A package query returns a package -- a multiset of tuples -- that maximizes or minimizes a linear objective function subject to linear constraints, thereby enabling in-database decision support. Prior work has established the equivalence of package queries to Integer Linear Programs (ILPs) and developed the SketchRefine algorithm for package query processing. While this algorithm was an important first step toward supporting prescriptive analytics scalably inside a relational database, it struggles when the data size grows beyond a few hundred million tuples or when the constraints become very tight. In this paper, we present Progressive Shading, a novel algorithm for processing package queries that can scale efficiently to billions of tuples and gracefully handle tight constraints. Progressive Shading solves a sequence of optimization problems over a hierarchy of relations, each resulting from an ever-finer partitioning of the original tuples into homogeneous groups until the original relation is obtained. This strategy avoids the premature discarding of high-quality tuples that can occur with SketchRefine. Our novel partitioning scheme, Dynamic Low Variance, can handle very large relations with multiple attributes and can dynamically adapt to both concentrated and spread-out sets of attribute values, provably outperforming traditional partitioning schemes such as KD-Tree. We further optimize our system by replacing our off-the-shelf optimization software with customized ILP and LP solvers, called Dual Reducer and Parallel Dual Simplex respectively, that are highly accurate and orders of magnitude faster.
Binary similarity analysis determines if two binary executables are from the same source program. Existing techniques leverage static and dynamic program features and may utilize advanced Deep Learning techniques. Although they have demonstrated great potential, the community believes that a more effective representation of program semantics can further improve similarity analysis. In this paper, we propose a new method to represent binary program semantics. It is based on a novel probabilistic execution engine that can effectively sample the input space and the program path space of subject binaries. More importantly, it ensures that the collected samples are comparable across binaries, addressing the substantial variations of input specifications. Our evaluation on 9 real-world projects with 35k functions, and comparison with 6 state-of-the-art techniques show that PEM can achieve a precision of 96% with common settings, outperforming the baselines by 10-20%.
Human/User interaction with buildings are mostly restricted to interacting with building automation systems through user-interfaces that mainly aim to improve energy efficiency of buildings and ensure comfort of occupants. This research builds on the existing theories of Human-Building Interaction (HBI) and proposes a novel conceptual framework for HBI that combines the concepts of Human-Computer Interaction (HCI) and Ambient Intelligence (AmI). The proposed framework aims to study the needs of occupants in specific-purpose buildings, which is currently undermined. Specifically, we explore the application of the proposed HBI framework to improve the learning experience of students in academic buildings. Focus groups and semi-structured interviews were conducted among students who are considered primary occupants of Goodwin Hall, a flagship smart engineering building at Virginia Tech. Qualitative coding and concept mapping were used to analyze the qualitative data and determine the impact of occupant-specific needs on the learning experience of students in academic buildings. The occupant-specific problem that was found to have the highest direct impact on learning experience was finding study space and highest indirect impact was Indoor Environment Quality (IEQ). We discuss new ideas for designing Intelligent User Interfaces (IUI), e.g. Augmented Reality (AR), increase the perceivable affordances for building occupants and considering a context-aware ubiquitous analytics-based strategy to provide services that are tailored to address the identified needs.
Group regression is commonly used in 3D object detection to predict box parameters of similar classes in a joint head, aiming to benefit from similarities while separating highly dissimilar classes. For query-based perception methods, this has, so far, not been feasible. We close this gap and present a method to incorporate multi-class group regression, especially designed for the 3D domain in the context of autonomous driving, into existing attention and query-based perception approaches. We enhance a transformer based joint object detection and tracking model with this approach, and thoroughly evaluate its behavior and performance. For group regression, the classes of the nuScenes dataset are divided into six groups of similar shape and prevalence, each being regressed by a dedicated head. We show that the proposed method is applicable to many existing transformer based perception approaches and can bring potential benefits. The behavior of query group regression is thoroughly analyzed in comparison to a unified regression head, e.g. in terms of class-switching behavior and distribution of the output parameters. The proposed method offers many possibilities for further research, such as in the direction of deep multi-hypotheses tracking.
Classification of movement trajectories has many applications in transportation. Supervised neural models represent the current state-of-the-art. Recent security applications require this task to be rapidly employed in environments that may differ from the data used to train such models for which there is little training data. We provide a neuro-symbolic rule-based framework to conduct error correction and detection of these models to support eventual deployment in security applications. We provide a suite of experiments on several recent and state-of-the-art models and show an accuracy improvement of 1.7% over the SOTA model in the case where all classes are present in training and when 40% of classes are omitted from training, we obtain a 5.2% improvement (zero-shot) and 23.9% (few-shot) improvement over the SOTA model without resorting to retraining of the base model.
Sparse variational approximations are popular methods for scaling up inference and learning in Gaussian processes to larger datasets. For $N$ training points, exact inference has $O(N^3)$ cost; with $M \ll N$ features, state of the art sparse variational methods have $O(NM^2)$ cost. Recently, methods have been proposed using more sophisticated features; these promise $O(M^3)$ cost, with good performance in low dimensional tasks such as spatial modelling, but they only work with a very limited class of kernels, excluding some of the most commonly used. In this work, we propose integrated Fourier features, which extends these performance benefits to a very broad class of stationary covariance functions. We motivate the method and choice of parameters from a convergence analysis and empirical exploration, and show practical speedup in synthetic and real world spatial regression tasks.
Existing recommender systems extract the user preference based on learning the correlation in data, such as behavioral correlation in collaborative filtering, feature-feature, or feature-behavior correlation in click-through rate prediction. However, regretfully, the real world is driven by causality rather than correlation, and correlation does not imply causation. For example, the recommender systems can recommend a battery charger to a user after buying a phone, in which the latter can serve as the cause of the former, and such a causal relation cannot be reversed. Recently, to address it, researchers in recommender systems have begun to utilize causal inference to extract causality, enhancing the recommender system. In this survey, we comprehensively review the literature on causal inference-based recommendation. At first, we present the fundamental concepts of both recommendation and causal inference as the basis of later content. We raise the typical issues that the non-causality recommendation is faced. Afterward, we comprehensively review the existing work of causal inference-based recommendation, based on a taxonomy of what kind of problem causal inference addresses. Last, we discuss the open problems in this important research area, along with interesting future works.
Video instance segmentation (VIS) is the task that requires simultaneously classifying, segmenting and tracking object instances of interest in video. Recent methods typically develop sophisticated pipelines to tackle this task. Here, we propose a new video instance segmentation framework built upon Transformers, termed VisTR, which views the VIS task as a direct end-to-end parallel sequence decoding/prediction problem. Given a video clip consisting of multiple image frames as input, VisTR outputs the sequence of masks for each instance in the video in order directly. At the core is a new, effective instance sequence matching and segmentation strategy, which supervises and segments instances at the sequence level as a whole. VisTR frames the instance segmentation and tracking in the same perspective of similarity learning, thus considerably simplifying the overall pipeline and is significantly different from existing approaches. Without bells and whistles, VisTR achieves the highest speed among all existing VIS models, and achieves the best result among methods using single model on the YouTube-VIS dataset. For the first time, we demonstrate a much simpler and faster video instance segmentation framework built upon Transformers, achieving competitive accuracy. We hope that VisTR can motivate future research for more video understanding tasks.
Most object recognition approaches predominantly focus on learning discriminative visual patterns while overlooking the holistic object structure. Though important, structure modeling usually requires significant manual annotations and therefore is labor-intensive. In this paper, we propose to "look into object" (explicitly yet intrinsically model the object structure) through incorporating self-supervisions into the traditional framework. We show the recognition backbone can be substantially enhanced for more robust representation learning, without any cost of extra annotation and inference speed. Specifically, we first propose an object-extent learning module for localizing the object according to the visual patterns shared among the instances in the same category. We then design a spatial context learning module for modeling the internal structures of the object, through predicting the relative positions within the extent. These two modules can be easily plugged into any backbone networks during training and detached at inference time. Extensive experiments show that our look-into-object approach (LIO) achieves large performance gain on a number of benchmarks, including generic object recognition (ImageNet) and fine-grained object recognition tasks (CUB, Cars, Aircraft). We also show that this learning paradigm is highly generalizable to other tasks such as object detection and segmentation (MS COCO). Project page: //github.com/JDAI-CV/LIO.
We introduce a generic framework that reduces the computational cost of object detection while retaining accuracy for scenarios where objects with varied sizes appear in high resolution images. Detection progresses in a coarse-to-fine manner, first on a down-sampled version of the image and then on a sequence of higher resolution regions identified as likely to improve the detection accuracy. Built upon reinforcement learning, our approach consists of a model (R-net) that uses coarse detection results to predict the potential accuracy gain for analyzing a region at a higher resolution and another model (Q-net) that sequentially selects regions to zoom in. Experiments on the Caltech Pedestrians dataset show that our approach reduces the number of processed pixels by over 50% without a drop in detection accuracy. The merits of our approach become more significant on a high resolution test set collected from YFCC100M dataset, where our approach maintains high detection performance while reducing the number of processed pixels by about 70% and the detection time by over 50%.
Dynamic programming (DP) solves a variety of structured combinatorial problems by iteratively breaking them down into smaller subproblems. In spite of their versatility, DP algorithms are usually non-differentiable, which hampers their use as a layer in neural networks trained by backpropagation. To address this issue, we propose to smooth the max operator in the dynamic programming recursion, using a strongly convex regularizer. This allows to relax both the optimal value and solution of the original combinatorial problem, and turns a broad class of DP algorithms into differentiable operators. Theoretically, we provide a new probabilistic perspective on backpropagating through these DP operators, and relate them to inference in graphical models. We derive two particular instantiations of our framework, a smoothed Viterbi algorithm for sequence prediction and a smoothed DTW algorithm for time-series alignment. We showcase these instantiations on two structured prediction tasks and on structured and sparse attention for neural machine translation.