In this paper, we study the task of hallucinating an authentic high-resolution (HR) face from an occluded thumbnail. We propose a multi-stage Progressive Upsampling and Inpainting Generative Adversarial Network, dubbed Pro-UIGAN, which exploits facial geometry priors to replenish and upsample (8*) the occluded and tiny faces (16*16 pixels). Pro-UIGAN iteratively (1) estimates facial geometry priors for low-resolution (LR) faces and (2) acquires non-occluded HR face images under the guidance of the estimated priors. Our multi-stage hallucination network super-resolves and inpaints occluded LR faces in a coarse-to-fine manner, thus reducing unwanted blurriness and artifacts significantly. Specifically, we design a novel cross-modal transformer module for facial priors estimation, in which an input face and its landmark features are formulated as queries and keys, respectively. Such a design encourages joint feature learning across the input facial and landmark features, and deep feature correspondences will be discovered by attention. Thus, facial appearance features and facial geometry priors are learned in a mutual promotion manner. Extensive experiments demonstrate that our Pro-UIGAN achieves visually pleasing HR faces, reaching superior performance in downstream tasks, i.e., face alignment, face parsing, face recognition and expression classification, compared with other state-of-the-art (SotA) methods.
In this work, we present Facial Identity Controllable GAN (FICGAN) for not only generating high-quality de-identified face images with ensured privacy protection, but also detailed controllability on attribute preservation for enhanced data utility. We tackle the less-explored yet desired functionality in face de-identification based on the two factors. First, we focus on the challenging issue to obtain a high level of privacy protection in the de-identification task while uncompromising the image quality. Second, we analyze the facial attributes related to identity and non-identity and explore the trade-off between the degree of face de-identification and preservation of the source attributes for enhanced data utility. Based on the analysis, we develop Facial Identity Controllable GAN (FICGAN), an autoencoder-based conditional generative model that learns to disentangle the identity attributes from non-identity attributes on a face image. By applying the manifold k-same algorithm to satisfy k-anonymity for strengthened security, our method achieves enhanced privacy protection in de-identified face images. Numerous experiments demonstrate that our model outperforms others in various scenarios of face de-identification.
Face super-resolution is a challenging and highly ill-posed problem since a low-resolution (LR) face image may correspond to multiple high-resolution (HR) ones during the hallucination process and cause a dramatic identity change for the final super-resolved results. Thus, to address this problem, we propose an end-to-end progressive learning framework incorporating facial attributes and enforcing additional supervision from multi-scale discriminators. By incorporating facial attributes into the learning process and progressively resolving the facial image, the mapping between LR and HR images is constrained more, and this significantly helps to reduce the ambiguity and uncertainty in one-to-many mapping. In addition, we conduct thorough evaluations on the CelebA dataset following the settings of previous works (i.e. super-resolving by a factor of 8x from tiny 16x16 face images.), and the results demonstrate that the proposed approach can yield satisfactory face hallucination images outperforming other state-of-the-art approaches.
In this paper, we address the problem of estimating the hand pose from the egocentric view when the hand is interacting with objects. Specifically, we propose a method to label a dataset Ego-Siam which contains the egocentric images pair-wisely. We also use the collected pairwise data to train our encoder-decoder style network which has been proven efficient in. This could bring extra training efficiency and testing accuracy. Our network is lightweight and can be performed with over 30 FPS with an outdated GPU. We demonstrate that our method outperforms Mueller et al. which is the state of the art work dealing with egocentric hand-object interaction problems on the GANerated dataset. To show the ability to preserve the semantic information of our method, we also report the performance of grasp type classification on GUN-71 dataset and outperforms the benchmark by only using the predicted 3-d hand pose.
In this paper, we propose a residual non-local attention network for high-quality image restoration. Without considering the uneven distribution of information in the corrupted images, previous methods are restricted by local convolutional operation and equal treatment of spatial- and channel-wise features. To address this issue, we design local and non-local attention blocks to extract features that capture the long-range dependencies between pixels and pay more attention to the challenging parts. Specifically, we design trunk branch and (non-)local mask branch in each (non-)local attention block. The trunk branch is used to extract hierarchical features. Local and non-local mask branches aim to adaptively rescale these hierarchical features with mixed attentions. The local mask branch concentrates on more local structures with convolutional operations, while non-local attention considers more about long-range dependencies in the whole feature map. Furthermore, we propose residual local and non-local attention learning to train the very deep network, which further enhance the representation ability of the network. Our proposed method can be generalized for various image restoration applications, such as image denoising, demosaicing, compression artifacts reduction, and super-resolution. Experiments demonstrate that our method obtains comparable or better results compared with recently leading methods quantitatively and visually.
Transferring image-based object detectors to domain of videos remains a challenging problem. Previous efforts mostly exploit optical flow to propagate features across frames, aiming to achieve a good trade-off between performance and computational complexity. However, introducing an extra model to estimate optical flow would significantly increase the overall model size. The gap between optical flow and high-level features can hinder it from establishing the spatial correspondence accurately. Instead of relying on optical flow, this paper proposes a novel module called Progressive Sparse Local Attention (PSLA), which establishes the spatial correspondence between features across frames in a local region with progressive sparse strides and uses the correspondence to propagate features. Based on PSLA, Recursive Feature Updating (RFU) and Dense feature Transforming (DFT) are introduced to model temporal appearance and enrich feature representation respectively. Finally, a novel framework for video object detection is proposed. Experiments on ImageNet VID are conducted. Our framework achieves a state-of-the-art speed-accuracy trade-off with significantly reduced model capacity.
This work addresses a novel and challenging problem of estimating the full 3D hand shape and pose from a single RGB image. Most current methods in 3D hand analysis from monocular RGB images only focus on estimating the 3D locations of hand keypoints, which cannot fully express the 3D shape of hand. In contrast, we propose a Graph Convolutional Neural Network (Graph CNN) based method to reconstruct a full 3D mesh of hand surface that contains richer information of both 3D hand shape and pose. To train networks with full supervision, we create a large-scale synthetic dataset containing both ground truth 3D meshes and 3D poses. When fine-tuning the networks on real-world datasets without 3D ground truth, we propose a weakly-supervised approach by leveraging the depth map as a weak supervision in training. Through extensive evaluations on our proposed new datasets and two public datasets, we show that our proposed method can produce accurate and reasonable 3D hand mesh, and can achieve superior 3D hand pose estimation accuracy when compared with state-of-the-art methods.
Generating plausible hair image given limited guidance, such as sparse sketches or low-resolution image, has been made possible with the rise of Generative Adversarial Networks (GANs). Traditional image-to-image translation networks can generate recognizable results, but finer textures are usually lost and blur artifacts commonly exist. In this paper, we propose a two-phase generative model for high-quality hair image synthesis. The two-phase pipeline first generates a coarse image by an existing image translation model, then applies a re-generating network with self-enhancing capability to the coarse image. The self-enhancing capability is achieved by a proposed structure extraction layer, which extracts the texture and orientation map from a hair image. Extensive experiments on two tasks, Sketch2Hair and Hair Super-Resolution, demonstrate that our approach is able to synthesize plausible hair image with finer details, and outperforms the state-of-the-art.
Domain Adaptation is an actively researched problem in Computer Vision. In this work, we propose an approach that leverages unsupervised data to bring the source and target distributions closer in a learned joint feature space. We accomplish this by inducing a symbiotic relationship between the learned embedding and a generative adversarial network. This is in contrast to methods which use the adversarial framework for realistic data generation and retraining deep models with such data. We demonstrate the strength and generality of our approach by performing experiments on three different tasks with varying levels of difficulty: (1) Digit classification (MNIST, SVHN and USPS datasets) (2) Object recognition using OFFICE dataset and (3) Domain adaptation from synthetic to real data. Our method achieves state-of-the art performance in most experimental settings and by far the only GAN-based method that has been shown to work well across different datasets such as OFFICE and DIGITS.
Partial person re-identification (re-id) is a challenging problem, where only several partial observations (images) of people are available for matching. However, few studies have provided flexible solutions to identifying a person in an image containing arbitrary part of the body. In this paper, we propose a fast and accurate matching method to address this problem. The proposed method leverages Fully Convolutional Network (FCN) to generate fix-sized spatial feature maps such that pixel-level features are consistent. To match a pair of person images of different sizes, a novel method called Deep Spatial feature Reconstruction (DSR) is further developed to avoid explicit alignment. Specifically, DSR exploits the reconstructing error from popular dictionary learning models to calculate the similarity between different spatial feature maps. In that way, we expect that the proposed FCN can decrease the similarity of coupled images from different persons and increase that from the same person. Experimental results on two partial person datasets demonstrate the efficiency and effectiveness of the proposed method in comparison with several state-of-the-art partial person re-id approaches. Additionally, DSR achieves competitive results on a benchmark person dataset Market1501 with 83.58\% Rank-1 accuracy.
We propose a temporally coherent generative model addressing the super-resolution problem for fluid flows. Our work represents a first approach to synthesize four-dimensional physics fields with neural networks. Based on a conditional generative adversarial network that is designed for the inference of three-dimensional volumetric data, our model generates consistent and detailed results by using a novel temporal discriminator, in addition to the commonly used spatial one. Our experiments show that the generator is able to infer more realistic high-resolution details by using additional physical quantities, such as low-resolution velocities or vorticities. Besides improvements in the training process and in the generated outputs, these inputs offer means for artistic control as well. We additionally employ a physics-aware data augmentation step, which is crucial to avoid overfitting and to reduce memory requirements. In this way, our network learns to generate advected quantities with highly detailed, realistic, and temporally coherent features. Our method works instantaneously, using only a single time-step of low-resolution fluid data. We demonstrate the abilities of our method using a variety of complex inputs and applications in two and three dimensions.