAMA leverages a reinforcement learning framework coupled with a motion matching algorithm for optimization, and further exploits a motion editing framework via manifold learning to cover possible variations in interaction and manipulation. Throughout extensive experiments, we demonstrate that LAMA outperforms previous approaches in synthesizing realistic motions in various challenging scenarios. Project page: //jiyewise.github.io/projects/LAMA/ .
Data silos, mainly caused by privacy and interoperability, significantly constrain collaborations among different organizations with similar data for the same purpose. Distributed learning based on divide-and-conquer provides a promising way to settle the data silos, but it suffers from several challenges, including autonomy, privacy guarantees, and the necessity of collaborations. This paper focuses on developing an adaptive distributed kernel ridge regression (AdaDKRR) by taking autonomy in parameter selection, privacy in communicating non-sensitive information, and the necessity of collaborations in performance improvement into account. We provide both solid theoretical verification and comprehensive experiments for AdaDKRR to demonstrate its feasibility and effectiveness. Theoretically, we prove that under some mild conditions, AdaDKRR performs similarly to running the optimal learning algorithms on the whole data, verifying the necessity of collaborations and showing that no other distributed learning scheme can essentially beat AdaDKRR under the same conditions. Numerically, we test AdaDKRR on both toy simulations and two real-world applications to show that AdaDKRR is superior to other existing distributed learning schemes. All these results show that AdaDKRR is a feasible scheme to defend against data silos, which are highly desired in numerous application regions such as intelligent decision-making, pricing forecasting, and performance prediction for products.
Existing approaches to modeling associations between visual stimuli and brain responses are facing difficulties in handling between-subject variance and model generalization. Inspired by the recent progress in modeling speech-brain response, we propose in this work a ``match-vs-mismatch'' deep learning model to classify whether a video clip induces excitatory responses in recorded EEG signals and learn associations between the visual content and corresponding neural recordings. Using an exclusive experimental dataset, we demonstrate that the proposed model is able to achieve the highest accuracy on unseen subjects as compared to other baseline models. Furthermore, we analyze the inter-subject noise using a subject-level silhouette score in the embedding space and show that the developed model is able to mitigate inter-subject noise and significantly reduce the silhouette score. Moreover, we examine the Grad-CAM activation score and show that the brain regions associated with language processing contribute most to the model predictions, followed by regions associated with visual processing. These results have the potential to facilitate the development of neural recording-based video reconstruction and its related applications.
We propose personalized Tucker decomposition (perTucker) to address the limitations of traditional tensor decomposition methods in capturing heterogeneity across different datasets. perTucker decomposes tensor data into shared global components and personalized local components. We introduce a mode orthogonality assumption and develop a proximal gradient regularized block coordinate descent algorithm that is guaranteed to converge to a stationary point. By learning unique and common representations across datasets, we demonstrate perTucker's effectiveness in anomaly detection, client classification, and clustering through a simulation study and two case studies on solar flare detection and tonnage signal classification.
Believable proxies of human behavior can empower interactive applications ranging from immersive environments to rehearsal spaces for interpersonal communication to prototyping tools. In this paper, we introduce generative agents--computational software agents that simulate believable human behavior. Generative agents wake up, cook breakfast, and head to work; artists paint, while authors write; they form opinions, notice each other, and initiate conversations; they remember and reflect on days past as they plan the next day. To enable generative agents, we describe an architecture that extends a large language model to store a complete record of the agent's experiences using natural language, synthesize those memories over time into higher-level reflections, and retrieve them dynamically to plan behavior. We instantiate generative agents to populate an interactive sandbox environment inspired by The Sims, where end users can interact with a small town of twenty five agents using natural language. In an evaluation, these generative agents produce believable individual and emergent social behaviors: for example, starting with only a single user-specified notion that one agent wants to throw a Valentine's Day party, the agents autonomously spread invitations to the party over the next two days, make new acquaintances, ask each other out on dates to the party, and coordinate to show up for the party together at the right time. We demonstrate through ablation that the components of our agent architecture--observation, planning, and reflection--each contribute critically to the believability of agent behavior. By fusing large language models with computational, interactive agents, this work introduces architectural and interaction patterns for enabling believable simulations of human behavior.
Human intelligence thrives on the concept of cognitive synergy, where collaboration and information integration among different cognitive processes yield superior outcomes compared to individual cognitive processes in isolation. Although Large Language Models (LLMs) have demonstrated promising performance as general task-solving agents, they still struggle with tasks that require intensive domain knowledge and complex reasoning. In this work, we propose Solo Performance Prompting (SPP), which transforms a single LLM into a cognitive synergist by engaging in multi-turn self-collaboration with multiple personas. A cognitive synergist refers to an intelligent agent that collaborates with multiple minds, combining their individual strengths and knowledge, to enhance problem-solving and overall performance in complex tasks. By dynamically identifying and simulating different personas based on task inputs, SPP unleashes the potential of cognitive synergy in LLMs. We have discovered that assigning multiple, fine-grained personas in LLMs elicits better problem-solving abilities compared to using a single or fixed number of personas. We evaluate SPP on three challenging tasks: Trivia Creative Writing, Codenames Collaborative, and Logic Grid Puzzle, encompassing both knowledge-intensive and reasoning-intensive types. Unlike previous works, such as Chain-of-Thought, that solely enhance the reasoning abilities in LLMs, SPP effectively elicits internal knowledge acquisition abilities, reduces hallucination, and maintains strong reasoning capabilities. Code, data, and prompts can be found at: //github.com/MikeWangWZHL/Solo-Performance-Prompting.git.
The development of autonomous agents which can interact with other agents to accomplish a given task is a core area of research in artificial intelligence and machine learning. Towards this goal, the Autonomous Agents Research Group develops novel machine learning algorithms for autonomous systems control, with a specific focus on deep reinforcement learning and multi-agent reinforcement learning. Research problems include scalable learning of coordinated agent policies and inter-agent communication; reasoning about the behaviours, goals, and composition of other agents from limited observations; and sample-efficient learning based on intrinsic motivation, curriculum learning, causal inference, and representation learning. This article provides a broad overview of the ongoing research portfolio of the group and discusses open problems for future directions.
Inspired by the human cognitive system, attention is a mechanism that imitates the human cognitive awareness about specific information, amplifying critical details to focus more on the essential aspects of data. Deep learning has employed attention to boost performance for many applications. Interestingly, the same attention design can suit processing different data modalities and can easily be incorporated into large networks. Furthermore, multiple complementary attention mechanisms can be incorporated in one network. Hence, attention techniques have become extremely attractive. However, the literature lacks a comprehensive survey specific to attention techniques to guide researchers in employing attention in their deep models. Note that, besides being demanding in terms of training data and computational resources, transformers only cover a single category in self-attention out of the many categories available. We fill this gap and provide an in-depth survey of 50 attention techniques categorizing them by their most prominent features. We initiate our discussion by introducing the fundamental concepts behind the success of attention mechanism. Next, we furnish some essentials such as the strengths and limitations of each attention category, describe their fundamental building blocks, basic formulations with primary usage, and applications specifically for computer vision. We also discuss the challenges and open questions related to attention mechanism in general. Finally, we recommend possible future research directions for deep attention.
Training machines to understand natural language and interact with humans is an elusive and essential task of artificial intelligence. A diversity of dialogue systems has been designed with the rapid development of deep learning techniques, especially the recent pre-trained language models (PrLMs). Among these studies, the fundamental yet challenging type of task is dialogue comprehension whose role is to teach the machines to read and comprehend the dialogue context before responding. In this paper, we review the previous methods from the technical perspective of dialogue modeling for the dialogue comprehension task. We summarize the characteristics and challenges of dialogue comprehension in contrast to plain-text reading comprehension. Then, we discuss three typical patterns of dialogue modeling. In addition, we categorize dialogue-related pre-training techniques which are employed to enhance PrLMs in dialogue scenarios. Finally, we highlight the technical advances in recent years and point out the lessons from the empirical analysis and the prospects towards a new frontier of researches.