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Training offline reinforcement learning (RL) models using visual inputs poses two significant challenges, i.e., the overfitting problem in representation learning and the overestimation bias for expected future rewards. Recent work has attempted to alleviate the overestimation bias by encouraging conservative behaviors. This paper, in contrast, tries to build more flexible constraints for value estimation without impeding the exploration of potential advantages. The key idea is to leverage off-the-shelf RL simulators, which can be easily interacted with in an online manner, as the "test bed" for offline policies. To enable effective online-to-offline knowledge transfer, we introduce CoWorld, a model-based RL approach that mitigates cross-domain discrepancies in state and reward spaces. Experimental results demonstrate the effectiveness of CoWorld, outperforming existing RL approaches by large margins.

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Even though large-scale text-to-image generative models show promising performance in synthesizing high-quality images, applying these models directly to image editing remains a significant challenge. This challenge is further amplified in video editing due to the additional dimension of time. This is especially the case for editing real-world videos as it necessitates maintaining a stable structural layout across frames while executing localized edits without disrupting the existing content. In this paper, we propose RealCraft, an attention-control-based method for zero-shot real-world video editing. By swapping cross-attention for new feature injection and relaxing spatial-temporal attention of the editing object, we achieve localized shape-wise edit along with enhanced temporal consistency. Our model directly uses Stable Diffusion and operates without the need for additional information. We showcase the proposed zero-shot attention-control-based method across a range of videos, demonstrating shape-wise, time-consistent and parameter-free editing in videos of up to 64 frames.

Knowledge Distillation (KD) facilitates the transfer of discriminative capabilities from an advanced teacher model to a simpler student model, ensuring performance enhancement without compromising accuracy. It is also exploited for model stealing attacks, where adversaries use KD to mimic the functionality of a teacher model. Recent developments in this domain have been influenced by the Stingy Teacher model, which provided empirical analysis showing that sparse outputs can significantly degrade the performance of student models. Addressing the risk of intellectual property leakage, our work introduces an approach to train a teacher model that inherently protects its logits, influenced by the Nasty Teacher concept. Differing from existing methods, we incorporate sparse outputs of adversarial examples with standard training data to strengthen the teacher's defense against student distillation. Our approach carefully reduces the relative entropy between the original and adversarially perturbed outputs, allowing the model to produce adversarial logits with minimal impact on overall performance. The source codes will be made publicly available soon.

In contact-rich tasks, the hybrid, multi-modal nature of contact dynamics poses great challenges in model representation, planning, and control. Recent efforts have attempted to address these challenges via data-driven methods, learning dynamical models in combination with model predictive control. Those methods, while effective, rely solely on minimizing forward prediction errors to hope for better task performance with MPC controllers. This weak correlation can result in data inefficiency as well as limitations to overall performance. In response, we propose a novel strategy: using a policy gradient algorithm to find a simplified dynamics model that explicitly maximizes task performance. Specifically, we parameterize the stochastic policy as the perturbed output of the MPC controller, thus, the learned model representation can directly associate with the policy or task performance. We apply the proposed method to contact-rich tasks where a three-fingered robotic hand manipulates previously unknown objects. Our method significantly enhances task success rate by up to 15% in manipulating diverse objects compared to the existing method while sustaining data efficiency. Our method can solve some tasks with success rates of 70% or higher using under 30 minutes of data. All videos and codes are available at //sites.google.com/view/lcs-rl.

Given the large-scale multi-modal training of recent vision-based models and their generalization capabilities, understanding the extent of their robustness is critical for their real-world deployment. In this work, we evaluate the resilience of current vision-based models against diverse object-to-background context variations. The majority of robustness evaluation methods have introduced synthetic datasets to induce changes to object characteristics (viewpoints, scale, color) or utilized image transformation techniques (adversarial changes, common corruptions) on real images to simulate shifts in distributions. Recent works have explored leveraging large language models and diffusion models to generate changes in the background. However, these methods either lack in offering control over the changes to be made or distort the object semantics, making them unsuitable for the task. Our method, on the other hand, can induce diverse object-to-background changes while preserving the original semantics and appearance of the object. To achieve this goal, we harness the generative capabilities of text-to-image, image-to-text, and image-to-segment models to automatically generate a broad spectrum of object-to-background changes. We induce both natural and adversarial background changes by either modifying the textual prompts or optimizing the latents and textual embedding of text-to-image models. This allows us to quantify the role of background context in understanding the robustness and generalization of deep neural networks. We produce various versions of standard vision datasets (ImageNet, COCO), incorporating either diverse and realistic backgrounds into the images or introducing color, texture, and adversarial changes in the background. We conduct extensive experiment to analyze the robustness of vision-based models against object-to-background context variations across diverse tasks.

Visual instruction tuning is a key training stage of large multimodal models (LMMs). Nevertheless, the common practice of indiscriminately mixing instruction-following data from various tasks may result in suboptimal overall performance due to different instruction formats and knowledge domains across tasks. To mitigate this issue, we propose a novel Comprehensive Task Balancing (CoTBal) algorithm for multi-task visual instruction tuning of LMMs. To our knowledge, this is the first work that explores multi-task optimization in visual instruction tuning. Specifically, we consider two key dimensions for task balancing: (1) Inter-Task Contribution, the phenomenon where learning one task potentially enhances the performance in other tasks, attributable to the overlapping knowledge domains, and (2) Intra-Task Difficulty, which refers to the learning difficulty within a single task. By quantifying these two dimensions with performance-based metrics, task balancing is thus enabled by assigning more weights to tasks that offer substantial contributions to others, receive minimal contributions from others, and also have great intra-task difficulties. Experiments show that our CoTBal leads to superior overall performance in multi-task visual instruction tuning.

Imitation learning methods need significant human supervision to learn policies robust to changes in object poses, physical disturbances, and visual distractors. Reinforcement learning, on the other hand, can explore the environment autonomously to learn robust behaviors but may require impractical amounts of unsafe real-world data collection. To learn performant, robust policies without the burden of unsafe real-world data collection or extensive human supervision, we propose RialTo, a system for robustifying real-world imitation learning policies via reinforcement learning in "digital twin" simulation environments constructed on the fly from small amounts of real-world data. To enable this real-to-sim-to-real pipeline, RialTo proposes an easy-to-use interface for quickly scanning and constructing digital twins of real-world environments. We also introduce a novel "inverse distillation" procedure for bringing real-world demonstrations into simulated environments for efficient fine-tuning, with minimal human intervention and engineering required. We evaluate RialTo across a variety of robotic manipulation problems in the real world, such as robustly stacking dishes on a rack, placing books on a shelf, and six other tasks. RialTo increases (over 67%) in policy robustness without requiring extensive human data collection. Project website and videos at //real-to-sim-to-real.github.io/RialTo/

Data plays a fundamental role in the training of Large Language Models (LLMs). Effective data management, particularly in the formulation of a well-suited training dataset, holds significance for enhancing model performance and improving training efficiency during pretraining and supervised fine-tuning phases. Despite the considerable importance of data management, the current research community still falls short in providing a systematic analysis of the rationale behind management strategy selection, its consequential effects, methodologies for evaluating curated datasets, and the ongoing pursuit of improved strategies. Consequently, the exploration of data management has attracted more and more attention among the research community. This survey provides a comprehensive overview of current research in data management within both the pretraining and supervised fine-tuning stages of LLMs, covering various noteworthy aspects of data management strategy design: data quantity, data quality, domain/task composition, etc. Looking toward the future, we extrapolate existing challenges and outline promising directions for development in this field. Therefore, this survey serves as a guiding resource for practitioners aspiring to construct powerful LLMs through effective data management practices. The collection of the latest papers is available at //github.com/ZigeW/data_management_LLM.

Diffusion models have emerged as a prominent class of generative models, surpassing previous methods regarding sample quality and training stability. Recent works have shown the advantages of diffusion models in improving reinforcement learning (RL) solutions, including as trajectory planners, expressive policy classes, data synthesizers, etc. This survey aims to provide an overview of the advancements in this emerging field and hopes to inspire new avenues of research. First, we examine several challenges encountered by current RL algorithms. Then, we present a taxonomy of existing methods based on the roles played by diffusion models in RL and explore how the existing challenges are addressed. We further outline successful applications of diffusion models in various RL-related tasks while discussing the limitations of current approaches. Finally, we conclude the survey and offer insights into future research directions, focusing on enhancing model performance and applying diffusion models to broader tasks. We are actively maintaining a GitHub repository for papers and other related resources in applying diffusion models in RL: //github.com/apexrl/Diff4RLSurvey .

With the rise of powerful pre-trained vision-language models like CLIP, it becomes essential to investigate ways to adapt these models to downstream datasets. A recently proposed method named Context Optimization (CoOp) introduces the concept of prompt learning -- a recent trend in NLP -- to the vision domain for adapting pre-trained vision-language models. Specifically, CoOp turns context words in a prompt into a set of learnable vectors and, with only a few labeled images for learning, can achieve huge improvements over intensively-tuned manual prompts. In our study we identify a critical problem of CoOp: the learned context is not generalizable to wider unseen classes within the same dataset, suggesting that CoOp overfits base classes observed during training. To address the problem, we propose Conditional Context Optimization (CoCoOp), which extends CoOp by further learning a lightweight neural network to generate for each image an input-conditional token (vector). Compared to CoOp's static prompts, our dynamic prompts adapt to each instance and are thus less sensitive to class shift. Extensive experiments show that CoCoOp generalizes much better than CoOp to unseen classes, even showing promising transferability beyond a single dataset; and yields stronger domain generalization performance as well. Code is available at //github.com/KaiyangZhou/CoOp.

Language model pre-training, such as BERT, has significantly improved the performances of many natural language processing tasks. However, pre-trained language models are usually computationally expensive and memory intensive, so it is difficult to effectively execute them on some resource-restricted devices. To accelerate inference and reduce model size while maintaining accuracy, we firstly propose a novel transformer distillation method that is a specially designed knowledge distillation (KD) method for transformer-based models. By leveraging this new KD method, the plenty of knowledge encoded in a large teacher BERT can be well transferred to a small student TinyBERT. Moreover, we introduce a new two-stage learning framework for TinyBERT, which performs transformer distillation at both the pre-training and task-specific learning stages. This framework ensures that TinyBERT can capture both the general-domain and task-specific knowledge of the teacher BERT. TinyBERT is empirically effective and achieves comparable results with BERT in GLUE datasets, while being 7.5x smaller and 9.4x faster on inference. TinyBERT is also significantly better than state-of-the-art baselines, even with only about 28% parameters and 31% inference time of baselines.

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