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Understanding 3D scenes from multi-view inputs has been proven to alleviate the view discrepancy issue in 3D visual grounding. However, existing methods normally neglect the view cues embedded in the text modality and fail to weigh the relative importance of different views. In this paper, we propose ViewRefer, a multi-view framework for 3D visual grounding exploring how to grasp the view knowledge from both text and 3D modalities. For the text branch, ViewRefer leverages the diverse linguistic knowledge of large-scale language models, e.g., GPT, to expand a single grounding text to multiple geometry-consistent descriptions. Meanwhile, in the 3D modality, a transformer fusion module with inter-view attention is introduced to boost the interaction of objects across views. On top of that, we further present a set of learnable multi-view prototypes, which memorize scene-agnostic knowledge for different views, and enhance the framework from two perspectives: a view-guided attention module for more robust text features, and a view-guided scoring strategy during the final prediction. With our designed paradigm, ViewRefer achieves superior performance on three benchmarks and surpasses the second-best by +2.8%, +1.2%, and +0.73% on Sr3D, Nr3D, and ScanRefer. Code will be released at //github.com/ZiyuGuo99/ViewRefer3D.

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Metrics for Visual Grounding (VG) in Visual Question Answering (VQA) systems primarily aim to measure a system's reliance on relevant parts of the image when inferring an answer to the given question. Lack of VG has been a common problem among state-of-the-art VQA systems and can manifest in over-reliance on irrelevant image parts or a disregard for the visual modality entirely. Although inference capabilities of VQA models are often illustrated by a few qualitative illustrations, most systems are not quantitatively assessed for their VG properties. We believe, an easily calculated criterion for meaningfully measuring a system's VG can help remedy this shortcoming, as well as add another valuable dimension to model evaluations and analysis. To this end, we propose a new VG metric that captures if a model a) identifies question-relevant objects in the scene, and b) actually relies on the information contained in the relevant objects when producing its answer, i.e., if its visual grounding is both "faithful" and "plausible". Our metric, called "Faithful and Plausible Visual Grounding" (FPVG), is straightforward to determine for most VQA model designs. We give a detailed description of FPVG and evaluate several reference systems spanning various VQA architectures. Code to support the metric calculations on the GQA data set is available on GitHub.

Deep generative models have been recently extended to synthesizing 3D digital humans. However, previous approaches treat clothed humans as a single chunk of geometry without considering the compositionality of clothing and accessories. As a result, individual items cannot be naturally composed into novel identities, leading to limited expressiveness and controllability of generative 3D avatars. While several methods attempt to address this by leveraging synthetic data, the interaction between humans and objects is not authentic due to the domain gap, and manual asset creation is difficult to scale for a wide variety of objects. In this work, we present a novel framework for learning a compositional generative model of humans and objects (backpacks, coats, scarves, and more) from real-world 3D scans. Our compositional model is interaction-aware, meaning the spatial relationship between humans and objects, and the mutual shape change by physical contact is fully incorporated. The key challenge is that, since humans and objects are in contact, their 3D scans are merged into a single piece. To decompose them without manual annotations, we propose to leverage two sets of 3D scans of a single person with and without objects. Our approach learns to decompose objects and naturally compose them back into a generative human model in an unsupervised manner. Despite our simple setup requiring only the capture of a single subject with objects, our experiments demonstrate the strong generalization of our model by enabling the natural composition of objects to diverse identities in various poses and the composition of multiple objects, which is unseen in training data.

We present Cross3DVG, a novel task for cross-dataset visual grounding in 3D scenes, revealing the limitations of existing 3D visual grounding models using restricted 3D resources and thus easily overfit to a specific 3D dataset. To facilitate Cross3DVG, we have created a large-scale 3D visual grounding dataset containing more than 63k diverse descriptions of 3D objects within 1,380 indoor RGB-D scans from 3RScan with human annotations, paired with the existing 52k descriptions on ScanRefer. We perform Cross3DVG by training a model on the source 3D visual grounding dataset and then evaluating it on the target dataset constructed in different ways (e.g., different sensors, 3D reconstruction methods, and language annotators) without using target labels. We conduct comprehensive experiments using established visual grounding models, as well as a CLIP-based 2D-3D integration method, designed to bridge the gaps between 3D datasets. By performing Cross3DVG tasks, we found that (i) cross-dataset 3D visual grounding has significantly lower performance than learning and evaluation with a single dataset, suggesting much room for improvement in cross-dataset generalization of 3D visual grounding, (ii) better detectors and transformer-based localization modules for 3D grounding are beneficial for enhancing 3D grounding performance and (iii) fusing 2D-3D data using CLIP demonstrates further performance improvements. Our Cross3DVG task will provide a benchmark for developing robust 3D visual grounding models capable of handling diverse 3D scenes while leveraging deep language understanding.

Large pre-trained multimodal models have demonstrated significant success in a range of downstream tasks, including image captioning, image-text retrieval, visual question answering (VQA), etc. However, many of these methods rely on image-text pairs collected from the web as pre-training data and unfortunately overlook the need for fine-grained feature alignment between vision and language modalities, which requires detailed understanding of images and language expressions. While integrating VQA and dense captioning (DC) into pre-training can address this issue, acquiring image-question-answer as well as image-location-caption triplets is challenging and time-consuming. Additionally, publicly available datasets for VQA and dense captioning are typically limited in scale due to manual data collection and labeling efforts. In this paper, we propose a novel method called Joint QA and DC GEneration (JADE), which utilizes a pre-trained multimodal model and easily-crawled image-text pairs to automatically generate and filter large-scale VQA and dense captioning datasets. We apply this method to the Conceptual Caption (CC3M) dataset to generate a new dataset called CC3M-QA-DC. Experiments show that when used for pre-training in a multi-task manner, CC3M-QA-DC can improve the performance with various backbones on various downstream tasks. Furthermore, our generated CC3M-QA-DC can be combined with larger image-text datasets (e.g., CC15M) and achieve competitive results compared with models using much more data. Code and dataset will be released.

Visual spatial description (VSD) aims to generate texts that describe the spatial relations of the given objects within images. Existing VSD work merely models the 2D geometrical vision features, thus inevitably falling prey to the problem of skewed spatial understanding of target objects. In this work, we investigate the incorporation of 3D scene features for VSD. With an external 3D scene extractor, we obtain the 3D objects and scene features for input images, based on which we construct a target object-centered 3D spatial scene graph (Go3D-S2G), such that we model the spatial semantics of target objects within the holistic 3D scenes. Besides, we propose a scene subgraph selecting mechanism, sampling topologically-diverse subgraphs from Go3D-S2G, where the diverse local structure features are navigated to yield spatially-diversified text generation. Experimental results on two VSD datasets demonstrate that our framework outperforms the baselines significantly, especially improving on the cases with complex visual spatial relations. Meanwhile, our method can produce more spatially-diversified generation. Code is available at //github.com/zhaoyucs/VSD.

Despite the availability of computer-aided simulators and recorded videos of surgical procedures, junior residents still heavily rely on experts to answer their queries. However, expert surgeons are often overloaded with clinical and academic workloads and limit their time in answering. For this purpose, we develop a surgical question-answering system to facilitate robot-assisted surgical scene and activity understanding from recorded videos. Most of the existing VQA methods require an object detector and regions based feature extractor to extract visual features and fuse them with the embedded text of the question for answer generation. However, (1) surgical object detection model is scarce due to smaller datasets and lack of bounding box annotation; (2) current fusion strategy of heterogeneous modalities like text and image is naive; (3) the localized answering is missing, which is crucial in complex surgical scenarios. In this paper, we propose Visual Question Localized-Answering in Robotic Surgery (Surgical-VQLA) to localize the specific surgical area during the answer prediction. To deal with the fusion of the heterogeneous modalities, we design gated vision-language embedding (GVLE) to build input patches for the Language Vision Transformer (LViT) to predict the answer. To get localization, we add the detection head in parallel with the prediction head of the LViT. We also integrate GIoU loss to boost localization performance by preserving the accuracy of the question-answering model. We annotate two datasets of VQLA by utilizing publicly available surgical videos from MICCAI challenges EndoVis-17 and 18. Our validation results suggest that Surgical-VQLA can better understand the surgical scene and localize the specific area related to the question-answering. GVLE presents an efficient language-vision embedding technique by showing superior performance over the existing benchmarks.

Answering complex questions about images is an ambitious goal for machine intelligence, which requires a joint understanding of images, text, and commonsense knowledge, as well as a strong reasoning ability. Recently, multimodal Transformers have made great progress in the task of Visual Commonsense Reasoning (VCR), by jointly understanding visual objects and text tokens through layers of cross-modality attention. However, these approaches do not utilize the rich structure of the scene and the interactions between objects which are essential in answering complex commonsense questions. We propose a Scene Graph Enhanced Image-Text Learning (SGEITL) framework to incorporate visual scene graphs in commonsense reasoning. To exploit the scene graph structure, at the model structure level, we propose a multihop graph transformer for regularizing attention interaction among hops. As for pre-training, a scene-graph-aware pre-training method is proposed to leverage structure knowledge extracted in the visual scene graph. Moreover, we introduce a method to train and generate domain-relevant visual scene graphs using textual annotations in a weakly-supervised manner. Extensive experiments on VCR and other tasks show a significant performance boost compared with the state-of-the-art methods and prove the efficacy of each proposed component.

Visual dialogue is a challenging task that needs to extract implicit information from both visual (image) and textual (dialogue history) contexts. Classical approaches pay more attention to the integration of the current question, vision knowledge and text knowledge, despising the heterogeneous semantic gaps between the cross-modal information. In the meantime, the concatenation operation has become de-facto standard to the cross-modal information fusion, which has a limited ability in information retrieval. In this paper, we propose a novel Knowledge-Bridge Graph Network (KBGN) model by using graph to bridge the cross-modal semantic relations between vision and text knowledge in fine granularity, as well as retrieving required knowledge via an adaptive information selection mode. Moreover, the reasoning clues for visual dialogue can be clearly drawn from intra-modal entities and inter-modal bridges. Experimental results on VisDial v1.0 and VisDial-Q datasets demonstrate that our model outperforms exiting models with state-of-the-art results.

We propose UniViLM: a Unified Video and Language pre-training Model for multimodal understanding and generation. Motivated by the recent success of BERT based pre-training technique for NLP and image-language tasks, VideoBERT and CBT are proposed to exploit BERT model for video and language pre-training using narrated instructional videos. Different from their works which only pre-train understanding task, we propose a unified video-language pre-training model for both understanding and generation tasks. Our model comprises of 4 components including two single-modal encoders, a cross encoder and a decoder with the Transformer backbone. We first pre-train our model to learn the universal representation for both video and language on a large instructional video dataset. Then we fine-tune the model on two multimodal tasks including understanding task (text-based video retrieval) and generation task (multimodal video captioning). Our extensive experiments show that our method can improve the performance of both understanding and generation tasks and achieves the state-of-the art results.

We study how to generate captions that are not only accurate in describing an image but also discriminative across different images. The problem is both fundamental and interesting, as most machine-generated captions, despite phenomenal research progresses in the past several years, are expressed in a very monotonic and featureless format. While such captions are normally accurate, they often lack important characteristics in human languages - distinctiveness for each caption and diversity for different images. To address this problem, we propose a novel conditional generative adversarial network for generating diverse captions across images. Instead of estimating the quality of a caption solely on one image, the proposed comparative adversarial learning framework better assesses the quality of captions by comparing a set of captions within the image-caption joint space. By contrasting with human-written captions and image-mismatched captions, the caption generator effectively exploits the inherent characteristics of human languages, and generates more discriminative captions. We show that our proposed network is capable of producing accurate and diverse captions across images.

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