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Recently, the advent of large language models (LLMs) has revolutionized generative agents. Among them, Role-Playing Conversational Agents (RPCAs) attract considerable attention due to their ability to emotionally engage users. However, the absence of a comprehensive benchmark impedes progress in this field. To bridge this gap, we introduce CharacterEval, a Chinese benchmark for comprehensive RPCA assessment, complemented by a tailored high-quality dataset. The dataset comprises 1,785 multi-turn role-playing dialogues, encompassing 23,020 examples and featuring 77 characters derived from Chinese novels and scripts. It was carefully constructed, beginning with initial dialogue extraction via GPT-4, followed by rigorous human-led quality control, and enhanced with in-depth character profiles sourced from Baidu Baike. CharacterEval employs a multifaceted evaluation approach, encompassing thirteen targeted metrics on four dimensions. Comprehensive experiments on CharacterEval demonstrate that Chinese LLMs exhibit more promising capabilities than GPT-4 in Chinese role-playing conversation. Source code, data source and reward model will be publicly accessible at //github.com/morecry/CharacterEval.

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Neural-symbolic methods have demonstrated efficiency in enhancing the reasoning abilities of large language models (LLMs). However, existing methods mainly rely on syntactically mapping natural languages to complete formal languages like Python and SQL. Those methods require that reasoning tasks be convertible into programs, which cater to the computer execution mindset and deviate from human reasoning habits. To broaden symbolic methods' applicability and adaptability in the real world, we propose the Meta-Reasoning from a linguistic perspective. This method empowers LLMs to deconstruct reasoning-independent semantic information into generic symbolic representations, thereby efficiently capturing more generalized reasoning knowledge. We conduct extensive experiments on more than ten datasets encompassing conventional reasoning tasks like arithmetic, symbolic, and logical reasoning, and the more complex interactive reasoning tasks like theory-of-mind reasoning. Experimental results demonstrate that Meta-Reasoning significantly enhances in-context reasoning accuracy, learning efficiency, out-of-domain generalization, and output stability compared to the Chain-of-Thought technique. Code and data are publicly available at \url{//github.com/Alsace08/Meta-Reasoning}.

Hallucinations pose a significant challenge for the practical implementation of large language models (LLMs). The utilization of parametric knowledge in generating factual content is constrained by the limited knowledge of LLMs, potentially resulting in internal hallucinations. While incorporating external information can help fill knowledge gaps, it also introduces the risk of irrelevant information, thereby increasing the likelihood of external hallucinations. A careful and balanced integration of the parametric knowledge within LLMs with external information is crucial to alleviate hallucinations. In this study, we present Rowen, a novel approach that enhances LLMs with a selective retrieval augmentation process tailored to address hallucinated outputs. This process is governed by a multilingual semantic-aware detection module, which evaluates the consistency of the perturbed responses across various languages for the same queries. Upon detecting inconsistencies indicative of hallucinations, Rowen activates the retrieval of external information to rectify the model outputs. Rowen adeptly harmonizes the intrinsic parameters in LLMs with external knowledge sources, effectively mitigating hallucinations by ensuring a balanced integration of internal reasoning and external evidence. Through a comprehensive empirical analysis, we demonstrate that Rowen surpasses the current state-of-the-art in both detecting and mitigating hallucinated content within the outputs of LLMs.

Low-Rank Adaptation (LoRA) provides an effective yet efficient solution for fine-tuning large language models (LLM). The modular and plug-and-play nature of LoRA enables the integration of diverse domain-specific LoRAs to enhance the capabilities of LLMs. Previous research on exploiting multiple LoRAs either focuses on specific isolated downstream tasks or fixes the selection of LoRAs during training. However, in real-world scenarios, LLMs receive diverse prompts covering different tasks, and the pool of candidate LoRAs is often dynamically updated. To bridge this gap, we propose LoraRetriever, a retrieve-then-compose framework that adaptively retrieves and composes multiple LoRAs according to the input prompts. LoraRetriever contains three main components: firstly, identifying and retrieving LoRAs relevant to the given input; secondly, formulating strategies for effectively integrating the retrieved LoRAs; and thirdly, developing efficient batch inference to accommodate heterogeneous requests. Experimental results indicate that LoraRetriever consistently outperforms the baselines, highlighting its practical effectiveness and versatility.

Grounded Multimodal Named Entity Recognition (GMNER) is a nascent multimodal task that aims to identify named entities, entity types and their corresponding visual regions. GMNER task exhibits two challenging properties: 1) The weak correlation between image-text pairs in social media results in a significant portion of named entities being ungroundable. 2) There exists a distinction between coarse-grained referring expressions commonly used in similar tasks (e.g., phrase localization, referring expression comprehension) and fine-grained named entities. In this paper, we propose RiVEG, a unified framework that reformulates GMNER into a joint MNER-VE-VG task by leveraging large language models (LLMs) as a connecting bridge. This reformulation brings two benefits: 1) It maintains the optimal MNER performance and eliminates the need for employing object detection methods to pre-extract regional features, thereby naturally addressing two major limitations of existing GMNER methods. 2) The introduction of entity expansion expression and Visual Entailment (VE) Module unifies Visual Grounding (VG) and Entity Grounding (EG). It enables RiVEG to effortlessly inherit the Visual Entailment and Visual Grounding capabilities of any current or prospective multimodal pretraining models. Extensive experiments demonstrate that RiVEG outperforms state-of-the-art methods on the existing GMNER dataset and achieves absolute leads of 10.65%, 6.21%, and 8.83% in all three subtasks.

Traditional tracking-by-detection systems typically employ Kalman filters (KF) for state estimation. However, the KF requires domain-specific design choices and it is ill-suited to handling non-linear motion patterns. To address these limitations, we propose two innovative data-driven filtering methods. Our first method employs a Bayesian filter with a trainable motion model to predict an object's future location and combines its predictions with observations gained from an object detector to enhance bounding box prediction accuracy. Moreover, it dispenses with most domain-specific design choices characteristic of the KF. The second method, an end-to-end trainable filter, goes a step further by learning to correct detector errors, further minimizing the need for domain expertise. Additionally, we introduce a range of motion model architectures based on Recurrent Neural Networks, Neural Ordinary Differential Equations, and Conditional Neural Processes, that are combined with the proposed filtering methods. Our extensive evaluation across multiple datasets demonstrates that our proposed filters outperform the traditional KF in object tracking, especially in the case of non-linear motion patterns -- the use case our filters are best suited to. We also conduct noise robustness analysis of our filters with convincing positive results. We further propose a new cost function for associating observations with tracks. Our tracker, which incorporates this new association cost with our proposed filters, outperforms the conventional SORT method and other motion-based trackers in multi-object tracking according to multiple metrics on motion-rich DanceTrack and SportsMOT datasets.

Multimodal large language models (MLLMs) have attracted increasing attention in the past few years, but they may still generate descriptions that include objects not present in the corresponding images, a phenomenon known as object hallucination. To eliminate hallucinations, existing methods manually annotate paired responses with and without hallucinations, and then employ various alignment algorithms to improve the alignment capability between images and text. However, they not only demand considerable computation resources during the finetuning stage but also require expensive human annotation to construct paired data needed by the alignment algorithms. To address these issues, we borrow the idea of unlearning and propose an efficient fine-grained unlearning framework (EFUF), which can eliminate hallucinations without the need for paired data. Extensive experiments show that our method consistently reduces hallucinations while preserving the generation quality with modest computational overhead. Our code and datasets will be publicly available.

Since the launch of ChatGPT, a powerful AI Chatbot developed by OpenAI, large language models (LLMs) have made significant advancements in both academia and industry, bringing about a fundamental engineering paradigm shift in many areas. While LLMs are powerful, it is also crucial to best use their power where "prompt'' plays a core role. However, the booming LLMs themselves, including excellent APIs like ChatGPT, have several inherent limitations: 1) temporal lag of training data, and 2) the lack of physical capabilities to perform external actions. Recently, we have observed the trend of utilizing prompt-based tools to better utilize the power of LLMs for downstream tasks, but a lack of systematic literature and standardized terminology, partly due to the rapid evolution of this field. Therefore, in this work, we survey related prompting tools and promote the concept of the "Prompting Framework" (PF), i.e. the framework for managing, simplifying, and facilitating interaction with large language models. We define the lifecycle of the PF as a hierarchical structure, from bottom to top, namely: Data Level, Base Level, Execute Level, and Service Level. We also systematically depict the overall landscape of the emerging PF field and discuss potential future research and challenges. To continuously track the developments in this area, we maintain a repository at //github.com/lxx0628/Prompting-Framework-Survey, which can be a useful resource sharing platform for both academic and industry in this field.

Large language models (LLMs) have demonstrated impressive capabilities in natural language processing. However, their internal mechanisms are still unclear and this lack of transparency poses unwanted risks for downstream applications. Therefore, understanding and explaining these models is crucial for elucidating their behaviors, limitations, and social impacts. In this paper, we introduce a taxonomy of explainability techniques and provide a structured overview of methods for explaining Transformer-based language models. We categorize techniques based on the training paradigms of LLMs: traditional fine-tuning-based paradigm and prompting-based paradigm. For each paradigm, we summarize the goals and dominant approaches for generating local explanations of individual predictions and global explanations of overall model knowledge. We also discuss metrics for evaluating generated explanations, and discuss how explanations can be leveraged to debug models and improve performance. Lastly, we examine key challenges and emerging opportunities for explanation techniques in the era of LLMs in comparison to conventional machine learning models.

The emergence of large language models (LLMs) has substantially influenced natural language processing, demonstrating exceptional results across various tasks. In this study, we employ ``Introspective Tips" to facilitate LLMs in self-optimizing their decision-making. By introspectively examining trajectories, LLM refines its policy by generating succinct and valuable tips. Our method enhances the agent's performance in both few-shot and zero-shot learning situations by considering three essential scenarios: learning from the agent's past experiences, integrating expert demonstrations, and generalizing across diverse games. Importantly, we accomplish these improvements without fine-tuning the LLM parameters; rather, we adjust the prompt to generalize insights from the three aforementioned situations. Our framework not only supports but also emphasizes the advantage of employing LLM in in-contxt decision-making. Experiments involving over 100 games in TextWorld illustrate the superior performance of our approach.

With the advent of deep neural networks, learning-based approaches for 3D reconstruction have gained popularity. However, unlike for images, in 3D there is no canonical representation which is both computationally and memory efficient yet allows for representing high-resolution geometry of arbitrary topology. Many of the state-of-the-art learning-based 3D reconstruction approaches can hence only represent very coarse 3D geometry or are limited to a restricted domain. In this paper, we propose occupancy networks, a new representation for learning-based 3D reconstruction methods. Occupancy networks implicitly represent the 3D surface as the continuous decision boundary of a deep neural network classifier. In contrast to existing approaches, our representation encodes a description of the 3D output at infinite resolution without excessive memory footprint. We validate that our representation can efficiently encode 3D structure and can be inferred from various kinds of input. Our experiments demonstrate competitive results, both qualitatively and quantitatively, for the challenging tasks of 3D reconstruction from single images, noisy point clouds and coarse discrete voxel grids. We believe that occupancy networks will become a useful tool in a wide variety of learning-based 3D tasks.

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