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Computer end users have spent billions of hours completing daily tasks like tabular data processing and project timeline scheduling. Most of these tasks are repetitive and error-prone, yet most end users lack the skill to automate these burdensome works. With the advent of large language models (LLMs), directing software with natural language user requests become a reachable goal. In this work, we propose a SheetCopilot agent that takes natural language task and control spreadsheet to fulfill the requirements. We propose a set of atomic actions as an abstraction of spreadsheet software functionalities. We further design a state machine-based task planning framework for LLMs to robustly interact with spreadsheets. We curate a representative dataset containing 221 spreadsheet control tasks and establish a fully automated evaluation pipeline for rigorously benchmarking the ability of LLMs in software control tasks. Our SheetCopilot correctly completes 44.3\% of tasks for a single generation, outperforming the strong code generation baseline by a wide margin. Our project page://sheetcopilot.github.io/.

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Profile-based intent detection and slot filling are important tasks aimed at reducing the ambiguity in user utterances by leveraging user-specific supporting profile information. However, research in these two tasks has not been extensively explored. To fill this gap, we propose a joint model, namely JPIS, designed to enhance profile-based intent detection and slot filling. JPIS incorporates the supporting profile information into its encoder and introduces a slot-to-intent attention mechanism to transfer slot information representations to intent detection. Experimental results show that our JPIS substantially outperforms previous profile-based models, establishing a new state-of-the-art performance in overall accuracy on the Chinese benchmark dataset ProSLU.

Current design-space exploration tools cannot accurately evaluate communication-intensive applications whose execution is data-dependent (e.g., graph analytics and sparse linear algebra) on scale-out manycore systems, due to either lack of scalability or lack of detail in modeling the network. This paper presents Muchisim, a novel parallel simulator designed to address the challenges in exploring the design space of distributed multi-chiplet manycore architectures for communication-intensive applications. We evaluate Muchisim at simulating systems with up to a million interconnected processing elements (PEs) while modeling data movement and communication in a cycle-accurate manner. In addition to performance, Muchisim reports the energy, area, and cost of the simulated system, and it comes with a benchmark application suite and two data visualization tools. Muchisim supports various parallelization strategies and communication primitives such as task-based parallelization and message passing, making it highly relevant for architectures with software-managed coherence and distributed memory. Via a case study, we show that Muchisim helps users explore the balance between memory and computation units and the constraints related to chiplet integration and inter-chip communication. Muchisim enables scaling up the systems in which new techniques or design parameters are evaluated, opening the gate for further research in this area.

Extracting relational facts from multimodal data is a crucial task in the field of multimedia and knowledge graphs that feeds into widespread real-world applications. The emphasis of recent studies centers on recognizing relational facts in which both entities are present in one modality and supplementary information is used from other modalities. However, such works disregard a substantial amount of multimodal relational facts that arise across different modalities, such as one entity seen in a text and another in an image. In this paper, we propose a new task, namely Multimodal Object-Entity Relation Extraction, which aims to extract "object-entity" relational facts from image and text data. To facilitate research on this task, we introduce MORE, a new dataset comprising 21 relation types and 20,264 multimodal relational facts annotated on 3,559 pairs of textual news titles and corresponding images. To show the challenges of Multimodal Object-Entity Relation Extraction, we evaluated recent state-of-the-art methods for multimodal relation extraction and conducted a comprehensive experimentation analysis on MORE. Our results demonstrate significant challenges for existing methods, underlining the need for further research on this task. Based on our experiments, we identify several promising directions for future research. The MORE dataset and code are available at //github.com/NJUNLP/MORE.

Process mining, a data-driven approach for analyzing, visualizing, and improving business processes using event logs, has emerged as a powerful technique in the field of business process management. Process forecasting is a sub-field of process mining that studies how to predict future processes and process models. In this paper, we introduce and motivate the problem of event log prediction and present our approach to solving the event log prediction problem, in particular, using the sequence-to-sequence deep learning approach. We evaluate and analyze the prediction outcomes on a variety of synthetic logs and seven real-life logs and show that our approach can generate perfect predictions on synthetic logs and that deep learning techniques have the potential to be applied in real-world event log prediction tasks. We further provide practical recommendations for event log predictions grounded in the outcomes of the conducted experiments.

Traditional reinforcement-learning-based agents rely on sparse rewards that often only use binary values to indicate task completion or failure. The challenge in exploration efficiency makes it difficult to effectively learn complex tasks in Minecraft. To address this, this paper introduces an advanced learning system, named Auto MC-Reward, that leverages Large Language Models (LLMs) to automatically design dense reward functions, thereby enhancing the learning efficiency. Auto MC-Reward consists of three important components: Reward Designer, Reward Critic, and Trajectory Analyzer. Given the environment information and task descriptions, the Reward Designer first design the reward function by coding an executable Python function with predefined observation inputs. Then, our Reward Critic will be responsible for verifying the code, checking whether the code is self-consistent and free of syntax and semantic errors. Further, the Trajectory Analyzer summarizes possible failure causes and provides refinement suggestions according to collected trajectories. In the next round, Reward Designer will take further refine and iterate the dense reward function based on feedback. Experiments demonstrate a significant improvement in the success rate and learning efficiency of our agents in complex tasks in Minecraft, such as obtaining diamond with the efficient ability to avoid lava, and efficiently explore trees and animals that are sparse on the plains biome.

While large language models (LLMs) have demonstrated remarkable capabilities across a range of downstream tasks, a significant concern revolves around their propensity to exhibit hallucinations: LLMs occasionally generate content that diverges from the user input, contradicts previously generated context, or misaligns with established world knowledge. This phenomenon poses a substantial challenge to the reliability of LLMs in real-world scenarios. In this paper, we survey recent efforts on the detection, explanation, and mitigation of hallucination, with an emphasis on the unique challenges posed by LLMs. We present taxonomies of the LLM hallucination phenomena and evaluation benchmarks, analyze existing approaches aiming at mitigating LLM hallucination, and discuss potential directions for future research.

Existing recommender systems extract the user preference based on learning the correlation in data, such as behavioral correlation in collaborative filtering, feature-feature, or feature-behavior correlation in click-through rate prediction. However, regretfully, the real world is driven by causality rather than correlation, and correlation does not imply causation. For example, the recommender systems can recommend a battery charger to a user after buying a phone, in which the latter can serve as the cause of the former, and such a causal relation cannot be reversed. Recently, to address it, researchers in recommender systems have begun to utilize causal inference to extract causality, enhancing the recommender system. In this survey, we comprehensively review the literature on causal inference-based recommendation. At first, we present the fundamental concepts of both recommendation and causal inference as the basis of later content. We raise the typical issues that the non-causality recommendation is faced. Afterward, we comprehensively review the existing work of causal inference-based recommendation, based on a taxonomy of what kind of problem causal inference addresses. Last, we discuss the open problems in this important research area, along with interesting future works.

The existence of representative datasets is a prerequisite of many successful artificial intelligence and machine learning models. However, the subsequent application of these models often involves scenarios that are inadequately represented in the data used for training. The reasons for this are manifold and range from time and cost constraints to ethical considerations. As a consequence, the reliable use of these models, especially in safety-critical applications, is a huge challenge. Leveraging additional, already existing sources of knowledge is key to overcome the limitations of purely data-driven approaches, and eventually to increase the generalization capability of these models. Furthermore, predictions that conform with knowledge are crucial for making trustworthy and safe decisions even in underrepresented scenarios. This work provides an overview of existing techniques and methods in the literature that combine data-based models with existing knowledge. The identified approaches are structured according to the categories integration, extraction and conformity. Special attention is given to applications in the field of autonomous driving.

Autonomic computing investigates how systems can achieve (user) specified control outcomes on their own, without the intervention of a human operator. Autonomic computing fundamentals have been substantially influenced by those of control theory for closed and open-loop systems. In practice, complex systems may exhibit a number of concurrent and inter-dependent control loops. Despite research into autonomic models for managing computer resources, ranging from individual resources (e.g., web servers) to a resource ensemble (e.g., multiple resources within a data center), research into integrating Artificial Intelligence (AI) and Machine Learning (ML) to improve resource autonomy and performance at scale continues to be a fundamental challenge. The integration of AI/ML to achieve such autonomic and self-management of systems can be achieved at different levels of granularity, from full to human-in-the-loop automation. In this article, leading academics, researchers, practitioners, engineers, and scientists in the fields of cloud computing, AI/ML, and quantum computing join to discuss current research and potential future directions for these fields. Further, we discuss challenges and opportunities for leveraging AI and ML in next generation computing for emerging computing paradigms, including cloud, fog, edge, serverless and quantum computing environments.

Sentiment analysis is a widely studied NLP task where the goal is to determine opinions, emotions, and evaluations of users towards a product, an entity or a service that they are reviewing. One of the biggest challenges for sentiment analysis is that it is highly language dependent. Word embeddings, sentiment lexicons, and even annotated data are language specific. Further, optimizing models for each language is very time consuming and labor intensive especially for recurrent neural network models. From a resource perspective, it is very challenging to collect data for different languages. In this paper, we look for an answer to the following research question: can a sentiment analysis model trained on a language be reused for sentiment analysis in other languages, Russian, Spanish, Turkish, and Dutch, where the data is more limited? Our goal is to build a single model in the language with the largest dataset available for the task, and reuse it for languages that have limited resources. For this purpose, we train a sentiment analysis model using recurrent neural networks with reviews in English. We then translate reviews in other languages and reuse this model to evaluate the sentiments. Experimental results show that our robust approach of single model trained on English reviews statistically significantly outperforms the baselines in several different languages.

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